Difference between revisions of "Feeagh"

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Revision as of 04:24, 28 January 2018


x50

Covarkinfolk.gif
Overview

xxxxxFlit is a young Corvid from the Mannin (Isle of Man) who became enraptured with a Celtic Band while exploring the ways of Humanity. So smitten, he decided to follow the musicians as they toured America. The band's tour ended abruptly in Prospect and each member went their separate ways. Fascinated by the City of Hope, he decide to stay and maybe explore his OWN humanity in turn.

xxxxx 'Flit!', his Corvid Rite Name, is due to his habit of flying from one interest to another. 'Feeagh' is a Manx Gaelic word and was his response when the first human asked him his name when trying out his featherless form. He didn't have an answer and just blurted out 'Raven' in the language he was most used to. It stuck.'

Hooks

  • Gaian, Shifter, Fera, Corax
    He's a good Gaian, a shrewd Shifter, friendly Fera and curious Corax. Should any of those be called for he's your bird.
  • Flying about
    Flit loves exploring his new home. The things he's seen in the short time his been here would make his Eastern Cousins jealous or terrified. He's been warned not to enter residences. Too easy to get trapped like that. Maybe you've seen him poking around your yard though. Or around town. He's most often found exploring the natural areas in an around Prospect.
  • The Prospect Waterfront
    This island-born lad has a nest somewhere along the Prospect shores and uses the waterfront as his personal store, acquiring 'lost' clothing and other useful bits and pieces. Late night bonfires are especially fruitful times when the Homids are wasted or other wise distracted by amorous activities. Perhaps you encounter him during his daily (or nightly) investigations of the local shores.
  • The Streets
    A penniless homid, this has been his first step in embracing his humanity. So far he hasn't joined a gang or started turning tricks, but he's still new to it all. Perhaps you spy the young lad as he tries his wings at 'being human.'
  • Umbral Ranger
    He knows a few safe paths. A few hidey-holes. He's looking for more. Perhaps you encounter him as he explores the other side or is looking for weak spots in the Gauntlet.
Contacts
Kinfolk
While still new to town he's met a few of his kin. He looks forward to meeting more in time.
Spirit Network
Through his exploration of the local Umbra, he's started to make friendships among some of the Animal Spirits. This is in part as he is recognized to have some special Spirit Heritage among their kind.
The Streets
While not having any 'established' contacts as yet, he is not above exploring this as an avenue to gather what he needs.


Birds of a Feather

My local Corax cousins.
Some refer to a group of Ravens as “an unkindness” or even “a conspiracy”. One is just rude and so wrong, the other maybe closer to to the truth, still I much prefer "a Congress of Ravens". It reflects better we have important deeds to do.

The Kin mention her as a fellow Corvid. Perhaps she has some secrets of how best to embrace one's humanity. I shall seek her.

The Kin have made mention of him, though they don't seem to be able to say much other than he's Gaian. I look forward to no more of this Royan the Awesomest.

The Kin spoke of a young Sorceress among their number. They say she is a talented Teller of Fortunes. I shall seek her at The_Lost_Art she is said to haunt.

The Kin have warned of a most cunning Buzzard, but he's said to be a Mental Patient? Perhaps this is something that should be looked into more closely to make sure the mad fool is secure.



Persons of Interest

These are natives of the local area that I have discovered of interest.

  • Badass Gaian Sorceress
    She is said to be a fierce sorceress among the kinfolk. I am advised to seek her out being a newcomer and may of help making an adjustment to the City.
  • The Ginger She-wolf
    Met her in the Deep Forest. Friendly enough, but made sure I knew where I WASN'T invited.



Feeagheye.gif

This is pretty much OOC Stuff
I just wanted to keep a handy reference of how different Merits, Flaws, Backgrounds and other stuff worked.

Merits & Flaws

This totally OOC Stuff
I just needed some place to keep it as a easy reference... so yeah... OOC, please and thank you.

  • Bird's Eye Merit (4)

A Corax with this Merit has the knack for automatically picking the right target to follow out of a crowd. Even if there are 60 Garou at a moot, a Corax with this Merit has merely to make a successful Wits + Awareness roll (difficulty 7) to pick out the proper (read: most interesting; this can also be translated as "most important to the ongoing plot") target to follow. A botch on this roll sends the Corax in the entirely wrong direction, which can also have interesting consequences.


  • Double Draught Merit (2)

Most Corax can only drink from one of any given dead man's eyes. You have the unique knack of drinking from both, allowing you to see details more mainstream Corax might miss. You get the best and worst of the corpse's death, and can integrate the two to form a coherent picture, rather than being forced to rely on one viewpoint or the other.


  • Approachable (1)

There's something very inviting and nonthreatening about you. People find you very easy to start a conversation with. Even distrustful creatures tend to put aside their instinctive wariness of mortals in regard to you. Reduce the difficulty of any Empathy rolls involving other people by two.


  • Lifesaver Flaw (3)

You believe that human life is a sacred gift, and will not take a person's life except in the most extreme of circumstances. You may not ever willingly endanger the lives of innocents or in any way participate in a killing. You have no problems with killing animals (for the right reasons), and will kill evil and inhuman creatures to protect others if necessary. (Be very careful, however, with your definition of "evil"....) Senseless death in all forms repulses you, and you feel that those who commit murder should be punished.


  • Curiousity Flaw (2)

You are a naturally curious person, and find mysteries of any sort irresistible. In most circumstances, you find that your curiosity easily overrides your common sense. To resist the temptation, make a Wits roll (difficulty 5) for simple things like, "I wonder what is in that cabinet." Increase the difficulty up to 9 for things like, "I wonder what those strange sounds coming from the Unseelie duke's freehold are. I'll just slip in and check it out — no one will ever know. What could possibly go wrong?"


  • Slip Sideways (1)

ou can't always control your passage to the Umbra. If, during a stressful situation, you should confront a highly reflective surface, roll Wits + Occult, difficulty 7, to avoid making the shift. You must still make a Gnosis roll to pass the Gauntlet in this instance, though your difficulty is 1 less — but only when you accidentally step sideways. If you want to go through, you're at normal difficulty.


  • Ignorant (1)

You tend to miss common cultural references that others take for granted, such as the knowing that the Statue of Liberty is in New York City. You're not necessarily dumb or uneducated; a cloistered college researcher could just as easily dive so deeply into his field of study that he dismisses anything outside it. You do tend to give people the impression that you're slow and uneducated, however.



Background Benefits

This totally OOC Stuff
Background Subset.

  • Kinfolk
  • Other People's Secrets
  • Spirit Heritage
  • Spirit Network
  • Umbral Maps



Gifts

This totally OOC Stuff
Gift Stuff


Enemy Ways

Raven's Gleaning

Voice Of The Mimic


Ranks & Ranking

Stuff about Ranks and Ranking
Rank or Ranking is not the end all and be all of life but it helps as a guide post of success and progress in terms of being a worthy bird.


Rank

For a shifter to advance in rank, we impose a minimum amount of time in the current rank in addition to the renown requirement:

Rank Minimum time
0 (cub) to 1 None
1 to 2 1 month
2 to 3 3 months
3 to 4 6 months
4 to 5 8 months

By this chart, the fastest any shifter can advance from Rank 1 to Rank 5 is 18 months.

Falling in rank due to renown loss:

  • One-month grace period to regain renown before falling in rank.
  • Minimum time is waived to regain rank previously held and then lost.

Renown

In the books, spirits witness your deeds when no one else is around, Galliards sing your praises, and you gain Renown as a direct result of your bravery, and general awesomeness. In tabletop, the Storyteller manages this. On a MU it's generally left to one's peers and those peers don't always give credit where credit is due.

Renown requests can be submitted with +renownreq.

See Also: +help +renownreq


Corax

Rank Glory Honor Wisdom
1 (Oviculum) 3
2 (Neocomix) 6
3 (Ales) 1 2 8
4 (Volucris) 2 3 10
5 (Corvus) 3 5 10


Wisdom

Activity Award
Showing mercy to a wayward Changer 1
Discovering a talen 1
Staying at one's post when tempted not to 1
Healing another Changer unselfishly 1
Giving good advice 2
Summoning an Incarna avatar 2
Maintaining good relations with Kinfolk 2
Completing a Spirit Quest successfully 3
Choosing a mate and breeding 3
Teaching another Breedmember 3
Having and properly following a prophetic warning 5
Giving a prophetic warning that comes true later 5
Ending a serious threat without harm to any Breedmembers 5
Discovering or creating a new Gift 7
Participating in a rite to create a Den-Realm 7
Suffering a frenzy -1
Accidentally breaking a talen -1
Using a fetish for selfish reasons only -1
Having poor relations with Kinfolk -3
Attacking a much more powerful enemy without aid -3
Breaking a fetish -3
Breaking a powerful and necessary fetish -5
Acting disrespectfully during a Rite -5


Honor

Activity Award
Showing restraint in the face of certain death 1
Showing devotion to the greater good 1
Dealing respectfully with other Fera 1
Protecting helpless humans in need 2
Participating in a just challenge 2
Acting selflessly for the greater good of the Breed 3
Mediating a dispute fairly and impartially 3
Ignoring strong feelings of vengeance and hatred 5
Being truthful in the face of extreme adversity 5
Protecting helpless animals related to the Breed 5
Enduring torture to protect fellow Breedmembers 7
Death in defense of Gaia 7
Acting selfishly -1
Not protecting helpless humans -1
Being deceptive in the face of extreme adversity -1
Failing to keep promises -3
Being deceptive -3
Participating in an unjust challenge -3
Not protecting a helpless Breedmember -5
Completely ignoring etiquette -5
Giving false testimony against a Breedmember -5


Glory

Activity Award
Telling a good story at a gathering 1
Participating in a just challenge 1
Proving one's bravery in a routine situation 1
Surviving an incapacitating wound 2
Defeating a minor threat 2
Telling a true epic that is later retold by others 2
Defeating an average threat 3
Traveling to an Umbral Realm and surviving 3
Defeating a strong threat 5
Dying while defending a Den-Realm 5
Defeating a very powerful threat 7
Sacrificing oneself for the greater good 7
Succumbing to fox-frenzy -1
Losing territory to a major enemy -3
Conscious cowardice that results in the death of another of your Breed -5



More Personal Stuff

This totally OOC Stuff
I just needed some place to keep it as a easy reference... so yeah... OOC, please and thank you.

<---=##================[ A-Large-Black-Bird ]================##=---> <---=##=---------------------[ Vitals ]---------------------=##=--->

 Age...........................18  Breed.....................Corvid
 Camp.......................Gaian  Concept.Country Bird In Big City
 Current Form........Corax-corvid  Demeanor..................Enigma
 Faction....................Gaian  Fullname..................Feeagh
 Geographic Origin....Isle Of Man  Nature.................Trickster
 Race.....................Shifter  Risk Level.....................2
 Rite Name...................Flit  Shifter Rank...................1
 Subrace....................Corax  

<---=##=-------------------[ Attributes ]-------------------=##=--->

       Physical                Social                 Mental          
 Strength.......01/02  Manipulation...-2/01  Perception.......07/04
 Dexterity......05/04  Charisma.......04/04  Intelligence.....02/02
 Stamina........03/03  Appearance.....02/02  Wits.............04/04

<---=##=---------------[ Primary Abilities ]----------------=##=--->

      Talents                 Skills                Knowledges        
 Alertness......03/03  Animal Ken......03/03  Enigmas.........04/03
 Dodge..........04/03  Stealth.........03/03  Investigation...01/01
 Primal Urge....03/03  Survival........03/03  Linguistics.....01/01
 Streetwise.....01/01                         Lore Fera.......03/03
 Subterfuge.....02/01                         Occult..........01/01

<---=##=--------------[ Secondary Abilities ]---------------=##=--->

   Secondary Talents     Secondary Skills   Secondary Knowledges   
 Flight.........03/03                           
 Mimicry........03/03                           

<---=##=---------------------[ Powers ]---------------------=##=--->

 --------------------------- < Gifts > ----------------------------
 Enemy Ways.01/01  Raven's Gleaning.01/01  Voice Of The Mimic.01/01
 --------------------------- < Rites > ----------------------------

<---=##=-------------------[ Advantages ]-------------------=##=--->

      Backgrounds                 Merits               Flaws          
 Kinfolk...........01/01  Approachable...01/01  Curiosity.....02/02
 Other People's Sec01/01  Bird's Eye.....04/04  Ignorant......01/01
 Spirit Heritage...01/01  Double Draught.02/02  Lifesaver.....03/03
 Spirit Network....01/01                        Slip Sideways.01/01
 Umbral Maps.......01/01                           

<--==##=---------------------[ Pools ]----------------------=##==-->

 Banality......07/07  Blood..........25/25  Faith.............02/02
 Gnosis........06/06  Health.........07/07  Rage..............01/01
 Willpower.....06/06  

<---=##=----------------------[ Misc ]----------------------=##=--->

 Glory.........00/00  Honor..........00/00  Temp Glory........00/00
 Temp Honor....00/00  Temp Wisdom....00/00  Wisdom............03/03
 Lang Avian....05/05  Lang Corax.....05/05  Lang English......05/05
 Lang Gaelic...05/05  

<-------------========++++++++++++++++++++++++========------------->





logs
Gallery

Wolfsflit.jpgEmoflleagh.jpg



Flit!

Flitswolf.gif
Feeagh

Feeagh.jpg
Cur meer da'n feeagh, as hig eh reeisht.
Give a piece to the raven and he'll come again.
- Old Manx Saying
vital statistics
Corvid Name: Flit!
Homid Name: Fleeagh
Apparent Age: Late Teens
Sphere: Gaian Shifter
Demeanor: Enigma
Species: Fera Corax
Origin Country: Mannin (Isle of Man)
Cur meer da'n feeagh, as hig eh reeisht.
Give a piece to the raven and he'll come again.
- Old Manx Saying
notable attributes
Willpower •••••• (Confident)
Gnosis •••••• (Spiritual)
Perception ••••/••• (Spying)
Dexterity ••••/• (Aerialist)
Wits •••• (Puzzler)
Charisma •••• (Infectious Humor)
Flit's Strength • (He's just a bird!)
Feeagh's Strength •• (Just a normal guy)
Stamina ••• (He can keep up)
Manipulation • (He's kinda simple)
flit
to move lightly and swiftly; fly, dart, or skim along
- dictionary.com
notable skills
Alertness •••
Dodge •••/•
Flight •••
Mimicry •••
Animal Ken •••
Stealth •••
Survival •••
Enigmas •••/•
Fera Lore •••
Multilingual Avian, Corax
Multilingual English, Gaelic
Cur meer da'n feeagh, as hig eh reeisht.
Give a piece to the raven and he'll come again.
- Old Manx Saying
other notables
Corvid Gift Enemy Ways
Corvid Gift Raven's Gleaning
Corvid Gift Voice of the Mimic
Merit Bird's Eye
Merit Double Draught
Merit Approachable
Cur meer da'n feeagh, as hig eh reeisht.
Give a piece to the raven and he'll come again.
- Old Manx Saying
soundtrack


Born To Fly -Sara Evans

How do you wait for heaven
And who has that much time
And how do you keep your feet on the ground
When you know
That you were born, (you were born, yeah),
You were born to fly



HeliosTheSun.gifGaian.pngWerewolf.pngCorax2.png