Difference between revisions of "Shapeshifting"
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− | { | + | {{ :Template:Sorcery }} |
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− | + | =Basics= | |
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− | + | * Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level) <!-- house rule --> | |
− | + | <!-- house rule: Willpower cost is waived --> | |
− | + | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. | |
− | + | * Duration of effect: One scene | |
− | + | * Rituals: none | |
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− | + | =Aspects= | |
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− | + | See main [[Numina]] page for summary of aspect mechanics | |
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− | {| | + | {| |
− | ! | + | ! |
− | ! | + | ! Shift Scale |
− | ! | + | ! Subject |
− | + | ! Disparity | |
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− | |[[file:fav-shape.gif|x16px]] | + | | style="min-width: 100px" |[[file:fav-shape.gif|x16px]] |
− | | A minor cosmetic change: | + | |A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. |
− | | | + | |The sorcerer can only affect himself. |
− | + | |The sorcerer can only affect himself and must take only one animal feature. | |
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | |Noticeable change: | + | |Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the like. |
− | + | |No further effect yet | |
− | + | |No further effect yet | |
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | | Significant change: | + | |Significant change: The sorcerer replaces some body part with an animal feature-- a full clawed paw, a nasty shark jaw or an externalized digestive system. |
− | + | |No further effect yet | |
− | + | |No further effect yet | |
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | | Half- | + | |Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. |
− | | | + | |The sorcerer can affect a different subject instead of himself. |
− | + | |The sorcerer can make two unrelated shifts: having a wolf claw and a raven's head or changing himself to have fangs and an opponent to have whiskers. | |
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | | Full shifting: The sorcerer can change completely into animal forms. | + | |Full shifting: The sorcerer can change completely into animal forms. |
− | | | + | |The sorcerer can affect two subjects at once. |
− | + | |The sorcerer can make three unrelated shifts. | |
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | | Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. | + | |Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. |
− | | | + | |The sorcerer can affect up to three subjects at a time. |
− | + | |The sorcerer can freely mix and match shifting traits. | |
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|} | |} | ||
− | + | [[Category:Mortal+]] | |
− | + | [[Category:Sorcerer]] | |
+ | [[Category:Stats]] |
Latest revision as of 18:12, 30 August 2019
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level)
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: One scene
- Rituals: none
Aspects
See main Numina page for summary of aspect mechanics