Shifter Camps
Revision as of 13:12, 19 April 2021 by WikiAssistant (talk | contribs) (Updated as per staff request)
Camps (aka houses, lodges, etc.) are optional sub-groups within tribes. A follower of a camp may still pack with others, but sometimes perform personal tasks for the camp, and maybe try to recruit his pack to help. (WtA 43)
Some camps are considerably more selective than others. This is a (not necessarily complete) list of camps, a brief summary of their mindset, and where to read about them in more detail.
Tribe | Type | Name | Summary | Requires staff discretion? | Reference |
---|---|---|---|---|---|
Black Furies | Camp (kuklo) | The Amazons of Diana | "warriors first, avengers second" | TBD | Black Furies (Revised) p. 46-47 |
The Bacchantes | Punish criminals violating Gaia's law | TBD | Black Furies (Revised) p. 47-48 | ||
The Freebooters | Find new Wyld places to turn into caerns | TBD | Black Furies (Revised) p. 48 | ||
The Moon-Daughters | "keep Gaia's spirit alive through change" | TBD | Black Furies (Revised) p. 48 | ||
The Order of Our Merciful Mother | Reform human society via religion (especially), politics, arts, pop culture | TBD | Black Furies (Revised) p. 48-49 | ||
The Sisterhood | Information and acquisition | TBD | Black Furies (Revised) p. 50 | ||
The Temple of Artemis | Each tribe should work cohesively with itself and separately from the others "No cubs ... perhaps one Fostern in a hundred" |
TBD | Black Furies (Revised) p. 50-51 | ||
Bone Gnawers | Camp | ||||
Deserters | Spends most time in the Umbra, running away from reality. | TBD | Bone Gnawers (Revised) p. 45-46 | ||
Frankweilers | Focuses on the protection of museums, libraries and other places of culture within a city. | TBD | Bone Gnawers (Revised) p. 44 | ||
Hillfolk | Rural Bone Gnawers, who have eschewed the life within the city for the wilderness. | TBD | Bone Gnawers (Revised) p. 47 | ||
Rat Finks | "Spies and information gatherers" | TBD | Bone Gnawers (Revised) p. 43 | ||
Road Warders | Always on the move, never staying in one place for long. The journey is always paramount. | TBD | Bone Gnawers (Revised) p. 46-47 | ||
The Hood | "Rob from the rich, give to the poor" | TBD | Bone Gnawers (Revised) p. 44-45 | ||
The Swarm | Masters of Rat's tactics, specializing in dirty fighting, urban terrorism, striking against the Wyrm and instantly disappearing. | TBD | Bone Gnawers (Revised) p. 47-48 | ||
Children of Gaia | Camp | ||||
Imminent Strike | The Imminent strike is the war-camp, seeking to unite all Garou for the final battle. | TBD | Children of Gaia (Revised) p. 36 | ||
Seekers of the Lost Tribes | Seeks to revive/learn secrets of the three dead tribes of the Garou | TBD | Children of Gaia (Revised) p. 34-35 | ||
Servants of Unicorn | Masters of diplomacy and are specialized in mediating in-Tribe conflicts within the Nation. | TBD | Children of Gaia (Revised) p. 36-38 | ||
The Anointed Ones | Renounced violence in all its forms. Finds new ways to free themselves of Rage to maintain that control. | TBD | Children of Gaia (Revised) p. 33-34 | ||
The Patient Deed | Not afraid of violence, when in its proper place. | TBD | Children of Gaia (Revised) p. 35-36 | ||
Bringers of Eternal Peace | Heretical Camp. They strive to bring about the Apocalypse as quick as possible. Black Spirals, but do not know that they are. | TBD | Children of Gaia (Revised) p. 38 | ||
Fianna | Camp | Songkeepers | Preserve songs, rites | TBD | Fianna (Revised) p. 49 |
The Brotherhood of Herne | Rapid response vs Wyrmspawn | TBD | Fianna (Revised) p. 49-50 | ||
The Whispering Rovers | Nomads | TBD | Fianna (Revised) p. 50 | ||
Grandchildren of Fionn | Adventurers | TBD | Fianna (Revised) p. 50-51 | ||
Children of Dire | Protect wild places | Yes; mostly lupus, no metis | Fianna (Revised) p. 51 | ||
The Tuatha De Fionn | Dealing with faeries | Probably | Fianna (Revised) p. 51-52 | ||
The Mother's Fundamentalists | Return to the Impergium | Probably | Fianna (Revised) p. 52 | ||
Get of Fenris | Camp | The Valkyria of Freya | Female equality | TBD | Get of Fenris (Revised) p. 52-53 |
The Hand of Tyr | Attack corrupt humans "precious few members" |
TBD | Get of Fenris (Revised) p. 53-54 | ||
Mjolnir's Thunder | Single-minded unsubtle killers "thankfully few in number" |
TBD | Get of Fenris (Revised) p. 54 | ||
The Fangs of Garm | Healers and integrators | TBD | Get of Fenris (Revised) p. 54 | ||
The Glorious Fist of Wotan | Human-haters "predominantly lupus, ... a secretive bunch, but they're relatively easy to ferret out once you know what to look for." |
TBD | Get of Fenris (Revised) p. 54-55 | ||
The Swords of Heimdall | All-homid white male supremacists "an abomination that has been sliced from the Tribe's body. At least, we believe that they have been exterminated to the last--" |
TBD | Get of Fenris (Revised) p. 55 | ||
Ymir's Sweat | Descendants of early Scandinavian visitors "If Ymir's Sweat exists, they must be doing their level best to keep themselves hidden" |
TBD | Get of Fenris (Revised) p. 55 | ||
Loki's Smile | Secretly manipulate the tribe, mainly eastern Europe "talk of a secret cabal" |
TBD | Get of Fenris (Revised) p. 55-56 | ||
Glass Walkers | Camp | Random Interrupts | The current top dogs of the tribe, who attempt to broaden the horizon of the Garou for new developments in the umbral landscape and
explore the world of new technologies, establishing a firm presence on the internet and valuing their top-notch communication. |
TBD | WW3852 - Tribebook: Glass Walkers (Revised) p.52-53 |
Corporate Wolves | Insert themselves strongly in the corporate world and strive to keep Wyrm-influenced corporations like Pentex in check. | TBD | WW3852 - Tribebook: Glass Walkers (Revised) p. 53-55 | ||
Wise Guys | On the decline that focuses on organized crime. Originally, it had strong ties with the Mafia. Members are Made men, notably sexist to women. | TBD | WW3852 - Tribebook: Glass Walkers (Revised) p. 55 | ||
City Farmers | Cultivate greenscapes within cities in order to nurture enclaves of the Wyld within the webs of the Weaver. | TBD | WW3852 - Tribebook: Glass Walkers (Revised) p. 60-61 | ||
Dies Ultima | Doomsday cult/mercenary unit that prepares for the Apocalypse by studying urban tactics and spiritual warfare, even allowing Kinfolk to join their ranks. "You are terrorists." - Dies Ultimae training manual |
TBD | WW3852 - Tribebook: Glass Walkers (Revised) p. 56-57 | ||
Umbral Pilots | Explore the Deep Umbra for science. | TBD | WW3852 - Tribebook: Glass Walkers (Revised) p. 61 | ||
Cyberdogs | Dabbled in cyberneticism (and Weaver tech) and tried to machinize Gaia to make her more resilient against the Wyrm. The Camp was stripped of much of its power, but still persist after being forced into hiding. | TBD | WW3852 - Tribebook: Glass Walkers (Revised) p. 57, 59-60 | ||
Red Talons | Camps | Dying Cubs | A secret society within the Tribe with their own rites and practices. They use human suffering to "nurture" Gaia to heal the wounds inflicted to Her by the humans, which ends in the victim's death. | TBD | WW3852 Red Talon (Revised) p. 51-52 |
Lodge Of The Predator Kings | The Lodge believes that the time for compromises is over and the humans have to be slaughtered until there is no one left. "Kill All Humans" |
TBD | WW3852 Red Talon (Revised) p. 52 | ||
Warders Of The Land | As 'Moderate' as Talons can get, they fall somewhere between the philosophy held by The Lodge and Whelp's Compromise. The Warders will not hesitate to kill a human if necessary, but they do not think the wholesale slaughter is the way to go. | TBD | WW3852 Red Talon (Revised) p. 52 | ||
Whelp's Compromise | No Talon will ever identify himself as being a member of Whelp's Compromise, as the title is an insult. The Whelps are those rare Red Talons that see redeeming value in humanity. | TBD | WW3852 Red Talon (Revised) p. 52 | ||
Winter Packs | Packs of Red Talons specially trained from the outset to hate humans. Isolated to not have seen or heard of humans, let alone allowed to speak with a homid Garou. Taught only enough about humans to make them efficient people-killers. Sent out with specific instructions on killing humans. Most Garou do not know for sure if they exist, let alone know where they are, or how many there may be. | TBD | WW3852 Red Talon (Revised) p. 53 | ||
Shadow Lords | Camps | Bringers of Light | Interact with evil powers, such as Black Spiral Dancers or vampires, and attempt to bring them down from within. They forge informal networks with one another to share strategies for fighting the Wyrm, which allows them to search for up and coming Lords to possibly join them. | TBD | WW3852 Shadow Lords (Revised) p. 44 |
Children of Crow | Advisors and "fixers" to leaders within the Garou Nation. They are not interested in personal power, nor leadership. | TBD | WW3852 Shadow Lords (Revised) p. 44 | ||
Judges of Doom | Philodoxes all, they seek out and punish those who break the Litany, pursue their agendas with ruthless zeal. | Philodoxes only | WW3852 Shadow Lords (Revised) p. 44 | ||
Lords of the Summit | The largest camp, with one goal: to unify the tribes under their leadership, and crush the Wyrm thereafter. | TBD | WW3852 Shadow Lords (Revised) p. 44 | ||
Silent Striders | Camps | Dispossessed | Maintain allies and contacts within other Garou tribes or local political structures. Drawn to packs with strong totem bonds. Crave a sense of belonging. | TBD | WW3852 Silent Striders (Revised) p. 72 |
Harbingers | Value allies and cultivate them whenever and whereever they can. Kinfolk are valued. | TBD | WW3852 Silent Striders (Revised) p. 71 | ||
Seekers | Know more mystic rites, have a sack full of fetishes and talens found in dark corners and out-of-the-way places. Often serve as mentors to young Striders. | TBD | WW3852 Silent Striders (Revised) p. 71 | ||
Swords of Night | Main goal: killing vampires. Fetishes are treasured. Warlike totems are preferred. Kinfolk are vital for supporting the camp. | TBD | WW3852 Silent Striders (Revised) p. 72 | ||
Wayfarers | Keepers of a lot of information in their memories, much of it rites that they will teach, for a price. | TBD | WW3852 Silent Striders (Revised) p. 72 | ||
Silver Fangs | House (required) | House Wyrmfoe | One of the youngest houses and appropriately one of the most brash, located in the north-eastern USA. | TBD | WW3852 Silver Fangs (Revised) p. 36-37 |
Clan Crescent Moon | The oldest and most prestigious house, located in Russia. | TBD | WW3852 Silver Fangs (Revised) p. 37-38 | ||
The Gleaming Eye | Internal police for the Silver Fangs, they hunt those who have been corrupted by the Wyrm. | TBD | WW3852 Silver Fangs (Revised) p. 38 | ||
Austere Howl | A house in reclusion, said to be tainted by the Wyrm by The Gleaming Eye because they shared Kinfolk with the Picts (traditional White Howler/BSD kin). | TBD | WW3852 Silver Fangs (Revised) p. 38 | ||
The Unbreakable Hearth | Ambassadors and emissaries for the Silver Fangs. Often serve as middlemen between the tribe and the rest of the Garou nation. Located in Canada and the Midwestern U.S. | TBD | WW3852 Silver Fangs (Revised) p. 39 | ||
The Blood-Red Crest | Located in Southeast Asia and in decline due to drastically low births. | TBD | WW3852 Silver Fangs (Revised) p. 39-40 | ||
Wise Heart | Eastern mystics. | TBD | WW3852 Silver Fangs (Revised) p. 40 | ||
Conquering Claw | "killed itself through insane infighting" | TBD | WW3852 Silver Fangs (Revised) p. 40 | ||
The Ice Pack | "Rumor surfaces now and again that scions of this house still live" | TBD | WW3852 Silver Fangs (Revised) p. 40 | ||
Winter Snow | "They all to a man succumbed to Harano" | TBD | WW3852 Silver Fangs (Revised) p. 40-41 | ||
The Golden Sky | "Their disappearance is still a great mystery" | TBD | WW3852 Silver Fangs (Revised) p. 41 | ||
The Unknown | "we suspect it was the house that initiated the War of Rage ... No spirit seems to remember them or can name them." | TBD | WW3852 Silver Fangs (Revised) p. 41 | ||
The Unnamed | "Sometimes called the Silver Spiral, this house went to the Wyrm." | TBD | WW3852 Silver Fangs (Revised) p. 41 | ||
Silver Fangs | Lodge (common) | Lodge of the Sun | Material affairs | No | WW3852 Silver Fangs (Revised) p. 42-43 |
Lodge of the Moon | Spiritual and mystical affairs | No | WW3852 Silver Fangs (Revised) p. 43 | ||
Silver Fangs | Camp | Renewal | "'fix' ... excessive adherence to ceremony and tradition in the face of urgent need for new solutions to modern problems." | No | WW3852 Silver Fangs (Revised) p. 43 |
Royalists | "Our ancient traditions stand in place of the need for individual cunning; they provide an answer for nearly every solution, if followed correctly." | No | WW3852 Silver Fangs (Revised) p. 43-44 | ||
The Ivory Priesthood | "Keepers of the Secret of Death." "Only those who pass a series of spiritual tests" |
TBD | WW3852 Silver Fangs (Revised) p. 44-45 | ||
The Gray Raptors | "punish those who insult or ignore the Silver Fangs' ancient right to rule" | TBD | WW3852 Silver Fangs (Revised) p. 45-46 | ||
Masters of the Seal | "steal secrets from spirits and from other tribes" "No Silver Fang would dare to admit being a member" |
TBD | WW3852 Silver Fangs (Revised) p. 46 | ||
Stargazers | Camp | Ana-gamin | "Non-Returners", guide all Stargazers to go deep into the Umbra and stay there | Probably non-viable for RP | Stargazers (Revised) p. 37 |
The Sacred Thread | Teach humans | TBD | Stargazers (Revised) p. 37-38 | ||
The Zephyr | Warriors | TBD | Stargazers (Revised) p. 38 | ||
Trance Runners | Messengers between caerns Few in number, rarely seen |
TBD | Stargazers (Revised) p. 38-39 | ||
The Heavenly Successors of the Demon-Eater | Fight demons when they appear | TBD | Stargazers (Revised) p. 39 | ||
Ouroboroans | Free the Wyrm ("Balancer") to cure it | TBD | Stargazers (Revised) p. 40-41 | ||
Klaital Puk | Oldest camp, methodically cultivate and regulate ancient wisdom and enlightenment, leader (Klaital / Ayjis Artaq) disappeared in 1999 | TBD | Stargazers (Revised) p. 40, (1st ed) p. 31-32 | ||
The World Tree | Seek to spread enlightenment among Garou, humans, mages, and others of the Changing Breed. | TBD | Stargazers (1st ed) p. 32-33 | ||
Uktena | Camps | ||||
Bane Tenders | Dedicated to keep the great Banes that the first Uktena bound in their Caerns asleep. | TBD | Uktena (Revised) p. 38 | ||
Children of Wyld | Seek to understand the Wyld and become one with it to heal the rifts in the Triat. | TBD | Uktena (Revised) p. 38 | ||
Earth Guides | Preservers of traditions. | TBD | Uktena (Revised) p. 37 | ||
Ghost Dancers | Consider it their sacred duty to preserve the memory of the Croatan. | TBD | Uktena (Revised) p. 39 | ||
Path Dancers | Commanding mystics who use Gifts and rituals unfamiliar to all other Uktena. | TBD | Uktena (Revised) p. 39 | ||
Scouts | Messengers to keep tribe connected. | TBD | Uktena (Revised) p. 39 | ||
Raiders | Seek out lost fetishes, talens, and any items of power they can find to keep secret. | TBD | Uktena (Revised) p. 39 | ||
Skywalkers | Travel the Umbra to seek powerful spirits ane their lore. | TBD | Uktena (Revised) p. 38 | ||
Web Walkers | Seek the secrets of the Weaver and modern technology for use against the Wyrm. | TBD | Uktena (Revised) p. 37 | ||
Society of the Bitter Frost | Wyrm tainted, made a pact with Black Spirals to gain power to reclaim lands taken. | TBD | Uktena (Revised) p. 37 | ||
Wendigo | Camps | ||||
The Ghost Dance | Work to preserve the ways of their people and strengthen the spirits of their kinfolk. | TBD | Wendigo (Revised) p. 49-50 | ||
The Sacred Hoop | Call for inclusion, education, and reverence for all spirits. | TBD | Wendigo (Revised) p. 49 | ||
The Secret Hoop | Secret group that keeps the Warpath and the Ghost Dance disagreeing so they do not carry out their plans. | TBD | Wendigo (Revised) p. 48 | ||
The Warpath | Seek to drive out the Wyrmbringers, lead the fight. | TBD | Wendigo (Revised) p. 48 |