Conjuration

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Basics

  • Roll: Dexterity + Occult vs (3 + level)
  • Modifiers:
    • +1 difficulty for working against an object in the hands of someone who is resisting
    • -1 difficulty for an object that is well known to the caster (Storyteller's discretion)
    • +2 difficulty to work against a resisting, living target
  • Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
  • Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last.
  • Rituals: Sword Summoning (3), Shitstorm (4)

Aspects

See main Numina page for summary of aspect mechanics

Weight Distance Accuracy Number
Fav-conj.gif Less than an ounce. A coin, business card, penknife, etc. No more than a couple of feet. Almost none; the objects quiver in ways you want. One item.
Fav-conj.gifFav-conj.gif A few pounds, a hardcover book. At this level, very small or simple lifeforms (insects, snails, etc.) can be manipulated as well. Objects can be moved 20 feet or so. Rough motor control, about equal to being shoved around with an elbow or fist. Things pretty much go where you want them to but without much finesse. Two items.
Fav-conj.gifFav-conj.gifFav-conj.gif A largish object (computer monitor, telephone) weighing up to 100 pounds. Living beings can be moved as well, although the conjurer cannot manipulate humans. The conjuror can summon an object from over 100 feet away. Some fine control; equivalent to an object in hands but slow and unwieldy. Clumsy attacks (+1 difficulty) can be made with this level of accuracy. Three items.
Fav-conj.gifFav-conj.gifFav-conj.gifFav-conj.gif Something as large as an armoire, weighing 1,000 pounds or so, can be moved. Humans can be manipulated, so long as they are willing, unconscious or hypnotized. The object being manipulated can be summoned forth from (or sent away to) a location up to a half mile away. Fine motor control. Equivalent to a normal pair of hands, able to perform fine tasks (opening locks, slowly threading a needle, etc.). A small group (under 10) of near-identical items, or three items that aren't closely related to each other.
Fav-conj.gifFav-conj.gifFav-conj.gifFav-conj.gifFav-conj.gif At this level, the conjuror can move a car or an elephant around. An unwilling human subject could also be moved, although this is very difficult. Summoned objects can be made to appear from five miles away. Extreme control. The item(s) will do whatever you ask, quickly and efficiently. 10-20 items of similar nature, or a lesser number of non-similar items.
Fav-conj.gifFav-conj.gifFav-conj.gifFav-conj.gifFav-conj.gifFav-conj.gif The height of Conjuration allows you to move things as large as a city bus or a loaded 18-wheeler. Feats of this magnitude must be carefully arranged and prepared for ahead of time, and the cost of failure is exceptionally high. The conjuror can bring forth items from almost anywhere within the city limits and even farther; maximum range is about 50 miles. Objects do things you don't ask them to but in keeping with what you want done. Up to 100 similar items, or 25 or so unrelated objects.