Difference between revisions of "Draft expanded renown"
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Revision as of 21:23, 26 June 2019
Contents
- 1 Local Sanctuaries
- 2 Litany of Survival
- 3 Creeds
- 4 Rank Requirements
- 5 Sample Renown Awards
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Local Sanctuaries
Where | What | Private Type? | Contact |
---|---|---|---|
A place | of some sort | Ratkin only | Who runs it |
Another place | Another function | Mixed Fera | Your mom |
Another place | Another function | All Shifters | Your face |
Active PCs
Ratkin |
Ratkin Kinfolk No pages meet these criteria. |
Litany of Survival
- Preserve The Veul, Which Ensures Your Survival
- The Rats only have one dictum that's enforced as law: maintaining secrecy about the existence of our kind. If you disobey, it'll do far more than endanger your pack; it threatens everyone's existence. Of course, if the humans find out the truth about what you did, the Delirium might distort all of their memories of what happened, but other supernatural creatures who prey on humans are not so easily fooled. Our race has little regard for human law, but if a wererat breaks the laws flagrantly enough that the authorities investigate, a colony has every rite to contract a Knife-Skulker to silence him... Permanently.
- Shred The Wyrm's Tentacles Whenever They Constrict You
- We fight the Wyrm, but only in the interest of our own self-defense. Unlike the Garou, we don't launch into self-serving crusades to purify the world from corruption - fighting to survive is difficult enough. The Garou whip themselves into religious fervor because they are trying to prevent the apocalypse, but we want the End Times to come. What else could heal the world? My Warriors rejoice when the Wyrm kills off Garou or destroys a few humans. Why not? As long as the Wyrm isn't directly threatening your tribe, leave it be. Don't destroy the enemy of your enemy... until it turns on you. The Wyrm is destined to destroy itself, and if it tears down human civilization in the process, my pack's got no problem with that.
- A rat's got to be watchful of the Wyrm. You cannot ignore its presence - learning from its minions is essential to survival. The servitors of the Wyrm corrupt our kind as well, more often than most would care to admit. Wererats corrupted by the Wyrm become monstrous, taking on many of the same deformities and afflictions as Fomori - I've seen it first hand. Believe me, any Ratkin infected with Wyrm-taint must be found and killed before it infiltrates one of our breeding grounds. If Black Spirals or Wyrm spirits came sniffing around our territoru, we're honor-bound to protect our young. And, of course, the most valiant of Rat's aspects, the Plague Lords, feels duty-bound to infiltrate the ranks of our enemies and investigate first-hand...
- Sever the Weaver's Threads Wherever They Calcify Chaos
- Hey, I don't think we're ever going to tear down all the cities in the world. Why bother? They're doomed to self-destruct. The day that the buildings come crashing down, I'll dance in the streets. Then again, there's nothing wrong with giving them a little push. One rat cant change the world, but a thousand rats can, right? If you want to know what the Weaver's spirits are really up to, take a peach into the spirit world. That'll tell you where to strike.
- Survive So That You May Breed
- Survival cocmes first. Mankind's days are numbered. The end of the Age of Man is coming! You might believe it's going to happen during your lifetime or years from now, but if you die in some pointless fight for honor and glory, you wont be ready for the Final Battle against the Wyrm. If you waste your life, you'll end up as some dumb-ass spirit in the Umbra. If, however, you can develop your skills as a Warrior, you'll be able to pass on what you learn to the generations that follow you. Let the werewolves fight to the death, I intend to live.
- Respect Strength. Exploit Weakness
- The strong breed. The weak die. Does that sound harsh? That's evolution. We must be stronger than our enemies, especially with the Final Days so close. If we let the weakest rats survive, they'll breed thousands and thousands of even weaker rats. Instinct will tell you when to kill, so follow it. You'll also feel an overriding need to breed - do it. We need an army to overwhelm our enemies. Too many of the other Changing Breeds have given up, but we must outnumber and overwhelm anything that gets in our way. Then, when the time is right, the force of the Wyld will overwhelm everything, returning us to the ideals of the Impergium.
- Some Ratkin have taken their obligation to breed a bit too far, spawning with materialized spirits and the like. I still do not know if this is wise. Does it strengthen the race by bringing more lost aspects to the world, or is it a way for "weaker" Ratkin to breed more children? Other wererats use similar excuses to destroy our metis. After all, Ratkin bred from incestuous relationships are rarely "strong"; instead, such children are usually more susceptible to disease. I firmly believe we need all the warriors we can get, but don't waste too much time on the metis. They are little more than shock troops, and that is the way it should be.
- Conflict Breeds Strength
- If only the strong breed, then you must prove your strength before you can reproduce. Don't be some addle-witted warf rat who breeds with any half-dead body in the sewers. You, soldier, are the paragon of your race. You have the option of breeding with common rats, desperately trying to diversify our gene pool, but it's fairly likely that all you'll do is create a lot of common baby rats who vaguely look like you. Such egotism! If you want the glory of breeding strong kits, remember: The strongest children come from the purest Kinfolk. Our purest Kin are kept under the watchful gaze of the Rat Mothers, so you'd best have proof of your prowess before trying to reproduce. It's that simple.
- Regardless of what we do, the population of any nest eventually reaches a sort of 'critical mass', when all of the wererats who come of age must victimize each other until the balance is restored. That is nature's way. If the population of creatures in any one area is too high, a few can be killed or a great number will starve. Now that the Age of Man is drawing to a close, of course, humans and rats are competing for the same resources in the largest cities. You can see where I'm going with this, cant you? When the Age of Man ends, the law demands the elimination of the weakest creatures... just like in the Impergium, before the Wolves intervened. Only then will the balance be restored.
- Build, Steal, and Suborn To Strengthen Your Breeding Grounds
- Property is relative. If I can take it, it's mine. If you cant defend it, you don't deserve to have it. Humans don't seem to understand. They buy far more than they need, go to great lengths to defend what they have, and insist that they have the right to determine who owns what. Not very practical, is it? If you own more than you can carry, you're wasting what others can use. The humans are wasting what they've got, so we've got every right to take it.
- Trust Your Own Kind Before Outsiders
- Here's a word of advice before you go out into the world. Trust your Kin before you trust strangers. Betray others before you betray your own kind. If someone's going to be betrayed, choose a human as the victim before you choose a Ratkin. If that doesn't work, find some other shapechanger to frame. If that doesn't work, then remember there's a straggler in your pack. We're running into the world together kid, so we've got to stick together. You ready to go? Um... You first...
- When Someone Is Responsible For Injustice, Make Sure Someone Pays
- When a rat pack fails, someone's got to take the consequences. Hopefully, it will be someone weak; preferably, it'll be someone who isn't Ratkin. Some of us like to take this argument a bit further. The Twitchers, for instance, are really quick to place all blame on the humans, so punishing them at random is seen as justice. The term "race war" isn't really appropriate, since Twitchers don't discriminate based on the color of someone's skin, his religion, or his ancestry. White, black, yellow or red - humans bleed the same. I just feel this rage in my blood that's been there since the dawn of time. And I just feel like acting on it. Show me your true face, and it's my call whether I want to slash it off.
Creeds
Infamy
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Cunning
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Obligation
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Rank Requirements
Rank | Any Combination |
---|---|
1 (Rakka) | 3 |
2 (Voto) | 7 |
3 (Tava) | 15 |
4 (Teppen) | 23 |
5 (Rrrrr't) | 30 |
If a player is approved at Rank 0, goes through their Birthing Plague, and their Rite of Passage for to Rank 1, then they gain gifts and renown as usual for Rank 1.
- These gifts don't cost XP.
- Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.
Sample Renown Awards
Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Ratkin's purpose, then go ahead and submit a request.
The following types have been tinted for ease of reading and browsing:
- These awards and penalties are directly from the established renown lists, with changes limited to specifying the Corax breed.
Items in Black are positive renown awards.
Items in Red are negative renown penalties
- These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Corax breed.
Items in Blue are positive home-brew renown awards
Items in Purple are negative home-brew renown penalties
Sources: Players Guide to the Changing Breeds pages 170-173, WtA 2nd ed pages 190-193, Ratkin Breedbook
Combat and Encounters
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Showing restraint in the face of certain death | 1 | 3 | ||
Ending a threat without serious harm to any Ratkin | 5 | |||
Surviving an Incapacitating wound | 2 | |||
Surviving any toxic waste/flux attack | 2 | |||
Attacking a much more powerful force without aid | -3 | |||
Wounding a foe and prudently retreating | 3 | |||
Attacking an enemy without regard to personal safety | 1 | 2 | Actions above and beyond attacking like a lunatic | |
Losing to an enemy without even harming it | -3 | |||
Conscious cowardice that results in the death of a Ratkin | -5 | -5 | -7 | |
Summoning help when there is no real danger present | -5 | |||
Dying in service to Rat/Wyld (Posthumous) | 7 | 7 | ||
Defeating a minor threat | 2 | Below your strength level | ||
Defeating an average threat | 3 | An even match | ||
Defeating a strong threat | 5 | Stronger than your strength level | ||
Defeating a very powerful threat | 7 | Much more powerful than you | ||
Defeating a strong threat | 2 | |||
Defeating a very powerful threat | 3 | |||
Killing a Bone Gnawer | -3 | Without a very good reason | ||
Killing a follower of Rat (non-Bone Gnawer) | -1 to -3 | Depends on reason and type of follower | ||
...drawing first blood in combat | +1 |
| ||
...permanently destroying or killing the threat in question | +1 | |||
...without a single other Ratkin being hurt | +1 | |||
...without personally being hurt | +1 | |||
...when the threats were armed with silver | +1 | |||
...defeating a Garou | +3 | Does not stack, regardless of number of Garou | ||
...utterly destroying an enemy stronghold | +7 | |||
...being captured by an enemy | -1 | -1 | -1 | |
Earning a Battle Scar | 1 | See WW:tA Revised, p189 | ||
Earning a Battle Scar and immediately healing it (on purpose) | -2 | Minor/cosmetic only, ignore this penalty if the Battle Scar at all endangered survival or battle prowess |
Detecting Threats of the Wyrm/Weaver/Wyld
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Revealing, with certain proof, that a human or kinfolk is tainted | 2 | |||
Falsely accusing a Kinfolk of being tainted | -2 | -3 | ||
Revealing, with certain proof, that an area or object is tainted | 3 | |||
Revealing, with certain proof, that a Ratkin is tainted | 6 | |||
Falsely accusing a Ratkin of being tainted | -5 | -4 | ||
Purifying a tainted object, person, or place | 2 |
Mystical
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Summoning an Incarna avatar | 2 | |||
Summoning an Incarna avatar for no good reason | -3 | |||
Dealing with a spirit rather than Binding it | 1 | |||
Knowing and offering the correct Chiminage without being asked | 1 | |||
...Dealing generously | +1 | +1 | ||
...Dealing extravagantly | -1 | |||
Helping another fulfill an agreement with a spirit | 1 | |||
Breaking an agreement with a spirit | -2 | -3 | ||
Completing a Chiminage quest | 1 | 2 | ||
Successfully completing a spirit quest in the umbra | 3 | |||
Releasing a spirit from a taboo-induced Slumber | 1 | |||
Causing a spirit to fall into Slumber | -1 | |||
Releasing a spirit from unjust bondage | 1 | 2 | Including fetishes | |
Traveling to any of the Umbral Realms and surviving | 3 | |||
Failing to succeed in a spirit quest in the Umbra | -3 | |||
Having and properly following a prophetic dream of great import | 5 | |||
Following another's prophetic dream | 2 | |||
Consulting an oracle and successfully interpreting its advice | 2 | |||
Giving a prophetic warning that later comes true | 5 | |||
Giving a prophetic warning that does not come true | -4 | |||
Ignoring omens, dreams, and the like for no good reason | -3 | |||
Besting someone (including a spirit) in a riddle contest | 3 |
After following mystic signs and advice...
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Discovering a talen | 1 | |||
Discovering a fetish | 2 | |||
Discovering ancient Ratkin lore | 3 | |||
Discovering mystic lore | 2 | |||
Discovering a Pathstone | 4 | |||
Discovering an ancient Nest that was lost | 7 |
Rites and Gifts
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Fulfilling a Contract Rite | 2 | |||
Bestowing the Birthing Plague on a kit | 2 | 2 |
| |
Performing a Rite of Passage | 2 | 1 | This refers to conducting the rite; going through the rite is covered above | |
Creating a Pain Dagger | 4 | Blade Slaves only | ||
Performing a rite of Investiture</span | 2 | 2 | Shadow Seers only (Rank 3+) | |
Fulfilling a Pact of Vengeance rite | 2 | 2 | ||
Performing in a Rite of Warding | 5 | 3 | ||
Participating in a Rite of Warding | 3 | 1 | ||
Giggling, joking, or otherwise being disrespectful during a rite | -1 to -5 | |||
Learning a new Rite | 1 | |||
Binding ‘inappropriate’ items to oneself with the Rite of Artifice Dedication | -2 | e.g. excessive or advanced tech; Exception: Engineers |
Fetishes
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Successfully creating talens | 1 | |||
Stealing a talen | 1 | This is a penalty if you're caught. | ||
Using a fetish for the good of Nest or Breed | 2 | May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use | ||
Creating a fetish | 4 | Limited to 2 rewards/month (or equivalent with talens) | ||
Stealing a fetish | 4 | This is a penalty if you're caught. | ||
Sacrificing a fetish for the good of Nest or Breed | 4 | |||
Accidentally breaking a fetish or talen | -1 to -5 |
Nest Activities
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Performing chores and helping to guard a Nest | 2 | Routinely approved monthly if requested in a timely fashion | ||
Staying on your guard post, even when tempted not to | 2 | 1 | ||
Not staying on your guard post | -3 | |||
Not helping guard a Nest, even when asked | -3 | |||
Keeping a Nest safe from humans through trickery or negotiation | 4 | |||
Helping to prevent a Nest from being overrun by the unbalanced Triat | 3 | 4 | ||
Not preventing a Nest from being overrun by the unbalanced Triat | -3 | -7 | ||
Single-handedly preventing a Nest from being taken by the unbalanced Triat | 5 | 8 | ||
Deliberately allowing/enabling a Nest to be violated | -8 | -10 | -5 | Most likely your death is the outcome |
Accidentally allowing a Nest to be violated | -2 | -5 | -4 | |
Dying while defending a Nest (Posthumous) | 5 | 8 |
Ratkin Relations and Society
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Teaching other Ratkin (depends on the depth of study) | 3 to 5 | 1 to 5 | Teaching rites: 3O, 1C per month, regardless of number of rites or students | |
Disobeying a Colony elder without good reason | -1 to -2 | |||
Refusing any Colony position | -1 | -2 | -1 | |
Serving in any Colony position | 1/year | 3/year | 1/year | Routinely approved if requested in a timely fashion |
Maintaining loyal service to the Nest | 1/year | 2/year | 1/year | Routinely approved if requested in a timely fashion |
Maintaining loyal service to the Ratkin breed | 1/year | 3/year | 1/year | Routinely approved if requested in a timely fashion |
Participating in a just challenge | 1 | 2 | ||
Creating something that helps the Nest or Colony | 2 | |||
Earning the respect of another Ratkin | 5 | |||
Exacting vengeance on someone who has harmed the Nest or Colony | 5 | |||
Performing a deed that affects all Ratkin | 7 | Can be a penalty if the affect is negative | ||
Becoming famous among the Ratkin | 7 | |||
Getting even | 2 | |||
Taking the word of an outside over one of your own | -3 | |||
Hurting other Ratkin through recklessness or conniving | -3 | -2 | ||
Getting caught trying to foil elders\ | -5 | |||
For a Homid Ratkin, surviving to the age of 75 | 8 | 10 | 5 | |
For a Rodens Ratkin, surviving to the age of 65 | 8 | 10 | 5 |
Mischief (Pack)
Activity | Infamy | Obligation | Cunning | Comments |
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Gaining the position of mischief leader | 3 | |||
Gaining the position of mischief runt | 3 | -3 | ||
Living alone, without one’s mischief, except for ritual reasons | -3 | |||
Establishing and maintaining a mischief territory | 1 | 1 | 1 | May also be requested yearly if the mischief is still active and still has the same territory |
Expanding existing mischief territory | 1 | 1 | 1 | RP or PRP required (provide a log) |
Losing control of mischief territory | -2 | -2 | -2 | |
Speaking poorly of one’s mischief | -6 | |||
Dying while defending your mischief (Posthumous) | 4 | 6 |
Law of Survival
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Upholding the Laws of Survival (in the face of adversity, extreme measures, etc.) | 1 to 5 | 1 to 3 | Above and beyond the usual, e.g. "blowing up a Weaver site" vs "blowing up a Weaver site that massively affects local humans or industry" | |
Breaking the Laws of Survival | -2 to -4 | -5 to -8 | -2 to -4 | Depends on severity of transgression, could be less for lesser offenses |
Challenges
Activity | Infamy | Obligation | Cunning | Comments |
---|---|---|---|---|
Participating in a just challenge | 1 | 2 | Rank-Up challenges are not applicable for this renown | |
Participating in an unjust challenge | -3 | |||
Challenging someone far too above or too far below your Rank | -3 | If an appropriately ranked challenge cant be found and a higher ranked Garou is willing and fair, there may be no renown penalty |
Moots
Activity | Glory | Honor | Wisdom | Comments |
---|---|---|---|---|
Performing a Moot Rite | 2 | |||
Refusing to perform a Moot Rite | -3 | |||
Missing a Moot Rite | -1 | |||
Telling a good story | 1 | 1 | 1-3 successes, rolling Charisma+Performance/Singing/or other appropriate stat (difficulty 6) | |
...At a moot | +1 | |||
...That is later copied by others | +1 | +1 | +1 | 4 or more successes on the above roll |
Telling a boring/uninspired story | -1 | -1 | Botching the roll | |
Speaking without permission and interrupting a moot | -1 |
Protection and Defense
Activity | Glory | Honor | Wisdom | Comments |
---|---|---|---|---|
Healing a fellow Garou (non-pack member) unselfishly | 1 | |||
Showing mercy to a wayward Garou | 3 | |||
Protecting a helpless Garou | 4 | |||
Not protecting a helpless Garou | -5 | |||
Supporting an innocent accused of a crime (who is later proven innocent) | 5 | |||
Supporting a person accused of a crime (who is later proven guilty) | -4 | |||
Ignoring strong feelings of vengeance and hatred for the greater good | 5 | |||
Protecting the Veil | 4 | |||
Harming or rending the Veil | -5 | |||
Repairing the Veil | 3 | 1 |
Frenzy
Activity | Glory | Honor | Wisdom | Comments |
---|---|---|---|---|
Succumbing to a berserk frenzy | -1 | |||
Succumbing to a fox frenzy | -1 | -1 | ||
Succumbing to a fox frenzy and abandoning your pack | -1 | -2 | ||
Succumbing to a berserk frenzy and injuring fellow Garou | -3 | |||
Succumbing to the thrall of the Wyrm | -4 | |||
Succuming to heinous acts while in the thrall of the Wyrm | -3 | -1 |
Human and Kinfolk
Activity | Glory | Honor | Wisdom | Comments |
---|---|---|---|---|
Maintaining good relations with nearby Kinfolk | 2 | |||
Having poor relations with nearby Kinfolk | -3 | |||
Protecting a helpless human(s) | 2 |
| ||
Not protecting a helpless human(s) | -1 | |||
Protecting a helpless wolf(s) | 5 |
| ||
Not protecting a helpless wolf(s) | -6 | |||
Choosing a mate and breeding | 3 | Awarded when child is born, Staff requires a roll for type | ||
...and the child is a Kinfolk | +1 | |||
...and the child is Garou | +1 | +1 | +1 | |
Choosing a mate, but not breeding | -1 | |||
Honorably staying mated | 2/year | Routinely approved if requested in a timely fashion | ||
Dishonoring one's own mate | -2 | Cheating, abuse, violence, etc. |