Difference between revisions of "Camarilla"
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Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world. | Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world. | ||
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+ | <center>[[Camarilla/New Arrivals| Are you New? Start here!]] This will give you information on the first steps for a new character in the Camarilla Sphere. | ||
'''NOTE TO NEW PLAYERS:''' There is a blood test that will be ordered before you can be presented and acknowledged as a member of the Camarilla Imperium. | '''NOTE TO NEW PLAYERS:''' There is a blood test that will be ordered before you can be presented and acknowledged as a member of the Camarilla Imperium. | ||
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=Leaders= | =Leaders= |
Revision as of 01:35, 3 March 2019
The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of seven clans, though officially it considers all Kindred under its purview and welcomes any that obey its laws.
In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs.
In general, much of the Camarilla's approach to maintaining order involve enacting the Traditions, which among other things means supporting a system of feudal domains and the responsibilities of sires for the conduct of their childer. The latter idea is often taken farther to mean the sire has authority over the childe, and that elder vampires are intrinsically more deserving of respect and fit for leadership than younger vampires.
Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world.
NOTE TO NEW PLAYERS: There is a blood test that will be ordered before you can be presented and acknowledged as a member of the Camarilla Imperium.
Leaders
Imperator: Vegard Torvik, Ventrue |
Duchess: Arya Torvik, Lasombra |
Seneschal: Agate Balodis, Assamite |
Keeper of Elysium: Amelie Renoir, Daughter of Cacophony |
Sheriff: Heath Taylor, Lasombra |
Imperator Torvik's domain also includes Idyllwild and Carlsbad For an explanation of imperial domains, see pages 3-4 of this document |
Court Harpy: Daphnne Cunningham, Ventrue |
Assistant Harpy: Amelie Renoir, Daughter of Cacophony |
Assistant Harpy: Arya Torvik, Lasombra |
Scourge: Wade Taylor, Brujah |
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Active PCs
Vampires
Brujah | Gangrel | Malkavian | Nosferatu | Tremere | Ventrue | ||
Assamite antitribu | Lasombra antitribu | Old Clan Tzimisce
No pages meet these criteria. |
Daughters of Cacophony | Gargoyle
No pages meet these criteria. |
Caitiff | Other/Unclassified |
Ghouls
Brujah
No pages meet these criteria. |
Gangrel
No pages meet these criteria. |
Malkavian
No pages meet these criteria. |
Nosferatu
No pages meet these criteria. |
Tremere
No pages meet these criteria. |
Ventrue | ||
Assamite antitribu
No pages meet these criteria. |
Lasombra antitribu
No pages meet these criteria. |
Old Clan Tzimisce
No pages meet these criteria. |
Daughters of Cacophony
No pages meet these criteria. |
Gargoyle
No pages meet these criteria. |
Caitiff
No pages meet these criteria. |
No pages meet these criteria. | Other/Unclassified
Domains
The prince holds Domain over his entire city. He then has the option of parceling out areas of control to be held by the Kindred of his choice. While the prince still holds ultimate authority, these smaller areas are a combination of fiefdom and controlled hunting preserve for the vampires lucky enough to receive them. Of course, these Kindred are also responsible for enforcing the city's laws within their domains, so domain comes with responsibility as well as authority.
As the Domain of a city is under the Prince's authority, the clans of the Praxis will be awarded control over various territories. Each clan who is granted a territory within the city must guard it carefully for fear that the Prince will award it to another, rival, clan. Though individual Havens may be located outside a clan's territory, the region is mostly a designation of where that clan feeds and where others may not.
The Praxis of Greater Prospect includes three Domains; Idyllwild which is held by the Duchess of Idyllwild (Katharina), Carlsbad which is held by the Duke of Carlsbad (Cedric), and finally the city of Prospect (See domain assignments below) which is held by the Duchess of Prospect (Arya).
Brujah |
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Gangrel
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Malkavian
Nosferatu | Toreador |
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Tremere
| Ventrue
Assamite antitribu | Lasombra antitribu |
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Old Clan Tzimisce
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Daughters of Cacophony
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Gargoyle
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Caitiff
| Kuei-jin