Difference between revisions of "Summoning, Binding, Warding"
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* Roll: Intelligence + Occult vs (3 + level) <!-- house rule --> | * Roll: Intelligence + Occult vs (3 + level) <!-- house rule --> | ||
<!-- house rule: Willpower cost is waived --> | <!-- house rule: Willpower cost is waived --> | ||
− | * Duration of casting: | + | * Duration of casting: 10 minutes. <!-- Sorc Rev 61 --> Each additional roll doubles total casting time. |
* Duration of effect: By aspect | * Duration of effect: By aspect | ||
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|Simple creatures: The sorcerer can affect small, unintelligent animals, like rats, bats and insects. This also functions upon simple nature spirits (gafflings) or basic technological devices. | |Simple creatures: The sorcerer can affect small, unintelligent animals, like rats, bats and insects. This also functions upon simple nature spirits (gafflings) or basic technological devices. | ||
|1 creature (or swarm of small animals or insects) | |1 creature (or swarm of small animals or insects) | ||
− | | -1 die on all actions against the sorcerer | + | | -1 die on all actions against the sorcerer, or a sorcerer with S/B/W 3+ may create a Warding Circle: target(s) can't cross it in either direction unless they roll Willpower and get more successes than the sorcerer got when casting the ward |
|The creature cannot act against the sorcerer. | |The creature cannot act against the sorcerer. | ||
|1 turn | |1 turn | ||
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|Humans: The summoner's magic functions upon ''normal'' humans (Race = Mortal) or upon self-willed natural spirits (jagglings). Computers and complex electronics may be affected. | |Humans: The summoner's magic functions upon ''normal'' humans (Race = Mortal) or upon self-willed natural spirits (jagglings). Computers and complex electronics may be affected. | ||
|3 creatures (or swarms) | |3 creatures (or swarms) | ||
− | | -3 dice | + | | -3 dice |
|The creature must truthfully answer the sorcerer's questions and perform one service for them, though it may twist the intent of the service. | |The creature must truthfully answer the sorcerer's questions and perform one service for them, though it may twist the intent of the service. | ||
|1 scene | |1 scene |
Latest revision as of 19:12, 25 January 2020
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Summoning/Binding/Warding by itself doesn't do anything, only its rituals do.
- Each ritual targets one specific type of creature or object, e.g. Summon Insects.
- Wraiths/spectres count as a single creature type.
- Sorcerers/psychics count as a single creature type.
- In case of questions about how finely to draw these boundaries, ask staff.
- Roll: Intelligence + Occult vs (3 + level)
- Duration of casting: 10 minutes. Each additional roll doubles total casting time.
- Duration of effect: By aspect
Aspects
- See main Numina page for summary of aspect mechanics
- Summoned creatures must appear to the sorcerer, becoming visible if possible
- Summoned creatures must move under their own power, they are not teleported