Category:Ragabash

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Revision as of 12:20, 1 August 2019 by imported>Apollonia (→‎Level Three)
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Ragabash.png "You are the fastest runner, so you take the bag. You've proved your speed in front of everyone by racing to be the first to every kill. That is why I wanted to teach you my secret way to hunt my favorite food. Now you squat down here in this prickly bush and hold the bag low, and I'll chase the snipe this way. What does snipe taste like? Umm, it tastes a bit like cow. Now you stay put. I'll be back." Ragabash.png

Gaian Ragabash


Auspice Leaders

Name Rite Name Tribe Breed Gender Rank
George Andrews Mocks the Dark Silent Striders Homid Male 5
Sullivan "Jes" Queenan Death's Jester Fianna Homid Male 4
Ryla Penfield Twilight's Glimmer Silver Fang Homid Female 3

Tricksy Ragabash

Auspice Holdings

To be filled in


Ragabash NPCs of note

To be filled in


Ragabash Gifts

Level 1

  • Blur of the Milky Eye
  • Hush
  • Open Seal
  • Scent of Running Water

Level 2

  • Blissful Ignorance
  • Sense of the Prey
  • Taking the Forgotten

Level 3

  • Gremlins
  • Open Moon Bridge

Level 4

  • Luna's Blessing
  • Whelp Body

Level 5

  • Thieving Talons of the Magpie
  • Thousand Forms

Level One

Blur of the Milky Eye (Level One)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 137

Description: The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A Chameleon spirit teaches this Gift.

System: The player rolls Manipulation + Stealth (difficulty 8). Although he doesn't become truly invisible, each success increases the difficulties of all Perception rolls made to detect him by one.




Hush (Level One)

Source: WW???? - Book of Auspices p. ??

Description:

System:




Open Seal (Level One)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 137

Description: With this Gift, the Garou can open nearly any sort of closed or locked physical device. A Raccoon Spirit teaches this Gift.

System: The player rolls Gnosis (difficulty of the local Gauntlet rating).




Scent of Running Water (Level One)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 137

Description: The Garou can mask her scent completely, making herself virtually impossible to track. A Fox spirit teaches this Gift.

System: The difficulties of all rolls to track the Garou are increased by two. This Gift becomes an innate ability to the Garou who learns it. She need not expend any points or make any rolls. However, the Ragabash may still leave a scent behind if she decides to do so voluntarily (which may be necessary to blend in with wolf packs).



Level Two

Blissful Ignorance (Level Two)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 137

Description: The Garou can become completely invisible to all senses, spirits, or monitoring devices by remaining still. A Chameleon spirit teaches this Gift.

System: The Garou's player rolls Dexterity + Stealth (difficulty 7). Each success subtracts one success from the Perception + Alertness rolls of those looking for the character actively. If no one is doing so, then just one success indicates complete concealment.




Sense of the Prey (Level Two)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 137

Description: If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the umbra as well as finding beings on Earth. A Wolf or Dog spirit teaches this Gift.

System: No roll is required unless the target is hiding actively (intent alone is not enough), in which case a Perception + Enigmas roll is made against a difficulty of the target's Wits + Stealth. If the target is a spirit, the difficulty is the spirit's Gnosis.




Taking the Forgotten (Level Two)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 137

Description: The Ragabash with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A Mouse spirit teaches this Gift.

System: The player must score three successes on a Wits + Stealth roll (difficulty of the victim's Intelligence + Streetwise).



Level Three

Gremlins (Level Three)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 138

Description: The Ragabash can cause a technological device malfunction merely by touching it. This Gift actually disrupts the spirit energy within the device that aids its function. If the Garou can frighten the sirit sufficiently, it will flee the device, causing it to malfunction permanently. A Gremlin teaches this Gift.

System: The player rolls Manipulation + Intimidation; the difficulty is determined by the complexity of the item. The more successes the Garou obtains, the more the device is damaged. Five successes disable a device permanently (the spirit has fled). Good roleplaying might certainly warrant one to three additional dice at the discretion of the Storyteller.

Difficulty Device
4 Computer
6 Phone
8 Automobile
10 Knife




Open Moon Bridge (Level Three)

Source: WW3801 - Werewolf: the Apocalypse Revised p. 138

Description: The Garou has the ability to open a moon bridge, with or without the permission of the totem of that caern. A Lune teaches this Gift.

System: The player spends one Gnosis point. See the Rite of the Opened Bridge (Werewolf Revised p. 158) for more information on opening moon bridges. The maximum distance that can thereby be covered is 1,000 miles.



Level Four

Level Five


Ragabash.png Blackspiraldancers.png Ragabash.png

Wyrmish Ragabash


Auspice Leaders

Name Rite Name Tribe Breed Gender Rank
Eris Valentine Devildolly Black Spiral Dancer Homid Female 5
Ramona Altenbach Dra'si'assh Black Spiral Dancer Homid Female 3

Devilish Ragabash

Auspice Holdings

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Wyrmish Ragabash NPCs of note

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Wyrmish Ragabash Gifts

Level 1

Level 2

Level 3

Level 4

Level 5

Level One

Level Two

Level Three

Level Four

Level Five