Words are like a corridor;
put enough of them in a line
and who knows where
they will take you.
-------Saskia Madding, "Corridor" (Mirrors, 1995) from Spirits in the Wires, Charles de Lint
"Only a real risk tests the reality of a belief."
-------C.S. Lewis
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Name: Dr. Elżbieta Dymna
Birthday: October 3, 1993
Age: 26 yrs. old
Position: Veterinarian
Nature: Visionary
Demeanor: Abjudicator
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Attributes
Dexterity: 4
Intelligence: 4
Abilities
Alertness: 4
Medicine: 4
Backgrounds
Retainers (Consor: Kasia): 1
Merits:
- Spark of Life: The vitality of life flows in Bieta with preternatural strength. All
non-aggravated wounds heal as though they were one wound level less. If Bieta is in perfect
health, then she may share her vitality with others through the power of her touch. Anyone
she assists recovers at her accelerated rate. If Bieta is proficient in the sphere of Life, then
she can heal aggravated wounds as though they were non-aggravated. All difficulties with Life
magic for the purpose of healing, creation, growth or positive change
(repairing congenital defects, for example) are at -2 when her touch is used.
Effect exclusive to City of Hope game: If someone in perfect health touches someone with
this merit, then they will just feel really good. Really, unusually, addictively so, depending on
how long it's kept up.
- Iron Will: Bieta has three extra dice against all attempts to influence her thoughts (though
not against emotional manipulation). She can shake off a vampire's mind control powers with the
expenditure of a single point of willpower.
- True Faith: +3 dice to all Willpower, virtue, and countermagic rolls. N = 3 allows
warding/damaging unnatural creatures with a holy symbol and allows her to passively sense unnatural
beings if it is quiet enough. ('+rules sniping' still applies; Perception + Awareness, or just
Perception if you don't have Awareness; difficulty at ST discretion)(VtM 272).
Flaws:
- Ward: Kasia, her daughter and Consor
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Kasia Notable Stats:
Stamina: 3, Appearance 3, Intelligence: 3, Crafts 4, Performance 4, Linguistics 3
Numina: Astral Projection: 1, Psychoportation: 1
Merits: Iron Will (3 pt.)- She has three extra dice against all attempts to influence her thoughts (though not against emotional manipulation). She can shake off mind control powers with the expenditure of a single point of willpower.
Flaws: Aging (5 pt.)- negative two points from physical attribute score(s) for child aged 7-10 years, Child (3 pt.) and Short (1 pt.).
-No freebie points gained from flaws taken in character creation-
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Played By: Emina Cunmulaj