Difference between revisions of "Weather Control"
Jump to navigation
Jump to search
imported>WhoopingCrane |
imported>WhoopingCrane (→Basics) |
||
Line 7: | Line 7: | ||
* Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. | ||
* Duration of effect: By aspect. | * Duration of effect: By aspect. | ||
+ | * Rituals: none | ||
=Aspects= | =Aspects= |
Latest revision as of 18:10, 22 July 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Manipulation + Willpower vs (3 + level)
- House rule: Willpower cost is waived. For each roll, you can choose to spend a Willpower for an automatic success.
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: By aspect.
- Rituals: none
Aspects
See main Numina page for summary of aspect mechanics.
- Unlike most numina, Weather Control requires four successes to reach each aspect (intensity, speed, duration, scale) at the one-dot level.
- Additional successes let you increase aspects as normal.