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− | [[Category:Mortal+]]
| + | <font size=2pt><center>''Only staff can approve edits made to this page''</center></font> |
| <center> | | <center> |
− | {| cellpadding="0" cellspacing="5" width="98%" style="border:0px solid #888888; padding:0em 0em 0em 0em; border-top:0px solid #000000; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#000000)); -moz-border-radius: 12px; -webkit-border-radius: 12px" | + | {| style="padding-bottom: 25px" |
| + | | style="vertical-align: top; text-align: center" | |
| + | [[File:Ghoul2.png|100px]] |
| + | <br /> <br /> |
| + | '''[[:Category:Ghoul|Ghoul]]''' |
| + | | style="vertical-align: top; text-align: center" | |
| + | [[File:Kinfolk2.png|100px]] |
| + | <br /> <br /> |
| + | '''[[:Category:Kinfolk|Kinfolk]]''' |
| + | | style="vertical-align: top; text-align: center" | |
| + | [[File:OrphOrphanGrinder.png|100px]] |
| + | <br /> <br /> |
| + | '''[[:Category:Sorcerer|Sorcerer]]''' and '''[[:Category:Psychic|Psychic]]''' |
| + | | style="vertical-align: top; text-align: center" | |
| + | [[File:Kinain.png|100px]] |
| + | <br /> <br /> |
| + | '''[[:Category:Kinain|Kinain]]''' |
| + | | style="vertical-align: top; text-align: center" | |
| + | [[File:Possessed-01.png|100px]] |
| + | <br /> <br /> |
| + | '''[[:Category:Possessed|Possessed]]''' |
| |- | | |- |
− | | colspan="2" style="text-align: center; -moz-border-radius: 12px; -webkit-border-radius: 1px" | | + | | style="vertical-align: top; padding-right: 25px" | |
− | [[File:Sorcerer.png|left]][[File:Sorcerer.png|right]] | + | * [[Character Generation/Ghoul|Character generation]] |
− | <br>'''<font style="color: #779aa7; font-family: Garamond; font-size: 46pt; text-shadow: #674a4f 4px 2px 2px">Mortal+</font>'''<br><br>
| + | * [[Disciplines]] |
− | <div style="text-left>
| + | | style="vertical-align: top; padding-right: 25px" | |
− | <font style="color: #779aa7; font-family: Garamond; font-size: 14pt; text-shadow: #674a4f 4px 2px 2px">“They can because they think they can.”<br> | + | * [[Character Generation/Kinfolk|Character generation]] |
− | - Virgil </font><br><br>
| + | | style="vertical-align: top; padding-right: 25px" | |
| + | * [[Character Generation/Sorcerer-Psychic|Character generation]] |
| + | * [[Numina]] |
| + | | style="vertical-align: top; padding-right: 25px" | |
| + | * [[Character Generation/Kinain|Character generation]] |
| + | * [[Arts]] |
| + | * [[Realms]] |
| + | | style="vertical-align: top" | |
| + | * [[Character Generation/Possessed|Character generation]] |
| + | * [[Possessed Powers]] |
| + | * [[Taints]] |
| + | |} |
| + | </center> |
| + | |
| + | <div style="float: right; padding-left: 25px; padding-bottom: 25px"> |
| + | __TOC__ |
| </div> | | </div> |
| | | |
− | |- | + | =Rules and Systems= |
− | | width="50%" style="background: #ffffff; background: -webkit-gradient(linear, left top, right top, from(#ffffff), to(#ffffff)); background: -moz-linear-gradient(left, #ffffff, #ffffff); -moz-border-radius: 12px; -webkit-border-radius: 1px" | | + | * [[Books|Approved Books]] |
− | {| width="100%" cellpadding="2" cellspacing="5"
| + | * [[Merits|Approved Merits]] |
− | |
| + | |
− | {{TOCleft}}
| + | =Groups= |
| + | * [[Arcanum]] |
| + | |
| + | =Types= |
| + | |
| + | ==Ghoul== |
| + | |
| + | Ghouls are created when a vampire feeds vitae to a living creature. They are unaging and can learn vampiric disciplines, but addicted to vitae and subject to frenzy. |
| + | |
| + | Types of ghouls: |
| + | * '''Vassals''' serving a single vampire |
| + | * '''Independents''' trading favors for vitae |
| + | * '''Revenants''' created by the Tzimisce and generating their own weak vitae |
| + | |
| + | ==Hunter== |
| + | '''No Further Approvals''' |
| + | |
| + | ==Kinfolk== |
| + | |
| + | Kinfolk are humans and wolves related to the Garou. (The other Changing Breeds work similarly.) |
| + | |
| + | While kinfolk have no rank, they are needed as parents of future Garou, as well as social go-betweens in situations where a Garou's Rage would be too great a liability. |
| + | |
| + | ==Orpheus== |
| + | '''No Further Approvals''' |
| + | |
| + | |
| + | ==Sorcerer/Psychic== |
| + | |
| + | "For the last time, I got sick and tired of hearing about 'hedge magic.' Hearing that particularly stupid phrase just makes me think of enchantments for clipping ornamental shrubbery. Magic is magic. If it will help you to understand better, think of the universe as an old dog. You try to teach it new tricks, and so, it tries to bite you now and then. I am trying to get it to do tricks it already knows, which may take longer sometimes, but at least the old girl seems happy to roll over, fetch or play dead without ripping my arm off. Think I am limiting myself? Well, this universe of ours is an awfully old dog, and she's got a list of tricks we may never exhaust." <br /> |
| + | -Hurai the Acolyte |
| + | |
| + | Where mages are those phenomenal individuals who've awakened to the power to change reality, Sorcerers and Psychics are those who have discovered a more limited path to power. Though they may be more limited and perhaps not as flexible as a mage, they are still nothing to scoff at. Sorcerers and Psychics are just as much dwellers in the occult world as any mage. A Sorcerer or Psychic leads a sort of half-awakened life, right on the cusp of the magical world but without the breadth and flexibility of a fully awakened mage. Grasping at the mythic threads held in legend and history, some resurrect ancient magics from ages long past. Others push themselves to extraordinary understanding of science or spirituality and develop the capacity to exceed normal people in phenomenal ways. |
| | | |
− | <font style="color: #000000; font-size: 12pt;">
| + | Calling a Sorcerer or Psychic 'limited' is hardly correct. They have far more wisdom, and far more concomitant peril, than most mundane humans. While awakened mages are the trailblazers who forge new ways, the Sorcerers and Psychics are those humans who dare to walk those paths opened by the awakened instead of complacently waiting for the world to come to them. Here in the city of Prospect, both Sorcerers and Psychics have the possibility to make a name for themselves and carve out a piece of the pie just like any other that Prospect has to offer. Which path you choose from here may open up a variety of different outcomes; each with its own fascinating as well as possibly dangerous prospects. Where will the Golden State take you? |
− | ''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">"F</font>or the last time, I got sick and tired of hearing about 'hedge magic.' Hearing that particularly stupid phrase just makes me think of enchantments for clipping ornamental shrubbery. Magic is magic. If it will help you to understand better, think of the universe as an old dog. You try to teach it new tricks, and so, it tries to bite you now and then. I am trying to get it to do tricks it already knows, which may take longer sometimes, but at least the old girl seems happy to roll over, fetch or play dead without ripping my arm off. Think I am limiting myself? Well, this universe of ours is an awfully old dog, and she's got a list of tricks we may never exhaust." - Hurai the Acolyte
| |
| | | |
− | ''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">W</font>here mages are those phenomenal individuals who've awakened to the power to change reality, Sorcerers and Psychics are those who have discovered a more limited path to power. Though they may be more limited and perhaps not as flexible as a mage they are still nothing to scoff at. Sorcerers and Psychics are just as much dwellers in the occult world as any mage. A Sorcerer and Psychic leads a sort of half-awakened life, right on the cups of the magical world but without the breadth and flexibility of a fully awakened mage. Grasping at the mythic threads held in legend and history, some resurrect ancient magics from ages long past. Others push themselves to extraordinary understanding of science or spirituality and develop the capacity to exceed normal people in phenomenal ways.
| + | ==Kinain== |
| | | |
− | ''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">C</font>alling a Sorcerer or Psychic 'limited' is hardly correct. They have far more wisdom, and far more concomitant peril, than most mundane humans. While awakened mages are the trailblazers who forge new ways, the Sorcerers and Psychics are those humans who dare to walk those paths opened by the awakened instead of complacently waiting for the world to come to them. Here in the city of Prospect, both Sorcerers and Psychics have the possibility to make a name for themselves and carve out a piece of the pie just like any other that Prospect has to offer. Which path you choose from here may open up a variety of different outcomes; each with its own fascinating as well as possibly dangerous prospects. Where will the Golden State take you?
| + | Kinain are humans who are related to changelings and share some of their characteristics. |
− | </font>
| + | |
− | |}
| + | House rules allow kinain to learn the same arts and realms as changelings. |
| | | |
− | {| width="100%" cellpadding="2" cellspacing="5"
| + | ==Possessed== |
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− | ! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Mortal+ Staff & Sphere</font></h6>
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− | * [[Sponge]] CO-Head Wiz, Arbitrator, Engineer
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− | * [[Coyote]] CO-Head Wiz, Trickster
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− | * [[Mouse]] XP Spends, Apps
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− | * [[Rabbit]] Arbitrator
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− | |}
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− | {| width="100%" cellpadding="2" cellspacing="5"
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− | ! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Rules & Systems</font></h6>
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− | |width="50%"|
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− | * '''[[Books|Approved Books]]'''
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− | * '''[[Merits|Approved Merits]]'''
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− | * '''[[xxx|anything else?]]'''
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− | |}
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− | {| width="100%" cellpadding="2" cellspacing="5"
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− | ! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Setting</font></h6>
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− | :- special landmarks -
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− | :- NPC's - See 'News' on the game.
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− | |}
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− | {| width="100%" cellpadding="2" cellspacing="5"
| + | Possessed are those who have been possessed and transformed by a spirit. |
− | |-
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− | ! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Current Plots</font></h6>
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− | *something happening soon
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− | |}
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− | ! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Links</font></h6>
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− | * something happening here soon
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− | |}
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− | | width="50%" style="background: #ffffff; background: -webkit-gradient(linear, left top, right top, from(#ffffff), to(#ffffff)); background: -moz-linear-gradient(left, #ffffff, #ffffff); -moz-border-radius: 12px; -webkit-border-radius: 1px" |
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− | ! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Society</font></h6>
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− | |width="50%"|
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− | * something here?
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− | |}
| + | Types of possessed: |
− | {| width="100%" cellpadding="2" cellspacing="5"
| + | * '''Fomori''', servants of the Wyrm |
− | |-
| + | * '''Drones''', servants of the Weaver |
− | ! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Character Generation</font></h6>
| + | * '''Gorgons''', servants of the Wyld |
− | |-
| + | * '''Kami''', servants of Gaia |
− | |
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− | <u>'''CG numbers''' </u><br>
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− | * Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen. | |
− | *Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later. | |
− | * Your character receives 7 background points to divide as you choose
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− | * All mages start with one dot in a ‘specialty sphere’. This specialty is determined by the character’s tradition and faction. Then you can spend 5 additional dots in your character’s sphere choices. No Sphere rating can exceed the character’s Arete. Some orphans, especially Hollow ones, have no specialty sphere. They can spend their 6 dots as they please.
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− | * A normal mage character starts with 1 dot of arete. You cannot raise it above a total of 3 dots with freebie points. | |
− | * Mages start with a willpower of 5.
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− | * Your character starts with Quintessence equal to his Avatar background rating.
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− | * Your character starts with no paradox points.
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− | * Pick one resonance trait: Dynamic, entropic or static.
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− | * The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 88).
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− | * If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them.
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− | <u>'''Approval Tips'''</u><br>
| + | [[Category:Mortal+]][[Category:Spheres]] |
− | Some tips on getting your character approved painlessly.
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− | * Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
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− | * Have a solid concept. Make sure your stats fit the concept you're going for.
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− | * Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
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− | * Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
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− | * Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.
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− | |}
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Only staff can approve edits made to this page
Rules and Systems
Groups
Types
Ghoul
Ghouls are created when a vampire feeds vitae to a living creature. They are unaging and can learn vampiric disciplines, but addicted to vitae and subject to frenzy.
Types of ghouls:
- Vassals serving a single vampire
- Independents trading favors for vitae
- Revenants created by the Tzimisce and generating their own weak vitae
Hunter
No Further Approvals
Kinfolk
Kinfolk are humans and wolves related to the Garou. (The other Changing Breeds work similarly.)
While kinfolk have no rank, they are needed as parents of future Garou, as well as social go-betweens in situations where a Garou's Rage would be too great a liability.
Orpheus
No Further Approvals
Sorcerer/Psychic
"For the last time, I got sick and tired of hearing about 'hedge magic.' Hearing that particularly stupid phrase just makes me think of enchantments for clipping ornamental shrubbery. Magic is magic. If it will help you to understand better, think of the universe as an old dog. You try to teach it new tricks, and so, it tries to bite you now and then. I am trying to get it to do tricks it already knows, which may take longer sometimes, but at least the old girl seems happy to roll over, fetch or play dead without ripping my arm off. Think I am limiting myself? Well, this universe of ours is an awfully old dog, and she's got a list of tricks we may never exhaust."
-Hurai the Acolyte
Where mages are those phenomenal individuals who've awakened to the power to change reality, Sorcerers and Psychics are those who have discovered a more limited path to power. Though they may be more limited and perhaps not as flexible as a mage, they are still nothing to scoff at. Sorcerers and Psychics are just as much dwellers in the occult world as any mage. A Sorcerer or Psychic leads a sort of half-awakened life, right on the cusp of the magical world but without the breadth and flexibility of a fully awakened mage. Grasping at the mythic threads held in legend and history, some resurrect ancient magics from ages long past. Others push themselves to extraordinary understanding of science or spirituality and develop the capacity to exceed normal people in phenomenal ways.
Calling a Sorcerer or Psychic 'limited' is hardly correct. They have far more wisdom, and far more concomitant peril, than most mundane humans. While awakened mages are the trailblazers who forge new ways, the Sorcerers and Psychics are those humans who dare to walk those paths opened by the awakened instead of complacently waiting for the world to come to them. Here in the city of Prospect, both Sorcerers and Psychics have the possibility to make a name for themselves and carve out a piece of the pie just like any other that Prospect has to offer. Which path you choose from here may open up a variety of different outcomes; each with its own fascinating as well as possibly dangerous prospects. Where will the Golden State take you?
Kinain
Kinain are humans who are related to changelings and share some of their characteristics.
House rules allow kinain to learn the same arts and realms as changelings.
Possessed
Possessed are those who have been possessed and transformed by a spirit.
Types of possessed:
- Fomori, servants of the Wyrm
- Drones, servants of the Weaver
- Gorgons, servants of the Wyld
- Kami, servants of Gaia