User:Rustin
Backgrounds
Mana
Whether they call it chi, essence, ki, pneuma, psychic energy, ionized electrolytes or any number of other traditional names, sorcerers can tap into sources of energy that empower them in their performance of magic. Meditating or resting on ley lines, in holy places or even in supercharged chemical baths grants the magician who understands their nature a source of power. Other sorcerers ingest a diet of rare substances believed to invoke potency or engage themselves in strenuous rituals, exhausting daily regimens of practice or hypnotic empowerment. Whatever the individual's methods, she exhibits an energy that helps her work her Art, a force described by some as being akin to breath or spirit, or, in Latin, "Mana."\\
When performing Path or ritual magic, a sorcerer may expend Mana to lower the difficulty target number. As usual, her difficulty cannot be lowered by more than three; however, Mana may reduce threshold instead, though never below one. Recovering Mana requires the sorcerer to perform her chosen method of recharging and succeed in a Perception + Meditation roll, difficulty 7, with each success restoring one point.
● | May store a pool of/expend one Mana | ●● | May store a pool of/expend two Mana | ●●● | May store a pool of/expend three Mana | ●●●● | May store a pool of/expend four Mana | ●●●●● | May store a pool of/expend five Mana |
Numina:Stats
Attributes | Stamina=3 | Charisma=3 | Manipulation=11 | Intelligence=5 | Perception=10 | Wits=4 | |
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Abilities | Animal Ken=2 | Awareness=4 | Computer=2 | Empathy=5 | Meditation=3 | Occult=10 | Science=2 |
New
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Event Object
This object will help you keep track of what the setting is (for like banquets, details of what people would walk into, etc.) as well as the scene itself (who's doing what). Typically the object is dropped into the room where the rp is happening and people who arrive will be privately told to look at the item for commands that will tell them about what they're walking into. Additionally, as the setting (what's happening) and scene (who's doing what) are updated, it alerts the room for people to check without having to page, spam, or otherwise stop the flow of the event.
Typically the .update commands should be handled by the object owner / event host but that can be handled with a @lock/use event=me
Just change the Dbref number to the number of the object you create and make sure it's not @locked to you.
@create %xh%xyEvent Info=10
@Desc Event Info=%R[center(%xh%xy Event Help %xn,80,%xh%xc=%xn)]%R[u(info-commands)]%R[center(,80,%xh%xc=%xn)]
&INFO-commands Event Info=%R[space(3)]%xh%xy.event/set%xn[space(8)]= Shows you what the setting is for the current scene.%R[space(3)]%xh%xy.event/scene%xn[space(6)]= Shows you what's happening with who in the scene%R[repeat(%xh%xy-%xn,80)]%R[space(3)]%xh%xy.update/scene *%xn[space(3)]= to update who's doing what.%r[space(3)]%xh%xy.update/set *%xn[space(5)]= to update the current setting.%R
&CMD.UPDATE.SCENE Event Info=$.update/scene *:&data-scene (dbref)=%0;@emit %R%xh%xy.event/scene%xn updated.
&DATA-SCENE Event Info=- To be Set...
@Listen Event Info=* has arrived.
@Ahear Event Info=@pemit %#=%xh%xy<<NOTE>>%xn %xh%xwLook [name(me)]%xn for information about what you're walking into.
&CMD.UPDATE.SET Event Info=$.update/setting *:&data-set (dbref)=%0;@emit %R%xh%xy.event/set%xn updated.
&DATA-SCENE.1 Event Info=-Always check / use Places%R
&CMD.SET Event Info=$.Setting:@pemit %#=[center(%xh%xy Event: Setting %xn,80,%xh%xc=%xn)]%R[u(data-setting)]%R[center( ,80,%xh%xc=%xn)]%r
&CMD.SCENE Event Info=$.Scene:@pemit %#=[center(%xh%xy Event: Scene %xn,80,%xh%xc=%xn)]%R[u(data-scene.1)]%R[u(data-scene)]%R[center( ,80,%xh%xc=%xn)]%r
Totem Ideas
Name: | Ulfr, The Grey Wolf |
Type: | Respect |
Basis: | Winter Wolf |
Idea: | Get of Fenris Camp: Fangs of Garm: They seek to better integrate the Garou Nation and seek to mend bridges with the other Tribes, so that at the time of the Apocalypse, they can stand together. |
Bg Cost: | 16. 7 For base |
Boons: |
+1 Stam, +2 Survival, +1 Leadership, +1 Stealth, +1 Intimidation,+1 Animal Ken and +1 Primal Urge. Pack Communication. Gift: Friend in Need (Lvl 3). |
Bans: |
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Theme: | The Grey Wolf is a totem of community and strong bonds rather than of war. He strives to build the strongest of packs so that his children can survive the harshest of winters and the toughest foes. He is the wolf that protects the den from intruders, that hunts for the pack. |