Difference between revisions of "Camarilla"

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The prince holds Domain over his entire city. He then has the option of parceling out areas of control to be held by the Kindred of his choice. While the prince still holds ultimate authority, these smaller areas are a combination of fiefdom and controlled hunting preserve for the vampires lucky enough to receive them. Of course, these Kindred are also responsible for enforcing the city's laws within their domains, so domain comes with responsibility as well as authority.
 
The prince holds Domain over his entire city. He then has the option of parceling out areas of control to be held by the Kindred of his choice. While the prince still holds ultimate authority, these smaller areas are a combination of fiefdom and controlled hunting preserve for the vampires lucky enough to receive them. Of course, these Kindred are also responsible for enforcing the city's laws within their domains, so domain comes with responsibility as well as authority.
  
As the Domain of a city is under the Prince's authority, the clans of the Praxis will be awarded control over various territories. Each clan who is granted a territory within the city must guard it carefully for fear that the Prince will award it to another, rival, clan. Though individual Havens may not be located within a clan's territory, the region is mostly a designation of where that clan feeds and where others may not.
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As the Domain of a city is under the Prince's authority, the clans of the Praxis will be awarded control over various territories. Each clan who is granted a territory within the city must guard it carefully for fear that the Prince will award it to another, rival, clan. Though individual Havens may be located outside a clan's territory, the region is mostly a designation of where that clan feeds and where others may not.
  
 
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Revision as of 14:30, 12 December 2015

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The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of seven clans, though officially it considers all Kindred under its purview and welcomes any that obey its laws.

In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs.

In general, much of the Camarilla's approach to maintaining order involve enacting the Traditions, which among other things means supporting a system of feudal domains and the responsibilities of sires for the conduct of their childer. The latter idea is often taken farther to mean the sire has authority over the childe, and that elder vampires are intrinsically more deserving of respect and fit for leadership than younger vampires.

Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world.

Leaders

Position Name Clan
Prince Jacob Allen Xander Ventrue
Seneschal Shane Evans Nosferatu
Sheriff Dominic Sargent Tremere
Scourge Zuri Bethancourt Ventrue
Keeper of Elysium Madeline Blanchard Toreador
Clan Primogen Whip
Brujah (NPC) Leon Casey
Gangrel JD McCoy
Lasombra Silvester Roake LittleA
Malkavian (NPC) Lola McKenzie
Nosferatu (NPC) Herman Caldwell
Toreador Hailee Brooks Douglas Fairweather
Tremere Cedric Wade Miette du Saint-Martin
Ventrue Vegard Torvik Stefhan O'Neal

Active PCs

Vampires

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Brujah
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Gangrel
Malkavian.png
Malkavian
Nosferatu.png
Nosferatu
Toreador.png
Toreador
Tremere-icon-blue-01.png
Tremere
Ventrue.png
Ventrue
Caitiff.png
Caitiff/Other/Unclassified

Ghouls

Brujah.png
Brujah

No pages meet these criteria.

Gangrel-icon-blue-01.png
Gangrel

No pages meet these criteria.

Malkavian.png
Malkavian

No pages meet these criteria.

Nosferatu.png
Nosferatu

No pages meet these criteria.

Toreador.png
Toreador
Tremere-icon-blue-01.png
Tremere

No pages meet these criteria.

Ventrue.png
Ventrue
Caitiff.png
Caitiff/Other/Unclassified

No pages meet these criteria.

Domains

The prince holds Domain over his entire city. He then has the option of parceling out areas of control to be held by the Kindred of his choice. While the prince still holds ultimate authority, these smaller areas are a combination of fiefdom and controlled hunting preserve for the vampires lucky enough to receive them. Of course, these Kindred are also responsible for enforcing the city's laws within their domains, so domain comes with responsibility as well as authority.

As the Domain of a city is under the Prince's authority, the clans of the Praxis will be awarded control over various territories. Each clan who is granted a territory within the city must guard it carefully for fear that the Prince will award it to another, rival, clan. Though individual Havens may be located outside a clan's territory, the region is mostly a designation of where that clan feeds and where others may not.

Brujah.png
Brujah
Gangrel-icon-blue-01.png
Gangrel
Malkavian.png
Malkavian
Nosferatu.png
Nosferatu
Toreador.png
Toreador
  • Arts district (excepting the personal domain of the Lasombra, Mirela, who owns the Carnegie Theatre)
Tremere-icon-blue-01.png
Tremere
  • Mission Plaza
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Ventrue
  • Judicial and political facilities
  • Oasis Casino
  • Prospect MMA
  • Angel's Pillar
  • Neutral territory: The Crossroads (nightclub)
  • Lasombra: Ashes to Ashes
  • Gargoyle: From north to south, the border area known as Under the Overpass and the blocks just east of it.

Rules and Systems

RP Logs

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Videos