2020.05.13 Life and Death 1
Life and Death, Pt. 1 | |
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A group of individuals are attracted to the story of the Tamerlane, eager to learn it's secrets. | |
IC Date | Tuesday 13 MAY, 2020 |
IC Time | 18:00:08 2020, PDT. |
Players | Ann, DeadPixel, [[|Floyd|Floyd - ST]], Madame Zara, Sin-Eater |
Location | North of Prospect, the SS Tamerlane |
Spheres | Mage, Orpheus, Wraith |
Scene Set
It is nighttime, the moon brilliantly shining a silver sheen across the Pacific and casting the rusted and derelict SS Tamerlane in an ominous shadow. The entirety of the area for roughly a mile in every direction has been cordoned off with police tape and a US Coast Guard ship stands ready to assist in the distance off-shore. For all it's cordoning, there are few guard patrols around the ship. Not only is the Tamerlane to get to for casual pedestrians it is also hard to notice from the highway above. A routine guard patrol is found next to the ship focused on a pair of hastily prepared emergency ladders that can lead one to the top of the ship.
Those that arrive meet just outside the perception of the routine guards, a gathering of individuals you probably have not met before but all share an eagerness to see just what happened on the freighter.
Scene 1
Madame Zara drifts down from the highway, almost sashaying as she goes, her beads and gown swishing back and forth. Her guardian, Eliot, follows close by, expression stoic, but eyes bright.
<WRAITH> Sin-Eater is of course not coming with a bodyguard, she doesn't need one. Or at least in the Pardoners mind she does not need one. Just her Iron Lantern which is ready to be lit at a moments notice and her wits as she makes her way to the wreck. Ann said she wanted assistance with the thing, and she agreed to come along, so lets see what Ann has planned for the thing. Aside from some oddly dead bodies there is not much that is really of note right? Just a ship that broke free of its moorings and drifted up this way?
A black van pulls up and is let through the police tape. A small group of dressed Agents in Black and various skull insignias on their left breast get out. Lastly from the back doors Ann opens the door and kicks them the rest of the way open. *Alright I want you two on the left flank you two on the right flank and the rest to patrol the perimeter no pne gets in with the ability to see got it. If I find any civilian with the sight on this boat I swear to whatever God you believe in I will make you wish you never made it out training. You have your orders now go." She then heads toward the ship to wait for her ghostly friend.
The two operatives, in traditional MiB fashion, simply nod to Ann, then nod to each other, then nod to each other, in sequence, so everyone is nodded to then split to follow Ann's orders.
<WRAITH> Madame Zara lifts her brows and grins when she spots Sin, "Hello, darling. It's lovely to see you... though the circumstances are a bit grim. Ready to peer into the mystery?"
<WRAITH> Sin-Eater says, "Madame Zara, I hope you are well." She says as she watches the van pull up and the good little agents run off like ants following their queens orders. "I am curious what is going on, but I do not know how it involves us. After all, ships break their moorings often do they not?" She asks with a smile before "Ahh it seems Ann is here, have you met her? She is an Orpheus agent, not entirely sure the whole point of Orpheus but... ""
<WRAITH> Madame Zara looks puzzled, "I have never heard of it. Seems odd to have all of those quick at your disposal like that. With accidents like this, there are sure to be some restless, perhaps even enfants still in their cauls."
Ann walks over to the two ghosts idle, but she remains silent following Sin's orders to her and trying not to get her in trouble.
The Tamerlane is beached, with part of the ship on the beachfront. There is an access ladder, put there by emergency personell, to access the top deck of the ship. Three patrolmen are on watch near the ladder, looking bored ancticipating no one coming down here. To the wraiths in the shadowlands, there is nothing here oddly. The taint of Oblivion increases the closer you get to the ship.
<WRAITH> Sin-Eater says, "Well, they can see us, and hear us." She points out looking at Ann, "Madame Zara is not one of the Heirarchy drones who will punish you or I." She explains, "And Orpheus seems to not mind us, though they are unprepared for the things we face I think. Perhaps why so many agents for this boat." She smiles and looks back to Ann, "Evening Ann, are you leading this mission? It is good you are here though." I mean who is gonna open doors without her?! "Shall I light my lantern, it feels... Darker here. Or do you want to see what leaps out at us?""
<WRAITH> Madame Zara offers Anne a polite nod before her attention pulled to the ship... "Can you feel it... the taint of oblivion? It wafts off of the thing like black wisps."
Ann looks to Sin. "I'm the only one actually coming on the ship hun... and you're patronizing me again we had this talk." She looks to Madame Zara with a nod. "Oblivion? Are you sure?" She then heads over to the men lazily watching the ladder and shows her badge. "I'm going up."
DeadPixel rides up to the others on a bike. Hopping off, she puts it down on the ground, not even bothering with a kickstand. She treats it almost as if it does not belong to her. "Hey," she says softly, not making eye contact. Turning a little to Ann, she repeats, "hey," this time though with a bit of gruffness in her voice.
<WRAITH> Sin-Eater says, "I am not patronizing you." She says with a sigh, "I am just worried about you and what will be found on that boat." She admits, and why the hell not. She fuels the lantern with a point of Pathos, cuasing it to burn brightly, everything that hates the light or probably can see it will know she is there now. The Pardoner making herself a beacon of purity to drive back the encroaching darkness. Even if sometimes it does not work. "Shall we...." And she starts to make her way to the boat, when DeadPixel arrives, "Ahh, another." She sighs softly, more bodies to keep safe. "Good evening DeadPixel, shall we?" She asks, lifting the lantern and making her way to the ladders to get aboard the ship."
<WRAITH> Madame Zara watches the biker approach, not sure how to react, yet she sees Sin-Eater being friendly, so she offers her a smile. "Lead the way, Pardoner. Your light is a comfort."
Ann looks to Deadpixel with a nod and then says to the people at the ladder. "Her too." She tosses Deadpixel an Orpheus patch hoping she will play along to get her on the boat.
DeadPixel doesn't make a move to catch the Orpheus patch, letting it hit the ground. Instead she reaches into her messenger bag, pulls out a cloth patch, cuts it into the shape of a badge and sews it onto the front of her shirt.
DeadPixel uses magic to fool the guards! |
DeadPixel loses one Willpower |
<---======##====================[ Arete Roll ]=====================##======---> |
DeadPixel rolls Arete vs 5 for 3 successes. |
+6 +7 +7 |
<-------------=============++++++++++++++++++++++++=============-------------> |
Ann convinces the guards of DeadPixel being with her |
<---======##====================[ Manipulation+Subterfuge ]=====================##======---> |
Ann rolls Manipulation vs 6 for 2 successes. |
4 4 +6 +6 |
<-------------=============++++++++++++++++++++++++=============-------------> |
<OOC> DeadPixel says, "diff 13 for awareness, so proably autofail."
The Patrolmen waves Ann through the moment she waves her badge. The patrolmen eye Ann when she tosses the patch to DeadPixel, who seems to ignore it, looking a touch confused as they seem to straighten a touch as DeadPixel sews her cloth patch to the front of her shirt.
<WRAITH> Madame Zara watches the exchange between DP and Ann curiously, watching the patch as it drifts to the ground. She reaches out, as if she'd like to catch it, but withdraws with a sigh as it is about to pass through her fingers.
<WRAITH> Sin-Eater sighs as DeadPixel and Ann seem to be continuing their slight conflict. "You two will have to play nicer or this is going to be a mess." She states, but she is not indicating which two in particular, though that tossed and ignored badge maybe some indication. "We do not have time to craft things."
DeadPixel stands up, leaving the badge on the ground as she pulls out a flashlight and straps the messenger bag back on her back. With her cloth 'badge' she walks past the guards, giving them a a quick "Evening."
<WRAITH> Madame Zara follows the group into the shadowy ship, keeping within the radius of Sin's lantern and wtching the actions of the quick with interest.
Ann sighs heading up the ladder. "You know I was trying to extend an olive branch there we are on a mission I don't want to squabble with someone who is working on the same thing I am."
Scene 2, Aboard the Tamerlane (Top Deck)
Scene Set
THE TAMERLANE
=========== | | < - The Bridge | | =========== | | <- Crew Quarters / Mess | | =================== | | <- Utility Area, Commons, Gear Hold | | ==================================================| |====================== | < Second Deck > | | | ==================================================| |===================== | < Third Deck > | | | ================================================================================
*********************************** TOP DECK ***********************************
The top deck of the Tamerlane is expansive and empty. Steel plating keeps you from falling under to the floors below and all of it contains some measure of rust and decay. An access hatch is toward the front of the ship that goes from the top to the bottom of the ship. At the very bottom is a fresh cargo container. It is difficult to make out anything apart from that this high. A shipping crane is still bolted and attached to the Tamerlane, used to collect cargo and hoist them down into the levels below or to maneuver cargo on the top deck. The control booth is covered by dirty glass, with a bullet-hole on opposing glass panes and...something, smearing the back of the chair. An investigator flag has #1 listed on it. Near the command module of the ship containing the bridge and crew quarters is a bloody hand-print taped as #10A. Next to it, on the ground, is a puddle you probably shouldn't step in. Not blood, but some sort of viscous fluid. It is noted as #2.
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