Difference between revisions of "Shapeshifting"

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=Basics=
 
=Basics=
  
* Roll: Stamina vs Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level) <!-- house rule -->
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* Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level) <!-- house rule -->
 
<!-- house rule: Willpower cost is waived -->
 
<!-- house rule: Willpower cost is waived -->
 
* Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time.
 
* Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time.

Latest revision as of 18:12, 30 August 2019


Basics

  • Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level)
  • Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
  • Duration of effect: One scene
  • Rituals: none

Aspects

See main Numina page for summary of aspect mechanics

Shift Scale Subject Disparity
Fav-shape.gif A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. The sorcerer can only affect himself. The sorcerer can only affect himself and must take only one animal feature.
Fav-shape.gifFav-shape.gif Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the like. No further effect yet No further effect yet
Fav-shape.gifFav-shape.gifFav-shape.gif Significant change: The sorcerer replaces some body part with an animal feature-- a full clawed paw, a nasty shark jaw or an externalized digestive system. No further effect yet No further effect yet
Fav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gif Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. The sorcerer can affect a different subject instead of himself. The sorcerer can make two unrelated shifts: having a wolf claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
Fav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gif Full shifting: The sorcerer can change completely into animal forms. The sorcerer can affect two subjects at once. The sorcerer can make three unrelated shifts.
Fav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gif Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. The sorcerer can affect up to three subjects at a time. The sorcerer can freely mix and match shifting traits.