As we have converted to Changeling the Dreaming (20th Anniversary), not only have the Arts changed what some are named, or what they do, but how they are cast as well has been updated. Arts are no longer separated between Common and Less Common, there are no specific attributes to go along with them either. Please review the Game Mechanics section below, and then the specific Arts to see what has changed.
Inanimae no longer are required to use realms, and their Slivers are all Unleashed.
Hsien have not been updated yet, and are under review.
Game Mechanics
Scenario affecting difficulty |
Modifier
|
Target/location's Banality is above 7 |
+1
|
Using Scene realm |
+1
|
Using Time realm |
+1
|
Target has higher Title than you and doesn't consent |
+1
|
Voluntarily replace at least three dice with Nightmare Dice (C20 274-5) |
-1
|
In a freehold |
-1
|
Target is kinain or enchanted |
-1
|
Using bunk |
-1 to -5
|
Using your kith's affinity realm |
-1
|
Game mechanics for casting any cantrip (C20 196) - Hsien see separate section below
- Art: Decide specific dot rating of a particular Art to use
- Realms: Determine the necessary Realms needed for the desired use of the Art, including the modifier Realms.
- Spend Glamour: Spend 1 Glamour for any Wyrd cantrip, and add an additional Glamour if using more than one Realm or "cheats" a Realm. (Cheat=using a realm you do not have)
- Determine dice pool:
- Art rating + rating of the lowest primary Realm used (Fae, Actor, Nature, Prop).
- Scene and Time never influence the dice pool
- Player replaces a # of dice in the pool equal to current Nightmare rating, not to exceed the dice pool.
- Bunks: Decide to use a bunk or not, and then either splits dice pool or delays the cantrip roll until after the actions necessary for the bunk resolve.
- Determine Difficulty: Base difficulty is 8. Apply relevant modifiers (C20 194, see table at right) to determine.
- Roll dice
Unleashing an Art (20th Anniversary edition, pages 196-197)
- Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7
Number of successes |
IC results of unleashing
|
Botch |
- Gain a Nightmare Die and suffer an immediate Nightmare (latter is house rule, replacing C20's Imbalance for simplicity)
- Havoc occurs for a turn (details are ST discretion)
- Next turn, suffer a Banality trigger (C20 269: roll Glamour vs 8, fail = +1 temp Banality, botch = +N temp Banality where N is the number of ones rolled)
- Can't spend Glamour or use arts for rest of scene
|
Fail (but not botch) |
- Suffer a Banality trigger (see above)
- Can't use that art for rest of scene
|
1 to art level |
- Automatically invoke the Wyrd for (Glamour) turns, or spend a Willpower to make it last for rest of scene
- Fae mien becomes visible
- PC narrates effect of that art
|
More than art level |
- PC's intent is fulfilled, but in a twisted or unintended way that adds complication or puts everyone nearby in danger
- Gain a Nightmare Die
- ST narrates effect of that art
- Automatically invoke the Wyrd for rest of scene
|
Arts
Following is a list of Arts available, with notes to any restrictions on which Kiths can learn what Arts. If you think it makes sense for your PC, open a +request to speak to staff about it.
Autumn
Chicanery
Chronos
Contract
Dragon's Ire
Infusion
Details
|
- Book reference: WW92047 Changeling: The Dreaming Player's Guide (20th Anniversary) 184
- Bunks: The world's most perfect Rube Goldberg machine drafted on a cocktail napkin, using three blackboards to scrawl an equation for esoteric branches of mathematics practiced only by theoretical Dreaming physicists, screaming at your lab assistant to get you your galvanized induction samophlange - NO NOT THAT ONE, THE OTHER ONE!
- Unleashing: Air becomes chraged, smelling of ozone and tasting of lightning, glamour arcs from surface to surface, hair-raisingly electric, chimera spring spontaneously to life, common household appliance gain occasionally high degrees of sentience, smart techonoly gets a personality of its own
- Common among: Boggans, Nockers, House Dougal Autumn Sidhe. All others at Staff Discretion.
# of Dots
|
Cantrip Name
|
Type
|
|
Harden
|
Chimerical
|
|
Toughen
|
Chimerical
|
|
Generate
|
Chimerical
|
|
Animate
|
Chimerical
|
|
IT'S ALLLLLIIIIIIIIIIIIIIIIIIIIIIVE!
|
Chimerical
|
|
Legerdemain
Metamorphosis
Oneiromancy (art)
Primal
Pyretics
Skycraft
Details
|
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 219
- Bunks: Focus on sound, electricity, open air, and the old ways.
- Unleashing: Sudden storms, gale-force winds, booming thunder, dancing lightning, and ravaged electronics
- Common among: Eshu, Merfolk, Selkies, Trolls
- Staff discretion for all others
# of Dots
|
Cantrip Name
|
Type
|
|
Howling Gale
|
Wyrd
|
|
Electric Gremlins
|
Chimerical
|
|
Hurricane Speed
|
Wyrd
|
|
Storm Shroud
|
Wyrd
|
|
Lord of Levin
|
Wyrd
|
|
Soothsay
Sovereign
Spring
Summer
Tale Craft
Details
|
- Book reference: WW92047 Changeling: The Dreaming Player's Guide (20th Anniversary) 186
- Bunks: Involves displays of talent and wordplay, wheth thought telling stories, singing songs, reading poetry, writing tales, or other narrative expressions.
- Unleashing: Makes the character the center of attention, causes others to get lost in fantasy, compels others to share stories and gossip, or even inspire those nerby to get caught up in acting out roles from a tale being told.
- Common among: Clurichauns, Eshu, Piskies, Pooka, Satyrs, House Fiona & Leanhaun Sidhe
# of Dots
|
Cantrip Name
|
Type
|
|
Twice-Told Tales
|
Either
|
|
Work the Room
|
Either
|
|
Bated Breath
|
Either
|
|
Legend Tripping
|
Either. Costs 1 Glamour and 1 Willpower in addition to any other costs.
|
|
Stranger Than Fiction
|
Either
|
|
Wayfare
Winter
Missing In Action
Some arts that were in 2nd Edition did not make it in the same sort of form or name in C20. Here is the list we have of those and recommendations for what to look for instead:
- Aphrodisia - Recommend taking Summer instead
- Dream-craft - Similar to Oneiromancy
- Kryos - Recommend taking Winter instead
The following Arts were not included in C20, and thus are no longer being offered:
- Contempt - For Shadow Court only
- Delusion - For Shadow Court only
- Discord - For Adhene only
Not Allowed
Even with the update to C20, the following arts are not allowed on City of Hope.
Inanimae Slivers
- Limited to Inanimae.
- Only possible to Unleash Slivers, no cantrips.
- All characters begin with 4 dots that they can divide freely among the Slivers, plus 1 free dot in their Affinity Sliver.
- Mannikins have no affinity, and do not get the bonus
- Rated 1 to 5. New level indicates better control and less chaos
- In Autumn realm, effects are chimerical, and only count as Wyrd if the caster invokes the Wyrd
Aquis
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 445
- Short Desc: Can control water, and both heal and cause wounds, as well as soothe emotions.
- Advantages: Gain the ability to breathe underwater
- Opposed Sliver: Pyros
Petros
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 445
- Short Desc: Sculpt rocks, transmute minerals (not into iron), enhance strength and increase health levels in combat. Able to instill devotions in others, connects user ot ancient times to access long-lost lore and information.
- Advantages: Climb any rocky surface with even the hint of a hand - or foothold. Reduce the difficulty of climbing such surfaces by 4
- Opposed Sliver: Stratus
Pyros
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Reveal lies, shining light on the shadows in life. Creates fire and controls it, even within combat to inflict damage and increase it. Can enhance emotions, such as hatred and love within a target, can instill paranoia or fear of rejection. There are no emotional gray zones, and is always extreme.
- Advantages: Create small campfires with the snap of fingers
- Opposed Sliver: Aquis
Stratus
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Tranquil breezes or raging storms, dark clouds or clear skies, soft rain or thunderstorms. Messages carried over the wind. Temporary illusions, cozing shadow to cloak movement. If things go wrong, Wild Portals may be created. Can allow teleportation over brief distances.
- Advantages: Gain the ability to predict weather with a roll of Perception + Kenning vs 5; Gain (-1) diff to all Athletics rolls
- Opposed Sliver: Petros
Verdage
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Control of the living nature, ranging from plants to animals, and even objects made out of matural materials (minus chemical treaments). Can create and cure natural poisons, locate tracks of their target, clear overgrown terrain, and soothsay by looking at the treads of fate as the roots of life itself. Can summon wildlife and chimera, create plants, make soil fertile or infertile, and create objects out of nature's resources and transmute organic substances from one to another.
- Advantages: Gain the ability to identify any plant species and gain a little knowledge about the surrounding area by succeeding on a roll of Perception + Verdage vs 6
- Opposed Sliver: Stratus
Hsien
Hsien game mechanics
Hsien: (Land of Eight Million Dreams pages 99, 105-110)
- Choose an art
- Choose whether the effect is Yin or Yang (page 97)
- Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
- Yang: Light, active, hot, dry, growing, positive, offensive, male
- Determine successes needed
- Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
- Modifiers = more successes needed (pages 106-107)
- Fortune = fewer successes needed (pages 108-110), minimum 1
- Rituals: see pages 111-112
- Spend Yugen (1 unless using a Cohort, pages 110-111)
- Roll art + relevant attribute (see below)
- Difficulty = 11 - (Yin or Yang, whichever is relevant) (page 97)
- Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
- By default, the effect has a single target within about 10 yards and lasts for one turn
- Things that require more successes: more targets, conditional circumstances, longer duration, longer range, add damage (only to a level 4+ effect), greater magnitude of change and/or form
- Fortunes that each reduce required successes by 1 (to a minimum of 1): color, direction, Dzi Dzat (folded paper), festivals, kwannon-jin elemental affinity, Mu-jen (wooden men), poetry, season, sense, skills, Wani form
Wu Tan (Hsien arts)
These arts are limited to Hsien.
Element |
Yin |
Yang
|
Wood |
Appearance |
Strength
|
Metal |
Perception |
Dexterity
|
Water |
Stamina |
Manipulation
|
Fire |
Charisma |
Wits
|
Earth |
Intelligence |
Intelligence
|