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- A Guide to submitting Renown Requests.
- A Renown FAQ if you have questions about the system
- A Cheatsheet for creating a Ananasi
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Rank Requirements
Tenere (Weaver)
Rank
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Cunning
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Obedience
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Wisdom
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1
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3
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2
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1
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5
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1
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3
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3
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7
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4
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4
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4
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9
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6
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5
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6
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10
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7
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Hatar (Wyrm)
Rank
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Cunning
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Obedience
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Wisdom
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1
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3
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|
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2
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5
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1
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1
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3
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7
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4
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3
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4
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9
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6
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4
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5
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10
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7
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6
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Kumoti (Wyld)
Rank
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Cunning
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Obedience
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Wisdom
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1
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|
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3
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2
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1
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1
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5
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3
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4
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3
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7
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4
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6
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4
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9
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5
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7
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6
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10
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If a player is approved at Rank 0, goes through their Ananasi Education 101 (has read the Breedbook), is assigned their Faction and Aspect and gains the renown to reach Rank 1, then they gain gifts and renown as usual for Rank 1 and their Aspect/Faction.
- These gifts don't cost XP.
Sample Renown Awards
Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Ananasi's purpose, then go ahead and submit a request.
The following types have been tinted for ease of reading and browsing:
- These awards and penalties are directly from the established renown lists, with changes limited to specifying the Ananasi breed.
Items in Black are positive renown awards.
Items in Red are negative renown penalties
- These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Ananasi breed.
Items in Blue are positive home-brew renown awards
Items in Purple are negative home-brew renown penalties
Sources: Players Guide to the Changing Breeds pages 42-52, Ananasi Breedbook
NOTE: Any instance of 'Ovid' within this list may be substituted for Vampire, Ghost, Changeling, whatever NON-ANANASI creature your character interacts with as a pawn to its schemes. As a shifter breed, this chart is obviously defaulted to the shifter world, mainly to save line space. Ananasi that do not associate with shifters do not lose any of these renown opportunities.
Combat and Encounters
Activity |
Cunning |
Obedience |
Wisdom |
Award given once per combat, not per enemy
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Ending a threat without serious harm to Symmetry
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5
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Fleeing/winning/etc that does not negatively impact your Faction's plans/goals
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Surviving an Incapacitating wound
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2
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Surviving any toxic waste/flux attack
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2
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Attacking a much more powerful force without aid
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-3
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Allowing your allies to attack the enemy before engaging
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1
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Allowing your (non-Ananasi) allies to be injured to avoid injury yourself
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3
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Waiting for your allies to weaken an enemy before joining the fight
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2
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1
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Attacking a foe and prudently retreating
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2
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1
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Attacking a minion with successful ambush tactics
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3
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Avoiding combat entirely
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3
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via trickery, hiding, misdirection or other means to escape active pursuit by enemies
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Creating a successful diversion
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3
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Dying in service to Ananasa (Posthumous)
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10
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Threats associated with the unbalanced Triat
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Threats determined by actual threat posed, not rank
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Defeating a minor threat
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2
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Below your strength level
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Defeating an average threat
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3
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An even match
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Defeating a strong threat
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5
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Stronger than your strength level
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Defeating a very powerful threat
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7
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Much more powerful than you
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Other supernatural threats
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Destroying a Corax
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5
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With good reason
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Destroying a Kumo or Kumatai
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3
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2
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If left with no other option in order to accomplish Ananasa's goals
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Protecting a Mokole
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3
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3
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Indirect protection permitted
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Bonuses for either type of threat
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...drawing first blood in combat
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+1
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- Given to the FIRST person to draw blood in combat.
- Exception: If two people acted on the same turn and inflicted damage on the enemy.
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...permanently destroying or killing the threat in question
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+1
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...without personally being hurt
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+1
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...utterly destroying an enemy stronghold
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+7
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Being captured by an enemy
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-1
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-1
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-1
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Mystical
Activity |
Cunning |
Obedience |
Wisdom |
Communicating to the Incarna Ananasa
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1
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'To', not 'with', as She does not offer conversation.
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Bothering the Incarna Ananasa for no good reason
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-3
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The imprisoned Mother-Queen hasn't got time for your frivolous nonsense, it better be important.
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Dealing with a spirit rather than Binding it, if it serves Ananasa better to do so
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1
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Knowing and offering the correct Chiminage without being asked
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1
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...Dealing generously
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+1
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+1
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...Dealing extravagantly
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-1
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Helping another fulfill an agreement with a spirit, if it serves Ananasa's will
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1
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Breaking an agreement with a spirit, if it undermines your Faction's goals
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-3
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-2
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May be an award if this somehow benefits your Faction or Ananasa
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Completing a Chiminage quest
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2
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1
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Successfully completing a spirit quest in the umbra
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3
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Releasing a spirit from a taboo-induced Slumber to better serve your Faction
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1
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Causing a spirit to fall into Slumber
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-1
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May be an award if this somehow benefits your Faction or Ananasa
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Releasing a spirit from unjust bondage
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2
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1
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Including fetishes
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Traveling to any of the Umbral Realms and surviving
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3
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Failing to succeed in a spirit quest in the Umbra
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-3
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Having and properly following a command of great import from Ananasa
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5
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Following another's command from Ananasa
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2
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Consulting (or being) a Viskr and successfully interpreting Ananasa's command
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2
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Giving a prophetic warning that later comes true
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5
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Such as divining tangles in the Great Web and Symmetry, etc
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Giving a prophetic warning that does not come true
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-4
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Ignoring prophetic warnings for no good reason
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-3
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Besting someone (including a spirit) in a riddle contest
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3
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After following Ananasa's signs and advice...
Activity |
Cunning |
Obedience |
Wisdom |
Discovering a talen
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1
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Discovering a fetish
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2
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Discovering ancient Ananasi lore
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1
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1
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1
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Discovering mystic lore
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2
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Discovering a clue about the Great Web
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1
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2
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1
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Discovering an ancient place of power that was lost
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2
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2
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2
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Rites and Gifts
Activity |
Cunning |
Obedience |
Wisdom |
Performing a Rite of Spinning
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2
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Performing a Gathering the Children rite
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3
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May be a penalty if the reason is not a very good one.
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Performing the Rite of One
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1
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3
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1
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Up to 9 PC Elders may participate, for the purposes of bringing in a Rank 0 Ananasi
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Being chosen during the Rite of One to bear 1/3 of Ananasa's spirit
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2
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5
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2
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- Roll 2 dice to determine your percentage, you are chosen if you roll 25% or less
- +roll/job <your renownreq job#> for this
- One PC per faction, may have a roll-off if multiple PCs are involved
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Successfully performing the Rite of Weaving
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2
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- Requesting often may result in Paradox attack via staff.
- +roll to your renownreq job#
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Failing a Rite of Weaving and distorting the Great Web
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-2
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Botching the roll on your renownreq, results in a Paradox attack.
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Being disrespectful or inattentive during a rite
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-1 to -5
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Learning a new Gift
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1
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Fetishes
Activity |
Cunning |
Obedience |
Wisdom |
Successfully creating talens
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1
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Using a fetish for the good of Ananasa or your Faction
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2
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May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use
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Creating a fetish
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4
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Limited to 2 rewards/month (or equivalent with talens)
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Sacrificing a fetish for the good of Symmetry, Faction, or Ananasa
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4
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Accidentally breaking a fetish or talen
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-1 to -5
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Botching an activation or handling roll
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Ananasi Relations and Sylie
Activity |
Cunning |
Obedience |
Wisdom |
Maintaining good relations with 'neighboring' Ananasi
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1
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The two Ananasi closest to your Sylie
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Abandoning a Sylie without a good cause
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-3
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If there is a way to solve the problem and save it
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Keeping a Sylie safe through trickery or negotiation
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2
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2
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Teaching other Ananasi (depends on the depth of study)
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3 to 5
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1 to 5
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Teaching rites: 3O 1W per month, regardless of number of rites or students
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Aiding another Ananasi
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2
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Disobeying an Ananasi of higher rank without good reason
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-1 to -2
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Maintaining loyal service to Ananasa
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1/year
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3/year
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1/year
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Routinely approved if requested in a timely fashion
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Maintaining loyal service to a Faction
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1/year
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2/year
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1/year
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Routinely approved if requested in a timely fashion
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Participating in a just challenge
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1
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1
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1
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Cunning and physical prowess only, no weapons allowed.
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Learning something that will benefit all Ananasi
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2
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5
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2
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Colonies
Activity |
Cunning |
Obedience |
Wisdom |
Merging into a colony to serve Ananasa's will
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3
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Awarded once to each colony member at the time of creation
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Disobedience or conflict while in a colony
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-3
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Waiting until after the colony's purpose is served is acceptable
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Achieving a colony's minor goal
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1
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1
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1
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Achieving a colony's major goal
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2
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3
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2
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Dying while defending your colony (Posthumous)
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2
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6
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2
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Worshiping any god but Ananasa
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-5
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-10
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-8
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Other Totems, a Triatic force, etc.
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Litany
Activity |
Cunning |
Obedience |
Wisdom |
Obeying Ananasa's Laws (in the face of adversity, extreme measures, etc.)
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1 to 5
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1 to 3
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Above and beyond the usual, e.g. "Befriending an Ovid" vs "Befriending an Ovid and successfully using them as a pawn in a major scheme for Ananasa/Faction"
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Breaking Ananasa's Laws
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-2 to -4
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-5 to -8
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-2 to -4
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Depending on severity of transgression, could be less for lesser offenses
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Behavior
Activity |
Cunning |
Obedience |
Wisdom |
Getting caught trying to foil Elders
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-3
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-2
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Giving good advice for important matters
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2
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Giving bad advice for important matters
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-2
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Keeping an important promise
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2
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Failing to keep one’s promise
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-3
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Being truthful in the face of extreme adversity
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5
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Specifically with Ananasa, or Ananasi of your Faction/Colony
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Being deceptive
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-3
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Specifically with Ananasa, or Ananasi of your Faction/Colony
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Attempting to openly act outside one’s Aspect
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-1 to -5
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Speaking dishonorably to one’s elders
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-1 to -5
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Speaking poorly of the Ananasi as a whole
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-2
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Speaking poorly of one’s Aspect
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-2
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Speaking poorly of one’s Faction
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-4
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Spending at least two weeks in 'Down-time'
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1/year
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1/year
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1/year
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Routinely approved if requested in a timely fashion
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Schemes and Plots
Activity |
Cunning |
Obedience |
Wisdom |
Failing attempts at craftiness
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-1
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Having your trickery backfire
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-2
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Mediating a dispute between others in your own favor
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1
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Mediating a dispute between others in favor of your Faction
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3
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Failing to mediate a dispute in favor of your Faction
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-3
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Discovering a useful secret
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1
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Discovering a major secret of great importance
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5
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Protecting an important secret from discovery
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2
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1
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Not protecting a secret
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-3
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Performing a successful monkey-wrenching operation
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3
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Purifying/tainting/calcifying an object, person, or place to reweave Symmetry
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2
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Hurting other Ananasi through recklessness or conniving
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-3
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-2
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Excludes Ananasi directly opposed to your cause, but not if they're in your colony
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Exposed as a liar, resulting in ruined scheming
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-3
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-1
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-1
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Hatching a plot of Machiavellian proportions that succeeds
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5
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2
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Having your part in a scheme or plot discovered
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-3
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-1
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-1
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Stealing something of value from within an enemy lair
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5
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"Value" as to Ananasa/your Faction
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Discovering flaws in an enemy that can benefit others in the future
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2
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2
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Bringing balance to a situation of great imbalance
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5
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Honoring Ananasa through your actions
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1
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Actions must apply to serving Ananasa's will and the pursuit of Symmetry
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Diplomatic Relations
Activity |
Cunning |
Obedience |
Wisdom |
Showing mercy to a wayward Ovid
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3
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Protecting a helpless Ovid to gain favor and allies
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4
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Ignoring the (muted) feelings of vengeance and hatred to serve Ananasa's will
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3
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Protecting the Veil
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4
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Harming or rending the Veil
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-5
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Repairing the Veil
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1
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3
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1
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Human and Kinfolk
Activity |
Cunning |
Obedience |
Wisdom |
Maintaining good relations with nearby Kinfolk
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2
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Having poor relations with nearby Kinfolk
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-3
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Protecting a helpless human(s) if it serves Ananasa to do so
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2
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- Includes human kinfolk
- Protecting a group: generally only one counts
- 'Helpless' depends on power level of target (especially if a PC) and attacker
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Not protecting a helpless human(s) when it would have served Ananasa to do so
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-1
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Choosing a mate and breeding
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3
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- Awarded when child is born
- Requires rolling one die on a +request twice for % chance of kin or kind
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...and the child is a Kinfolk
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+1
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...and the child is chosen to become Ananasi
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+1
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+1
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+1
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Choosing a mate, but not breeding
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-1
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