Difference between revisions of "Conveyance"
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imported>Deil (Created page with "{| align="top" style="padding:5px; margin-left:auto;margin-right:auto; background:#CC99EE; border:solid;border-color:#550000" |Alchemy|link=Alchemy | [[f...") |
imported>WhoopingCrane |
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− | { | + | {{ :Template:Sorcery }} |
− | |[[file:fav- | + | |
− | | [[file:fav- | + | =Basics= |
− | | [[file:fav-conv.gif| | + | |
− | + | * Roll: Stamina + Occult vs (3 + level) <!-- house rule --> | |
− | | [[file:fav- | + | * Modifiers: |
− | | [[file:fav- | + | ** +2 difficulty for working against a resisting object/target |
− | | [[file:fav- | + | ** -1 difficulty for a location that is well known to the caster (Storyteller's discretion) |
− | | [[file:fav- | + | ** +1 to +2 difficulty if traveling somewhere while being observed |
− | | [[file:fav- | + | <!-- house rule: Willpower cost is waived --> |
− | + | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. | |
− | + | * Duration of effect: The length of time it takes you to pass from point A to point B. | |
− | + | * Rituals: Teleport Ward (2), Get Me The Heck Outta Here! (3), Teleportal (5) | |
− | + | ||
− | + | =Aspects= | |
+ | |||
+ | See main [[Numina]] page for summary of aspect mechanics | ||
+ | |||
+ | {| | ||
+ | ! | ||
+ | ! Range | ||
+ | ! Speed | ||
+ | ! Number | ||
+ | |- | ||
+ | | style="min-width: 100px" |[[file:fav-conv.gif|x16px]] | ||
+ | | 10 feet or less (across a room) | ||
+ | | About three times what you could manage on foot | ||
+ | | Yourself, and if you're lucky, your clothes come with you... | ||
+ | |- | ||
+ | |[[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]] | ||
+ | | 100 feet (across a warehouse) | ||
+ | | You get there about as fast as you would if you had driven, red lights and all | ||
+ | | Yourself, some clothes and up to 20 pounds of stuff | ||
+ | |- | ||
+ | |[[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]] | ||
+ | | About a mile | ||
+ | | As above, but you ignore speed limits and red lights and traffic; about 45 seconds per mile of distance traveled. | ||
+ | | Yourself and one other person or a couple hundred pounds | ||
+ | |- | ||
+ | |[[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]] | ||
+ | | Up to five miles | ||
+ | | You can cover miles in seconds. | ||
+ | | Two passengers | ||
+ | |- | ||
+ | |[[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]] | ||
+ | | Approximately 10 miles (across the city) | ||
+ | | Instantaneously | ||
+ | | Three passengers | ||
+ | |- | ||
+ | |[[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]][[file:fav-conv.gif|x16px]] | ||
+ | | 100 miles | ||
+ | | You can, when you have to, get there before you left... or that's the way it seems. | ||
+ | | Up to five people can come with you | ||
|} | |} | ||
+ | |||
+ | [[Category:Mortal+]] | ||
+ | [[Category:Sorcerer]] | ||
+ | [[Category:Stats]] |
Latest revision as of 15:00, 6 May 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Stamina + Occult vs (3 + level)
- Modifiers:
- +2 difficulty for working against a resisting object/target
- -1 difficulty for a location that is well known to the caster (Storyteller's discretion)
- +1 to +2 difficulty if traveling somewhere while being observed
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: The length of time it takes you to pass from point A to point B.
- Rituals: Teleport Ward (2), Get Me The Heck Outta Here! (3), Teleportal (5)
Aspects
See main Numina page for summary of aspect mechanics