Category:Ragabash
Contents
Gaian Ragabash
Auspice Leaders
Name | Rite Name | Tribe | Breed | Gender | Rank | |
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George Andrews | Mocks the Dark | Silent Striders | Homid | Male | 5 | |
Sullivan "Jes" Queenan | Death's Jester | Fianna | Homid | Male | 4 | |
Ryla Penfield | Twilight's Glimmer | Silver Fang | Homid | Female | 3 |
Tricksy Ragabash
Auspice Holdings
To be filled in
Ragabash NPCs of note
To be filled in
Ragabash Gifts
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level One
Blur of the Milky Eye (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 137
Description: The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A Chameleon spirit teaches this Gift.
System: The player rolls Manipulation + Stealth (difficulty 8). Although he doesn't become truly invisible, each success increases the difficulties of all Perception rolls made to detect him by one.
Hush (Level One)
Source: WW???? - Book of Auspices p. ??
Description:
System:
Open Seal (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 137
Description: With this Gift, the Garou can open nearly any sort of closed or locked physical device. A Raccoon Spirit teaches this Gift.
System: The player rolls Gnosis (difficulty of the local Gauntlet rating).
Scent of Running Water (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 137
Description: The Garou can mask her scent completely, making herself virtually impossible to track. A Fox spirit teaches this Gift.
System: The difficulties of all rolls to track the Garou are increased by two. This Gift becomes an innate ability to the Garou who learns it. She need not expend any points or make any rolls. However, the Ragabash may still leave a scent behind if she decides to do so voluntarily (which may be necessary to blend in with wolf packs).
Level Two
Alter Scent (Level Two)
Source: WW3806 - Werewolf Player's Guide p. 36
Description: The Garou can change his scent trail to evade a hunter or leave a false trail. The Garou can reproduce any scent he has encountered, from deer to diesel trucks. A Skunk spirit teaches this Gift.
System: The player rolls Wits + Primal Urge to reproduce any scent the Garou has encountered (difficulty 6). The number of successes determines the accuracy of the false scent. Garou with this Gift can reproduce the aroma of other Garou or even inanimate objects.
Blissful Ignorance (Level Two)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 137
Description: The Garou can become completely invisible to all senses, spirits, or monitoring devices by remaining still. A Chameleon spirit teaches this Gift.
System: The Garou's player rolls Dexterity + Stealth (difficulty 7). Each success subtracts one success from the Perception + Alertness rolls of those looking for the character actively. If no one is doing so, then just one success indicates complete concealment.
Obscure the Truth (Level Two)
Source: WW3806 - Werewolf Player's Guide p. 36
Description: Not many Garou can look a Philodox in the eye and get away with bald-faced lies. The Ragabash with this Gift has an edge over all his kin. She can calmly explain that the sky is green or gleefully regale her comrades with the exploits of a lone, heroic Ragabash and have no fear of being called on her prank.
The ever deceptive Fox spirit might teach this Gift to the Garou. Then again, he might just say he's teaching you the Gift.
System: The spending a Gnosis point, the Ragabash gains an air of sincerity that is nearly impossible to penetrate. Once activated, consider the Ragabash's Subterfuge to be double its normal rating.
Sense of the Prey (Level Two)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 137
Description: If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the umbra as well as finding beings on Earth. A Wolf or Dog spirit teaches this Gift.
System: No roll is required unless the target is hiding actively (intent alone is not enough), in which case a Perception + Enigmas roll is made against a difficulty of the target's Wits + Stealth. If the target is a spirit, the difficulty is the spirit's Gnosis.
Taking the Forgotten (Level Two)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 137
Description: The Ragabash with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A Mouse spirit teaches this Gift.
System: The player must score three successes on a Wits + Stealth roll (difficulty of the victim's Intelligence + Streetwise).
Level Three
Fly Feet (Level Three)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: Like an insect, the Garou can not cling to vertical surfaces. She can walk along walls or hang from a ceiling. This adhesive grip of the Garou can even assist her when catching falling objects or seizing handholds when she is falling! A Fly spirit, naturally, teaches this Gift.
System: The Garou can automatically activate this Gift with a Dexterity + Athletics roll. The difficulty depends on the surface. For instance, wood or stone is difficulty 5; glass or ice is difficulty 9. Moving along the ceiling increases the difficulty by 1. The Storyteller should halve all movement rates unless the player rolls five or more successes.
Gremlins (Level Three)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: The Ragabash can cause a technological device malfunction merely by touching it. This Gift actually disrupts the spirit energy within the device that aids its function. If the Garou can frighten the sirit sufficiently, it will flee the device, causing it to malfunction permanently. A Gremlin teaches this Gift.
System: The player rolls Manipulation + Intimidation; the difficulty is determined by the complexity of the item. The more successes the Garou obtains, the more the device is damaged. Five successes disable a device permanently (the spirit has fled). Good roleplaying might certainly warrant one to three additional dice at the discretion of the Storyteller.
Difficulty | Device |
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4 | Computer |
6 | Phone |
8 | Automobile |
10 | Knife |
Open Moon Bridge (Level Three)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: The Garou has the ability to open a moon bridge, with or without the permission of the totem of that caern. A Lune teaches this Gift.
System: The player spends one Gnosis point. See the Rite of the Opened Bridge (Werewolf Revised p. 158) for more information on opening moon bridges. The maximum distance that can thereby be covered is 1,000 miles.
Level Four
Luna's Blessing (Level Four)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: When the moon is visible in the night sky, silver refuses to cause the Garou aggravated wounds. Indeed, if the moon waxes full, silver weapons may well turn on those who would wield them against the character. A Lune teaches this Gift.
System: For each strike against the Garou, the wielder of the weapon must roll three extra dice on the attack. These dice are read only to check for botches. The Garou can soak and regenerate silver as if it were bashing or lethal damage (depending on whether the silver is part of an edge weapon or not), but only when the moon is in a visible phase above the horizon. Therefore, the Garou is still vulnerable during a new moon.
Whelp Body (Level Four)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: With this Gift, a Garou may deliver a devastating curse upon a foe's body, causing it to weaken or palsy. Many consider the use of this power on a foe to be a declaration of unending war. Either a Pain spirit or a spirit of Disease teaches this Gift.
System: The player spends one Gnosis point and rolls Gnosis, and the target resists with his own Gnosis roll. The Garou's difficulty is the opponent's Willpower, while her victim's difficulty is the Ragabash's Gnosis. (Victims without Gnosis roll Stamina without any adjustments for supernatural powers or the like.) Each success scored by the Ragabash allows him to remove one point from any of the victim's Physical Attributes. The effect is permanent, although the victim may restore these Attributes via experience. This Gift may be used only once ever against a given opponent.
Level Five
Thieving Talons of the Magpie (Level Five)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: The Garou can steal the powers of others and use them herself. These powers can be Garou Gifts, spirit Charms, vampiric Disciplines, True Magic, or any other such power. Naturally, a Magpie spirit teaches this Gift.
System: The player must gain three successes on a Wits + Stealth roll (difficulty of the Target's Willpower). If successful, the Ragabash can use the specified power (and the victim cannot) for each successive turn she is willing to spend a Gnosis point. The werewolf's Gnosis is substituted for any Traits exclusive to the victim that might be necessary to work the power, such as a vampire's blood pool or a mage's Arete. The Ragabash must know something about his target's powers, and he must target a power in the terms by which he would understand it.
Thousand Forms (Level Three)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 138
Description: Most trickster archetypes are Shapeshifters, and the Ragabash is no different. The Garou with this Gift may change herself into any animal between the sizes of a small bird and a bison. The Garou gains all the special powers (flight, gills, poison, sensory abilities, etc.) of the animal she mimics. She may not take the form of Wyrm-beasts (not that she would wish to!) but she may take the form of mytical beasts with some extra effort.
System: The player spends a Gnosis point and rolls Intelligence + Animal Ken. The difficulty varies, rising higher the farther removed from the Garou's natural form the desired animal is. For example, an ape or panther (mammals of roughly equal mass) might be difficulty 5, while an alligator (a reptile of slightly larger size) would be difficulty 7, and a frog (a much smaller amphibian) would be difficulty 9. Mimicking a mythical animal is always difficulty 10.
Wyrmish Ragabash
Auspice Leaders
Name | Rite Name | Tribe | Breed | Gender | Rank | |
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Eris Valentine | Devildolly | Black Spiral Dancer | Homid | Female | 5 | |
Ramona Altenbach | Dra'si'assh | Black Spiral Dancer | Homid | Female | 3 |
Devilish Ragabash
Auspice Holdings
To be filled in
Wyrmish Ragabash NPCs of note
To be filled in
Wyrmish Ragabash Gifts
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level One
Level Two
Level Three
Level Four
Level Five
Pages in category "Ragabash"
The following 77 pages are in this category, out of 77 total.