Fascination
Revision as of 18:08, 22 July 2018 by imported>WhoopingCrane (→Basics)
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: (Manipulation, Charisma, or Appearance) + Occult vs (3 + level)
- Modifiers:
- +1 difficulty for emotions other than attraction or interest
- +1 difficulty if subject's Willpower is 5 or greater
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Determined by Duration aspect
- Resistance:
- Iron Will or similar = fully immune (except to a master, at Storyteller's discretion)
- Target ordered to do something they normally wouldn't (e.g. kill a man, jump off a bridge) = resist with Willpower vs (4 + sorcerer's Fascination level)
- Target has similar mind-influencing powers (e.g. Dominate, Presence, relevant psychic power, Mind sphere) = typically immune
- Supernatural target can spend Gnosis, Glamour, etc. to cancel successes 1:1
- Blood bond does not provide immunity, but any demands contradicting the bond allow resisting with Willpower as above
- When someone else uses this path or similar powers, sorcerer rolls Wits + Fascination vs 7 to 9 (Storyteller's discretion); if they get at least as many successes, they detect the effect (+1 die on Willpower checks to resist, additional +1 per 2 extra successes)
- Rituals: none
Aspects
See main Numina page for summary of aspect mechanics