Difference between revisions of "Conjuration"
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− | + | =Basics= | |
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* Roll: Dexterity + Occult vs (3 + level) <!-- house rule --> | * Roll: Dexterity + Occult vs (3 + level) <!-- house rule --> | ||
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* Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last. | * Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last. | ||
* Rituals: Sword Summoning (3), Shitstorm (4) | * Rituals: Sword Summoning (3), Shitstorm (4) | ||
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+ | =Aspects= | ||
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+ | See main [[Numina]] page for summary of aspect mechanics | ||
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|[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
− | |Something as large as an armoire, weighing 1,000 pounds or so can be moved. Humans can be manipulated, so long as they are willing, unconscious or hypnotized. | + | |Something as large as an armoire, weighing 1,000 pounds or so, can be moved. Humans can be manipulated, so long as they are willing, unconscious or hypnotized. |
|The object being manipulated can be summoned forth from (or sent away to) a location up to a half mile away. | |The object being manipulated can be summoned forth from (or sent away to) a location up to a half mile away. | ||
|Fine motor control. Equivalent to a normal pair of hands, able to perform fine tasks (opening locks, slowly threading a needle, etc.). | |Fine motor control. Equivalent to a normal pair of hands, able to perform fine tasks (opening locks, slowly threading a needle, etc.). | ||
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|Up to 100 similar items, or 25 or so unrelated objects. | |Up to 100 similar items, or 25 or so unrelated objects. | ||
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[[Category:Mortal+]] | [[Category:Mortal+]] | ||
[[Category:Sorcerer]] | [[Category:Sorcerer]] | ||
[[Category:Stats]] | [[Category:Stats]] |
Latest revision as of 15:25, 6 May 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Dexterity + Occult vs (3 + level)
- Modifiers:
- +1 difficulty for working against an object in the hands of someone who is resisting
- -1 difficulty for an object that is well known to the caster (Storyteller's discretion)
- +2 difficulty to work against a resisting, living target
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last.
- Rituals: Sword Summoning (3), Shitstorm (4)
Aspects
See main Numina page for summary of aspect mechanics