Difference between revisions of "Alchemy"
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* Duration of casting: 1 day per level of the ritual; if your Alchemy level exceeds the ritual level, reduce duration by a number of days equal to the difference (minimum of an hour or so) | * Duration of casting: 1 day per level of the ritual; if your Alchemy level exceeds the ritual level, reduce duration by a number of days equal to the difference (minimum of an hour or so) | ||
+ | ** Additional -1 day if ritual is mastered | ||
** '+rules magical items' does not apply (because the items are single-use) | ** '+rules magical items' does not apply (because the items are single-use) | ||
* Duration of effect: Varies, but normally one scene | * Duration of effect: Varies, but normally one scene |
Revision as of 17:37, 14 July 2018
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Intelligence + (Alchemy knowledge or Herbalism or Science) vs (3 + level)
- 3+ successes gives full strength, 1-2 successes gives reduced strength
- Modifiers: -1 difficulty for rituals that have been mastered (we interpret this as "paid the ritual's freebie or XP cost or took it as a starting ritual")
- Cost is same as usual for rituals, overriding Sorc Rev 65
- You can cast an Alchemy ritual without purchasing it, you just don't get this modifier
- Duration of casting: 1 day per level of the ritual; if your Alchemy level exceeds the ritual level, reduce duration by a number of days equal to the difference (minimum of an hour or so)
- Additional -1 day if ritual is mastered
- '+rules magical items' does not apply (because the items are single-use)
- Duration of effect: Varies, but normally one scene
Aspects
Instead of aspects, this Path gives access to certain types of rituals at each level.
Emulating the powers of other supernaturals:
- We interpret that level 3 Alchemy rituals can emulate level 1 powers, 4 can emulate 2, 5 can emulate 3 (as in canon), 6 can emulate 4.
- Requires sufficient Lore for the relevant type of supernatural.
- Cannot emulate mage powers, they're too broad and often require the mage to get multiple successes.
Note that using a magical item does trigger Awareness checks. For this purpose, the item's level is 2 less than the level of the Alchemy ritual that created it (minimum 1).
For items documented using +equip, you should do '+equip/use' when using them.