Difference between revisions of "Conjuration"
Jump to navigation
Jump to search
imported>WhoopingCrane |
imported>WhoopingCrane |
||
Line 1: | Line 1: | ||
− | {| | + | {| style="padding: 5px; margin-left: auto; margin-right: auto; background: #CC99EE; border: solid; border-color: #550000" |
− | |[[file:fav-alch.gif|Alchemy|link=Alchemy]] | + | | [[file:fav-alch.gif|Alchemy|link=Alchemy]] |
| [[file:fav-conj.gif|Conjuration|link=Conjuration]] | | [[file:fav-conj.gif|Conjuration|link=Conjuration]] | ||
| [[file:fav-conv.gif|Conveyance|link=Conveyance]] | | [[file:fav-conv.gif|Conveyance|link=Conveyance]] | ||
Line 15: | Line 15: | ||
| [[file:fav-weat.gif|Weather Control|link=Weather Control]] | | [[file:fav-weat.gif|Weather Control|link=Weather Control]] | ||
|} | |} | ||
− | {| | + | |
− | ! | + | * Roll: Dexterity + Occult vs (3 + level) <!-- house rule --> |
− | ! | + | * Modifiers: |
− | ! | + | ** +1 difficulty for working against an object in the hands of someone who is resisting |
− | ! | + | ** -1 difficulty for an object that is well known to the caster (Storyteller's discretion) |
− | ! | + | ** +2 difficulty to work against a resisting, living target |
+ | <!-- house rule: Willpower cost is waived --> | ||
+ | * Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time. | ||
+ | * Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last. | ||
+ | |||
+ | {{#css: | ||
+ | table.aspects { border-collapse: collapse } | ||
+ | table.aspects th,td { vertical-align: top; background: #CC99EE; border: solid; border-color: #550000 } | ||
+ | }} | ||
+ | |||
+ | {| class="aspects" | ||
+ | ! | ||
+ | ! Weight | ||
+ | ! Distance | ||
+ | ! Accuracy | ||
+ | ! Number | ||
|- | |- | ||
− | | | + | | style="min-width: 100px" |[[file:fav-conj.gif|x16px]] |
− | + | |Less than an ounce. A coin, business card, penknife, etc. | |
− | |[[file:fav-conj.gif|x16px]] | + | |No more than a couple of feet. |
− | | | + | |Almost none; the objects quiver in ways you want. |
− | | | + | |One item. |
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
|- | |- | ||
|[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
− | | | + | |A few pounds, a hardcover book. At this level, very small or simple lifeforms (insects, snails, etc.) can be manipulated as well. |
− | + | |Objects can be moved 20 feet or so. | |
− | | | + | |Rough motor control, about equal to being shoved around with an elbow or fist. Things pretty much go where you want them to but without much finesse. |
− | + | |Two items. | |
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
|[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
− | | | + | |A largish object (computer monitor, telephone) weighing up to 100 pounds. Living beings can be moved as well, although the conjurer cannot manipulate humans. |
− | + | |The conjuror can summon an object from over 100 feet away. | |
− | + | |Some fine control; equivalent to an object in hands but slow and unwieldy. Clumsy attacks (+1 difficulty) can be made with this level of accuracy. | |
− | | | + | |Three items. |
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
|- | |- | ||
|[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
− | | | + | |Something as large as an armoire, weighing 1,000 pounds or so can be moved. Humans can be manipulated, so long as they are willing, unconscious or hypnotized. |
− | + | |The object being manipulated can be summoned forth from (or sent away to) a location up to a half mile away. | |
− | | | + | |Fine motor control. Equivalent to a normal pair of hands, able to perform fine tasks (opening locks, slowly threading a needle, etc.). |
− | + | |A small group (under 10) of near-identical items, or three items that aren't closely related to each other. | |
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
|[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
− | | | + | |At this level, the conjuror can move a car or an elephant around. An unwilling human subject could also be moved, although this is very difficult. |
− | + | |Summoned objects can be made to appear from five miles away. | |
− | | | + | |Extreme control. The item(s) will do whatever you ask, quickly and efficiently. |
− | + | |10-20 items of similar nature, or a lesser number of non-similar items. | |
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
|[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | |[[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]][[file:fav-conj.gif|x16px]] | ||
− | | | + | |The height of Conjuration allows you to move things as large as a city bus or a loaded 18-wheeler. Feats of this magnitude must be carefully arranged and prepared for ahead of time, and the cost of failure is exceptionally high. |
− | + | |The conjuror can bring forth items from almost anywhere within the city limits and even farther; maximum range is about 50 miles. | |
− | + | |Objects do things you don't ask them to but in keeping with what you want done. | |
− | | | + | |Up to 100 similar items, or 25 or so unrelated objects. |
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
|} | |} | ||
Revision as of 13:41, 6 May 2018
- Roll: Dexterity + Occult vs (3 + level)
- Modifiers:
- +1 difficulty for working against an object in the hands of someone who is resisting
- -1 difficulty for an object that is well known to the caster (Storyteller's discretion)
- +2 difficulty to work against a resisting, living target
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last.