Difference between revisions of "Abilities"
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− | + | <font size=5pt>'''[[Primary Knowledges]]'''</font> | |
− | + | {| | |
− | * | + | | style="vertical-align: top; width: 20%; padding-right: 25px" | |
+ | * [[Primary_Knowledges#Academics|Academics]] | ||
+ | * [[Primary_Knowledges#Cosmology|Cosmology]] | ||
+ | * [[Primary_Knowledges#Gremayre|Gremayre]] | ||
+ | * [[Primary_Knowledges#Linguistics|Linguistics]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Demon]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Hunter]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Mummy]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Spirit]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Wyrm]] | ||
+ | * [[Primary_Knowledges#Politics|Politics]] | ||
− | * | + | | style="vertical-align: top; width: 20%; padding-right: 25px" | |
+ | * [[Primary_Knowledges#Bureaucracy|Bureaucracy]] | ||
+ | * [[Primary_Knowledges#Enigmas|Enigmas]] | ||
+ | * [[Primary_Knowledges#Investigation|Investigation]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Bygone]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Fera]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Kuei-jin]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Sewer]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Vampire]] | ||
+ | * [[Primary_Knowledges#Medicine|Medicine]] | ||
+ | * [[Primary_Knowledges#Rituals|Rituals]] | ||
− | * | + | | style="vertical-align: top; width: 20%; padding-right: 25px" | |
+ | * [[Primary_Knowledges#Computer|Computer]] | ||
+ | * [[Primary_Knowledges#Finance|Finance]] | ||
+ | * [[Primary_Knowledges#Law|Law]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Changeling]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Garou]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Mage]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Sorcerer-psychic]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Wraith]] | ||
+ | * [[Primary_Knowledges#Occult|Occult]] | ||
+ | * [[Primary_Knowledges#Science|Science]] | ||
+ | |} | ||
− | + | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | |
+ | ==Academics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This catch-all Knowledge covers the character's erudition in the "humanities": literature, history, art, philosophy and other "liberal" sciences. A character with dots in Academics is generally well-rounded in these fields, and at high levels may be considered an expert in one or more areas of study. Not only can this Knowledge impress at salons and other Elysium functions, but it can also offer valuable clues to certain past - and future movements in the Jyhad. | ||
− | + | {{ :Template:StatChart | |
+ | |title=Academics | ||
+ | |rank1=Student: You’ve got a high-school level under standing of the arts. | ||
+ | |rank2=College: You can keep up in most conversations about the humanities. | ||
+ | |rank3=Masters: You have all sorts of trivia at your fingertips. | ||
+ | |rank4=Doctorate: Your academic knowledge leaves most people in the dust, wondering what you’re talking about. | ||
+ | |rank5=Scholar: You’re a renowned expert in your chosen field of study. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2300 Vampire The Masquerade (Revised Edition) 126<br> | ||
+ | WW4014 Guide to the Technocracy 153<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 113<br> | ||
+ | WW8200 Demon: The Fallen 148<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 166<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Bureaucracy== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | + | Bureaucracy represents your ability to get what you want out of "the system," whether through paperwork, phone calls, or bribery. This Knowledge is useful for manipulating city officials, navigating the political system or even operating a bureaucracy of your own design. those with high Bureaucracy are among the most organized people in existence. | |
− | + | {{ :Template:StatChart | |
+ | |title=Bureaucracy | ||
+ | |rank1=Student: You can keep a small company organized. | ||
+ | |rank2=College: You understand the ''real'' basics of power structures. | ||
+ | |rank3=Masters: You can perform stalling tactics for as long as it takes. | ||
+ | |rank4=Doctorate: When you talk, your senator listens. | ||
+ | |rank5=Scholar: When you talk, the IRS listens. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2301 Vampire Storytellers Companion 28<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Computer== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Your character understands how to operate and possibly even program a computer. At higher levels, this may also include knowledge of designing and building a system, as well as complicated hacking. Any attempted use of a computer requires that the character have this knowledge. | ||
− | + | {{ :Template:StatChart | |
+ | |title=Computer | ||
+ | |rank1=Student: You're familiar with touch screen and point-and-click interfaces. | ||
+ | |rank2=College: You are comfortable using a wide range of software. | ||
+ | |rank3=Masters: You can use a command line interface and develop custom software. | ||
+ | |rank4=Doctorate: You can live comfortably as an IT consultant. | ||
+ | |rank5=Scholar: You are on the cusp of creating the replacement for Google and Facebook. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2300 Vampire The Masquerade (Revised Edition) 127<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 113<br> | ||
+ | WW8200 Demon: The Fallen 149<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 138<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Cosmology== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | + | You have a working knowledge of the spirit world, from its various Realms to the politics of the Umbral broods. You're familiar both with the politics of the Celestines and the configuration of the Middle Umbra. | |
− | + | {{ :Template:StatChart | |
+ | |title=Cosmology | ||
+ | |rank1=Student: You've heard that there's more than just Earth. | ||
+ | |rank2=College: You know to avoid the Abyss. | ||
+ | |rank3=Masters: You can find your way from one Realm to another. | ||
+ | |rank4=Doctorate: You know most of the shortcuts and a few trade secrets. | ||
+ | |rank5=Scholar: Spirits ask you for advice about the Umbra. | ||
+ | }} | ||
− | + | '''Possessed by:''' <br> | |
+ | Mages (mainly Dreamspeakers/Shamans), Garou (mainly Silent Striders and Theurges), Corax, Nuwisha | ||
− | + | '''References:'''<br> | |
+ | WW3108 Werewolf Players Guide (2nd Edition) 33 | ||
+ | WW4600 Mage: The Ascension (Revised) 114 | ||
+ | {{collapse bottom}} | ||
− | + | ==Enigmas== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This knowledge represents a knack for piecing together and remembering information vital to many kinds of problem solving. It assists your character in solving the mysteries created by the storyteller. It is essential for divining secret pathways, understanding esoteric knowledge and answering the riddles of mystical guardians. | ||
− | + | {{ :Template:StatChart | |
+ | |title=Enigmas | ||
+ | |rank1=Student: You always solve the daily crossword. | ||
+ | |rank2=College: Why bother toread whodunits? You always know the ending. | ||
+ | |rank3=Masters: You did crossword puzzles - in '''PEN'''. | ||
+ | |rank4=Doctorate: You can win contests of logic even with faulty information. | ||
+ | |rank5=Scholar: Even the deepest philosophical mysteries and issues are clear to you. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 114<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 138<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Finance== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You know the ins and outs of commerce, from evaluating an item's relative worth to keeping up with currency exchange rates. This Knowledge can be invaluable when brokering items, running numbers or playing the stock market. Sufficiently high levels in Finance allow you to raise your standards of living to a very comfortable level. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Finance | ||
+ | |rank1=Student: Some basic experience in bookkeeping and finance. | ||
+ | |rank2=College: A degree in accounting or finance backed by some experience. | ||
+ | |rank3=Masters: An MBA degree or the equivalent. | ||
+ | |rank4=Doctorate: You could run a major corporation and make it more profitable. | ||
+ | |rank5=Scholar: You can make a fortune on the stock market. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 127<br> | ||
+ | WW4014 Guide to the Technocracy 156<br> | ||
+ | WW8200 Demon: The Fallen 149<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Gremayre== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This knowledge represents the character's understanding of faerie magic and lore. It can be used when creating oaths or working enchantments, or even to create new Arts. Gremayre gives a character essential comprehension into the in depth workings of all things relating to the Dreaming. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Gremayre | ||
+ | |rank1=Student: You grasp the fundamentals of faerie magic, such as oaths. | ||
+ | |rank2=College: You are able to differentiate between similar Arts in use. | ||
+ | |rank3=Masters: You have an in-depth understanding of the ebb and flow of Glamour. | ||
+ | |rank4=Doctorate: You know lost secrets that predate the Shattering. | ||
+ | |rank5=Scholar: You understand the inner workings of the Dreaming. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Changelings | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Investigation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Whether your character is tracking down a lost relative or investigating a crime scene, this knowledge allows her to recognize potential clues and know the procedure for procuring information and records. It provides the ability to procure evidence, perform forensic analysis and predict crime patterns. | ||
+ | |||
+ | You've learned to notice details others might overlook, and might make an admirable detective. This Knowledge represents not only a good eye for detail, but also an ability to do research and follow leads. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Investigation | ||
+ | |rank1=Student: You can narrow down a web search. | ||
+ | |rank2=College: You can spot inconsistencies in a witness's story. | ||
+ | |rank3=Masters: You could make a living as a private detective. | ||
+ | |rank4=Doctorate: The FBI wants to recruit you. | ||
+ | |rank5=Scholar: Even Sherlock Holmes is impressed. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 114<br> | ||
+ | WW8200 Demon: The Fallen 149<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Law== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This trait deals with knowledge of legal rights, jurisprudence and jargon. A high level in law does not necessarily mean that the character is certified to practice law. Many criminals and lay people have learned about the judicial system through self study or personal experience. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Law | ||
+ | |rank1=Student: You've watched your share of courtroom dramas. | ||
+ | |rank2=College: You're either studying for or just passed the bar exam. | ||
+ | |rank3=Masters: You could have your own law practice. | ||
+ | |rank4=Doctorate: Major public figures have your number just in case. | ||
+ | |rank5=Scholar: You could find the loopholes in the Devil's contract. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 115<br> | ||
+ | WW8200 Demon: The Fallen 150<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Linguistics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Languages supplemental to your character's native language must be purchased through this knowledge. Each level of linguistics allows your character to speak another language fluently. It also gives the character an understanding of general linguistics and the structure of the language. With this ability, your character can attempt to identify accents or read lips. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Linguistics | ||
+ | |rank1=Student: One extra language | ||
+ | |rank2=College: Two extra languages | ||
+ | |rank3=Masters: Four extra languages | ||
+ | |rank4=Doctorate: Eight extra languages | ||
+ | |rank5=Scholar: 16 extra languages | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 115<br> | ||
+ | WW8200 Demon: The Fallen 150<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lores== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Open For List</center></font>|padding=20px|bg=lightblue}} | ||
+ | While some sphere books provided stats similar to what we offer here, not all do. Some have been more generalized (ex: Lore Vampire is a combination of factions, we do not support Lore Camarilla or Lore Sabbat). Staff has compiled some general information for each level and written it up on the wiki. Those links are provided below, as well as any book references that fit. | ||
+ | |||
+ | Depending on whatever sphere you choose for your PC, you can automatically get Lore for most of them at level 3 at cgen. Mortal does not have a lore. Some concepts, such as Shifter Kinfolk, only get up to level 2 of Lore Garou or Lore Fera for example. | ||
+ | |||
+ | For more details, please see [[Rules_Entries#Lores|+rules Lores]] as well as [[Rules_Entries#Increasing_Lores|+rules Increasing Lores]] | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lores | ||
+ | |rank1=Student: You possess dubious and sketchy information. | ||
+ | |rank2=College: You are confident in your knowledge... you think. | ||
+ | |rank3=Masters: You know some concrete details. | ||
+ | |rank4=Doctorate: You learned some things that weren't meant to be known. | ||
+ | |rank5=Scholar: An expert, you may be considered a liability by the subjects of the Lore. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''The following Lores are available on City of Hope MUSH:''' | ||
+ | |||
+ | ==Lore Bygone== | ||
+ | |||
+ | ==Lore Changeling== | ||
+ | [[Changeling_Lore|Changeling Lore Writeup]] | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7300 Changeling The Dreaming (2nd Edition) 145+ | ||
+ | |||
+ | ==Lore Demon== | ||
+ | [[Demon_Lore|Demon Lore Writeup]] | ||
+ | |||
+ | ==Lore Fera== | ||
+ | |||
+ | ==Lore Garou== | ||
+ | [[Garou_Lore|Garou Lore Writeup]] | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 184 | ||
+ | |||
+ | ==Lore Hunter== | ||
+ | |||
+ | ==Lore Kuei-jin== | ||
+ | |||
+ | ==Lore Mage== | ||
+ | [[Mage_Lore|Mage Lore Writeup]] | ||
+ | |||
+ | ==Lore Mummy== | ||
+ | |||
+ | ==Lore Sewer== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lore Sewer | ||
+ | |rank1=Student: Teenage runaway | ||
+ | |rank2=College: City maintenance worker | ||
+ | |rank3=Masters: Nosferatu or Giovanni neonate | ||
+ | |rank4=Doctorate: Nosferatu guide | ||
+ | |rank5=Scholar: Nosferatu elder | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 31+ | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lore Sorcerer-psychic== | ||
+ | |||
+ | ==Lore Spirit== | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 184 | ||
+ | |||
+ | ==Lore Vampire== | ||
+ | [[Vampire_Lore|Vampire Lore Writeup]] | ||
+ | |||
+ | ==Lore Wraith== | ||
+ | [[Wraith_Lore|Wraith Lore Writeup]] | ||
+ | |||
+ | ==Lore Wyrm== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lore Wyrm | ||
+ | |rank1=Student: You know the names and abilities of many Wyrm creatures. | ||
+ | |rank2=College: You can name most of the Urge Wyrms. | ||
+ | |rank3=Masters: You can draw a map of Malfeas. | ||
+ | |rank4=Doctorate: You can quote significant passages of the ''Chronicle of the Black Labyrinth''. | ||
+ | |rank5=Scholar: The Wyrm fears you - so does your pack. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 184 | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Medicine== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Medicine is the study of the human body and the various techniques used to cure its ills. This knowledge incorporates an understanding of the structure and functions of the body, the uses of medicine, and the diagnosis and treatments of diseases. Many methods exist for treating patients, including acupuncture, aromatherapy, homeopathy, chiroparactics, medicinal herbalism and standard medical practices. A character may specialize in any of these fields or assume an overall understanding of many healing methods. Medicine also implies a certain understanding of pharmaceuticals. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Medicine | ||
+ | |rank1=Student: You know CPR and can perform first aid. | ||
+ | |rank2=College: You could work as a Paramedic. | ||
+ | |rank3=Masters: You can make a living as a general practitioner. | ||
+ | |rank4=Doctorate: Even brain surgery is routine for you. | ||
+ | |rank5=Scholar: You are respected by the world's medical community. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 116<br> | ||
+ | WW8200 Demon: The Fallen 151<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Occult== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are knowledgeable in occult areas such as mysticism, curses, magic, folklore and particularly vampire lore. Unlike most other Knowledges, Occult does not imply a command of hard, factual information; much of what you know may well be rumor, myth, speculation or hearsay. However, the secrets to be learned in this field are worth centuries of sifting legend from fact. High levels of Occult imply a deep understanding of vampire lore, as well as a good grounding in other aspects of the occult; at the very least, you can discern what is patently false. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Occult | ||
+ | |rank1=Student: You can pronounce "tarot" properly. | ||
+ | |rank2=College: You've read Gardner, Cunningham, and Crowley. | ||
+ | |rank3=Masters: You know about more than just ghosts. | ||
+ | |rank4=Doctorate: The World of Darkness is an open book to you. | ||
+ | |rank5=Scholar: You know most of the basic truths about the hidden world. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 129<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 116<br> | ||
+ | WW7308 Land of Eight Million Dreams 90<br> | ||
+ | WW8200 Demon: The Fallen 151<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Politics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing mortal politicians, or even offer some insight into the local Cainite power structure. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Student: Activist | ||
+ | |rank2=College: Political Science Major | ||
+ | |rank3=Masters: Campaign manager or talk-radio host | ||
+ | |rank4=Doctorate: Senator | ||
+ | |rank5=Scholar: You could hand select the next President of the United States | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 129<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 119<br> | ||
+ | WW8200 Demon: The Fallen 151<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Rituals== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Rituals and rites are an important part of werewolf life. This Knowledge lets the character know about the traditions, mysteries and ceremonies of the werewolves/shifters, including how to participate in such events and behave properly toward elders and leaders. A character needs a Rituals rating equal to or greater than the level of rites he knows or seeks to learn. | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align: top; width: 400px; padding-right: 25px" | | ||
+ | {{ :Template:StatChart | ||
+ | |title=Rituals (Shifter) | ||
+ | |rank1=Student: You've watched a few rites closely. Learned the basics. | ||
+ | |rank2=College: You carry yourself well at tribal moots. | ||
+ | |rank3=Masters: Other tribes invite you to attend their moots. | ||
+ | |rank4=Doctorate: Even Black Spiral Dancers know and respect your knowledge. | ||
+ | |rank5=Scholar: You’ve quested into the Umbra to develop new rites. | ||
+ | }} | ||
+ | | style="vertical-align: top; width: 400px; padding-right: 25px" | | ||
+ | {{ :Template:StatChart | ||
+ | |title=Rituals (Kuei-Jin) | ||
+ | |rank1=Student: Disciple | ||
+ | |rank2=College: West or center Kuei-jin | ||
+ | |rank3=Masters: Jina | ||
+ | |rank4=Doctorate: Mandarin | ||
+ | |rank5=Scholar: Ancestor | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | '''Possessed By:'''<br> | ||
+ | Shifters, Kuei-jin, Hengeyokai | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2900 Kindred of the East 86<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 119 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Science== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The knowledge of science quantifies your character's understanding of the basic sciences: physics, chemistry, botany, biology, geology, astronomy and others. In particular, it defines the useful application of science to make things. A general expertise in all fields is considered applicable to levels one through three. Once your character has four dots, she should specialize in a particular field. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Student: You understand basic theories and laws. | ||
+ | |rank2=College: You're familiar with the major theories. | ||
+ | |rank3=Masters: You could teach high-school science. | ||
+ | |rank4=Doctorate: You're fully capable of advancing the knowledge in your field. | ||
+ | |rank5=Scholar: You've made well-known and lasting contributions to science. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 129<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 119<br> | ||
+ | WW4014 Guide to the Technocracy 161<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 116<br> | ||
+ | WW8200 Demon: The Fallen 152<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
==Secondary Knowledges== | ==Secondary Knowledges== |
Revision as of 17:46, 31 December 2021
Reference Lists | |||
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Abilities | ||
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Frequently Asked Questions
Here are some topics that are routinely brought up. If you question is not answered here, please open a +request.
IMPORTANT NOTE: Some abilities listed are restricted. If you are unsure if your PC is eligible for it, ask staff.
What's the number scale for abilities?
Most dice pools consist of an attribute (also 0 to 5) plus an ability. For instance, in a foot race, Alice (Dexterity 4 Athletics 1 = total 5) and Bob (Dexterity 2 Athletics 3 = total 5) will be about even, but Charlie (Dexterity 4 Athletics 3 = total 7) will probably beat them both.
Lack of ability
What if I need to roll an ability that I don't have?
- Treat the ability as zero.
- Talents: No difficulty penalty. (VtM 120 et al)
- Skills: +1 difficulty. (VtM 123 et al)
- Knowledge: Auto-fail unless the ST decides otherwise. (VtM 126 et al)
- This includes supernatural powers using the ability in a dice pool, unless the power says otherwise.
- Exception: For supernatural perception (e.g. Awareness, Kenning), if you don't have it, then you auto-fail.
What are secondary abilities?
- More specialized than primary abilities.
- Typical base difficulty for all rolls is 6.
- If a roll is stated in terms of a primary ability, then a relevant secondary ability can be substituted at -1 difficulty.
- If a roll is stated in terms of a secondary ability, then a relevant primary ability can be substituted at +1 difficulty.
- If a substitution is explicitly mentioned, then it's reiterating these clauses, not stacking with them.
- Substitutions should be evaluated on a conceptual basis. There is some overlap. There is no centralized list of "the one and only primary ability that includes each secondary ability".
- Substitutions for supernatural powers (with an ability in the dice pool) is not automatically allowed, in either direction, however the ST may choose to allow it.
- During character generation, a dot in a secondary ability costs half as much as a dot in a primary ability.
- You can spend one of your baseline points on two dots in secondaries instead of one dot in primaries.
- You can buy additional secondary dots for 1 freebie each.
- Your baseline still can't raise secondaries above 3 (that requires freebies).
- After character generation, buying/raising a secondary ability costs the same amount of XP as a primary at the same level.
- This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher).
ListStats
AlertnessAthletics
Awareness
Brawl
Do
Dodge
Empathy
Expression
Intimidation
Kenning
Leadership
Primal Urge
Shentao
Streetwise
Subterfuge
|
Acting Artistic Expression Biorhythms Blatancy Carousing Diplomacy Dreamcraft (talent) Fast Draw Flight Fortune-telling Grace Guile Haggling Helldiving Homiletics Instruction Interrogation Intrigue Intuition Juggling Lucid Dreaming Malkavian Time Masquerade Might Mimicry Negotiation Newspeak Panhandling Persuasion Poetic Expression Public Speaking Scan Scrounging Search Seduction Sense Deception Style Swimming Throwing Ventriloquism
Animal Ken
Crafts
Drive
Etiquette
Firearms
Iskakku
Kailindo
Martial Arts (hard Style)Martial Arts (soft Style)
Melee
Performance
Security
Stealth
Survival
Technology
|
Secondary Skills
Acrobatics Animal Training Archery Artillery Biotech Blacksmith Blind Fighting Blowgun Boat Handling Body Crafting Brewing Bribery Brood Kenning Calligraphy Camouflage Carpentry Climbing Cooking Dancing Debate Demolitions Disguise Divination (skill) Elusion Energy Weapons Escapology Falconry Fast-talk Fire Dancing First Aid Fishing Forgery Gambling Game Playing Gunsmithing Heavy Weapons Helmsman Herbalism High Ritual Hunting Hypertech Hypnotism Indoctrination Jetpack Jeweler Journalism Jury-rig Klaive Dueling Larceny Leatherworking Lip Reading Lockpicking Maieusis Mechanic Meditation Microgravity Operations Mining Misdirection Mnesis Emulation Music Networking Origami Parachuting Photography Pickpocket Pilot Police Procedure Portents Pottery Psychoanalysis Repair Research Ride Scuba Singing Skiing Sleight Of Hand Soulforging Soulshaping Speed Reading Storytelling Temporal Sense Torture Tracking Traps Vamp Webworking
Academics
Bureaucracy
Computer
Cosmology
Enigmas
Finance
Gremayre
Investigation
Law
Linguistics
Lores
Medicine
Occult
Politics
Rituals
Science
|
Secondary Knowledges
Accounting Alchemy Animal Speech (knowledge) Anthropology Archaeology Architecture Area Knowledge Art History Astrology Astronomy Biology Biopsychology Body Control Botany Chemistry Chimerical Alchemy Church History City Secrets Classics Computer Hacking Computer Programming Conspiracy Theory Construct Politics Covert Culture Criminology Cryptography Culture Cybernetics Dream Lore Ecology Economics Electronics Engineering Enochian Ethnology Fine Arts Forensics Forensic Pathology Garou Astrology Gematria Genetics Geology Heraldry History Hypermathematics Koldunism Law Enforcement Literature Logic Mathematics Media Memories Metallurgy Metaphysics Meteorology Military Science Mythology Naturalist Navigation Numerology Paleography Paraphysics Parapsychology Pharmacopoeia Philosophy Phlogeny Physics Power-brokering Propaganda Psychodynamics Psychology Religious Rites Religious Scriptures Sacred Geometry Sacred Scriptures Saurimancy Sociobiology Strategy Subdimensions Taxidermy Terrorism Thanatology Theology The Art Of Memory Toxicology Tribal Lore Umbrood Protocols Vice Virtual Space Web Culture Xenobiology