Difference between revisions of "Fascination"
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− | { | + | {{ :Template:Sorcery }} |
− | |[[file:fav- | + | |
− | | [[file:fav- | + | =Basics= |
− | | [[file:fav- | + | |
− | + | * Roll: (Manipulation, Charisma, or Appearance) + Occult vs (3 + level) <!-- house rule --> | |
− | | [[file:fav- | + | * Modifiers: |
− | | [[file:fav-fasc.gif| | + | ** +1 difficulty for emotions other than attraction or interest |
− | | [[file:fav- | + | ** +1 difficulty if subject's Willpower is 5 or greater |
− | | [[file:fav- | + | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. |
− | | [[file:fav- | + | * Duration of effect: Determined by Duration aspect |
− | + | * Resistance: | |
− | + | ** Iron Will or similar = fully immune (except to a master, at Storyteller's discretion) | |
− | + | ** Target ordered to do something they normally wouldn't (e.g. kill a man, jump off a bridge) = resist with Willpower vs (4 + sorcerer's Fascination level) | |
− | + | ** Target has similar mind-influencing powers (e.g. Dominate, Presence, relevant psychic power, Mind sphere) = typically immune | |
− | + | ** Supernatural target can spend Gnosis, Glamour, etc. to cancel successes 1:1 | |
+ | ** Blood bond does not provide immunity, but any demands contradicting the bond allow resisting with Willpower as above | ||
+ | * When someone else uses this path or similar powers, sorcerer rolls Wits + Fascination vs 7 to 9 (Storyteller's discretion); if they get at least as many successes, they detect the effect (+1 die on Willpower checks to resist, additional +1 per 2 extra successes) | ||
+ | * Rituals: none | ||
+ | |||
+ | =Aspects= | ||
+ | |||
+ | See main [[Numina]] page for summary of aspect mechanics | ||
+ | |||
+ | {| | ||
+ | ! | ||
+ | ! Level of Influence | ||
+ | ! Number | ||
+ | ! Duration | ||
+ | |- | ||
+ | | style="min-width: 100px" |[[file:fav-fasc.gif|x16px]] | ||
+ | | Minor: In a crowd, you are noticed, and individuals will find you interesting. Add 1 die to your Social dice pools. | ||
+ | | One person | ||
+ | | A short while; a few minutes or so. | ||
+ | |- | ||
+ | |[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]] | ||
+ | | Stirring: You aren't the center of the party, but you are being listened to. An individual will make it a point to hang out with you. Add 2 dice to your Social dice pools. | ||
+ | | Two people | ||
+ | | One scene | ||
+ | |- | ||
+ | |[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]] | ||
+ | | Life of the Party: Of course you threw this party, didn't you? A subject will go out of his way for you. Add 3 dice. | ||
+ | | A small group (less than 10) | ||
+ | | A day or two | ||
+ | |- | ||
+ | |[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]] | ||
+ | | Major: You are throwing a party, aren't you? What you do, others pay attention to. Individuals will sacrifice quite a bit to earn your approval. Add 4 dice. | ||
+ | | A party of up to 50 people or so | ||
+ | | A couple of weeks | ||
+ | |- | ||
+ | |[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]] | ||
+ | | Trendsetter: If you jumped off a bridge, more than a few people would follow. Your influence is unmistakable. An individual will do almost anything you ask him to, even kill or die. Add 5 dice. | ||
+ | | A crowd of people: hundreds | ||
+ | | Several months | ||
+ | |- | ||
+ | |[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]] | ||
+ | | Your influence is legendary, when you want it to be. An individual is utterly besmitten of you, a virtual (and possibly literal) slave, and willing to do anything you command. Add 6 dice to your Social dice pools. | ||
+ | | A stadium full of people: thousands | ||
+ | | Indefinitely | ||
|} | |} | ||
+ | |||
+ | [[Category:Mortal+]] | ||
+ | [[Category:Sorcerer]] | ||
+ | [[Category:Stats]] |
Latest revision as of 18:08, 22 July 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: (Manipulation, Charisma, or Appearance) + Occult vs (3 + level)
- Modifiers:
- +1 difficulty for emotions other than attraction or interest
- +1 difficulty if subject's Willpower is 5 or greater
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Determined by Duration aspect
- Resistance:
- Iron Will or similar = fully immune (except to a master, at Storyteller's discretion)
- Target ordered to do something they normally wouldn't (e.g. kill a man, jump off a bridge) = resist with Willpower vs (4 + sorcerer's Fascination level)
- Target has similar mind-influencing powers (e.g. Dominate, Presence, relevant psychic power, Mind sphere) = typically immune
- Supernatural target can spend Gnosis, Glamour, etc. to cancel successes 1:1
- Blood bond does not provide immunity, but any demands contradicting the bond allow resisting with Willpower as above
- When someone else uses this path or similar powers, sorcerer rolls Wits + Fascination vs 7 to 9 (Storyteller's discretion); if they get at least as many successes, they detect the effect (+1 die on Willpower checks to resist, additional +1 per 2 extra successes)
- Rituals: none
Aspects
See main Numina page for summary of aspect mechanics