Difference between revisions of "Sorcery"
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+ | {|[[file:fav-alch.gif]]|[[Alchemy]]|- | ||
+ | |[[file:fav-conj.gif]]|[[Conjuration]]|- | ||
+ | |[[file:fav-conv.gif]]|[[Conveyance]]|- | ||
+ | |[[file:Fav-div.gif]]|[[Divination]]|- | ||
+ | |[[file:fav-ench.gif]]|[[Enchanting]]|- | ||
+ | |[[file:fav-fasc.gif]]|[[Fascination]]|- | ||
+ | |[[file:fav-fort.gif]]|[[Fortune]]|- | ||
+ | |[[file:fav-heal.gif]]|[[Healing]]|- | ||
+ | |[[file:fav-fire.gif]]|[[Hellfire]]|- | ||
+ | |[[file:fav-oneiro.gif]]|[[Oneiromancy]]|- | ||
+ | |[[file:fav-shad.gif]]|[Shadow-Casting]]|- | ||
+ | |[[file:fav-shape.gif]]|[[Shapeshifting]]|- | ||
+ | |[[file:fav-SBW.gif]]|[[Summoning, Binding, Warding]]|- | ||
+ | |[[file:fav-weat.gif]]|[[Weather Control]]|} | ||
:Sorcery is a form of magic performed by the unenlightened (non-Mages). Few supernaturals find it useful to practice the rigors of sorcery, focusing on gifts or disciplines which are more easily mastered. Humans make the best sorcerers as they can manipulate the raw stuff of magic, called mana. Other supernaturals channel mana into other things, gnosis, vitae, etc. In fact, having the latter precludes the former entirely. For this reason, it is generally assumed that sorcery is the realm of mortals, but that is not entirely true. Anyone with the knowledge and skill can enact a sorcerous rite. Doing so is different from most other powers however. | :Sorcery is a form of magic performed by the unenlightened (non-Mages). Few supernaturals find it useful to practice the rigors of sorcery, focusing on gifts or disciplines which are more easily mastered. Humans make the best sorcerers as they can manipulate the raw stuff of magic, called mana. Other supernaturals channel mana into other things, gnosis, vitae, etc. In fact, having the latter precludes the former entirely. For this reason, it is generally assumed that sorcery is the realm of mortals, but that is not entirely true. Anyone with the knowledge and skill can enact a sorcerous rite. Doing so is different from most other powers however. | ||
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==Calculating Difficulty== | ==Calculating Difficulty== | ||
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'''(10 minutes/level)''' | '''(10 minutes/level)''' | ||
:Finally, a word about rituals. Custom rituals are not allowed except for the Enchantment and Alchemy paths. If a ritual is available for a path, then the cost is 3 XP to purchase it. How you learn it is up to you. Rituals may have a greater default duration or effect than the path. For more information on each path, including the default rolls, modifiers and duration for a typical spell, click the links on this page for more information. | :Finally, a word about rituals. Custom rituals are not allowed except for the Enchantment and Alchemy paths. If a ritual is available for a path, then the cost is 3 XP to purchase it. How you learn it is up to you. Rituals may have a greater default duration or effect than the path. For more information on each path, including the default rolls, modifiers and duration for a typical spell, click the links on this page for more information. | ||
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Revision as of 18:22, 12 August 2014
|Conjuration|- | |Conveyance|- | |Divination|- | |Enchanting|- | |Fascination|- | |Fortune|- | |Healing|- | |Hellfire|- | |Oneiromancy|- | |[Shadow-Casting]]|- | |Shapeshifting|- | |Summoning, Binding, Warding|- | |Weather Control|}
Calculating Difficulty(Highest aspect +3)
Casting Time(1 round/2 levels of highest aspect. Round up.)
Hanging Spells(1 Willpower, +1 difficulty; all mental/social +1 difficulty for duration.)
Extraordinary success(Double # of successes)
Rituals(10 minutes/level)
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