Difference between revisions of "Summoning, Binding, Warding"
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|[[file:Fav-SBW.gif|x16px]][[file:Fav-SBW.gif|x16px]][[file:Fav-SBW.gif|x16px]] | |[[file:Fav-SBW.gif|x16px]][[file:Fav-SBW.gif|x16px]][[file:Fav-SBW.gif|x16px]] | ||
− | |Humans: The summoner's magic functions upon ''normal' humans (Race = Mortal) or upon self-willed natural spirits (jagglings). Computers and complex electronics may be affected. | + | |Humans: The summoner's magic functions upon ''normal'' humans (Race = Mortal) or upon self-willed natural spirits (jagglings). Computers and complex electronics may be affected. |
|3 creatures (or swarms) | |3 creatures (or swarms) | ||
| -3 dice, or the sorcerer may create a Warding Circle: target(s) can't cross it in either direction unless they roll Willpower and get more successes than the sorcerer got when casting the ward | | -3 dice, or the sorcerer may create a Warding Circle: target(s) can't cross it in either direction unless they roll Willpower and get more successes than the sorcerer got when casting the ward |
Revision as of 21:55, 18 July 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Summoning/Binding/Warding by itself doesn't do anything, only its rituals do.
- Each ritual targets one specific type of creature or object, e.g. Summon Insects.
- Wraiths/spectres count as a single creature type.
- Sorcerers/psychics count as a single creature type.
- In case of questions about how finely to draw these boundaries, ask staff.
- Roll: Intelligence + Occult vs (3 + level)
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: By aspect
Aspects
- See main Numina page for summary of aspect mechanics
- Summoned creatures must appear to the sorcerer, becoming visible if possible
- Summoned creatures must move under their own power, they are not teleported