Hellfire

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Basics

  • Roll: Manipulation + Occult vs (3 + level)
  • Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
  • Duration of effect: Instant
  • Rituals: Fire's Weal (2), Hellblade (2)
  • Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level):
    • Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke
    • Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood
    • Level 4 (costs 5 freebies or 5 XP): Drowning Tide

Aspects

See main Numina page for summary of aspect mechanics

Damage Range Area
Fav-fire.gif 2 dice of lethal Touch only. The sorcerer must make a successful Brawl attack in order to hit his target and deliver damage (which is in addition to normal melee damage). A single target
Fav-fire.gifFav-fire.gif 4 dice of lethal Less than 10 feet A small area; 3 square feet or so
Fav-fire.gifFav-fire.gifFav-fire.gif 6 dice of lethal or 2 dice of aggravated Less than 25 feet No more than a couple square yards or so
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 8 dice of lethal or 4 dice of aggravated About 50 feet 10 square feet (which can be arranged as a wall, circle or whatever).
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 10 dice of lethal or 6 dice of aggravated Any target within 150 feet 20 square feet
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 12 dice of lethal or 10 dice of aggravated A target within 200 yards or so Approximately 50 square feet