Numina
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Aspects, how do they work?
Sorcery
- Base difficulty is 3 + the highest aspect level you're trying to reach. (3 plus, not 4 plus. House rule.)
- When using level 6 of a numina, base difficulty is 3+6=9 (even if the aspects only go from 1 to 5).
- One success lets you reach each aspect at the one-dot level.
- Exception: Weather Control requires four successes to reach each aspect (intensity, speed, duration, scale) at the one-dot level.
- Each additional success lets you reach one aspect at one level higher.
- You can't reach any aspect at a level higher than your dots in the path.
- Exception: You can reach one aspect at one level higher than your path, but this requires twice as many successes as the same effect with that aspect equal to your path.
Example 1: You want to teleport from your house to a locked vault (Conveyance). It's 50 feet away (distance level 2), you don't care how long it takes (speed level 1), and you're just taking the clothes on your back (weight level 1). |
Example 2: Now you want to teleport from the vault back to your house. It's still 50 feet away (distance level 2), you set off an alarm so you want to get there within three seconds (speed level 3), and you're taking a briefcase full of money (weight level 2). |
Psychic powers
- Psychic powers don't have aspects.
- Difficulty is as specified by the power/level, default 6 if no other value is given.
- Channeling Note: Reminder that when using it to gain dots in an ability, it is only for an ability that you lack completely, to a maximum of +5 dice.
Counterspell and unweaving rituals
- Each of the following costs 3 freebies or XP:
- "Counterspell (non-spirit)"
- "Counterspell (spirit)"
- "Unweaving (non-spirit)"
- "Unweaving (spirit)"
- Counterspell: Wits + Occult vs 8
- Unweaving: Intelligence + Occult vs 8
- Full details: Sorcerer (Rev.) pg. 63
Table of numina
Numina (highlighted = psychic power) | Ability Check | |||||
---|---|---|---|---|---|---|
Alchemy (Numina) Sorcerer (Rev.) pg. 64 |
Intelligence + (Alchemy / Herbalism / Science) | Somewhat better than off-the-shelf | +1 attribute (max 5) or superhuman sense | +1 attribute (can exceed 5) or level 1 psychic power | +2 to one attribute or +1 to two attributes (can exceed 5) | emulate up to level 3 of some other supernatural power |
Animal Psychics Sorcerer (Rev.) pg. 90 |
Charisma + Animal Ken | Communication | Command | Mass Communication | Mind Link | Domination (1 WP) |
Anti-Psychic Sorcerer (Rev.) pg. 91 |
None | 5 Yards | 10 Yards | 15 Yards | 20 Yards | 25 Yards |
Astral Projection Sorcerer (Rev.) pg. 92 |
Perception + Meditation | Shift Senses | 1 Mile 1 Min/Stamina Sight Only |
100 Miles 10 Min/Stamina Hear & See |
1,000 Miles 1 Hour/Stamina 1 WP after the first hour Cha + Occult to Visually Materialize |
Anywhere on Earth Indefinite while body healthy Cha + Occult to Hazy Materialize |
Biocontrol Sorcerer (Rev.) pg. 93 |
Stamina + Meditation | Self Control | Self Healing | Hysterical Strength | Ignore Pain Response | Mind Over Matter |
Channeling Sorcerer (Rev.) pg. 94 |
Perception + Awareness | Once per day | Twice per day See Shadowlands vs Gauntlet 1/Min per success |
Three times per day See Shadowlands vs Gauntlet Scene duration |
Infinite Channeling See book for more |
Two at once See book for more |
Clairvoyance Sorcerer (Rev.) pg. 94 |
Perception + Awareness | Hazy Viewing 1 Mile |
Hear and See Clearly 5 - 10 Miles based on Successes |
See, Hear, Feel 10 Miles per Success |
See, Hear, Touch, Smell 100 Miles per Success |
All Five Senses 1,000 Miles per Success |
Conjuration Sorcerer (Rev.) pg. 66 |
Dexterity + Occult | 1 ounce; 2 feet; low accuracy; 1 item | few pounds, small lifeforms; 20 feet; rough motor control; 2 items | 100 pounds, medium lifeforms; 100 feet; some fine control; 3 items | 1,000 pounds, willing humans; 1/2 mile; fine control; 10 similar or 3 different items | car, elephant, unwilling human; 5 miles; extreme control; 20 similar or 10 different items |
Conveyance Sorcerer (Rev.) pg. 68 |
Stamina + Occult | 10 feet; 3x walking speed; clothes(?) | 100 feet; driving speed; 20 pounds | 1 mile; 80 miles per hour; 1 other person or 200 pounds | 5 miles; miles per second; 2 other people | 10 miles; instantly; 3 other people |
Cyberkinesis Sorcerer (Rev.) pg. 95 |
Manipulation + Computer | Switch | Link | Scramble | Password | Run Hot |
Cyberpathy Sorcerer (Rev.) pg. 95 |
Perception + Computer | Analyze Structure | Read-Only Mode | Download | Remote Access | Decrypt |
Divination Sorcerer (Rev.) pg. 70 |
Perception + Fortune Telling | 1 week; vague; simple yes/no question | 1 month; symbolic; specific question | 1 year; implicit; detailed question | 10 years; slightly symbolic; obscured details | 20 years forward, 100 years backward; easy to understand; very detailed, actively obscured |
Ectoplasmic Generation Sorcerer (Rev.) pg. 96 |
Charisma + Occult | The Big Sneeze | The Mists | A Fog So Thick... | Dream Shaper | Tulpa |
Empathic-healing Kinfolk pg. 58 |
use Healing or Psychic Healing instead | . | . | . | . | |
Enchantment Sorcerer (Rev.) pg. 71 |
Intelligence + (Occult / Science) | +1 ability or subset of an attribute | +2 ability or subset of an attribute | emulate level 1 of some other supernatural power | raise attributes/abilities above 5, emulate up to level 2 of some other supernatural power | emulate up to level 3 of some other supernatural power |
Fascination Sorcerer (Rev.) pg. 74 |
social attribute + Occult | +1 die to a social attribute; 1 person; few minutes | +2 dice; 2 people; scene | +3 dice; 10 people; 2 days | +4 dice; 50 people; 2 weeks | +5 dice; hundreds of people; several months |
Fortune Sorcerer (Rev.) pg. 76 |
Manipulation + (Intimidation / Mathematics) | 1 specific named target; single event; brief | 2 targets or 1 poorly defined one; 1 day; lasting but minor | 4 related targets; 3 weeks; serious, major | couple dozen related targets; several months; permanent, debilitating | 100 related targets; years; suffering/cheating death |
Gauntlet Manipulation Dreamspeakers pg. 65 |
Wits + Gauntlet Manipulation | +/-1, 3 turns | +/-2, 1 scene | +/-3, 1 day, artificial shallowing, cross Gauntlet | +/-4, 1 month | +/-5, 6 months (longer with special items) |
Healing Sorcerer (Rev.) pg. 78 |
Manipulation + Intuition | headache; antiseptic; minor bruises | migraine; toxin rating 1; 1 level bashing, stabilize lethal | groin kick; toxin rating 2; 25% bashing | gut stab; toxin rating 3; 2 levels bashing, 50% lethal, minor debilities | amputation; toxin rating 4-5; 90% bashing, eyesight, hearing |
Hellfire Sorcerer (Rev.) pg. 80 |
Manipulation + Occult | 2 dice lethal; touch; one target | 4 dice; 10 feet; 3 square feet | 6 lethal or 2 aggravated; 25 feet; 2 square yards | 8 lethal or 4 aggravated; 50 feet; 10 square feet | 10 lethal or 6 aggravated; 150 feet; 20 square feet |
Mana Manipulation Sorcerer (Rev.) pg. 81 |
Manipulation + Occult | sense area/item | sense creature | block, redirect, trap in object | trap in self, attack creature | countermagic, alter resonance |
Mind Shields Sorcerer (Rev.) pg. 100 |
None | Vs Psychic: 2 Dice Vs Other: 1 Die |
Vs Psychic: 4 Dice Vs Other: 2 Dice |
Vs Psychic: 6 Dice Vs Other: 3 Dice |
Vs Psychic: 8 Dice Vs Other: 4 Dice |
Vs Psychic: 10 Dice Vs Other: 5 Dice |
Oneiromancy Sorcerer (Rev.) pg. 82 |
Wits + Occult | physical contact; sense dream | True Name; enter dream | body part/secretion; isolate self, alter dream | prized possession; send dream | any possession; merge dreams |
Precognition Sorcerer (Rev.) pg. 99 |
Perception + Awareness | Intuition | Insight | Danger Sense | Show Me the Cards | Clear Vision |
Psychic Healing Sorcerer (Rev.) pg. 101 |
Perception + Empathy | Diagnosis | A Good Night's Sleep | Basic Healing | Triage | Psychic Surgery |
Psychic Hypnosis Sorcerer (Rev.) pg. 98 |
Manipulation + Expression | Trance State | Sideshow Suggestion | Delayed Action | Fast Trance | Manchurian Candidate |
Psychic Invisibility Sorcerer (Rev.) pg. 102 |
Wits + Stealth | Hide | Slow Movement | Invisibility | Selective Invisibility | Forget You Ever Saw Me |
Psychic Vampirism Sorcerer (Rev.) pg. 103 |
Manipulation + Empathy | Rush | Sapping the Will | Energy Transference | Life Leech | Emotional Vortex |
Psychokinesis Sorcerer (Rev.) pg. 104 |
Wits + Empathy | Strength 0 5 + Wits in Yards/Round |
Strength 1 7 + Wits in Yards/Round |
Strength 2 9 + Wits in Yards/Round |
Strength 3 11 + Wits in Yards/Round Self Levitation |
Strength 4 13 + Wits in Yards/Round Extra Object |
Psychometry Sorcerer (Rev.) pg. 105 |
Perception + Empathy | Vague Impressions | "Owner" | Strongest Emotional Incident | Clearly Visualize the Day | Clear Emotional Impressions Psychic Link |
Psychoportation Sorcerer (Rev.) pg. 105 |
Perception + Alertness | Short Hop | Simple Jump | Long Jump | Very Long Jump | Blind Jump |
Pyrokinesis Sorcerer (Rev.) pg. 106 |
Manipulation + Meditation | Matches | Ignite | Fireworks | Pyrotechnics | Inferno |
Shadowcasting Sorcerer (Rev.) pg. 83 |
Manipulation + Occult | darken | conceal self, cause fear | conceal other, cause panic | interfere with recording devices, cause terror | defeat recording devices, cause breakdown |
Shadows WoD: Sorcerer pg. 105 |
use Shadowcasting instead | . | . | . | . | |
Shapeshifting Sorcerer (Rev.) pg. 84 |
(Stamina + Animal Ken) / (Intelligence + Science) | cosmetic; self; features from 1 animal | noticeable | significant | half body; other target; features from 2 animals | full body; 2 targets; features from 3 animals |
Soulstealing Kinfolk pg. 59 |
Willpower | Dream Invasion | Will Sapping | Drain Vital Essence | Shift Life | Gnosis Theft |
Spirit Awakening Dreamspeakers pg. 64 |
Intelligence + Spirit Awakening | Use fetish created by mage or static shaman | Use fetish created by spirit or other creature | Create one-use charm, awaken simple item | Create fetish, awaken small complex item | Release spirit, create fetish without Tass, awaken large complex item |
Spirit Command Dreamspeakers pg. 64 |
Manipulation + Spirit Command vs. spirit's Willpower | Power <= 10 | Power <= 20 | Power <= 30 | Power <= 40 | Power <= 50 |
Summoning/Binding/Warding Sorcerer (Rev.) pg. 85 |
Intelligence + Occult | Summon: simple creature, simple spirit Ward: -1 dice vs caster Bind: can't attack caster |
S: large creature, ghost W: -2 dice vs caster B: answer question |
S: human, spirit W: -3 dice vs caster, circle B: perform service (can twist intent) |
S: ghoul, sorcerer W: -4 dice vs caster B: perform service |
S: vampire, werewolf W: -5 dice vs caster B: answer/serve others |
Summon Naturae Dreamspeakers pg. 65 |
Charisma + Summon Naturae | Power <= 20 | Power <= 30 | Power <= 40 | Power <= 50 | Power <= 60 |
Synergy Sorcerer (Rev.) pg. 107 |
Perception + Awareness | Psychic Sense | Share Will | Group Effect | Share Powers | Power Gestalt |
Telepathy Sorcerer (Rev.) pg. 108 |
Intelligence + Empathy | Read Basic Send Simple |
Read Surface Send Word |
Read Recent/Future Send Sentences |
Read Deep Send & Implant Memories |
Deepest Secrets Seize Control |
Via-geniorum Inquisition pg. 62 |
use Summoning/Binding/Warding instead | . | . | . | . | |
Via-ignis Inquisition pg. 61 |
use Hellfire instead | . | . | . | . | |
Via-medicamenti Inquisition pg. 61 |
use Healing or Psychic Healing instead | . | . | . | . | |
Via-necromantiae Inquisition pg. 63 |
use Summoning/Binding/Warding instead | . | . | . | . | |
Via-oraculi Inquisition pg. 63 |
use Divination instead | . | . | . | . | |
Weather Control Sorcerer (Rev.) pg. 86 |
Manipulation + Willpower | small changes; start in minutes to weeks; last a few seconds; 50 square feet | minor changes; seconds to minutes; 1 minute; half mile diameter | rain, wind; minor in seconds, major in hours, extreme in several days; half hour; 2 mile diameter | storm, heat, cold, tide; extreme in couple days; hour; 5 mile diameter | blizzard, drought, elemental attack; major in 1 hour, extreme in 1 day; 1 day; 20 mile diameter |