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Game mechanics

Game mechanics for casting any cantrip (CtD 204-206) - Hsien see separate section below

  1. Choose an art
  2. Choose a realm: if using any modifier/secondary realms, see below
  3. Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
  4. Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi)
  5. Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10
    • -1 difficulty if the realm is your kith's affinity
    • If the target doesn't have a Banality rating at all, then use caster's
  6. Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
  7. Roll dice
  • Modifier realms (Scene/Time)
    • +1 Glamour cost, +1 difficulty
    • Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
  • Secondary realms
    • -1 difficulty per additional relevant realm
    • Example: Mooching a sidhe's dagger when you have both Fae and Prop

Unleashing an Art (20th Anniversary edition, pages 196-197) is also allowed

  • Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7
Number of successes IC results
  • Gain a Nightmare Die and suffer an immediate Nightmare (latter is house rule, replacing C20's Imbalance for simplicity)
  • Havoc occurs for a turn (details are ST discretion)
  • Next turn, suffer a Banality trigger (C20 269: roll Glamour vs 8, fail = +1 temp Banality, botch = +N temp Banality where N is the number of ones rolled)
  • Can't spend Glamour or use arts for rest of scene
Fail (but not botch)
  • Suffer a Banality trigger (see above)
  • Can't use that art for rest of scene
1 to art level
  • Automatically invoke the Wyrd for (Glamour) turns, or spend a Willpower to make it last for rest of scene
  • Fae mien becomes visible
  • PC narrates effect of that art
More than art level
  • PC's intent is fulfilled, but in a twisted or unintended way that adds complication or puts everyone nearby in danger
  • Gain a Nightmare Die
  • ST narrates effect of that art
  • Automatically invoke the Wyrd for rest of scene

Common arts

Chicanery (attribute: Manipulation)
Dot-filled.png Fuddle
Dot-filled.pngDot-filled.png Veiled Eyes
Dot-filled.pngDot-filled.pngDot-filled.png Fugue
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Haunted Heart
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Captive Heart
Legerdemain (attribute: Dexterity)
Dot-filled.png Gimmix
Dot-filled.pngDot-filled.png Ensnare
Dot-filled.pngDot-filled.pngDot-filled.png Effigy
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Mooch
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Phantom Shadows
Primal (attribute: Stamina)
Dot-filled.png Willow Whisper
Dot-filled.pngDot-filled.png Eldritch Prime
Dot-filled.pngDot-filled.pngDot-filled.png Oakenshield
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Heather Balm, Holly Strike
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Elder-Form
Soothsay (attribute: Intelligence)
Dot-filled.png Omen
Dot-filled.pngDot-filled.png Fair Is Foul and Foul Is Fair
Dot-filled.pngDot-filled.pngDot-filled.png Tattletale
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Augury
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Fate Fire
Sovereign (attribute: Charisma)
Dot-filled.png Protocol
Dot-filled.pngDot-filled.png Dictum
Dot-filled.pngDot-filled.pngDot-filled.png Grandeur
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Weaver Ward
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Geas, Ban
Wayfare (attribute: Wits)
Dot-filled.png Hopscotch
Dot-filled.pngDot-filled.png Quicksilver
Dot-filled.pngDot-filled.pngDot-filled.png Portal Passage
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Wind Runner
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Flicker Flash

Less common arts

Some of these are limited, others are just less frequent outside the groups listed.

  • Chronos: Commoners learning it require a sidhe teacher and are +1 difficulty.
  • Infusion: Allowed at staff discretion for boggans, House Dougal, goblins.
  • Shadow Court arts (Contempt, Delusion): Learning these requires being a member of the Shadow Court.
  • Adhene arts (Discord, Oneiromancy - not the same as Oneiromancy from C20): Limited to Adhene.
  • Dauntain agendas (Burnout, Stultify, Webcraft): Limited to Dauntain.

More comprehensive list of arts

For 'requires a teacher', the teacher must be a kithain PC.

Chronos (Sidhe) (attribute: Perception)
Dot-filled.png Wyrd
Dot-filled.pngDot-filled.png Backward Glance
Dot-filled.pngDot-filled.pngDot-filled.png Dream Time
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Permanence
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Reversal of Fortune
Contempt (Shadow Court) (attribute: Wits)
Dot-filled.png Mockery
Dot-filled.pngDot-filled.png Disobedience
Dot-filled.pngDot-filled.pngDot-filled.png Insolence
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Devil's Advocate
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Condemnation
Delusion (Shadow Court) (attribute: Manipulation)
Dot-filled.png Innocence
Dot-filled.pngDot-filled.png Facade
Dot-filled.pngDot-filled.pngDot-filled.png The Mists of Memory
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Depths of Will
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Darkest Heart
Discord (Adhene) (attribute: Dexterity)
Dot-filled.png House of Mirrors
Dot-filled.pngDot-filled.png Hermes' Fleetness
Dot-filled.pngDot-filled.pngDot-filled.png Armilustra
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Whirling Dervish
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Life and Limb
Dream-craft (Sidhe) (attribute: Wits)
Dot-filled.png Find the Silver Path
Dot-filled.pngDot-filled.png The Merry Dance
Dot-filled.pngDot-filled.pngDot-filled.png Anchor
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dream-Riding
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dream Weaving

Note: We use the revised version of Dream-craft from Dreams and Nightmares 126-128.

Infusion (Nocker) (attribute: Intelligence)
Dot-filled.png Harden
Dot-filled.pngDot-filled.png Toughen
Dot-filled.pngDot-filled.pngDot-filled.png FUBAR Generation
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Animantis
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Gilgul
Kryos (Merfolk) (attribute: Strength)
Dot-filled.png Cold Shock
Dot-filled.pngDot-filled.png Gelid Rime
Dot-filled.pngDot-filled.pngDot-filled.png Frost Facsimile
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Crystal Prison
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Coldheart
Metamorphosis (commoner) (attribute: Stamina)
Dot-filled.png Hidden Form
Dot-filled.pngDot-filled.png Impersonate
Dot-filled.pngDot-filled.pngDot-filled.png Go Ask Alice
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Merlin's Lessons
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Mythic Transformation
Pyretics (various) (attribute: Dexterity)
Dot-filled.png Will-O-The-Wisp
Dot-filled.pngDot-filled.png Willow Light
Dot-filled.pngDot-filled.pngDot-filled.png Prometheus' Fist
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Burn and Boil
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Star Body
Skycraft (various) (attribute: Stamina)
Dot-filled.png Thunderclap
Dot-filled.pngDot-filled.png Compass Winds
Dot-filled.pngDot-filled.pngDot-filled.png Dark Sky
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Stormcraft
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Call Lightning
Tale Craft (Eshu) (attribute: Charisma)
Dot-filled.png Agemo's Blessing
Dot-filled.pngDot-filled.png Flickering Firelight
Dot-filled.pngDot-filled.pngDot-filled.png Murmur in the Crowd
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Sticks and Stones
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Moment of Truth
Aphrodisia (Merfolk and a few satyrs) (attribute: Charisma)
Dot-filled.png Fancy
Dot-filled.pngDot-filled.png Yearn
Dot-filled.pngDot-filled.pngDot-filled.png Covet
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Crave
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Need

Inanimae arts

These arts are limited to inanimae.

Aquis (attribute: Intelligence or Perception)
Dot-filled.png Aura Perception
Dot-filled.pngDot-filled.png Hold
Dot-filled.pngDot-filled.pngDot-filled.png Tempus Fugit
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Friction
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Healing Waters
Petros (attribute: Strength or Stamina)
Dot-filled.png Living Rock
Dot-filled.pngDot-filled.png Stoneskin
Dot-filled.pngDot-filled.pngDot-filled.png Ironarm
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Stasis
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Quake
Pyros (attribute: Strength or Charisma)
Dot-filled.png Flame
Dot-filled.pngDot-filled.png Tortured Heart
Dot-filled.pngDot-filled.pngDot-filled.png Ares' Fist
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Strings of the Soul
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Inferno
Stratus (attribute: Charisma or Dexterity)
Dot-filled.png Marathon
Dot-filled.pngDot-filled.png Conceal/Confuse
Dot-filled.pngDot-filled.pngDot-filled.png Flight
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Illusion
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Phantasm
Verdage (attribute: Charisma or Manipulation)
Dot-filled.png Solarium
Dot-filled.pngDot-filled.png Babel
Dot-filled.pngDot-filled.pngDot-filled.png Coalesce
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Web of Life
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Mold

20th Anniversary arts

  • Dice pool may include either the art level (as in C20) or the attribute listed below.
  • Existing arts remain unchanged (there is some overlap).
  • General game mechanics for casting cantrips remain unchanged.
Spring (attribute: Stamina)
Dot-filled.png Awaken
Dot-filled.pngDot-filled.png Verdant Reclamation
Dot-filled.pngDot-filled.pngDot-filled.png Well of Life
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Faerie Ring
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Renewal
Summer (attribute: Charisma)
Dot-filled.png Flicker-Flies
Dot-filled.pngDot-filled.png Enkindle
Dot-filled.pngDot-filled.pngDot-filled.png Aphrodisia
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Vesta's Blessing
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Beltane Blade
Autumn (attribute: Manipulation)
Dot-filled.png Creeping Shadows
Dot-filled.pngDot-filled.png Autumn Eyes
Dot-filled.pngDot-filled.pngDot-filled.png The Poisoned Apple
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Withering
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Shivers
Winter (attribute: Strength)
Dot-filled.png Chill
Dot-filled.pngDot-filled.png Hardened Heart
Dot-filled.pngDot-filled.pngDot-filled.png Terror of the Long Night
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Sculpt
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Stasis
Contract (attribute: Charisma)
Dot-filled.png Done Deal
Dot-filled.pngDot-filled.png Liar's Bell
Dot-filled.pngDot-filled.pngDot-filled.png Castigate
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Casual Contract
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Sanctified Words
Dragon's Ire (attribute: Strength)
Dot-filled.png Burning Thew
Dot-filled.pngDot-filled.png Confounding Coils
Dot-filled.pngDot-filled.pngDot-filled.png Dragonscales
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Holly-Strike
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Tripping the Ire
"Oneiromancy (art)" (attribute: Intelligence)
Dot-filled.png Dream Walk
Dot-filled.pngDot-filled.png Dream Craft
Dot-filled.pngDot-filled.pngDot-filled.png Dream Portal
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Manifest
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dream Puppet


Hsien game mechanics

Hsien: (Land of Eight Million Dreams pages 99, 105-110)

  1. Choose an art
  2. Choose whether the effect is Yin or Yang (page 97)
    1. Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
    2. Yang: Light, active, hot, dry, growing, positive, offensive, male
  3. Determine successes needed
    1. Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
    2. Modifiers = more successes needed (pages 106-107)
    3. Fortune = fewer successes needed (pages 108-110), minimum 1
    4. Rituals: see pages 111-112
  4. Spend Yugen (1 unless using a Cohort, pages 110-111)
  5. Roll art + relevant attribute (see below)
    1. Difficulty = 11 - (Yin or Yang, whichever is relevant) (page 97)
    2. Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
    3. By default, the effect has a single target within about 10 yards and lasts for one turn
      1. Things that require more successes: more targets, conditional circumstances, longer duration, longer range, add damage (only to a level 4+ effect), greater magnitude of change and/or form
      2. Fortunes that each reduce required successes by 1 (to a minimum of 1): color, direction, Dzi Dzat (folded paper), festivals, kwannon-jin elemental affinity, Mu-jen (wooden men), poetry, season, sense, skills, Wani form

Wu Tan (Hsien arts)

These arts are limited to Hsien.

Element Yin Yang
Wood Appearance Strength
Metal Perception Dexterity
Water Stamina Manipulation
Fire Charisma Wits
Earth Intelligence Intelligence
Dot-filled.png The Prodigal Tongue
Dot-filled.pngDot-filled.png Command Elemental Vassals
Dot-filled.pngDot-filled.pngDot-filled.png Raiment of the Elements
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Awaken the Elements
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Master the Elements; Throne of Jade

Note: This is not an individual art, instead it's a general framework for using whatever specific arts you do have, in addition to things listed under individual arts.

Di Tan (Earth Alchemy)
Dot-filled.png Entreat the Yellow Mandarins (Commune)
Dot-filled.pngDot-filled.png Command the Vassals of Tu Ti
Hou Tan (Fire Alchemy)
Dot-filled.png The Flame Bears Witness (Elemental Soul)
Dot-filled.pngDot-filled.pngDot-filled.png The Fiery Claws of Ch'ih Ching-tsu (Elemental Fist)
Tieh Tan (Metal Alchemy)
Dot-filled.pngDot-filled.pngDot-filled.png Paths of Iron (Paths of the Elements)
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Chisel of P'an Ku (Awaken the Elements)
Shui Tan (Water Alchemy)
Dot-filled.pngDot-filled.pngDot-filled.png Entreat the Attendants of the Water Dragon (Nurture Elemental Soul)
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Awaken the Black Tortoise (Awaken Jade)
Lin Tan (Wood Alchemy)
Dot-filled.pngDot-filled.pngDot-filled.png Wood Fist (Elemental Fist)
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Summon the Forest of Spears (Summon Element)
Nei Tan (Internal Alchemy)
Dot-filled.png T'ai Su: The Great Primordial
Dot-filled.pngDot-filled.png T'ai I: The Great Change; Axis of Time; The Typhoon's Eye
Dot-filled.pngDot-filled.pngDot-filled.png T'ai Chi: The Great Pole
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Hu T'un: Chaos
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Wu Chi: No Limit - The Jade Key