Shifter Camps

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Camps (aka houses, lodges, etc.) are optional sub-groups within tribes. A follower of a camp may still pack with others, but sometimes perform personal tasks for the camp, and maybe try to recruit his pack to help. (WtA 43)

Some camps are considerably more selective than others. This is a (not necessarily complete) list of camps, a brief summary of their mindset, and where to read about them in more detail.

Tribe Type Name Summary Requires staff discretion? Reference
Black Furies Camp (kuklo) The Amazons of Diana "warriors first, avengers second" TBD Black Furies (Revised) p. 46-47
The Bacchantes Punish criminals violating Gaia's law TBD Black Furies (Revised) p. 47-48
The Freebooters Find new Wyld places to turn into caerns TBD Black Furies (Revised) p. 48
The Moon-Daughters "keep Gaia's spirit alive through change" TBD Black Furies (Revised) p. 48
The Order of Our Merciful Mother Reform human society via religion (especially), politics, arts, pop culture TBD Black Furies (Revised) p. 48-49
The Sisterhood Information and acquisition TBD Black Furies (Revised) p. 50
The Temple of Artemis Each tribe should work cohesively with itself and separately from the others
"No cubs ... perhaps one Fostern in a hundred"
TBD Black Furies (Revised) p. 50-51
Black Spiral Dancers Camp
Cluithi Mostly from Scotland, they cling to their Pictish history and distorted memories of ancient cultures. TBD Book of the Wyrm, 2nd Edition p. 91
Generation Hex Keeps watch over the lunatic fringe in human society (i.e.: religious cults, ecoterrorist groups, heavily-armed militias, neo-nazis, etc) TBD Book of the Wyrm, 2nd Edition p. 92
The Genetic Irregulars Can be a strong shock troop, but filled with low intelligence, backwoods, trailer trash, inbred swamp spirals with generally new mutations. Rare pass the first circle. TBD Book of the Wyrm, 2nd Edition p. 91-92
Consultants More loyal to Pentex than to the Hive TBD Book of the Wyrm, 2nd Edition p. 92
Bone Gnawers Camp
Deserters Spends most time in the Umbra, running away from reality. TBD Bone Gnawers (Revised) p. 45-46
Frankweilers Focuses on the protection of museums, libraries and other places of culture within a city. TBD Bone Gnawers (Revised) p. 44
Hillfolk Rural Bone Gnawers, who have eschewed the life within the city for the wilderness. TBD Bone Gnawers (Revised) p. 47
Rat Finks "Spies and information gatherers" TBD Bone Gnawers (Revised) p. 43
Road Warders Always on the move, never staying in one place for long. The journey is always paramount. TBD Bone Gnawers (Revised) p. 46-47
The Hood "Rob from the rich, give to the poor" TBD Bone Gnawers (Revised) p. 44-45
The Swarm Masters of Rat's tactics, specializing in dirty fighting, urban terrorism, striking against the Wyrm and instantly disappearing. TBD Bone Gnawers (Revised) p. 47-48
Children of Gaia Camp
Imminent Strike The Imminent strike is the war-camp, seeking to unite all Garou for the final battle. TBD Children of Gaia (Revised) p. 36
Seekers of the Lost Tribes Seeks to revive/learn secrets of the three dead tribes of the Garou TBD Children of Gaia (Revised) p. 34-35
Servants of Unicorn Masters of diplomacy and are specialized in mediating in-Tribe conflicts within the Nation. TBD Children of Gaia (Revised) p. 36-38
The Anointed Ones Renounced violence in all its forms. Finds new ways to free themselves of Rage to maintain that control. TBD Children of Gaia (Revised) p. 33-34
The Patient Deed Not afraid of violence, when in its proper place. TBD Children of Gaia (Revised) p. 35-36
Bringers of Eternal Peace Heretical Camp. They strive to bring about the Apocalypse as quick as possible. Black Spirals, but do not know that they are. TBD Children of Gaia (Revised) p. 38
Fianna Camp Songkeepers Preserve songs, rites TBD Fianna (Revised) p. 49
The Brotherhood of Herne Rapid response vs Wyrmspawn TBD Fianna (Revised) p. 49-50
The Whispering Rovers Nomads TBD Fianna (Revised) p. 50
Grandchildren of Fionn Adventurers TBD Fianna (Revised) p. 50-51
Children of Dire Protect wild places Yes; mostly lupus, no metis Fianna (Revised) p. 51
The Tuatha De Fionn Dealing with faeries Probably Fianna (Revised) p. 51-52
The Mother's Fundamentalists Return to the Impergium Probably Fianna (Revised) p. 52
Get of Fenris Camp The Valkyria of Freya Female equality TBD Get of Fenris (Revised) p. 52-53
The Hand of Tyr Attack corrupt humans
"precious few members"
TBD Get of Fenris (Revised) p. 53-54
Mjolnir's Thunder Single-minded unsubtle killers
"thankfully few in number"
TBD Get of Fenris (Revised) p. 54
The Fangs of Garm Healers and integrators TBD Get of Fenris (Revised) p. 54
The Glorious Fist of Wotan Human-haters
"predominantly lupus, ... a secretive bunch, but they're relatively easy to ferret out once you know what to look for."
TBD Get of Fenris (Revised) p. 54-55
The Swords of Heimdall All-homid white male supremacists
"an abomination that has been sliced from the Tribe's body. At least, we believe that they have been exterminated to the last--"
TBD Get of Fenris (Revised) p. 55
Ymir's Sweat Descendants of early Scandinavian visitors
"If Ymir's Sweat exists, they must be doing their level best to keep themselves hidden"
TBD Get of Fenris (Revised) p. 55
Loki's Smile Secretly manipulate the tribe, mainly eastern Europe
"talk of a secret cabal"
TBD Get of Fenris (Revised) p. 55-56
Glass Walkers Camp Random Interrupts The current top dogs of the tribe, who attempt to broaden the horizon of the Garou for new developments in the umbral landscape and

explore the world of new technologies, establishing a firm presence on the internet and valuing their top-notch communication.

TBD WW3852 - Tribebook: Glass Walkers (Revised) p.52-53
Corporate Wolves Insert themselves strongly in the corporate world and strive to keep Wyrm-influenced corporations like Pentex in check. TBD WW3852 - Tribebook: Glass Walkers (Revised) p. 53-55
Wise Guys On the decline that focuses on organized crime. Originally, it had strong ties with the Mafia. Members are Made men, notably sexist to women. TBD WW3852 - Tribebook: Glass Walkers (Revised) p. 55
City Farmers Cultivate greenscapes within cities in order to nurture enclaves of the Wyld within the webs of the Weaver. TBD WW3852 - Tribebook: Glass Walkers (Revised) p. 60-61
Dies Ultima Doomsday cult/mercenary unit that prepares for the Apocalypse by studying urban tactics and spiritual warfare, even allowing Kinfolk to join their ranks.
"You are terrorists." - Dies Ultimae training manual
TBD WW3852 - Tribebook: Glass Walkers (Revised) p. 56-57
Umbral Pilots Explore the Deep Umbra for science. TBD WW3852 - Tribebook: Glass Walkers (Revised) p. 61
Cyberdogs Dabbled in cyberneticism (and Weaver tech) and tried to machinize Gaia to make her more resilient against the Wyrm. The Camp was stripped of much of its power, but still persist after being forced into hiding. TBD WW3852 - Tribebook: Glass Walkers (Revised) p. 57, 59-60
Red Talons Camps Dying Cubs A secret society within the Tribe with their own rites and practices. They use human suffering to "nurture" Gaia to heal the wounds inflicted to Her by the humans, which ends in the victim's death. TBD WW3852 Red Talon (Revised) p. 51-52
Lodge Of The Predator Kings The Lodge believes that the time for compromises is over and the humans have to be slaughtered until there is no one left.
"Kill All Humans"
TBD WW3852 Red Talon (Revised) p. 52
Warders Of The Land As 'Moderate' as Talons can get, they fall somewhere between the philosophy held by The Lodge and Whelp's Compromise. The Warders will not hesitate to kill a human if necessary, but they do not think the wholesale slaughter is the way to go. TBD WW3852 Red Talon (Revised) p. 52
Whelp's Compromise No Talon will ever identify himself as being a member of Whelp's Compromise, as the title is an insult. The Whelps are those rare Red Talons that see redeeming value in humanity. TBD WW3852 Red Talon (Revised) p. 52
Winter Packs Packs of Red Talons specially trained from the outset to hate humans. Isolated to not have seen or heard of humans, let alone allowed to speak with a homid Garou. Taught only enough about humans to make them efficient people-killers. Sent out with specific instructions on killing humans. Most Garou do not know for sure if they exist, let alone know where they are, or how many there may be. TBD WW3852 Red Talon (Revised) p. 53
Shadow Lords Camps Bringers of Light Interact with evil powers, such as Black Spiral Dancers or vampires, and attempt to bring them down from within. They forge informal networks with one another to share strategies for fighting the Wyrm, which allows them to search for up and coming Lords to possibly join them. TBD WW3852 Shadow Lords (Revised) p. 44
Children of Crow Advisors and "fixers" to leaders within the Garou Nation. They are not interested in personal power, nor leadership. TBD WW3852 Shadow Lords (Revised) p. 44
Judges of Doom Philodoxes all, they seek out and punish those who break the Litany, pursue their agendas with ruthless zeal. Philodoxes only WW3852 Shadow Lords (Revised) p. 44
Lords of the Summit The largest camp, with one goal: to unify the tribes under their leadership, and crush the Wyrm thereafter. TBD WW3852 Shadow Lords (Revised) p. 44
Silent Striders Camps Dispossessed Maintain allies and contacts within other Garou tribes or local political structures. Drawn to packs with strong totem bonds. Crave a sense of belonging. TBD WW3852 Silent Striders (Revised) p. 72
Harbingers Value allies and cultivate them whenever and whereever they can. Kinfolk are valued. TBD WW3852 Silent Striders (Revised) p. 71
Seekers Know more mystic rites, have a sack full of fetishes and talens found in dark corners and out-of-the-way places. Often serve as mentors to young Striders. TBD WW3852 Silent Striders (Revised) p. 71
Swords of Night Main goal: killing vampires. Fetishes are treasured. Warlike totems are preferred. Kinfolk are vital for supporting the camp. TBD WW3852 Silent Striders (Revised) p. 72
Wayfarers Keepers of a lot of information in their memories, much of it rites that they will teach, for a price. TBD WW3852 Silent Striders (Revised) p. 72
Silver Fangs House (required) House Wyrmfoe One of the youngest houses and appropriately one of the most brash, located in the north-eastern USA. TBD WW3852 Silver Fangs (Revised) p. 36-37
Clan Crescent Moon The oldest and most prestigious house, located in Russia. TBD WW3852 Silver Fangs (Revised) p. 37-38
The Gleaming Eye Internal police for the Silver Fangs, they hunt those who have been corrupted by the Wyrm. TBD WW3852 Silver Fangs (Revised) p. 38
Austere Howl A house in reclusion, said to be tainted by the Wyrm by The Gleaming Eye because they shared Kinfolk with the Picts (traditional White Howler/BSD kin). TBD WW3852 Silver Fangs (Revised) p. 38
The Unbreakable Hearth Ambassadors and emissaries for the Silver Fangs. Often serve as middlemen between the tribe and the rest of the Garou nation. Located in Canada and the Midwestern U.S. TBD WW3852 Silver Fangs (Revised) p. 39
The Blood-Red Crest Located in Southeast Asia and in decline due to drastically low births. TBD WW3852 Silver Fangs (Revised) p. 39-40
Wise Heart Eastern mystics. TBD WW3852 Silver Fangs (Revised) p. 40
Conquering Claw "killed itself through insane infighting" TBD WW3852 Silver Fangs (Revised) p. 40
The Ice Pack "Rumor surfaces now and again that scions of this house still live" TBD WW3852 Silver Fangs (Revised) p. 40
Winter Snow "They all to a man succumbed to Harano" TBD WW3852 Silver Fangs (Revised) p. 40-41
The Golden Sky "Their disappearance is still a great mystery" TBD WW3852 Silver Fangs (Revised) p. 41
The Unknown "we suspect it was the house that initiated the War of Rage ... No spirit seems to remember them or can name them." TBD WW3852 Silver Fangs (Revised) p. 41
The Unnamed "Sometimes called the Silver Spiral, this house went to the Wyrm." TBD WW3852 Silver Fangs (Revised) p. 41
Silver Fangs Lodge (common) Lodge of the Sun Material affairs No WW3852 Silver Fangs (Revised) p. 42-43
Lodge of the Moon Spiritual and mystical affairs No WW3852 Silver Fangs (Revised) p. 43
Silver Fangs Camp Renewal "'fix' ... excessive adherence to ceremony and tradition in the face of urgent need for new solutions to modern problems." No WW3852 Silver Fangs (Revised) p. 43
Royalists "Our ancient traditions stand in place of the need for individual cunning; they provide an answer for nearly every solution, if followed correctly." No WW3852 Silver Fangs (Revised) p. 43-44
The Ivory Priesthood "Keepers of the Secret of Death."
"Only those who pass a series of spiritual tests"
TBD WW3852 Silver Fangs (Revised) p. 44-45
The Gray Raptors "punish those who insult or ignore the Silver Fangs' ancient right to rule" TBD WW3852 Silver Fangs (Revised) p. 45-46
Masters of the Seal "steal secrets from spirits and from other tribes"
"No Silver Fang would dare to admit being a member"
TBD WW3852 Silver Fangs (Revised) p. 46
Stargazers Camp Ana-gamin "Non-Returners", guide all Stargazers to go deep into the Umbra and stay there Probably non-viable for RP Stargazers (Revised) p. 37
The Sacred Thread Teach humans TBD Stargazers (Revised) p. 37-38
The Zephyr Warriors TBD Stargazers (Revised) p. 38
Trance Runners Messengers between caerns
Few in number, rarely seen
TBD Stargazers (Revised) p. 38-39
The Heavenly Successors of the Demon-Eater Fight demons when they appear TBD Stargazers (Revised) p. 39
Ouroboroans Free the Wyrm ("Balancer") to cure it TBD Stargazers (Revised) p. 40-41
Klaital Puk Oldest camp, methodically cultivate and regulate ancient wisdom and enlightenment, leader (Klaital / Ayjis Artaq) disappeared in 1999 TBD Stargazers (Revised) p. 40, (1st ed) p. 31-32
The World Tree Seek to spread enlightenment among Garou, humans, mages, and others of the Changing Breed. TBD Stargazers (1st ed) p. 32-33
Uktena Camps
Bane Tenders Dedicated to keep the great Banes that the first Uktena bound in their Caerns asleep. TBD Uktena (Revised) p. 38
Children of Wyld Seek to understand the Wyld and become one with it to heal the rifts in the Triat. TBD Uktena (Revised) p. 38
Earth Guides Preservers of traditions. TBD Uktena (Revised) p. 37
Ghost Dancers Consider it their sacred duty to preserve the memory of the Croatan. TBD Uktena (Revised) p. 39
Path Dancers Commanding mystics who use Gifts and rituals unfamiliar to all other Uktena. TBD Uktena (Revised) p. 39
Scouts Messengers to keep tribe connected. TBD Uktena (Revised) p. 39
Raiders Seek out lost fetishes, talens, and any items of power they can find to keep secret. TBD Uktena (Revised) p. 39
Skywalkers Travel the Umbra to seek powerful spirits ane their lore. TBD Uktena (Revised) p. 38
Web Walkers Seek the secrets of the Weaver and modern technology for use against the Wyrm. TBD Uktena (Revised) p. 37
Society of the Bitter Frost Wyrm tainted, made a pact with Black Spirals to gain power to reclaim lands taken. TBD Uktena (Revised) p. 37
Wendigo Camps
The Ghost Dance Work to preserve the ways of their people and strengthen the spirits of their kinfolk. TBD Wendigo (Revised) p. 49-50
The Sacred Hoop Call for inclusion, education, and reverence for all spirits. TBD Wendigo (Revised) p. 49
The Secret Hoop Secret group that keeps the Warpath and the Ghost Dance disagreeing so they do not carry out their plans. TBD Wendigo (Revised) p. 48
The Warpath Seek to drive out the Wyrmbringers, lead the fight. TBD Wendigo (Revised) p. 48