Difference between revisions of "Shapeshifting"
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− | { | + | {{ :Template:Sorcery }} |
− | |[[file:fav- | + | |
− | | [[file:fav- | + | =Basics= |
− | | [[file:fav- | + | |
− | + | * Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level) <!-- house rule --> | |
− | | [[file:fav- | + | <!-- house rule: Willpower cost is waived --> |
− | | [[file:fav- | + | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. |
− | | [[file:fav- | + | * Duration of effect: One scene |
− | | [[file:fav- | + | * Rituals: none |
− | | [[file:fav- | + | |
− | + | =Aspects= | |
− | + | ||
− | + | See main [[Numina]] page for summary of aspect mechanics | |
− | + | ||
− | + | {| | |
+ | ! | ||
+ | ! Shift Scale | ||
+ | ! Subject | ||
+ | ! Disparity | ||
+ | |- | ||
+ | | style="min-width: 100px" |[[file:fav-shape.gif|x16px]] | ||
+ | |A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. | ||
+ | |The sorcerer can only affect himself. | ||
+ | |The sorcerer can only affect himself and must take only one animal feature. | ||
+ | |- | ||
+ | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
+ | |Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the like. | ||
+ | |No further effect yet | ||
+ | |No further effect yet | ||
+ | |- | ||
+ | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
+ | |Significant change: The sorcerer replaces some body part with an animal feature-- a full clawed paw, a nasty shark jaw or an externalized digestive system. | ||
+ | |No further effect yet | ||
+ | |No further effect yet | ||
+ | |- | ||
+ | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
+ | |Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. | ||
+ | |The sorcerer can affect a different subject instead of himself. | ||
+ | |The sorcerer can make two unrelated shifts: having a wolf claw and a raven's head or changing himself to have fangs and an opponent to have whiskers. | ||
+ | |- | ||
+ | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
+ | |Full shifting: The sorcerer can change completely into animal forms. | ||
+ | |The sorcerer can affect two subjects at once. | ||
+ | |The sorcerer can make three unrelated shifts. | ||
+ | |- | ||
+ | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
+ | |Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. | ||
+ | |The sorcerer can affect up to three subjects at a time. | ||
+ | |The sorcerer can freely mix and match shifting traits. | ||
|} | |} | ||
+ | |||
+ | [[Category:Mortal+]] | ||
+ | [[Category:Sorcerer]] | ||
+ | [[Category:Stats]] |
Latest revision as of 18:12, 30 August 2019
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level)
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: One scene
- Rituals: none
Aspects
See main Numina page for summary of aspect mechanics