Difference between revisions of "Shapeshifting"
Jump to navigation
Jump to search
imported>Deil m (→Summary) |
imported>Deil m |
||
Line 18: | Line 18: | ||
:Shapeshifting is as much art as science. That is perhaps why there are no rituals for shapeshifting. This path can be studied and learned by a dedicated sorcerer, but it can also be a natural talent. Shapeshifting could be genetic engineering or shamanism. It can also be a spontaneous gift to match a malleable personality with an equally malleable form. Shapeshifting is usually a short-term solution but some practitioners enjoy the shape of animals so much that they will extend the duration. This can be dangerous. Any time a shapeshifter awakens in animal form, they must spend a willpower to assert their human mind. If they run out of willpower, they roll permanent willpower instead. Failure raises the difficulty by one and leaves them in an animal state for a day. A botch results in a sorcerer remaining in animal form indefinitely. A sorcerer does not regain willpower in animal form, even if a power or their nature or demeanor would indicate otherwise. While in animal form, most appearance and manipulation rolls are reduced appropriately. (-3 dice generally.) | :Shapeshifting is as much art as science. That is perhaps why there are no rituals for shapeshifting. This path can be studied and learned by a dedicated sorcerer, but it can also be a natural talent. Shapeshifting could be genetic engineering or shamanism. It can also be a spontaneous gift to match a malleable personality with an equally malleable form. Shapeshifting is usually a short-term solution but some practitioners enjoy the shape of animals so much that they will extend the duration. This can be dangerous. Any time a shapeshifter awakens in animal form, they must spend a willpower to assert their human mind. If they run out of willpower, they roll permanent willpower instead. Failure raises the difficulty by one and leaves them in an animal state for a day. A botch results in a sorcerer remaining in animal form indefinitely. A sorcerer does not regain willpower in animal form, even if a power or their nature or demeanor would indicate otherwise. While in animal form, most appearance and manipulation rolls are reduced appropriately. (-3 dice generally.) | ||
− | {| style=" | + | {| style="font-size:10px;" |
! style="width:100px"|Scale | ! style="width:100px"|Scale | ||
! style="width:100px"|Subject | ! style="width:100px"|Subject | ||
Line 24: | Line 24: | ||
! style="width:400px"|Advantages | ! style="width:400px"|Advantages | ||
! style="width:200px"|Duration | ! style="width:200px"|Duration | ||
− | |- | + | |- valign="top" |
|[[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]] | ||
:A minor cosmetic change: grow hair, change eye colors, etc. | :A minor cosmetic change: grow hair, change eye colors, etc. | ||
Line 35: | Line 35: | ||
|[[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]] | ||
: The effect lasts for the duration of a single scene. | : The effect lasts for the duration of a single scene. | ||
− | |- | + | |- valign="top" |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Noticeable change: grow claws, sprout scales on hands. | :Noticeable change: grow claws, sprout scales on hands. | ||
Line 46: | Line 46: | ||
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Twenty-four hours, or the time it takes to travel to a predetermined location. | :Twenty-four hours, or the time it takes to travel to a predetermined location. | ||
− | |- | + | |- valign="top" |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Significant change: replace a body part with an animal feature, claws, bite, digestive system. | :Significant change: replace a body part with an animal feature, claws, bite, digestive system. | ||
Line 57: | Line 57: | ||
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:A day and a night: The effect lasts for a day and a night, expiring after the form has been in place for two sunrises. This effect will remain whether the sorcerer is awake or asleep. | :A day and a night: The effect lasts for a day and a night, expiring after the form has been in place for two sunrises. This effect will remain whether the sorcerer is awake or asleep. | ||
− | |- | + | |- valign="top" |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Half-Shift: can shift half of their body into another form '''or''' find a halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. | :Half-Shift: can shift half of their body into another form '''or''' find a halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. | ||
Line 68: | Line 68: | ||
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Ghostride: At this level, the sorcerer can partition his mind so that he is both animal and man. However, all difficulty of mental and social rolls are increased by +2. After 28 days in this form, the partition erodes and the sorcerer gains one willpower point. If he spends that willpower point to assert his human mind, he can end the effect voluntarily. If he does not, he will be trapped in that form for the natural lifespan of the animal. | :Ghostride: At this level, the sorcerer can partition his mind so that he is both animal and man. However, all difficulty of mental and social rolls are increased by +2. After 28 days in this form, the partition erodes and the sorcerer gains one willpower point. If he spends that willpower point to assert his human mind, he can end the effect voluntarily. If he does not, he will be trapped in that form for the natural lifespan of the animal. | ||
− | |- | + | |- valign="top" |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Full shifting: The sorcerer can change completely into animal forms. | :Full shifting: The sorcerer can change completely into animal forms. | ||
Line 79: | Line 79: | ||
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:A year and a day: This duration is so long that there is no chance that the sorcerer will not lose himself to the animal. However, after a year and a day, the sorcerer gets one, and only one chance to end the effect. After that, they will remain trapped in that form for the natural lifespan of the animal. | :A year and a day: This duration is so long that there is no chance that the sorcerer will not lose himself to the animal. However, after a year and a day, the sorcerer gets one, and only one chance to end the effect. After that, they will remain trapped in that form for the natural lifespan of the animal. | ||
− | |- | + | |- valign="top" |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
:Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. | :Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. |
Revision as of 18:09, 24 August 2014
Summary
- Shapeshifting is as much art as science. That is perhaps why there are no rituals for shapeshifting. This path can be studied and learned by a dedicated sorcerer, but it can also be a natural talent. Shapeshifting could be genetic engineering or shamanism. It can also be a spontaneous gift to match a malleable personality with an equally malleable form. Shapeshifting is usually a short-term solution but some practitioners enjoy the shape of animals so much that they will extend the duration. This can be dangerous. Any time a shapeshifter awakens in animal form, they must spend a willpower to assert their human mind. If they run out of willpower, they roll permanent willpower instead. Failure raises the difficulty by one and leaves them in an animal state for a day. A botch results in a sorcerer remaining in animal form indefinitely. A sorcerer does not regain willpower in animal form, even if a power or their nature or demeanor would indicate otherwise. While in animal form, most appearance and manipulation rolls are reduced appropriately. (-3 dice generally.)
This page is a work in progress. It is neither canon nor finished. Please do not alter.