Difference between revisions of "Shapeshifting"
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Full power: Increase or decrease your size by up to 100%. When increasing, add 5 dots to all physical attributes and decrease all difficulties to hit you by -1. Gain one sensory power, one non-aggravated attack and one movement applicable to your new form. When decreasing, decrease your physical attributes by 8 dots to a minimum of 1. Difficulty to hit you increases by +3. | Full power: Increase or decrease your size by up to 100%. When increasing, add 5 dots to all physical attributes and decrease all difficulties to hit you by -1. Gain one sensory power, one non-aggravated attack and one movement applicable to your new form. When decreasing, decrease your physical attributes by 8 dots to a minimum of 1. Difficulty to hit you increases by +3. | ||
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | + | A year and a day: This duration is so long that there is no chance that the sorcerer will not lose himself to the animal. However, after a year and a day, the sorcerer gets one, and only one chance to end the effect. After that, they will remain trapped in that form for the natural lifespan of the animal. | |
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | + | Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. | |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | + | You may affect three targets simultaneously. | |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | + | True Chimaera: You may freely mix and match shifting traits on any targets. | |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | + | Mythic Power: Assign 8 points to physical attributes and Appearance and up to triple your current size (at triple size, all difficulties to hit you are at -2), '''or''' all physical attributes and appearance drop to 1, you are effectively invisible, only supernatural senses will locate and identify that you are not an ordinary mite or gnat. Gain a movement, sense and an appropriate attack to your new form. Additional successes to be applied to improve or add to these beyond the capacity of mundane animals. (Double movement, increased senses, additional or aggravated damage.) | |
|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | |[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]] | ||
− | + | Permanent Fusion: At this level, the sorcerer can exist indefinitely in his alternate form, changing back at will. Few ever do. | |
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This page is a work in progress. It is neither canon nor finished. Please do not alter. | This page is a work in progress. It is neither canon nor finished. Please do not alter. |
Revision as of 17:53, 24 August 2014
Summary
- Shapeshifting is as much art as science. That is perhaps why there are no rituals for shapeshifting. This path can be studied and learned by a dedicated sorcerer, but it can also be a natural talent. Shapeshifting could be genetic engineering or shamanism. It can also be a spontaneous gift to match a malleable personality with an equally malleable form. Shapeshifting is usually a short-term solution but some practitioners enjoy the shape of animals so much that they will extend the duration. This can be dangerous. Any time a shapeshifter awakens in animal form, they must spend a willpower to assert their human mind. If they run out of willpower, they roll permanent willpower instead. Failure raises the difficulty by one and leaves them in an animal state for a day. A botch results in a sorcerer remaining in animal form indefinitely. A sorcerer does not regain willpower in animal form, even if a power or their nature or demeanor would indicate otherwise. While in animal form, most appearance and manipulation rolls are reduced appropriately. (-3 dice generally.)
This page is a work in progress. It is neither canon nor finished. Please do not alter.