Difference between revisions of "Conjuration"
Jump to navigation
Jump to search
imported>Deil (Created page with "{| align="top" style="padding:5px; margin-left:auto;margin-right:auto; background:#CC99EE; border:solid;border-color:#550000" |Alchemy|link=Alchemy | [[f...") |
imported>WhoopingCrane m |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | { | + | {{ :Template:Sorcery }} |
− | |[[file:fav- | + | |
− | | [[file:fav-conj.gif| | + | =Basics= |
− | | [[file:fav- | + | |
− | + | * Roll: Dexterity + Occult vs (3 + level) <!-- house rule --> | |
− | | [[file:fav- | + | * Modifiers: |
− | | [[file:fav- | + | ** +1 difficulty for working against an object in the hands of someone who is resisting |
− | | [[file:fav- | + | ** -1 difficulty for an object that is well known to the caster (Storyteller's discretion) |
− | | [[file:fav- | + | ** +2 difficulty to work against a resisting, living target |
− | | [[file:fav- | + | <!-- house rule: Willpower cost is waived --> |
− | + | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. | |
− | + | * Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last. | |
− | + | * Rituals: Sword Summoning (3), Shitstorm (4) | |
− | + | ||
− | + | =Aspects= | |
+ | |||
+ | See main [[Numina]] page for summary of aspect mechanics | ||
+ | |||
+ | {| | ||
+ | ! | ||
+ | ! Weight | ||
+ | ! Distance | ||
+ | ! Accuracy | ||
+ | ! Number | ||
+ | |- | ||
+ | | style="min-width: 100px" |[[file:fav-conj.gif|x16px]] | ||
+ | |Less than an ounce. A coin, business card, penknife, etc. | ||
+ | |No more than a couple of feet. | ||
+ | |Almost none; the objects quiver in ways you want. | ||
+ | |One item. | ||
+ | |- | ||
+ | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
+ | |A few pounds, a hardcover book. At this level, very small or simple lifeforms (insects, snails, etc.) can be manipulated as well. | ||
+ | |Objects can be moved 20 feet or so. | ||
+ | |Rough motor control, about equal to being shoved around with an elbow or fist. Things pretty much go where you want them to but without much finesse. | ||
+ | |Two items. | ||
+ | |- | ||
+ | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
+ | |A largish object (computer monitor, telephone) weighing up to 100 pounds. Living beings can be moved as well, although the conjurer cannot manipulate humans. | ||
+ | |The conjuror can summon an object from over 100 feet away. | ||
+ | |Some fine control; equivalent to an object in hands but slow and unwieldy. Clumsy attacks (+1 difficulty) can be made with this level of accuracy. | ||
+ | |Three items. | ||
+ | |- | ||
+ | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
+ | |Something as large as an armoire, weighing 1,000 pounds or so, can be moved. Humans can be manipulated, so long as they are willing, unconscious or hypnotized. | ||
+ | |The object being manipulated can be summoned forth from (or sent away to) a location up to a half mile away. | ||
+ | |Fine motor control. Equivalent to a normal pair of hands, able to perform fine tasks (opening locks, slowly threading a needle, etc.). | ||
+ | |A small group (under 10) of near-identical items, or three items that aren't closely related to each other. | ||
+ | |- | ||
+ | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
+ | |At this level, the conjuror can move a car or an elephant around. An unwilling human subject could also be moved, although this is very difficult. | ||
+ | |Summoned objects can be made to appear from five miles away. | ||
+ | |Extreme control. The item(s) will do whatever you ask, quickly and efficiently. | ||
+ | |10-20 items of similar nature, or a lesser number of non-similar items. | ||
+ | |- | ||
+ | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
+ | |The height of Conjuration allows you to move things as large as a city bus or a loaded 18-wheeler. Feats of this magnitude must be carefully arranged and prepared for ahead of time, and the cost of failure is exceptionally high. | ||
+ | |The conjuror can bring forth items from almost anywhere within the city limits and even farther; maximum range is about 50 miles. | ||
+ | |Objects do things you don't ask them to but in keeping with what you want done. | ||
+ | |Up to 100 similar items, or 25 or so unrelated objects. | ||
|} | |} | ||
+ | |||
+ | [[Category:Mortal+]] | ||
+ | [[Category:Sorcerer]] | ||
+ | [[Category:Stats]] |
Latest revision as of 15:25, 6 May 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Dexterity + Occult vs (3 + level)
- Modifiers:
- +1 difficulty for working against an object in the hands of someone who is resisting
- -1 difficulty for an object that is well known to the caster (Storyteller's discretion)
- +2 difficulty to work against a resisting, living target
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last.
- Rituals: Sword Summoning (3), Shitstorm (4)
Aspects
See main Numina page for summary of aspect mechanics