Difference between revisions of "Hellfire"
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− | + | {| style="margin-left: auto; margin-right: auto" | |
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− | + | [[file:fav-alch.gif|Alchemy|link=Alchemy]] | |
− | + | [[file:fav-conj.gif|Conjuration|link=Conjuration]] | |
− | + | [[file:fav-conv.gif|Conveyance|link=Conveyance]] | |
− | + | [[file:Fav-div.gif|Divination|link=Divination]] | |
− | + | [[file:fav-ench.gif|Enchantment|link=Enchantment]] | |
− | + | [[file:fav-fasc.gif|Fascination|link=Fascination]] | |
− | + | [[file:fav-fort.gif|Fortune|link=Fortune]] | |
− | + | [[file:fav-heal.gif|Healing|link=Healing]] | |
+ | [[file:fav-fire.gif|Hellfire|link=Hellfire]] | ||
+ | [[file:fav-oneiro.gif|Oneiromancy|link=Oneiromancy]] | ||
+ | [[file:fav-shad.gif|Shadowcasting|link=Shadowcasting]] | ||
+ | [[file:fav-shape.gif|Shapeshifting|link=Shapeshifting]] | ||
+ | [[file:fav-SBW.gif|Summoning, Binding, Warding|link=Summoning, Binding, Warding]] | ||
+ | [[file:fav-weat.gif|Weather Control|link=Weather Control]] | ||
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− | + | =Basics= | |
− | ! | + | |
− | ! | + | * Roll: Manipulation + Occult vs (3 + level) <!-- house rule --> |
− | ! | + | <!-- house rule: Willpower cost is waived --> |
− | ! | + | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. |
+ | * Duration of effect: Instant | ||
+ | * Rituals: Fire's Weal (2), Hellblade (2) | ||
+ | * Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level): | ||
+ | ** Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke | ||
+ | ** Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood | ||
+ | ** Level 4 (costs 5 freebies or 5 XP): Drowning Tide | ||
+ | |||
+ | =Aspects= | ||
+ | |||
+ | See main [[Numina]] page for summary of aspect mechanics | ||
+ | |||
+ | {| | ||
+ | ! | ||
+ | ! Damage | ||
+ | ! Range | ||
+ | ! Area | ||
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− | | | + | | style="min-width: 100px" |[[file:fav-fire.gif|x16px]] |
− | + | | 2 dice of lethal | |
− | + | | Touch only. The sorcerer must make a successful Brawl attack in order to hit his target and deliver damage (which is in addition to normal melee damage). | |
− | + | | A single target | |
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− | |[[file:fav- | + | |[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]] |
− | | | + | | 4 dice of lethal or 2 dice of aggravated |
− | | | + | | Less than 10 feet |
− | + | | A small area; 3 square feet or so | |
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− | |[[file:fav- | + | |[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]] |
− | | | + | | 6 dice of lethal or 4 dice of aggravated |
− | | | + | | Less than 25 feet |
− | + | | No more than a couple square yards or so | |
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− | |[[file:fav- | + | |[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]] |
− | | | + | | 8 dice of lethal or 6 dice of aggravated |
− | | | + | | About 50 feet |
− | + | | 10 square feet (which can be arranged as a wall, circle or whatever). | |
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− | |[[file:fav- | + | |[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]] |
− | | | + | | 10 dice of lethal or 8 dice of aggravated |
− | | | + | | Any target within 150 feet |
− | + | | 20 square feet | |
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− | |[[file:fav- | + | |[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]] |
− | | | + | | 12 dice of lethal or 10 dice of aggravated |
− | | | + | | A target within 200 yards or so |
− | + | | Approximately 50 square feet | |
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Revision as of 14:51, 6 May 2018
Basics
- Roll: Manipulation + Occult vs (3 + level)
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Instant
- Rituals: Fire's Weal (2), Hellblade (2)
- Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level):
- Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke
- Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood
- Level 4 (costs 5 freebies or 5 XP): Drowning Tide
Aspects
See main Numina page for summary of aspect mechanics