Character Generation/Ghoul
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Important notes about Faction
Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the points listed here before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others..
Choose Concept, Nature, Demeanor, Clan, Faction, Domitor
- See Domitor house rules, especially if you plan to raise any discipline above 1. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.
- Dhampirs also count as Revenants (Time of Thin Blood 81). For Eastern dhampyrs, use Character Generation/Dhampyr instead.
- Dhampirs set Clan as Dhampir
- Sabbat ghouls and Revenants are closed.
- Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background).
Stat | Baseline (standard, covers anything not listed separately) | Baseline (dhampir) | Freebies per additional dot |
---|---|---|---|
Attributes | 1 in each + 6/4/3 | standard | 5 |
Abilities | 11/7/4 | standard | 2 |
Disciplines | 2, including at least 1 in Potence | standard | 10 |
Backgrounds | 5 | standard | 1 |
Virtues | 1 in each + 7 | standard | 2 |
Willpower | equal to Courage | standard | 1 (doesn't increase Willpower or Path Rating. Max total 8) |
Path Rating (Humanity) | equal to Conscience + Self-Control | standard | 1 |
Freebies | 21 | 18 |
For vassals with a PC domitor, your second discipline dot can be any discipline that your domitor also has.