Difference between revisions of "Conveyance"
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− | {{ | + | {{ :Template:Sorcery }} |
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− | + | =Basics= | |
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* Roll: Stamina + Occult vs (3 + level) <!-- house rule --> | * Roll: Stamina + Occult vs (3 + level) <!-- house rule --> | ||
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* Duration of effect: The length of time it takes you to pass from point A to point B. | * Duration of effect: The length of time it takes you to pass from point A to point B. | ||
* Rituals: Teleport Ward (2), Get Me The Heck Outta Here! (3), Teleportal (5) | * Rituals: Teleport Ward (2), Get Me The Heck Outta Here! (3), Teleportal (5) | ||
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+ | =Aspects= | ||
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+ | See main [[Numina]] page for summary of aspect mechanics | ||
{| | {| | ||
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| Up to five people can come with you | | Up to five people can come with you | ||
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[[Category:Mortal+]] | [[Category:Mortal+]] | ||
[[Category:Sorcerer]] | [[Category:Sorcerer]] | ||
[[Category:Stats]] | [[Category:Stats]] |
Latest revision as of 15:00, 6 May 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Stamina + Occult vs (3 + level)
- Modifiers:
- +2 difficulty for working against a resisting object/target
- -1 difficulty for a location that is well known to the caster (Storyteller's discretion)
- +1 to +2 difficulty if traveling somewhere while being observed
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: The length of time it takes you to pass from point A to point B.
- Rituals: Teleport Ward (2), Get Me The Heck Outta Here! (3), Teleportal (5)
Aspects
See main Numina page for summary of aspect mechanics