Difference between revisions of "Alchemy"
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Instead of aspects, this Path gives access to certain types of rituals at each level. | Instead of aspects, this Path gives access to certain types of rituals at each level. | ||
+ | |||
+ | {{#css: | ||
+ | .supernatural { background-color: #fcc; } | ||
+ | .detriment { background-color: #ccc; } | ||
+ | .na {background-color: #999; } | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! !! !! colspan="6" | Ritual level | ||
+ | |- | ||
+ | ! Type of effect !! Limits !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 | ||
+ | |- class="supernatural" | ||
+ | | Emulate a supernatural power || See below || class="na" | n/a || class="na" | n/a || 1 || 2 || 3 || 4 | ||
+ | |- class="supernatural" <!-- at least potentially --> | ||
+ | | Emulate a background or merit or negate a flaw || Staff discretion || colspan="6" | TBD | ||
+ | |- | ||
+ | | Add dice to an ability || || class="na" | n/a || +3 || class="na" | n/a || +4 || class="na" | n/a || +5 | ||
+ | |- | ||
+ | | rowspan="3" | Add dice to an attribute || All uses || class="na" | n/a || +1 || class="na" | n/a || +2 || class="na" | n/a || +3 | ||
+ | |- | ||
+ | | Slightly limited (e.g. soak rolls) || class="na" | n/a || +2 || class="na" | n/a || +3 || class="na" | n/a || +4 | ||
+ | |- | ||
+ | | Significantly limited (e.g. non-soak Stamina rolls) || class="na" | n/a || +3 || class="na" | n/a || +4 || class="na" | n/a || +5 | ||
+ | |- | ||
+ | | Lower difficulty of an ability || || class="na" | n/a || -2 || class="na" | n/a || class="na" | n/a || class="na" | n/a || class="na" | n/a | ||
+ | |- | ||
+ | | rowspan="3" | Lower difficulty of an attribute || All uses || class="na" | n/a || class="na" | n/a || class="na" | n/a || -1 || class="na" | n/a || -2 | ||
+ | |- | ||
+ | | Slightly limited || class="na" | n/a || -1 || class="na" | n/a || -2 || class="na" | n/a || class="na" | n/a | ||
+ | |- | ||
+ | | Significantly limited || class="na" | n/a || -2 || class="na" | n/a || class="na" | n/a || class="na" | n/a || class="na" | n/a | ||
+ | |- class="detriment" | ||
+ | | Add dice to an ability || || class="na" | n/a || -3 || class="na" | n/a || -4 || class="na" | n/a || -5 | ||
+ | |- class="detriment" | ||
+ | | rowspan="3" | Add dice to an attribute || All uses || class="na" | n/a || -1 || class="na" | n/a || -2 || class="na" | n/a || -3 | ||
+ | |- class="detriment" | ||
+ | | Slightly limited (e.g. soak rolls) || class="na" | n/a || -2 || class="na" | n/a || -3 || class="na" | n/a || -4 | ||
+ | |- class="detriment" | ||
+ | | Significantly limited (e.g. non-soak Stamina rolls) || class="na" | n/a || -3 || class="na" | n/a || -4 || class="na" | n/a || -5 | ||
+ | |- class="detriment" | ||
+ | | Lower difficulty of an ability || || class="na" | n/a || +2 || class="na" | n/a || class="na" | n/a || class="na" | n/a || class="na" | n/a | ||
+ | |- class="detriment" | ||
+ | | rowspan="3" | Lower difficulty of an attribute || All uses || class="na" | n/a || class="na" | n/a || class="na" | n/a || +1 || class="na" | n/a || +2 | ||
+ | |- class="detriment" | ||
+ | | Slightly limited || class="na" | n/a || +1 || class="na" | n/a || +2 || class="na" | n/a || class="na" | n/a | ||
+ | |- class="detriment" | ||
+ | | Significantly limited || class="na" | n/a || +2 || class="na" | n/a || class="na" | n/a || class="na" | n/a || class="na" | n/a | ||
+ | |} | ||
Emulating the powers of other supernaturals: | Emulating the powers of other supernaturals: | ||
− | |||
* Requires sufficient Lore for the relevant type of supernatural. | * Requires sufficient Lore for the relevant type of supernatural. | ||
* Cannot emulate mage powers, they're too broad and often require the mage to get multiple successes. | * Cannot emulate mage powers, they're too broad and often require the mage to get multiple successes. | ||
− | Note that using a magical item ''does'' trigger [[House Rules/Awareness | Awareness]] checks. For this purpose, the item's level is 2 less than the level of the Alchemy ritual that created it (minimum 1). | + | Note that using a magical item ''does'' trigger [[House Rules/Awareness | Awareness]] checks. |
+ | * For this purpose, the item's level is 2 less than the level of the Alchemy ritual that created it (minimum 1). | ||
For items documented using +equip, you should do '+equip/use' when using them. | For items documented using +equip, you should do '+equip/use' when using them. |
Revision as of 16:49, 13 December 2020
Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Intelligence + (Alchemy knowledge or Herbalism or Science) vs (3 + level)
- 3+ successes gives full strength, 1-2 successes gives reduced strength
- Modifiers: -1 difficulty for rituals that have been mastered (we interpret this as "paid the ritual's freebie or XP cost or took it as a starting ritual")
- Cost is same as usual for rituals, overriding Sorc Rev 65
- You can cast an Alchemy ritual without purchasing it, you just don't get this modifier
- Duration of casting: 1 day per level of the ritual; if your Alchemy level exceeds the ritual level, reduce duration by a number of days equal to the difference (minimum of an hour or so)
- Additional -1 day if ritual is mastered
- '+rules magical items' does not apply (because the items are single-use)
- Extended rolls not allowed
- Duration of effect: Varies, but normally one scene
- Rituals: See below
Aspects
Instead of aspects, this Path gives access to certain types of rituals at each level.
Ritual level | |||||||
---|---|---|---|---|---|---|---|
Type of effect | Limits | 1 | 2 | 3 | 4 | 5 | 6 |
Emulate a supernatural power | See below | n/a | n/a | 1 | 2 | 3 | 4 |
Emulate a background or merit or negate a flaw | Staff discretion | TBD | |||||
Add dice to an ability | n/a | +3 | n/a | +4 | n/a | +5 | |
Add dice to an attribute | All uses | n/a | +1 | n/a | +2 | n/a | +3 |
Slightly limited (e.g. soak rolls) | n/a | +2 | n/a | +3 | n/a | +4 | |
Significantly limited (e.g. non-soak Stamina rolls) | n/a | +3 | n/a | +4 | n/a | +5 | |
Lower difficulty of an ability | n/a | -2 | n/a | n/a | n/a | n/a | |
Lower difficulty of an attribute | All uses | n/a | n/a | n/a | -1 | n/a | -2 |
Slightly limited | n/a | -1 | n/a | -2 | n/a | n/a | |
Significantly limited | n/a | -2 | n/a | n/a | n/a | n/a | |
Add dice to an ability | n/a | -3 | n/a | -4 | n/a | -5 | |
Add dice to an attribute | All uses | n/a | -1 | n/a | -2 | n/a | -3 |
Slightly limited (e.g. soak rolls) | n/a | -2 | n/a | -3 | n/a | -4 | |
Significantly limited (e.g. non-soak Stamina rolls) | n/a | -3 | n/a | -4 | n/a | -5 | |
Lower difficulty of an ability | n/a | +2 | n/a | n/a | n/a | n/a | |
Lower difficulty of an attribute | All uses | n/a | n/a | n/a | +1 | n/a | +2 |
Slightly limited | n/a | +1 | n/a | +2 | n/a | n/a | |
Significantly limited | n/a | +2 | n/a | n/a | n/a | n/a |
Emulating the powers of other supernaturals:
- Requires sufficient Lore for the relevant type of supernatural.
- Cannot emulate mage powers, they're too broad and often require the mage to get multiple successes.
Note that using a magical item does trigger Awareness checks.
- For this purpose, the item's level is 2 less than the level of the Alchemy ritual that created it (minimum 1).
For items documented using +equip, you should do '+equip/use' when using them.