Difference between revisions of "Category:Theurge"
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'''Level 2''' | '''Level 2''' | ||
− | * | + | * Command Spirit |
− | * | + | * Name the Spirit |
− | * | + | * Sight from Beyond |
+ | * Spirit Knife | ||
+ | * Spirit Skin | ||
+ | * The Spirit's Displeasure | ||
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'''Level 3''' | '''Level 3''' | ||
− | * | + | * Castigate |
− | * | + | * Evocation of the Ceremony |
− | * | + | * Exorcism |
+ | * Parting the Velvet Curtain | ||
+ | * Prophetic Vision | ||
+ | * Pulse of the Invisible | ||
+ | * Spirit Path | ||
+ | * Umbral Sight | ||
+ | * Umbral Tracking | ||
+ | * Web Walker | ||
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'''Level 4''' | '''Level 4''' | ||
− | * | + | * Grasp the Beyond |
− | * | + | * Placation |
− | * | + | * Prophecy |
+ | * Shadowplay | ||
+ | * Spirit Drain | ||
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'''Level 5''' | '''Level 5''' | ||
− | * | + | * Feral Lobotomy |
− | * | + | * Healing the Soul |
− | * | + | * Malleable Spirit |
+ | * Poisoned Legacy | ||
+ | * Spirit Vessel | ||
+ | |||
|} | |} | ||
==Level One== | ==Level One== | ||
+ | <font color=purple>'''Airt Perception'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3812 - Book of Auspices p. 56'' | ||
+ | |||
+ | '''Description:''' Using this Gift, a Theurge can roughly identify a spirit by its airt - the trail left in the wake of a spirit's passing. This works essentially like tracking in the corporeal world, and is no more informative - a hunter can tell deer tracks from bison tracks, but cant learn anything meaningful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any Ancestor spirit renowned as a great hunter can teach this Gift. | ||
+ | |||
+ | '''System:''' Treat this exactly as a Garou identifying and tracking animals (by scent or by looking for tracks, at the Theurge's discretion), but apply it to spirits instead. Note that Garou may not be able to go everywhere spirits do to follow the trail - remember, spirits can fly. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Mother's Touch'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 138'' | ||
+ | |||
+ | '''Description:''' The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits, or the undead with this Gift. A Bear or Unicorn spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends one Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual's Rage, or 6 for non-shapeshifter). Each success heals one health level. The Theurge may even heal Battle Scars in this manner if the Theurge uses the gift in the same scene in which the scar was obtained and she spends a second Gnosis point. There is no limit to how many times this Gift may be used on a person, but each use requires the expenditure of one Gnosis. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Sense Chiminage'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3812 - Book of Auspices p. 56'' | ||
+ | |||
+ | '''Description:''' Theurges have ways of knowing all manner of secret things other Garou would wish stayed hidden; with this Gift, they can learn where the balance of chiminage lies with any spiritually aware being with a glance. The Gift reveals if the target has paid all proper obligations to the spirits, if he has ignored a debt or engaged in blasphemy against his totem or other spiritual patrons. An Owl spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' A Perception + Subterfuge roll (difficulty 7) reveals the target's state of debt in the spirit worlds; with three or more successes, the Theurge may learn the name of the one spirit the target has most recently egregiously wronged, if such a being exists. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Sense Weaver'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3111 - Umbra Revised p. 133'' | ||
+ | |||
+ | '''Description:''' The Garou may sense Weaver energies or spirits in the nearby area. This Gift is taught by any Gaian spirit. | ||
+ | |||
+ | '''System:''' The Garou rolls Perception + Science against a difficulty determined by the Storyteller, based on the strength of the presence. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Sense Wyld'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3111 - Umbra Revised p. 133'' | ||
+ | |||
+ | '''Description:''' The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift. | ||
+ | |||
+ | '''System:''' The Garou rolls Perception + Enigmas against a difficulty determined by the Storyteller, based on the strength of the presence. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Sense Wyrm'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 135'' | ||
+ | |||
+ | '''Description:''' The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm's influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm tainted, save those with Humanity of 7 or higher. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Spirit Speech'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 138'' | ||
+ | |||
+ | '''Description:''' This Gift allows the Garou to communicate with encountered spirits. The Garou is able to thus address them whether they wish to be addressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift. | ||
+ | |||
+ | '''System:''' Once learned, this Gift allows the Garou to understand the communication of spirits intuitively. Particularly alien spirits may be difficulty - or, in the case of many Banes, outright painful - to understand. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Umbral Tether'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3806 - Player's Guide to the Garou Revised, p. 186''</br> | ||
+ | ''WW3806 - Werewolf Player's Guide p. 36 (where it was level 2)'' | ||
+ | |||
+ | '''Description:''' Although most Theurges would never admit it, even they can become lost in the spirit world from time to time. This Gift allows the werewolf to spin a spiritual line, resembling spider silk, behind her as she explores the Umbra. Only the Garou using the Gift can see the trail, thus increasing the Theurge's reputation as a master of the spirit world. A Spider spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player does not need to roll to create the trail, but must spend one Gnosis point for every hour of Umbral travel to maintain it. At every dawn, the player must spend an additional Gnosis point to maintain the trail in the physical world. Although only the werewolf using this Gift can see her trail, some Gaffling pests occasionally sever or alter the trail without knowing it. | ||
+ | |||
+ | |||
+ | ---- | ||
==Level Two== | ==Level Two== | ||
+ | |||
+ | <font color=purple>'''Command Spirit'''</font> ''(Level Two)'' | ||
+ | |||
+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 135'' | ||
+ | |||
+ | '''Description:''' The Theurge can give simple commands to encountered spirits and expect a measure of compliance. This Gift does not grant the ability to summon spirits. It enables the user only to coerce them to obey. Any Incarna avatar can teach this Gift. | ||
+ | |||
+ | '''System:''' The player must spend a Willpower point and roll Charisma + Leadership (difficulty of the spirit's Gnosis). Each successive command requires the expenditure of another Willpower point. Note that the Garou cannot command spirits to leave areas to which they have been bound. Doing so requires the Level Three Theurge Gift: Exorcism. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Name the Spirit'''</font> ''(Level Two)'' | ||
+ | |||
+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 136'' | ||
+ | |||
+ | '''Description:''' A Werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends one Willpower point and rolls Perception + Occult (difficulty 8). | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Sight from Beyond'''</font> ''(Level Two)'' | ||
+ | |||
+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 139'' | ||
+ | |||
+ | '''Description:''' When danger stalks the Garou or momentus events are in the offing, visions begin striking the Garou without warning. The nature of the danger is veiled in metaphor - a powerful vampire may appear in the Theurge's dream as a bloody skeleton, while an impending battle might be heralded by dreams of carrion crows. Crow spirits teach this Gift. | ||
+ | |||
+ | '''System:''' Interpreting these signs is best handled through roleplaying, but the Storyteller can require the Garou's player to roll Wits + Occult (difficulty 7) if he deeps appropriate. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Spirit Knife'''</font> ''(Level Two)'' | ||
+ | |||
+ | '''Source:''' ''WW3812 - Book of Auspices p. 57'' | ||
+ | |||
+ | '''Description:''' Using this Gift, a Theurge can imbue a knife - or any other weapon she hand-crated herself - with the power to strike across the Gauntlet, affecting enemies on the other side. This Gift conveys no ability to see across the Gauntlet beyond what the Garou normally possesses, however. A Wasp spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Garou spends one Gnosis point, and any single weapon she crafted entirely herself is able to strike creatures on either side of the Gauntlet in any area where the Gauntlet is equal to or lower than her Gnosis. This effect lasts for the duration of the scene. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''Spirit Skin'''</font> ''(Level One)'' | ||
+ | |||
+ | '''Source:''' ''WW3806 - Player's Guide to the Garou Revised, p. 186'' | ||
+ | |||
+ | '''Description:''' Generally, spirits are fairly friendly to Garou, at least ones that aren't automatically hostile to anything. That doesn't mean, however, that they treat Garou exactly the same as they treat other spirits, and that's when this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself as a spirit (usually a Wolf spirit) to all concerned. She still physically looks exactly like her Lupus form, she simply gives the impression of a spirit rather than a Garou. Some Theurges have also used the Gift to throw off pursuit by hiding in a pack of wolf spirits. A Chameleon spirit teaches the Gift. | ||
+ | |||
+ | '''System:''' The player spends one Gnosis and rolls Appearance + Subterfuge (difficulty 6 if imitating a Wolf spirit, difficulty 8 for imitating anything else). Each success keeps the disguise in place for one hour. While sometimes immitating a spirit other than a wolf is useful, it should be noted that the character will still somehow be recognizable as themselves to those looking for them. Even though they will clearly not look like their Lupus form, something about them will still give the game away. This gift is obviously of little use outside the Umbra. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | <font color=purple>'''The Spirit's Displeasure'''</font> ''(Level Two)'' | ||
+ | |||
+ | '''Source:''' ''WW3812 - Book of Auspices p. 57'' | ||
+ | |||
+ | '''Description:''' Theurges use this Gift as a form of mystical warning against those who have offended the spirits. It causes the victim to suffer ill luck, and to witness an omen from his own culture indicating foreboding or cosmological displeasure. Note that many modern people may not recognize an omen as an omen, but they will still find it unsettling by it's very nature. A stormcrow teaches this Gift. | ||
+ | |||
+ | '''System:''' The Theurge spends a point of Gnosis, burns an effigy of the victim and rolls her Manipulation + Occult (difficulty 7); the intended target does not need to be present. Sometime in the same story the Gift is used, the target will botch an important (but not life-threatening) roll automatically, or suffer botch-like effects at one time in his every day life. | ||
+ | |||
+ | ---- | ||
==Level Three== | ==Level Three== | ||
+ | * Castigate | ||
+ | * Evocation of the Ceremony | ||
+ | * Exorcism | ||
+ | * Parting the Velvet Curtain | ||
+ | * Prophetic Vision | ||
+ | * Pulse of the Invisible | ||
+ | * Spirit Path | ||
+ | * Umbral Sight | ||
+ | * Umbral Tracking | ||
+ | * Web Walker | ||
==Level Four== | ==Level Four== | ||
+ | * Grasp the Beyond | ||
+ | * Placation | ||
+ | * Prophecy | ||
+ | * Shadowplay | ||
+ | * Spirit Drain | ||
==Level Five== | ==Level Five== | ||
+ | |||
+ | * Feral Lobotomy | ||
+ | * Healing the Soul | ||
+ | * Malleable Spirit | ||
+ | * Poisoned Legacy | ||
+ | * Spirit Vessel | ||
---- | ---- |
Revision as of 01:03, 2 August 2019
Contents
Gaian Theurges
Auspice Leaders
Name | Rite Name | Tribe | Breed | Gender | Rank | |
---|---|---|---|---|---|---|
Iris Aello Ocypete Tiganites | Mercy's Messenger | Black Furies | Homid | Female | 5 | |
Journey Farshi | Shaderunner | Silent Striders | Homid | Male | 5 | |
Connor McMurrough | Shining Walker | Fianna | Homid | Male | 4 |
Local Mystics
Auspice Holdings
To be filled in
Theurge NPCs of note
Mara, Rite named Bane Breaker, a Rank 5 Metis Uktena, is the NPC Ritemaster of the Sept of the Enduring Spirit. She can teach anyone any rite.
To be filled in
Theurge Gifts
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Level One
Airt Perception (Level One)
Source: WW3812 - Book of Auspices p. 56
Description: Using this Gift, a Theurge can roughly identify a spirit by its airt - the trail left in the wake of a spirit's passing. This works essentially like tracking in the corporeal world, and is no more informative - a hunter can tell deer tracks from bison tracks, but cant learn anything meaningful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any Ancestor spirit renowned as a great hunter can teach this Gift.
System: Treat this exactly as a Garou identifying and tracking animals (by scent or by looking for tracks, at the Theurge's discretion), but apply it to spirits instead. Note that Garou may not be able to go everywhere spirits do to follow the trail - remember, spirits can fly.
Mother's Touch (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits, or the undead with this Gift. A Bear or Unicorn spirit teaches this Gift.
System: The player spends one Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual's Rage, or 6 for non-shapeshifter). Each success heals one health level. The Theurge may even heal Battle Scars in this manner if the Theurge uses the gift in the same scene in which the scar was obtained and she spends a second Gnosis point. There is no limit to how many times this Gift may be used on a person, but each use requires the expenditure of one Gnosis.
Sense Chiminage (Level One)
Source: WW3812 - Book of Auspices p. 56
Description: Theurges have ways of knowing all manner of secret things other Garou would wish stayed hidden; with this Gift, they can learn where the balance of chiminage lies with any spiritually aware being with a glance. The Gift reveals if the target has paid all proper obligations to the spirits, if he has ignored a debt or engaged in blasphemy against his totem or other spiritual patrons. An Owl spirit teaches this Gift.
System: A Perception + Subterfuge roll (difficulty 7) reveals the target's state of debt in the spirit worlds; with three or more successes, the Theurge may learn the name of the one spirit the target has most recently egregiously wronged, if such a being exists.
Sense Weaver (Level One)
Source: WW3111 - Umbra Revised p. 133
Description: The Garou may sense Weaver energies or spirits in the nearby area. This Gift is taught by any Gaian spirit.
System: The Garou rolls Perception + Science against a difficulty determined by the Storyteller, based on the strength of the presence.
Sense Wyld (Level One)
Source: WW3111 - Umbra Revised p. 133
Description: The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift.
System: The Garou rolls Perception + Enigmas against a difficulty determined by the Storyteller, based on the strength of the presence.
Sense Wyrm (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 135
Description: The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
System: The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm's influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm tainted, save those with Humanity of 7 or higher.
Spirit Speech (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: This Gift allows the Garou to communicate with encountered spirits. The Garou is able to thus address them whether they wish to be addressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift.
System: Once learned, this Gift allows the Garou to understand the communication of spirits intuitively. Particularly alien spirits may be difficulty - or, in the case of many Banes, outright painful - to understand.
Umbral Tether (Level One)
Source: WW3806 - Player's Guide to the Garou Revised, p. 186
WW3806 - Werewolf Player's Guide p. 36 (where it was level 2)
Description: Although most Theurges would never admit it, even they can become lost in the spirit world from time to time. This Gift allows the werewolf to spin a spiritual line, resembling spider silk, behind her as she explores the Umbra. Only the Garou using the Gift can see the trail, thus increasing the Theurge's reputation as a master of the spirit world. A Spider spirit teaches this Gift.
System: The player does not need to roll to create the trail, but must spend one Gnosis point for every hour of Umbral travel to maintain it. At every dawn, the player must spend an additional Gnosis point to maintain the trail in the physical world. Although only the werewolf using this Gift can see her trail, some Gaffling pests occasionally sever or alter the trail without knowing it.
Level Two
Command Spirit (Level Two)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 135
Description: The Theurge can give simple commands to encountered spirits and expect a measure of compliance. This Gift does not grant the ability to summon spirits. It enables the user only to coerce them to obey. Any Incarna avatar can teach this Gift.
System: The player must spend a Willpower point and roll Charisma + Leadership (difficulty of the spirit's Gnosis). Each successive command requires the expenditure of another Willpower point. Note that the Garou cannot command spirits to leave areas to which they have been bound. Doing so requires the Level Three Theurge Gift: Exorcism.
Name the Spirit (Level Two)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 136
Description: A Werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.
System: The player spends one Willpower point and rolls Perception + Occult (difficulty 8).
Sight from Beyond (Level Two)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 139
Description: When danger stalks the Garou or momentus events are in the offing, visions begin striking the Garou without warning. The nature of the danger is veiled in metaphor - a powerful vampire may appear in the Theurge's dream as a bloody skeleton, while an impending battle might be heralded by dreams of carrion crows. Crow spirits teach this Gift.
System: Interpreting these signs is best handled through roleplaying, but the Storyteller can require the Garou's player to roll Wits + Occult (difficulty 7) if he deeps appropriate.
Spirit Knife (Level Two)
Source: WW3812 - Book of Auspices p. 57
Description: Using this Gift, a Theurge can imbue a knife - or any other weapon she hand-crated herself - with the power to strike across the Gauntlet, affecting enemies on the other side. This Gift conveys no ability to see across the Gauntlet beyond what the Garou normally possesses, however. A Wasp spirit teaches this Gift.
System: The Garou spends one Gnosis point, and any single weapon she crafted entirely herself is able to strike creatures on either side of the Gauntlet in any area where the Gauntlet is equal to or lower than her Gnosis. This effect lasts for the duration of the scene.
Spirit Skin (Level One)
Source: WW3806 - Player's Guide to the Garou Revised, p. 186
Description: Generally, spirits are fairly friendly to Garou, at least ones that aren't automatically hostile to anything. That doesn't mean, however, that they treat Garou exactly the same as they treat other spirits, and that's when this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself as a spirit (usually a Wolf spirit) to all concerned. She still physically looks exactly like her Lupus form, she simply gives the impression of a spirit rather than a Garou. Some Theurges have also used the Gift to throw off pursuit by hiding in a pack of wolf spirits. A Chameleon spirit teaches the Gift.
System: The player spends one Gnosis and rolls Appearance + Subterfuge (difficulty 6 if imitating a Wolf spirit, difficulty 8 for imitating anything else). Each success keeps the disguise in place for one hour. While sometimes immitating a spirit other than a wolf is useful, it should be noted that the character will still somehow be recognizable as themselves to those looking for them. Even though they will clearly not look like their Lupus form, something about them will still give the game away. This gift is obviously of little use outside the Umbra.
The Spirit's Displeasure (Level Two)
Source: WW3812 - Book of Auspices p. 57
Description: Theurges use this Gift as a form of mystical warning against those who have offended the spirits. It causes the victim to suffer ill luck, and to witness an omen from his own culture indicating foreboding or cosmological displeasure. Note that many modern people may not recognize an omen as an omen, but they will still find it unsettling by it's very nature. A stormcrow teaches this Gift.
System: The Theurge spends a point of Gnosis, burns an effigy of the victim and rolls her Manipulation + Occult (difficulty 7); the intended target does not need to be present. Sometime in the same story the Gift is used, the target will botch an important (but not life-threatening) roll automatically, or suffer botch-like effects at one time in his every day life.
Level Three
- Castigate
- Evocation of the Ceremony
- Exorcism
- Parting the Velvet Curtain
- Prophetic Vision
- Pulse of the Invisible
- Spirit Path
- Umbral Sight
- Umbral Tracking
- Web Walker
Level Four
- Grasp the Beyond
- Placation
- Prophecy
- Shadowplay
- Spirit Drain
Level Five
- Feral Lobotomy
- Healing the Soul
- Malleable Spirit
- Poisoned Legacy
- Spirit Vessel
Wyrmish Theurges
Auspice Leaders
Name | Rite Name | Tribe | Breed | Gender | Rank | |
---|---|---|---|---|---|---|
Russ Holt | AnguDa'Staagra | Black Spiral Dancer | Metis | Male | 5 | |
Bayne | Graagh | Black Spiral Dancer | Lupus | Male | 5 |
Fallen Mystics
Auspice Holdings
To be filled in
Black Spiral Theurge NPCs of note
To be filled in
Wyrm-Only Theurge Gifts
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level One
Level Two
Level Three
Level Four
Level Five
Pages in category "Theurge"
The following 89 pages are in this category, out of 89 total.