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Creatures Affected
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Number (only applies to Summoning)
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Warding Strength (only applies to Warding)
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Binding Intensity (only applies to Binding; cumulative)
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Duration
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Simple creatures: The sorcerer can affect small, unintelligent animals, like rats, bats and insects. This also functions upon simple nature spirits (gafflings) or basic technological devices.
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1 creature (or swarm of small animals or insects)
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-1 die on all actions against the sorcerer
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The creature cannot act against the sorcerer.
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1 turn
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Large creatures: The summoner may affect large animals like wolves. The summoner may also affect ghosts of the dead (wraiths/spectres) or larger technical devices like televisions.
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2 creatures (or swarms)
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-2 dice
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The creature must truthfully answer one question asked by the sorcerer.
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3 turns
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Humans: The summoner's magic functions upon normal humans (Race = Mortal) or upon self-willed natural spirits (jagglings). Computers and complex electronics may be affected.
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3 creatures (or swarms)
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-3 dice, or the sorcerer may create a Warding Circle: target(s) can't cross it in either direction unless they roll Willpower and get more successes than the sorcerer got when casting the ward
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The creature must truthfully answer the sorcerer's questions and perform one service for them, though it may twist the intent of the service.
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1 scene
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Paranatural: The summoner can affect ghouls, other sorcerers (or psychics) and similar supernatural entities (Race = Mortal+). Technomagical devices may be affected.
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4 creatures (or swarms)
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-4 dice
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The creature must perform a task for the sorcerer as directed, following orders closely.
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1 day
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Supernatural: The summoner's powers reach beyond to affect truly supernatural material beings such as vampires, werewolves and the like. The sorcerer could use technosummons against airplanes, wards across entire buildings and so on.
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5 creatures (or swarms)
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-5 dice
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The sorcerer may specify others, and the creature must truthfully answer their questions and perform one task on behalf of them.
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1 story (a month or so)
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Celestial: The summoner can invoke his powers against gods, demons and angels.
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6 creatures (or swarms)
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-6 dice
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The creature follows the spirit as well as the letter of the sorcerer's commands.
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Permanent (?)
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