Category:Glass Walker

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This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit-hole goes.
Morpheus - "The Matrix"

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Active Glass Walkers

Tribal Leaders

Name Rite Name Auspice Breed Gender Rank
Brooke Spencer Hushed Blaze Galliard Homid Female 5
Remi Collateral Damage Ahroun Homid 3

Walkers by Auspice

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Kinfolk
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Ragabash
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Theurge
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Philodox

No pages meet these criteria.

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Galliard
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Ahroun

Tribal Holdings

xxxxxThe Glass Walkers of Prospect have a large hub called the Tech Haven that is open to all, but maintained and controlled by the tribe itself. It is located under a community garden run by Glasswalker Kinfolk, used by the local impoverished for cheap fresh food and noodles. Working with the local VA office, it also provides gardening-therapy for injured and traumatized Veterans.
xxxxxWell stocked with all manner of technological and mechanical products, what cant be found or made there can be purchased by the local tribe's astounding wealth. The facility comes equipped with a room for projects and production, nap chambers for over night stays and newly arrived Walkers, a room for Revels, a conference room for the tribe, there's even a shooting range in the sub basement.


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Glass Walker NPCs of note

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Additional Information

Camps

The Glass Walkers have few unifying offices. Given the shifting nature of the tribe and its adaptability to human culture, most of the practices stem from the dominant Camp within the Tribe.


Source: WW3852 - Tribebook: Glass Walkers (Revised) p. 51

Random Interrupts - The current top dogs of the tribe, who attempt to broaden the horizon of the Garou for new developments in the umbral landscape and explore the world of new technologies, establishing a firm presence on the internet and valuing their top-notch communication.


City Farmers - They cultivate greenscapes within cities in order to nurture enclaves of the Wyld within the webs of the Weaver.


Corporate Wolves - They insert themselves strongly in the corporate world and strive to keep Wyrm-influenced corporations like Pentex in check.


CyberDogs - They have dabbled in cyberneticism (and Weaver tech) and tried to machinize Gaia to make her more resilient against the Wyrm. The Camp was stripped of much of its power, but still persist.


Dies Ultima - A doomsday cult and mercenary unit that prepares for the Apocalypse by studying urban tactics and spiritual warfare, even allowing Kinfolk to join their ranks.


Umbral Pilots - They explore the Deep Umbra for science.


Wise Guys - A camp on the decline that focuses on organized crime. Originally, it had strong ties with the Mafia.




** Please note - many of the pages listed below are historical only. **