Difference between revisions of "Hellfire"

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imported>WhoopingCrane
imported>WhoopingCrane
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{| align="top" style="padding:5px; margin-left:auto;margin-right:auto; background:#CC99EE; border:solid;border-color:#550000"
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{{#css:
|[[file:fav-alch.gif|Alchemy|link=Alchemy]]
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table { border-collapse: collapse }
| [[file:fav-conj.gif|Conjuration|link=Conjuration]]
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th,td { vertical-align: top; background-color: #CC99EE; border: solid; border-color: #550000; padding: 5px }
| [[file:fav-conv.gif|Conveyance|link=Conveyance]]
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}}
| [[file:Fav-div.gif|Divination|link=Divination]]
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| [[file:fav-ench.gif|Enchantment|link=Enchantment]]
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{| style="margin-left: auto; margin-right: auto"
| [[file:fav-fasc.gif|Fascination|link=Fascination]]
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|
| [[file:fav-fort.gif|Fortune|link=Fortune]]
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[[file:fav-alch.gif|Alchemy|link=Alchemy]]
| [[file:fav-heal.gif|Healing|link=Healing]]
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[[file:fav-conj.gif|Conjuration|link=Conjuration]]
| [[file:fav-fire.gif|Hellfire|link=Hellfire]]
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[[file:fav-conv.gif|Conveyance|link=Conveyance]]
| [[file:fav-oneiro.gif|Oneiromancy|link=Oneiromancy]]
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[[file:Fav-div.gif|Divination|link=Divination]]
| [[file:fav-shad.gif|Shadowcasting|link=Shadowcasting]]
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[[file:fav-ench.gif|Enchantment|link=Enchantment]]
| [[file:fav-shape.gif|Shapeshifting|link=Shapeshifting]]
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[[file:fav-fasc.gif|Fascination|link=Fascination]]
| [[file:fav-SBW.gif|Summoning, Binding, Warding|link=Summoning, Binding, Warding]]
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[[file:fav-fort.gif|Fortune|link=Fortune]]
| [[file:fav-weat.gif|Weather Control|link=Weather Control]]
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[[file:fav-heal.gif|Healing|link=Healing]]
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[[file:fav-fire.gif|Hellfire|link=Hellfire]]
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[[file:fav-oneiro.gif|Oneiromancy|link=Oneiromancy]]
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[[file:fav-shad.gif|Shadowcasting|link=Shadowcasting]]
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[[file:fav-shape.gif|Shapeshifting|link=Shapeshifting]]
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[[file:fav-SBW.gif|Summoning, Binding, Warding|link=Summoning, Binding, Warding]]
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[[file:fav-weat.gif|Weather Control|link=Weather Control]]
 
|}
 
|}
{| border="1"
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! colspan="2"|
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=Basics=
! colspan="2"|
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! colspan="2"|
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* Roll: Manipulation + Occult vs (3 + level) <!-- house rule -->
! colspan="2"|
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<!-- house rule: Willpower cost is waived -->
! colspan="2"|
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* Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time.
 +
* Duration of effect: Instant
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* Rituals: Fire's Weal (2), Hellblade (2)
 +
* Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level):
 +
** Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke
 +
** Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood
 +
** Level 4 (costs 5 freebies or 5 XP): Drowning Tide
 +
 
 +
=Aspects=
 +
 
 +
See main [[Numina]] page for summary of aspect mechanics
 +
 
 +
{|
 +
!
 +
! Damage
 +
! Range
 +
! Area
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]]
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| style="min-width: 100px" |[[file:fav-fire.gif|x16px]]
|
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| 2 dice of lethal
|[[file:fav-fasc.gif|x16px]]
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| Touch only. The sorcerer must make a successful Brawl attack in order to hit his target and deliver damage (which is in addition to normal melee damage).
|
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| A single target
|[[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
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| 4 dice of lethal or 2 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| Less than 10 feet
|
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| A small area; 3 square feet or so
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
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| 6 dice of lethal or 4 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| Less than 25 feet
|
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| No more than a couple square yards or so
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
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|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
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|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
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| 8 dice of lethal or 6 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| About 50 feet
|
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| 10 square feet (which can be arranged as a wall, circle or whatever).
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
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|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
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| 10 dice of lethal or 8 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| Any target within 150 feet
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| 20 square feet
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
+
| 12 dice of lethal or 10 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| A target within 200 yards or so
|
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| Approximately 50 square feet
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
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|}
 
|}
  

Revision as of 14:51, 6 May 2018


Alchemy Conjuration Conveyance Divination Enchantment Fascination Fortune Healing Hellfire Oneiromancy Shadowcasting Shapeshifting Summoning, Binding, Warding Weather Control

Basics

  • Roll: Manipulation + Occult vs (3 + level)
  • Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
  • Duration of effect: Instant
  • Rituals: Fire's Weal (2), Hellblade (2)
  • Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level):
    • Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke
    • Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood
    • Level 4 (costs 5 freebies or 5 XP): Drowning Tide

Aspects

See main Numina page for summary of aspect mechanics

Damage Range Area
Fav-fire.gif 2 dice of lethal Touch only. The sorcerer must make a successful Brawl attack in order to hit his target and deliver damage (which is in addition to normal melee damage). A single target
Fav-fire.gifFav-fire.gif 4 dice of lethal or 2 dice of aggravated Less than 10 feet A small area; 3 square feet or so
Fav-fire.gifFav-fire.gifFav-fire.gif 6 dice of lethal or 4 dice of aggravated Less than 25 feet No more than a couple square yards or so
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 8 dice of lethal or 6 dice of aggravated About 50 feet 10 square feet (which can be arranged as a wall, circle or whatever).
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 10 dice of lethal or 8 dice of aggravated Any target within 150 feet 20 square feet
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 12 dice of lethal or 10 dice of aggravated A target within 200 yards or so Approximately 50 square feet