Difference between revisions of "Abilities"
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− | = | + | <font size=4pt>'''[[Secondary Skills]]'''</font> |
− | + | ||
− | + | {| | |
− | + | ||
− | + | | style="vertical-align: top; width: 20%; padding-right: 25px" | | |
− | + | * [[Secondary_Skills#Acrobatics|Acrobatics]] | |
− | + | * [[Secondary_Skills#Biotech|Biotech]] | |
− | + | * [[Secondary_Skills#Boat_Handling|Boat Handling]] | |
− | + | * [[Secondary_Skills#Brood_Kenning|Brood Kenning]] | |
− | + | * [[Secondary_Skills#Climbing|Climbing]] | |
− | + | * [[Secondary_Skills#Demolitions|Demolitions]] | |
− | + | * [[Secondary_Skills#Energy Weapons|Energy Weapons]] | |
− | + | * [[Secondary_Skills#Fire_Dancing|Fire Dancing]] | |
− | + | * [[Secondary_Skills#Gambling|Gambling]] | |
− | + | * [[Secondary_Skills#Helmsman|Helmsman]] | |
− | + | * [[Secondary_Skills#Hypertech|Hypertech]] | |
− | + | * [[Secondary_Skills#Jeweler|Jeweler]] | |
− | + | * [[Secondary_Skills#Larceny|Larceny]] | |
− | + | * [[Secondary_Skills#Maieusis|Maieusis]] | |
− | + | * [[Secondary_Skills#Mining|Mining]] | |
− | + | * [[Secondary_Skills#Networking|Networking]] | |
− | + | * [[Secondary_Skills#Pickpocket|Pickpocket]] | |
− | + | * [[Secondary_Skills#Pottery|Pottery]] | |
− | + | * [[Secondary_Skills#Ride|Ride]] | |
− | + | * [[Secondary_Skills#Sleight_Of_Hand|Sleight Of Hand]] | |
− | + | * [[Secondary_Skills#Storytelling|Storytelling]] | |
− | + | * [[Secondary_Skills#Traps|Traps]] | |
− | + | | style="vertical-align: top; width: 20%; padding-right: 25px" | | |
− | + | * [[Secondary_Skills#Animal_Training|Animal Training]] | |
− | + | * [[Secondary_Skills#Blacksmith|Blacksmith]] | |
+ | * [[Secondary_Skills#Body_Crafting|Body Crafting]] | ||
+ | * [[Secondary_Skills#Calligraphy|Calligraphy]] | ||
+ | * [[Secondary_Skills#Cooking|Cooking]] | ||
+ | * [[Secondary_Skills#Disguise|Disguise]] | ||
+ | * [[Secondary_Skills#Escapology|Escapology]] | ||
+ | * [[Secondary_Skills#First_Aid|First Aid]] | ||
+ | * [[Secondary_Skills#Game_Playing|Game Playing]] | ||
+ | * [[Secondary_Skills#Herbalism|Herbalism]] | ||
+ | * [[Secondary_Skills#Hypnotism|Hypnotism]] | ||
+ | * [[Secondary_Skills#Journalism|Journalism]] | ||
+ | * [[Secondary_Skills#Leatherworking|Leatherworking]] | ||
+ | * [[Secondary_Skills#Mechanic|Mechanic]] | ||
+ | * [[Secondary_Skills#Misdirection|Misdirection]] | ||
+ | * [[Secondary_Skills#Origami|Origami]] | ||
+ | * [[Secondary_Skills#Pilot|Pilot]] | ||
+ | * [[Secondary_Skills#Psychoanalysis|Psychoanalysis]] | ||
+ | * [[Secondary_Skills#Scuba|Scuba]] | ||
+ | * [[Secondary_Skills#Soulforging|Soulforging]] | ||
+ | * [[Secondary_Skills#Temporal_Sense|Temporal Sense]] | ||
+ | * [[Secondary_Skills#Vamp|Vamp]] | ||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Skills#Archery|Archery]] | ||
+ | * [[Secondary_Skills#Blind_Fighting|Blind Fighting]] | ||
+ | * [[Secondary_Skills#Brewing|Brewing]] | ||
+ | * [[Secondary_Skills#Camouflage|Camouflage]] | ||
+ | * [[Secondary_Skills#Dancing|Dancing]] | ||
+ | * [[Secondary_Skills#Divination_(skill)|Divination (skill)]] | ||
+ | * [[Secondary_Skills#Falconry|Falconry]] | ||
+ | * [[Secondary_Skills#Fishing|Fishing]] | ||
+ | * [[Secondary_Skills#Gunsmithing|Gunsmithing]] | ||
+ | * [[Secondary_Skills#High_Ritual|High Ritual]] | ||
+ | * [[Secondary_Skills#Indoctrination|Indoctrination]] | ||
+ | * [[Secondary_Skills#Jury-rig|Jury-rig]] | ||
+ | * [[Secondary_Skills#Lip_Reading|Lip Reading]] | ||
+ | * [[Secondary_Skills#Meditation|Meditation]] | ||
+ | * [[Secondary_Skills#Mnesis_Emulation|Mnesis Emulation]] | ||
+ | * [[Secondary_Skills#Parachuting|Parachuting]] | ||
+ | * [[Secondary_Skills#Police_Procedure|Police Procedure]] | ||
+ | * [[Secondary_Skills#Repair|Repair]] | ||
+ | * [[Secondary_Skills#Singing|Singing]] | ||
+ | * [[Secondary_Skills#Soulshaping|Soulshaping]] | ||
+ | * [[Secondary_Skills#Torture|Torture]] | ||
+ | * [[Secondary_Skills#Webworking|Webworking]] | ||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Skills#Artillery|Artillery]] | ||
+ | * [[Secondary_Skills#Blowgun|Blowgun]] | ||
+ | * [[Secondary_Skills#Bribery|Bribery]] | ||
+ | * [[Secondary_Skills#Carpentry|Carpentry]] | ||
+ | * [[Secondary_Skills#Debate|Debate]] | ||
+ | * [[Secondary_Skills#Elusion|Elusion]] | ||
+ | * [[Secondary_Skills#Fast-talk|Fast-talk]] | ||
+ | * [[Secondary_Skills#Forgery|Forgery]] | ||
+ | * [[Secondary_Skills#Heavy_Weapons|Heavy Weapons]] | ||
+ | * [[Secondary_Skills#Hunting|Hunting]] | ||
+ | * [[Secondary_Skills#Jetpack|Jetpack]] | ||
+ | * [[Secondary_Skills#Klaive_Dueling|Klaive Dueling]] | ||
+ | * [[Secondary_Skills#Lockpicking|Lockpicking]] | ||
+ | * [[Secondary_Skills#Microgravity_Operations|Microgravity Operations]] | ||
+ | * [[Secondary_Skills#Music|Music]] | ||
+ | * [[Secondary_Skills#Photography|Photography]] | ||
+ | * [[Secondary_Skills#Portents|Portents]] | ||
+ | * [[Secondary_Skills#Research|Research]] | ||
+ | * [[Secondary_Skills#Skiing|Skiing]] | ||
+ | * [[Secondary_Skills#Speed_Reading|Speed Reading]] | ||
+ | * [[Secondary_Skills#Tracking|Tracking]] | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | ==Acrobatics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can use your body to perform feats of flexibility that are beyond most individuals' capabilities. You can tumble, swing, flip, balance and otherwise use your body to your best advantage. You may not be the most flexible Kindred in the world, but you use your body's capabilities to their utmost. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Acrobatics | ||
+ | |rank1=Novice: You can do a somersault without hurting yourself or others. | ||
+ | |rank2=Practiced: Flips, rolls and other basic maneuvers are within your range. | ||
+ | |rank3=Competent: You are good enough to amaze crowds or confound foes with your antics. | ||
+ | |rank4=Expert: You are capable of performing gymnastic maneuvers on any surface with whatever equipment is at hand. | ||
+ | |rank5=Master: You are an Olympic-caliber gymnast. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 69 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Animal Training== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to train animals to obey commands and possibly perform tricks or other feats. Each species is a different specialty. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Animal Training | ||
+ | |rank1=Novice: Heel, Fetch, Sit, Stay | ||
+ | |rank2=Practiced: Local show standard | ||
+ | |rank3=Competent: Champion sheep dog standard | ||
+ | |rank4=Expert: Elite police dog standard | ||
+ | |rank5=Master: Circus/stunt standard | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 45<br> | ||
+ | WW2302 Guide to the Camarilla 70<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 18 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Archery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to fire a bow, and may be able to do so with great proficiency. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Archery | ||
+ | |rank1=Novice: High school gym practice | ||
+ | |rank2=Practiced: Forest bowhunter | ||
+ | |rank3=Competent: Medieval ranger | ||
+ | |rank4=Expert: Will hit a bull’s-eye, usually | ||
+ | |rank5=Master: Robin Hood | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 22<br> | ||
+ | WW3806 Players Guide to Garou 179 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Artillery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You may operate and shoot artillery of all varieties - anything from a mortar to a howitzer. Additionally, your knowledge of the weapons includes the ability to repair them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Artillery | ||
+ | |rank1=Novice: Young recruit | ||
+ | |rank2=Practiced: Operator | ||
+ | |rank3=Competent: Forward observer | ||
+ | |rank4=Expert: Gun captain | ||
+ | |rank5=Master: Can fire the thing by yourself if need be | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Biotech== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | There's a big difference between an inorganic machine and an organic one. You know how to straddle the line between them — how to design, implant, modify and employ cybernetics, cloning, biomechanisms, nanotech, genegineering and floronics. Naturally, these Progenitor mainstays demand other Traits (mostly Sciences; see "New Knowledges") before you can understand them. Still, you've got a leg up on most Technocrats and technicians, who regard the body and the machine as separate entities. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Biotech | ||
+ | |rank1=Novice: You've watched biotech being installed and employed, and you understand the theories involved. | ||
+ | |rank2=Practiced: You have a bit of hands-on practice with design and installation of basic biotech devices and Procedures. | ||
+ | |rank3=Competent: A typical Progenitor, you know the concepts, mechanisms and limits of existing Technocracy biotech. | ||
+ | |rank4=Expert: At your level of expertise, new designs and drastic modifications are possible. | ||
+ | |rank5=Master: A biotech master, you may design, install, alter or employ almost anything you can imagine (subject to Sphere limits, of course). | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 146 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Blacksmith== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the working of iron, and can make objects from iron and steel. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blacksmith | ||
+ | |rank1=Novice: You can make a horseshoe from a cut-iron bar. | ||
+ | |rank2=Practiced: You can make wrought-iron and mild-steel objects. | ||
+ | |rank3=Competent: You can make different grades of steel and cast iron to industrial standards. | ||
+ | |rank4=Expert: You can pattern-weld different grades of iron and steel to make a complex object such as a sword blade. | ||
+ | |rank5=Master: You can make a blade equal to any Japanese sword, or any other iron or steel object you please. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Blind Fighting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Even when unable to see your foes, you can use your Brawl or Melee Abilities with a reduced penalty or no penalty. This Skill may also be of great use out of combat. It should be noted that this Skill does not grant any actual ability to see better in darkness. For each dot the character has in this Skill, reduce the difficulty of performing actions while blind by one. (Naturally, the difficulty can never be reduced below is unhindered equivalent.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blind Fighting | ||
+ | |rank1=Novice: You don’t stub your toe in the dark. | ||
+ | |rank2=Practiced: You can pinpoint the direction from which sounds come. | ||
+ | |rank3=Competent: You can fight and predict your enemies’ locations at the same time. | ||
+ | |rank4=Expert: You can almost “feel” where your opponents are. | ||
+ | |rank5=Master: You possess an almost mystical sense - Zen and the Art of Spatial Awareness. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6007 Wraith Players Guide 43 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 40 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Blowgun== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This skill is required to use a blowgun accurately, though unskilled characters may use Dexterity + Strength with a difficulty modifier of +3. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blowgun | ||
+ | |rank1=Novice: Kid with peashooter | ||
+ | |rank2=Practiced: Class peashooter ace | ||
+ | |rank3=Competent: Ninja wannabe | ||
+ | |rank4=Expert: Rainforest dweller | ||
+ | |rank5=Master: Ninja | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2059 Clanbook Assamite (1st Edition) 30 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Boat Handling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know your way around a boat, and can operate effectively in any crew position. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Boat Handling | ||
+ | |rank1=Novice: Weekend sailor | ||
+ | |rank2=Practiced: Serious enthusiast | ||
+ | |rank3=Competent: Competitor or semi-skilled professional | ||
+ | |rank4=Expert: Professional or Olympic standard | ||
+ | |rank5=Master: Instructor or Olympic gold medallist | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Body Crafting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill enables its possessor to make all manner of alterations to living and dead flesh and bone. the Skill also gives insight into more mundane techniques; many Tzimisce are skilled at flaying, bone-carving, embalming, taxidermy, tattooing and piercing. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Body Crafting | ||
+ | |rank1=Novice: You can do body piercing. | ||
+ | |rank2=Practiced: You can make decent tattoos or changes to the person's body, but nothing elaborate. | ||
+ | |rank3=Competent: You are quite good at your craft and can make elaborate designs or changes. | ||
+ | |rank4=Expert: You can do work better than almost anyone. | ||
+ | |rank5=Master: You can craft the Sistine Chapel of the body. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 186 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Brewing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the manufacture of alcohol and alcoholic beverages. You are familiar with the equipment used in brewing and distilling, and can maintain, operate and repair such equipment. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Brewing | ||
+ | |rank1=Novice: Brew-kit user; the beer foams, and the wine doesn't turn to vinegar. | ||
+ | |rank2=Practiced: Home winemaker; the party-goers will drink it. | ||
+ | |rank3=Competent: Moonshiner; your friends appreciate your gifts. | ||
+ | |rank4=Expert: Commercial winemaker; the satyrs sing your prainses. | ||
+ | |rank5=Master: Chateau of repute; your drink is served at the High King's table. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Bribery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how, when and where to grease palms. Coupled with Streetwise or Politics, this Ability could buy you a very easy life. However, you still need to decide whom to approach and whom to leave alone - remember, not everyone turns a blind eye. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Bribery | ||
+ | |rank1=Novice: Get a bouncer to overlook the dress code. | ||
+ | |rank2=Practiced: Get the building inspector off your back. | ||
+ | |rank3=Competent: A policeman won’t write you tickets. | ||
+ | |rank4=Expert: The inspector from the EPA leaves you alone. | ||
+ | |rank5=Master: State politicians and local CEOs scratch your back. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Brood Kenning== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Brood Kenning is the ability to match mates so as to maximize the chance of a desired offspring, a happy union, or some similar goal. If trying to maximize the chances of a Mokole babe, the matchmaker observes her charges carefully, anywhere from a day to a month or more, and finally makes a Brood Kenning roll (usually paired with Intelligence, Perception, or Wits at the Storyteller's discretion). the difficulty is typically 9, but can be reduced with extra observation. The number of successes is added to the chance for a Mokole offspring; a particularly insightful and ridiculously lucky matchmaker could thus increase the odds of breeding true up to 20%. | ||
+ | |||
+ | This skill can only be used for any given couple, at least when enhancing the odds of breeding true. It can also be used to make matches that will wind up happy, or to recognize the signs of hidden trysting (such as if two Mokole are secretly mating and might produce an Innocent). Brood kenners are compensated and esteemed, whether they are Mokole or Kin. It is a common choice for Gathering. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Brood Kenning | ||
+ | |rank1=Novice: You can arrange blind dates that aren't total disasters. | ||
+ | |rank2=Practiced: Your clutchmates sneak off to you for romantic advice. | ||
+ | |rank3=Competent: You patch up stormy, confused teenage relationships on a regular basis. | ||
+ | |rank4=Expert: If you'd been present in Verona, Romeo and Juliet would have lived happily ever after. | ||
+ | |rank5=Master: Even the fiercest Crowning bows his head to you and calls you "auntie." | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3081 Mokole 52 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Calligraphy== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Calligraphy is the design and execution of lettering with a pen, ink brush, or other writing instrument. It can be defined as "the art of giving form to signs in an expressive, harmonious, and skillful manner". | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Calligraphy | ||
+ | |rank1=Novice: You can draw a few passable letters. | ||
+ | |rank2=Practiced: You can draw a word here and there. | ||
+ | |rank3=Competent: You can make an invitation look nice. | ||
+ | |rank4=Expert: People hire you to create professional designs. | ||
+ | |rank5=Master: Not even a computer could create designs like you do. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3063 Hengeyokai Shapeshifters of the East 171 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Camouflage== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can change your appearance through a mixture of clothing, makeup and movement, rendering you difficult to spot in a variety of different surroundings. This is not the ability to look like someone else, but simply to hide. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Camouflage | ||
+ | |rank1=Novice: Boy Scout | ||
+ | |rank2=Practiced: Infantry trooper | ||
+ | |rank3=Competent: Marine | ||
+ | |rank4=Expert: Special Forces | ||
+ | |rank5=Master: Ninja | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW6007 Wraith Players Guide 44 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 40 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Carpentry== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a competent woodworker, able to craft a variety of objects from wood. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Carpentry | ||
+ | |rank1=Novice: Amateur handyman | ||
+ | |rank2=Practiced: Professional handyman | ||
+ | |rank3=Competent: Professional carpenter | ||
+ | |rank4=Expert: Joiner and cabinetmaker or night school teacher | ||
+ | |rank5=Master: You have your own TV show; rich clients seek you out. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 40 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Climbing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can climb mountains and/or walls, and seldom have any fear of falling. The technical skills of chimneying, spike-setting and rappelling are all well known to you though, depending on your skill, you may be good or indifferent at them. Remember, mountain climbing at night is far more difficult than a daylight climb unless you can see in the dark. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Climbing | ||
+ | |rank1=Novice: You can scale easy mountains or walls with handholds. | ||
+ | |rank2=Practiced: You go on mountaineering vacations. You can climb heavily weathered stone or brick walls. | ||
+ | |rank3=Competent: A mountaineering instructor. You can climb moderately rough stone or brick walls. | ||
+ | |rank4=Expert: You’ve done at least a couple of famous peaks. You can free-climb a fairly smooth stone or brick wall. | ||
+ | |rank5=Master: Everest and K2 are mild hikes. You could free-climb the World Trade Center. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Cooking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to prepare a variety of meals, and present them in an appealing manner. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Cooking | ||
+ | |rank1=Novice: You give a reasonable dinner party. | ||
+ | |rank2=Practiced: You give an excellent dinner party. | ||
+ | |rank3=Competent: You could make a business of this. | ||
+ | |rank4=Expert: You could publish recipe books. | ||
+ | |rank5=Master: You could have your own TV show or become a chef in the finest restaurants. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Dancing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a proficient dancer, and may perform socially or for the entertainment of others. You are familiar with most varieties of dance, but specialize in one particular style. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Dancing | ||
+ | |rank1=Novice: You can manage a waltz at a wedding. | ||
+ | |rank2=Practiced: You draw envious glances at weddings. You could perform on the local amateur stage. | ||
+ | |rank3=Competent: You are the talk of the ball. You could perform on the local professional stage. | ||
+ | |rank4=Expert: People ask you to teach them. You could perform on TV. | ||
+ | |rank5=Master: Nijinsky, Fonteyn, Nureyev, Barishnikov, Astaire, Rogers, Kelley — and you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Debate== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled at reasoned debate, and can present a convincing case through reason and logic. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Debate | ||
+ | |rank1=Novice: Student | ||
+ | |rank2=Practiced: Debate team member | ||
+ | |rank3=Competent: Union negotiator | ||
+ | |rank4=Expert: Politician | ||
+ | |rank5=Master: You could make fundamentalists understand evolution. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Demolitions== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | While almost anyone can make things explode, it takes skill to make them explode in the right way and at the right time. This is the Skill of making, setting and defusing various types of explosives. It also covers knowing where to place explosives for maximum effect, how to acquire explosive materials and even how to make them from scratch. Of course, getting explosives legally requires licenses and such, which may be an issue, considering what characters often use them for. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Demolitions | ||
+ | |rank1=Novice: You can make effective Molotov cocktails and other simple homemade explosives. | ||
+ | |rank2=Practiced: You can set an explosive device or build a pipe bomb. | ||
+ | |rank3=Competent: You can wire up a car bomb or similar explosive booby trap. | ||
+ | |rank4=Expert: You can handle pretty much any type of explosive. | ||
+ | |rank5=Master: You can set up a complex implosion of a massive building so it falls in just the right way. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2301 Vampire Storytellers Companion 22 | ||
+ | WW3806 Players Guide to Garou 180 | ||
+ | WW6007 Wraith Players Guide 44 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | WW8200 Demon: The Fallen 145 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Disguise== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can conceal your appearance and even make yourself look like another specific person through the use of clothes and makeup. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Disguise | ||
+ | |rank1=Novice: Good enough to fool someone who knows neither you nor the person you're impersonating. | ||
+ | |rank2=Practiced: Good enough to fool some of the people some of the time. | ||
+ | |rank3=Competent: Good enough to fool some of the people most of the time. | ||
+ | |rank4=Expert: Good enough to fool most of the people most of the time. | ||
+ | |rank5=Master: Good enough to fool those nearest and dearest most of the time. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2301 Vampire Storytellers Companion 23 | ||
+ | WW6007 Wraith Players Guide 44 | ||
+ | WW8110 Hunter Book: Redeemer 66 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Divination (skill)== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are adept at interpreting signs and omens in order to learn something about the future. The Storyteller determines a difficulty and rolls your character's Perception + Divination secretly. Success provides some clue or hint. The greater the success is, the clearer the signs are... although it's always somewhat cryptic. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Divination (skill) | ||
+ | |rank1=Novice: Occasionally, you surprise your friends. | ||
+ | |rank2=Practiced: You know at least one divination method well, and you can use it fairly reliably. | ||
+ | |rank3=Competent: You could make a living as a professional fortune-teller. | ||
+ | |rank4=Expert: Your skills would have been welcome in the court of the Pharaoh, and perhaps they were in a your First Life. | ||
+ | |rank5=Master: Your predictions are nearly always accurate. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2380 Mummy: the Resurrection 61 | ||
+ | WW7308 Land of Eight Million Dreams 89 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Elusion== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | A smart beast can use her surroundings to confound her enemies. You are such a beast, naturally — anyone who dares to hunt you will have a hard time of it! On your home turf, you're nearly unbeatable. In strange surroundings, you can get your bearings quickly enough to elude pursuit — or to lead your foes into a trap while you race away, laughing. This Trait may be rolled with Intelligence (to puzzle out new surroundings), Manipulation (to confuse pursuers), Perception (to notice prospective traps and hazards) or Wits (to trick your foes into falling for said traps and hazards). Alternatively, it may be used as part of a resisted roll, pitting your Elusion against your hunter's Hunting or Survival Traits. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Elusion | ||
+ | |rank1=Novice: Given a good head start, you can elude casual pursuit. | ||
+ | |rank2=Practiced: You can trick most hunters into going the wrong way, or lure neophytes into tight situations. | ||
+ | |rank3=Competent: You're clever enough to lead a hunting party into briar patches or deep creeks. | ||
+ | |rank4=Master: A wily beast, you can give most pursuers the slip with little difficulty. | ||
+ | |rank5=Legend: The greatest hunters alive wish they could catch you! | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Bygones | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4802 Bygone Bestiary 102 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Energy Weapons== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | A laser is not a normal gun; nor is a particle-beam cannon, an ''Ectoplasmic Disrupter Cannon'' or any of the other hypertech energy weapons Union footsoldiers love. Lasers are recoilless, plasma weapons generate a heat wash and fire trail, shockers are short-ranged and particle beams have recoil, but of a different "feel" than a firearm. Most people wouldn't have any idea how to work one of these odd guns, but you do. Given any standard Technocracy-issue energy weapon, you can fire, adjust, load, field-strip and perform minor repairs on it. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Energy Weapons | ||
+ | |rank1=Novice: It's a ray gun, Space Cadet. | ||
+ | |rank2=Practiced: You've learnd the basics of operation and maintenance. | ||
+ | |rank3=Competent: Typical space marine. | ||
+ | |rank4=Expert: Elite Op. | ||
+ | |rank5=Master: "Phased plasma rifle in the 40 watt range..." | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Technocrats, Sons of Ether (at staff discretion) | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 146 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | |||
+ | ==Escapology== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in various techniques that enable you to escape from bonds and restraints. This skill is primarily used for entertainment purposes, but can also be very useful in real life. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Escapology | ||
+ | |rank1=Novice: Children’s party entertainer; you can escape from loose or poorly tied bonds. | ||
+ | |rank2=Practiced: Amateur entertainer; you can escape from fairly well-tied bonds. | ||
+ | |rank3=Competent: Professional entertainer; you can escape from handcuffs and chains. | ||
+ | |rank4=Expert: Star; you can escape from a straitjacket. | ||
+ | |rank5=Master: Houdini who? | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | |||
+ | ==Falconry== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Once the sport of nobles, falconry is now practiced only by a few enthusiasts. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Falconry | ||
+ | |rank1=Novice: The bird comes back sometimes. | ||
+ | |rank2=Practiced: You can do small displays. | ||
+ | |rank3=Competent: You work most of the local medieval fairs and outdoor exhibitions. | ||
+ | |rank4=Expert: In a different time, you would have been a noble admired for your skill, or you could have worked for a noble. | ||
+ | |rank5=Master: In a different time, you would have been with the king’s entourage. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Fast-talk== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill allows you to convince someone of something using a sincere expression and an avalanche of words rather than reasoned debate and logic. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Fast-talk | ||
+ | |rank1=Novice: Vacuum-cleaner salesman | ||
+ | |rank2=Practiced: Used-car salesman | ||
+ | |rank3=Competent: Professional con artist | ||
+ | |rank4=Expert: Teflon-coated politician | ||
+ | |rank5=Master: You could sell sand to the Saudis. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Fire Dancing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can enter a trance-like state that allows you to leap through flames. This Skill is vital in the Fire Dance and other ritae. Demonstrating this Skill often equates to being a powerful and dominant member of the pack. This Skill does not grant any immunity from the fire, but it does allow the vampire to avoid being burned or succumbing to a frenzy. This Skill cannot be part of a split dice pool: The user must concentrate on Fire Dancing and nothing else. When the vampire tries to Fire Dance, damage should be rolled normally, but for every success with this Skill, reduce the amount of damage done by one health level. Few vampires outside the Sabbat have this Skill. | ||
+ | (Note: Unless the fire is actually a bonfire meant for the ritual dance, you do not suffer Rötschreck any less frequently than any other vampire.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Fire Dancing | ||
+ | |rank1=Novice: You make the necessary leaps to prove that you’re not a coward. You usually wait until the fire has died down quite a bit before you leap though. | ||
+ | |rank2=Practiced: You no longer feel that “Oh, shit,” panic when you jump. | ||
+ | |rank3=Competent: You are usually the first to jump, for you do not fear the flames. You live by the motto, “Build it higher, jump the fire!” | ||
+ | |rank4=Expert: An acrobat in the flames, you command a prowess and fearlessness that serves as inspiration to all who observe you. | ||
+ | |rank5=Master: A legend among the Sabbat, your moves are simultaneously unholy and magnificent. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Sabbat, Mystics | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2303 Guide to the Sabbat 89 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==First Aid== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill allows a character to give basic medical attention to another. It is not as comprehensive an Ability as the Medicine Knowledge, but does allow for a basic grasp of all the practices of first aid, and at higher levels, techniques known to paramedics. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=First Aid | ||
+ | |rank1=Novice: Mother of small children | ||
+ | |rank2=Practiced: Boy Scout | ||
+ | |rank3=Competent: Office safety representative | ||
+ | |rank4=Expert: School nurse | ||
+ | |rank5=Master: Paramedic | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Fishing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can judge a body of water, and have a fair chance of catching fish if there are any to be caught. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Fishing | ||
+ | |rank1=Novice: Weekend angler | ||
+ | |rank2=Practiced: Serious amateur | ||
+ | |rank3=Competent: Competition winner | ||
+ | |rank4=Expert: Professional fisherman | ||
+ | |rank5=Master: Fish leap onto the shore as you walk by. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3079 Gurahl 86 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Forgery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can copy a document or two-dimensional artwork well enough to enable it to appear as the real thing under casual inspection, and perhaps more detailed inspection as well. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Forgery | ||
+ | |rank1=Novice: Interoffice memos | ||
+ | |rank2=Practiced: Signatures | ||
+ | |rank3=Competent: Commercial papers; passports | ||
+ | |rank4=Expert: Checks; bonds; bank drafts; some artworks | ||
+ | |rank5=Master: Banknotes; old master paintings | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Gambling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are adept at one or more games of chance, and can play without too much risk of losing heavily. You can also increase your chances of winning without actually cheating. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Gambling | ||
+ | |rank1=Novice: Saturday night poker with the boys | ||
+ | |rank2=Practiced: A couple of weeks in Vegas each year | ||
+ | |rank3=Competent: You are known in Vegas, Reno and Atlantic City. | ||
+ | |rank4=Expert: You make a living from this. Your mother despairs. | ||
+ | |rank5=Master: You have to be careful not to tell people your name. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Game Playing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill covers games of strategy and skill, such as chess, go, shogi, xiang qui, hnefatafl and so on. It does not cover card games (see Gambling),or simple games like tic tac toe and gomoku, which rely largely on luck. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Game Playing | ||
+ | |rank1=Novice: You can beat your older brother. | ||
+ | |rank2=Practiced: You could get on a school team. | ||
+ | |rank3=Competent: You could get on a college team. | ||
+ | |rank4=Expert: You could get on a national team. | ||
+ | |rank5=Master: You could beat Karpov. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Gunsmithing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can repair firearms and produce ammunition for a variety of different guns. At high levels of skill, you can construct specialty ammunition such as caseless, hollow-point, mercury-tipped, and silver bullets. Given the time and the tools (and enough skill) you can build a gun from scratch perhaps even one of your own design. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Gunsmithing | ||
+ | |rank1=Novice: Black powder and paper cartridges | ||
+ | |rank2=Practiced: Cased standard ammunition | ||
+ | |rank3=Competent: Magnum rounds | ||
+ | |rank4=Expert: Caseless and hollow-point rounds | ||
+ | |rank5=Master: You name it | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Heavy Weapons== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have the ability to operate and shoot heavy weapons of all varieties anything from an M60 heavy machine gun to a Dragon antitank weapon. Additionally, your knowledge of the weapons includes an ability to repair them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Heavy Weapons | ||
+ | |rank1=Novice: Basic training | ||
+ | |rank2=Practiced: Operator | ||
+ | |rank3=Competent: Warrior | ||
+ | |rank4=Expert: Killer | ||
+ | |rank5=Master: Rambo | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Helmsman== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Mere mortals suffer from vertigo when they look at a starship's controls. Not you. You've studied at the Void Engineers' academies, and know what every switch and viewscreen does (well, most of them, anyway). Because there is order in simplicity, most Void craft have fairly standardized controls; given time, you can pilot anything from a Qui La Machina to a long-distance exploratory vessel. Although certain experimental or top-secret craft may be out of your league, you can still puzzle out most of the vital functions. Just don't screw up when you're in deep space! | ||
+ | |||
+ | (Note: Although it can be considered a retrofitting of Pilot, the two Skills are very different. One applies to aircraft, the other to spacecraft. Hence, it's a pretty rare Skill outside the Void Engineers. While some Iterators and MiBs have been taught the rudiments of starship operation, the Voids like to keep their toys to themselves. Although some Sons of Ether may have a demented variation of this Trait, their inventions tend to be too unique and/ or esoteric to be compatible with Technocracy craft.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Helmsman | ||
+ | |rank1=Novice: You've been trained on basic shuttles. | ||
+ | |rank2=Practiced: They let youtake the helm when things are calm. | ||
+ | |rank3=Competent: Typical helmsman. | ||
+ | |rank4=Expert: The captain wants you on the controls when trouble strikes. | ||
+ | |rank5=Master: Han Solo in a jumpsuit. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 147 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Herbalism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have a knowledge of herbs and other natural substances and their properties for both medicinal and other applications. You know where such ingredients are likely to be found, and you can gather and preserve them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Herbalism | ||
+ | |rank1=Novice: Your read a book on herb lore once. | ||
+ | |rank2=Practiced: You learned everything your grandmother had to teach you. | ||
+ | |rank3=Competent: You are well-versed in the uses of even rare plants | ||
+ | |rank4=Expert: You are well known in regional and nature-lover circles as a source of wisdom. | ||
+ | |rank5=Master: In the nights of old, you could have been a wealthy apothecary. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storyteller's Companion (Revised) 24 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | =High Ritual== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | While just about every mage learns some minor rites and tools to perform magic with ceremony, this Ability covers the nuances of putting on big time rituals. The mage learns everything from how to dress, to what colors match with the spell in question, to how to cut a few corners or eke out a little extra power. A leader of a High Ritual casting may not be the best public speaker or the most charismatic leader, but he knows exactly how to project, move and motivate so as to put every piece into just the right place at the right time. | ||
+ | |||
+ | With High Ritual + Stamina, a mage can continue casting a strenuous chant or rite for several hours, or even for a day or more (at 5+ successes). High Ritual + Intelligence allows a mage to accumulate extra successes on the ritual beyond the normal Arete x Willpower limit (although the High Ritual roll itself cannot be extended; you have one roll of the Ability to increase the cap for your casting). Particularly specialized High Ritual casters may excel in specific situations as well. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You've seen a couple of impressive rites. | ||
+ | |rank2=Practiced: With a couple tries you can edge your way through a simple one. | ||
+ | |rank3=Competent: Practiced and confident, you can lead or participate in a variety of short rituals. | ||
+ | |rank4=Expert: Your rites carry the strength of conviction and countless hours of study. | ||
+ | |rank5=Master: Not only can you perform the most demanding rituals, you can fill in missing parts or build your own new sacraments. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4603 Guide to the Traditions 212 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Hunting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Hunting is the ability to find and bring down a target of any sort, on any terrain, for any purpose. With a proper application of Hunting, you can do anything from running down deer int he wild to picking a mortal out of the herd for purposes of feeding. This skill also includes manhunting, and can apply to the search for other Kindred. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Hunting | ||
+ | |rank1=Novice: You don't need to club your prey over the head first. | ||
+ | |rank2=Practiced: You can find dinner with reasonable ease. | ||
+ | |rank3=Competent: Humans are easy to isolate and feed on. | ||
+ | |rank4=Expert: Once you decide on a target, it's only a matter of time. | ||
+ | |rank5=Master: Human, animal or Kindred - none can escape you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Hypertech== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Most Technos simply employ the devices and Procedures they've been given; you actually comprehend the super-advanced theorems that make science into"magic."While many Unionists know the basics, you understand the concepts in great, intuitive detail. (In Massesspeak, this understanding is similar to the difference between knowing how to use a computer and knowing how to build and program one.) In game terms, this Skill allows you to identify the principles of Technocratic devices, modify them or build your own (see p. 46). At Rank 3 and higher, you begin to understand the warped workings of Ether tech and Virtual Adept toys, and you may modify or employ them as you wish (something most Technocrats find difficult to do). Such things are perversions of science, of course, but you detect the rhyme and reason within them that no mundane scientist could possibly understand. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Hypertech | ||
+ | |rank1=Novice: You know the basic theories. | ||
+ | |rank2=Practiced: Esoterica is just another level of the obvious. | ||
+ | |rank3=Competent: You actually understand both Technocratic science and the warped diversions of the Etherites and Virtual Adepts. | ||
+ | |rank4=Expert: You're one of the Union's top designers. | ||
+ | |rank5=Master: Other Technocrats revere you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 148 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Hypnotism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can place a willing subject into a trance, which lets the practioner gather information or treat psychological problems. To put a subject into a trance state requires an opposed Charisma + Hypnotism roll against the target's Willpower. An unwilling subject may automatically resist simply by expending a Willpower point, so breaking a strong mind may be a very time consuming process. The number of successes indicates how much can be learned or the extent of psychiatric help applied. Hympnotism used in conjunction with various mental Numina or Mind magics may have increased effects, such as programming specific actions to occur at a later time. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Hypnotism | ||
+ | |rank1=Novice: People you entrance probably got road hypnosis even without you. | ||
+ | |rank2=Practiced: You can learn some interesting things. | ||
+ | |rank3=Competent: You feel comfortable enough to engage in self-hypnosis. | ||
+ | |rank4=Expert: You can read deep into the mind of your subject. | ||
+ | |rank5=Master: An entranced mind is like clay in your hands. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4254 Sorcerer (Revised Edition) 50 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Indoctrination== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the methods of indoctrination. This can include brainwashing a First Team into believing they aren't on a suicide mission, or convincing a new executive recruit that Pentex has the best interests of the planet in mind. Indoctrinating someone takes a long time of feeding them the information you want and leading them to mistrust contrary information. Indoctrination is a subtle skill, best used in a controlled-information environment. Its chances of success in a free market of ideas are little, but as the modern media machine has proven, it can still be quite effective. This skill can also come in handy in the field. It can be used to reinforce existing doctrinary beliefs in First Teams, bolstering them for coming combat. The subtle, friendly form of this skill (nightly newscasts) is paired with Charisma, but the forceful use (prisoner "reeducation") is paired with Manipulation. This skill's uses are up to the Storyteller. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Indoctrination | ||
+ | |rank1=Novice: You can sometimes get others to follow the party line. | ||
+ | |rank2=Practiced: You usually have no trouble convincing others that your version of the status quo is correct. | ||
+ | |rank3=Competent: You can turn friend against friend by raising doctinal disputes. | ||
+ | |rank4=Expert: You can easily mold others' emotions and ideas into whatever form you desire. | ||
+ | |rank5=Master: Big Brother has nothing on you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3066 Freak Legion A Players Guide to Fomori 21 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Jetpack== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | A variation of Pilot, this Skill allows you to strap on a jetpack and fly around without killing yourself. The simple yet delicate controls of most Technocratic (and Etheritie) 'packs are easy enough to employ. The real trick comes with mastering the balance between speed, maneuvering, body position and rawnerve. (The flier's Dexterity +Jetpack rating makes up her dice pool for pursuit, evasion and maneuvers.) A common Trait among high-powered field agents and their SoE rivals, this Skill maybe essential to anyone who wants to fly the Technocratic way. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Jetpack | ||
+ | |rank1=Novice: "Oooooh, shhhhiiiiittttttt!" | ||
+ | |rank2=Practiced: Awkward but not endangered. | ||
+ | |rank3=Competent: Confident in the air. | ||
+ | |rank4=Expert: Skillful enough tofight and fly at high speeds. | ||
+ | |rank5=Master: The Rocketeer. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 149 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Jeweler== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | WW2302 Guide to the Camarilla 70+ | ||
+ | -- | ||
+ | You are able to produce saleable pieces of jewelry. You can determine the approximate worth of most jewelry by quick appraisal, but it is easy to make a mistake without in-depth examination. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Jeweler | ||
+ | |rank1=Novice: You took a night school course once. | ||
+ | |rank2=Practiced: You treat it as a fairly serious hobby. | ||
+ | |rank3=Competent: You could run a small business. | ||
+ | |rank4=Expert: This is your chosen career. | ||
+ | |rank5=Master: You are up there with Cartier. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Journalism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You not only know how to write news stories, but also how to research and discover them in the first place. This Skill also gives you knowledge about the inner workings of a newsroom and a newspaper as a whole. Furthermore, Journalism often provides a familiarity with television news reporting. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Journalism | ||
+ | |rank1=Novice: Hack (TV reporter) | ||
+ | |rank2=Practiced: Features reporter | ||
+ | |rank3=Competent: Investigative reporter | ||
+ | |rank4=Expert: Editor | ||
+ | |rank5=Master: Pulitzer Prize winner | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Jury-rig== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Science is not without a little slack. With a handful of widgets, a bit of breathing room and a combination of brilliance and bullshit, youcan twist the loose ends of science and fix, alter, build or repair mechanical objects. You must have something to work with, and cannot make something radically different or powerful from a heap of scrap metal. Even so, you do possess a knack for taking bits of junk and cobbling them together into a machine that works fora short period of time. | ||
+ | |||
+ | Obviously, you ought to possess several other Traits in addition to this one: Technology, Computer, Gunsmithing, Hypertech, Security, Energy Weapons and many Sciences are practically prerequisites for most improvised gadgets. Although this Skill can help you with various advanced Procedures (see "Abilities and Magic," in Mage: The Ascension), it is not instantaneous, nor is it "magical" in itself. A clever Technocrat, however, can use his technicalknow-how to pull off normally vulgar Procedures in full view of the Masses... solong asthe stunt isn't totally blatant. (Storyteller's Note:Jury-Rig is a Skill, not a Sphere; a character should not be able to use it to perform some obviously impossible feat of engineering.) Oh, and do be careful. The Union frowns on twisting reality's loose ends too freely. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Jury-rig | ||
+ | |rank1=Novice: Basement tinkerer. | ||
+ | |rank2=Practiced: Mr. Fixit. | ||
+ | |rank3=Competent: Field gadget-master. | ||
+ | |rank4=Expert: MacGuyver. | ||
+ | |rank5=Master: Tony Stark in mirror shades. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | W4014 Guide to the Technocracy 149 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Klaive Dueling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have studied the art of ''klaivaskar'', the Garou method of fighting with klaives. Possession of this Skill allows you to choose maneuvers from the Klaive Dueling list (see Chapter Five, pg.#215). Without this Skill, you can still fight with a klaive, but you cannot use the maneuvers listed there. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Klaive Dueling | ||
+ | |rank1=Novice: You know how to hold a klaive. | ||
+ | |rank2=Practiced: You've actually used a klaive in a real battle. | ||
+ | |rank3=Competent: You're comfortable with various dueling techniques using a klaive. | ||
+ | |rank4=Expert: You have a firm grasp of the ins and outs of klaive dueling; cubs ask for your instruction. | ||
+ | |rank5=Master: Warrior everywhere whisper your name and your klaive's name in reverent tones. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 181<br> | ||
+ | WW3806 Players Guide to Garou 215 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Larceny== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Larceny is the talent for living on the lawless side. You have a knack for petty crime, whether slitting purse strings or trying to find a buyer for stolen goods. You make your way by crooked means, and you're comfortable around folks who do likewise. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Larceny | ||
+ | |rank1=Novice: You can pick locks. | ||
+ | |rank2=Practiced: You can pick pockets. | ||
+ | |rank3=Competent: You can crack safes. | ||
+ | |rank4=Expert: You're a criminal genius. | ||
+ | |rank5=Master: You're a mob boss. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3700 Werewolf The Wild West 130<br> | ||
+ | WW3800 Werewolf: The Dark Ages 96 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Leatherworking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to produce serviceable items of leather, either for sale or for your own use. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Leatherworking | ||
+ | |rank1=Novice: You got a craft kit for your birthday. | ||
+ | |rank2=Practiced: You make birthday presents for friends and family. | ||
+ | |rank3=Competent: You sell to local stores. | ||
+ | |rank4=Expert: People ask for your work by name. | ||
+ | |rank5=Master: Your picture appears in magazine ads. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lip Reading== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to understand speech without hearing it, just by watching mouth movement. Though you will not pick up on every word, you can usually figure out the gist of a sentence without too much trouble. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lip Reading | ||
+ | |rank1=Novice: If someone talks slowly and clearly, with exaggerated mouth movement. | ||
+ | |rank2=Practiced: If someone talks fairly slowly and you concentrate. | ||
+ | |rank3=Competent: You can usually comprehend normal conversation. | ||
+ | |rank4=Expert: Even under poor lighting and distance, you can usually make out most of a sentence. | ||
+ | |rank5=Master: Smoke, night and ventriloquism are no barriers to you. You can even make out foreign languages if you speak them fluently. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 24 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lockpicking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to open locks without the correct key or the right combination. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lockpicking | ||
+ | |rank1=Novice: Simple mortise locks | ||
+ | |rank2=Practiced: Cylinder locks and basic security locks | ||
+ | |rank3=Competent: Advanced security locks | ||
+ | |rank4=Expert: Safes | ||
+ | |rank5=Master: Fort Knox | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Maieusis== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This rare skill enables a practitioner to bring out memories lost in the recesses of another's soul. Called "the midwife's art," it involves questions, ritual dialogue and the pronunciation of syllables whose meaning is obscure. The player must specify how many levels of Mnesis he wishes to evoke in the subject, or how many memories he wishes the subject, or how many memories he wishes the subject to recall, and the two participants must speak the same language (usually the Dragon's Tongue). The subject must have the Mnesis to do this, or the potential to remember the subjects involved. The practitioner must spend a number of hours equal to the level of Mnesis desired to call out the memory, then make a Manipulation + Maieusis roll. The difficulty is 6 or ordinatry memories, 7 for Mnesis, and 8 for diffcult or obscure subjects. For each success, one memory is recalled. | ||
+ | |||
+ | Maieusis is a daring art. Memories long forgotten can emerge, and a soul be made anew. The Unshading sometimes send lawbreakers to receive the midwife's art rather than die, hoping that their memories will contain enough righteousness to return them to good. It is said that the Fallen have been overcome with grief when subjected to Maieusis, realizing the horrors that they have become, and have died voluntarily in their remorse. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Maieusis | ||
+ | |rank1=You can remind your partner of that night in Rio. | ||
+ | |rank2=You can bring new insight to people. | ||
+ | |rank3=You are known as a lover of wisdom. | ||
+ | |rank4=You are revered as a teacher/counselor. | ||
+ | |rank5=Watch out for the hemlock... | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3081 Mokole 53 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mechanic== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a jack-of-all-trades with a particular affinity for mechanical devices, and can jerry-rig or repair just about anything mechanical, given the right tools and materials. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=You can fix a broken doorbell. | ||
+ | |rank2=You can fix a lawnmower or scratch-build a doorbell. | ||
+ | |rank3=You can fix a car or build an automatic garage door. | ||
+ | |rank4=You can fix a high-performance car or rebuild an engine. | ||
+ | |rank5=You can fix, build or improve almost anything. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 31<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 44 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Meditation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Concentration and dedication are paramount in the working of magic, and a little serenity doesn’t hurt either. Through Meditation, a character centers her mind, stills her thoughts and casts off the cares of the world for a time. Meditation allows characters to focus their thoughts and concentrate on specific problems or tasks. Thus, they draw their awareness inward to ignore harsh conditions or injury. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Meditation | ||
+ | |rank1=Those gurus on the street sure make it look easy, right? | ||
+ | |rank2=Meditation helps sometimes when you’re agitated. | ||
+ | |rank3=A staple of your lifestyle, meditation keeps your mind clear. | ||
+ | |rank4=Even under highly adverse conditions, you can find your center. | ||
+ | |rank5=You could practice Zen archery unruffled in the midst of a raging firestorm — with your teeth. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 111<br> | ||
+ | WW6600 Wraith: The Oblivion (2nd Ed) 123<br> | ||
+ | WW7308 Land of Eight Million Dreams 89 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Microgravity Operations== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Deep space, damaged ships and ancient Constructs all lack the familiar gravity of Earth. While most people would founder in such conditions, the Union needs explorers in all locations. Training with vacuum suits, underwater tanks and actual spacewalks provides the necessary experience to handle delicate maneuvering in microgravity. Some people mistakenly call this sensation "Zero G" — there's no such thing, of course, since gravity stretches everywhere in the universe, but that technicality is hardly a comfort to someone floating in the dark void. | ||
+ | |||
+ | With Microgravity Operations, you can handle yourself in low- or near-zero-gravity situations. You don't bounce off walls aimlessly, and you can keep your bearings despite the lack of "up" and "down." Against less-skilled opponents, you can even use gravity to your advantage, hopping off walls and vectoring unexpectedly. | ||
+ | |||
+ | When in low gravity, inexperienced characters cannot use more dice from any physical Abilities than their ratings in Microgravity Operations. Thus, if you have 3 in Energy Weapons but only 1 in this Skill, you can only use one die (plus your normal Attribute dice) for the roll. This penalty | ||
+ | doesn't affect knowledge, magic, devices or Enlightened Science, of course. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Microgravity Operations | ||
+ | |rank1=Don't hyperventilate and don't throw up. | ||
+ | |rank2=As long as you're on a tether, you're fine. | ||
+ | |rank3=You can spacewalk with some competence. | ||
+ | |rank4=Three-dimensional movement is not out of the question. | ||
+ | |rank5=You've been in space for so long, you probably don't even remember gravity. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 150 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mining== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Nockers have made their living beneath the earth since time immemorial. With a hammer and pix-axe in hand, you can tunnel through mundane or chimerical rock at an amazing speed. You can cut a nocker-sized tunnel through almost any substance (at the rate of one meter per hour for each success achieved on a Dexterity + Mining roll). The difficulty of mining varies depending on the substance's hardness (anything from 4 for clay to 10 for the hardest rock). You also know how to buttress your tunnels to prevent them from collapsing, and how to extract precious metals and gems from the rock without damaging them. You are also highly adept at moving through low tunnels, and can use this Skill to determine direction underground. Nockers with this Skill are even familiar with the kith's rich reserves of mining lore. | ||
+ | |||
+ | Most nockers have at least some familiarity with mining, even if they don't possess this Skill, and look askance at their fellows who have never dirtied their hands in a mine. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Mining | ||
+ | |rank1=You can find your way around your own freehold. | ||
+ | |rank2=You are learning, but still become lost in strange tunnels. | ||
+ | |rank3=You are well-trained and capable of making your own way underground. | ||
+ | |rank4=There is rock dust in your veins. You can dig a tunnel through anything, given time. | ||
+ | |rank5=One of the greatest practioners of the craft. You believe you could tunnel your way back to Arcadia. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7052 Kithbook: Nockers 55 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Misdirection== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Misdirection deals with distracting people from what you are trying to do. By making your subject focus his concentration elsewhere, you can steer him away from a subject of interest. The subject of interest could be anything from what you are doing to an object sitting in plain sight. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Misdirection | ||
+ | |rank1="Hey, your shoelace is untied!" | ||
+ | |rank2=You're real good at card tricks. | ||
+ | |rank3=You can make a living at misdirecting people. | ||
+ | |rank4=People give you things and then forget that they did. | ||
+ | |rank5=Strangers forget that they ever met you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 23<br> | ||
+ | WW6007 Wraith Players Guide 46 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mnesis Emulation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This strange knowledge may be learned only by Mokolé. It enables a Mokolé to "learn" almost any skill or knowlege that could have been known to an ancestor. | ||
+ | |||
+ | The Mokolé must meditate on the ability desired and enter a Mnesis trance. The trance is usually not long - perhaps one night. Finally, she makes a Mnesis + Mnesis Emulation roll, difficulty 7. For every two successes, the seeker gains a dot in the given Ability for one day (rounding up); she may spend dots to increase the duration, however. For instance, five successes could give hera skill of 3 for one day or a skill of 1 for three days. Mnesis Emulation cannot grant any supernatural abilities (such as Gifts, rites or powers of other Awakened creatures). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Mnesis Emulation | ||
+ | |rank1=You can call up a hint of memory. | ||
+ | |rank2=You can usually see the right place and time. | ||
+ | |rank3=You have something to say to everyone. | ||
+ | |rank4=You are at home everywhere. | ||
+ | |rank5=You can imitate anyone who has ever lived. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3081 Mokole 53 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Music== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can create and play music; you know how to play one instrument for every rating point you have. Of course, the higher your rating, the better you are at playing your instruments, especially the first instruments you learned. This is the ability to create music -the higher your rating, the greater your musical ability. You should decide what instruments you play. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Music | ||
+ | |rank1=With effort, you can play a few simple chords. | ||
+ | |rank2=You could play rhythm guitar in a garage band. | ||
+ | |rank3=You could make a decent living playing the club circuit. | ||
+ | |rank4=You could play lead guitar on a 30-country tour. | ||
+ | |rank5=Wolfgang Amadeus Mozart | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2002 Vampire The Masquerade (2nd Edition Text Only) 93 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Networking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | It's not what you know, it's who you know. And you know how to work those connections for all they're worth. If you're stranded in new circumstances without a network of contacts, you can make one with a little time and effort. It's all in how you play the game.... | ||
+ | |||
+ | This Trait allows you to pull together a net of resources: lists, libraries, data banks, receptionists, specialists and informants. These aides won't actually act on your behalf (aside from a dropped word or two), but they're invaluable when you're trying to find something (Perception + Networking), accomplish something (Manipulation + Networking) or win | ||
+ | someone over (Charisma or Appearance + Networking). The more obscure the fact, item, person or feat is, the higher the difficulty of the roll becomes. | ||
+ | |||
+ | Networking takes time and access. You can't just do it from the street unless you've got a cellular phone and a few hours to spend on it. A Background like Contacts, Mentor or Spies would most likely represent an established network. | ||
+ | |||
+ | Specialties: | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Networking | ||
+ | |rank1=You know how to use a phone book and a library. | ||
+ | |rank2=Sweet-talking operators and secretaries is a cinch. | ||
+ | |rank3=You know the right people to talk to, and you know how to find them. | ||
+ | |rank4=With two hours and a phone, you can work miracles. | ||
+ | |rank5="How'd youget Salman Rushdie's address?" | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 150 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Origami== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Origami is the Japanese art of paper folding. The term has become more generalized in modern times to be inclusive of all folding practices regardless of country of origin. The goal is to transform a flat square sheet of paper using folding and sculpting techniques into a finished sculpture. | ||
+ | |||
+ | The small number of basic origami folds can be combined in a variety of ways to make intricate designs. The best-known origami model is the Japanese paper crane. In general, these designs begin with a square sheet of paper whose sides may be of different colors, prints, or patterns. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Origami | ||
+ | |rank1=You can make very basic simple folds. | ||
+ | |rank2=Paper Cranes are your jam. | ||
+ | |rank3=You have several techniques well known to your hands. | ||
+ | |rank4=Your friends, family, and acquaintences all know you are the goto folder. | ||
+ | |rank5=Even the masters look to you for tips. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3063 Hengeyokai Shapeshifters of the East 171 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Parachuting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to use a parachute, both for sport and for other purposes. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Parachuting | ||
+ | |rank1=Weekend jumper | ||
+ | |rank2=Reservist | ||
+ | |rank3=Airborne regular | ||
+ | |rank4=Special Forces or sport instructor | ||
+ | |rank5=Special Forces instructor or sport champion | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Photography== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to use a camera to produce quality and artistic pictures. You also know how to process photographic materials. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Photography | ||
+ | |rank1=Local club member | ||
+ | |rank2=Local club prizewinner | ||
+ | |rank3=Semi-pro; you sell some pictures. | ||
+ | |rank4=Professional photographer | ||
+ | |rank5=One of the best | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Pickpocket== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to remove objects from someone else’s clothing and body without the person’s knowledge. You generally bump into the person to distract her as you remove the object. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Pickpocket | ||
+ | |rank1=You can take wallets in a dense crowd. | ||
+ | |rank2=You can take a wallet from an inside pocket. | ||
+ | |rank3=You can take a keychain from a trouser pocket. | ||
+ | |rank4=You can take a watch while shaking hands. | ||
+ | |rank5=You can take anything from anywhere. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Pilot== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can operate a flying machine. Note that your skill limits the types of aircraft you can fly. A glider pilot (one dot) cannot fly a helicopter (requiring four dots). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Pilot | ||
+ | |rank1=Club member; hang gliders only | ||
+ | |rank2=Club champion; gliders and small aircraft only | ||
+ | |rank3=Professional or club instructor; commercial airplane license | ||
+ | |rank4=Military or display pilot; helicopter pilot; any type of commercial aircraft | ||
+ | |rank5=Top Gun | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 151 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Police Procedure== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 32 | ||
+ | You know the general techniques and procedures employed by law enforcement authorities, and may utilize them yourself (especially if you were once a police officer). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Police Procedure | ||
+ | |rank1=Recruit | ||
+ | |rank2=Patrol officer | ||
+ | |rank3=Detective | ||
+ | |rank4=Police lieutenant | ||
+ | |rank5=Only a master criminal would need to know this much. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 32 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Portents== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Once per story, you may attempt a divination roll. You must have appropriate tools (I Ching, Tarot cards, compass, oracle bones, star charts, even a computer program), and the process takes a minimum of 30 minutes, as you scan the heavens for omens, toss oracle bones, or shatter ideograph-painted | ||
+ | human skulls. You may either attempt a general reading ("What do the stars hold?") or ask a specific question. The Storyteller assigns a difficulty, based on the general intent of your question (if any), and then allows you to roll Perception + Portents. Success means that the Storyteller gives you some sort of clue or hint; the greater the success, the more exact the answer, though it is always cryptic. | ||
+ | |||
+ | Thus, if the Storyteller knows that the characters' territory will soon suffer an invasion of Camarilla Kindred led by a crazed (and therefore vulnerable) Malkavian, she might say something like: "White Bone Dragon strikes at the Jade Dragon's flank. Enter the Bone Dragon's maw, and its head will strike its tail in confusion." | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Portents | ||
+ | |rank1="The bird flew south? Uhm.. .good luck tomorrow." | ||
+ | |rank2=Neighbors ask you to perform I Ching readings. | ||
+ | |rank3=Mothers for miles around ask you to interpret their newborns' horoscopes. | ||
+ | |rank4=You could have a column in a major newspaper. | ||
+ | |rank5=Your predictions make and break banks, stock markets...and military campaigns. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2900 Kindred of the East 84 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Pottery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to make and fire ceramic items, either for artistic or practical purposes. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Pottery | ||
+ | |rank1=Hobbyist | ||
+ | |rank2=Enthusiastic hobbyist; night school student | ||
+ | |rank3=Professional; night school Instructor | ||
+ | |rank4=Craftsperson; growing business | ||
+ | |rank5=Household name | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Psychoanalysis== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in diagnosing and treating mental ailments (such as Derangements) without resorting to the use of behavior-altering drugs. Even Freud couldn’t cure people in a single session, so be patient! No amount of Psychoanalysis can cure a Malkavian’s initial derangement. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Psychoanalysis | ||
+ | |rank1=A shoulder to cry on | ||
+ | |rank2=Volunteer counselor | ||
+ | |rank3=Professional counselor | ||
+ | |rank4=Qualified psychoanalyst | ||
+ | |rank5=Freud | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Repair== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to repair simple or complex devices of all sorts. This includes doors, cars, and even computers. Mastery in this skill means you are a jack-of-all-trades. This skill covers everything from simple carpentry to mechanics. Given the proper tools, you can fix almost anything. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Repair | ||
+ | |rank1=You can assemble ready-made kits. | ||
+ | |rank2=With proper time you can wire a house. | ||
+ | |rank3=You save quite a few dollars in mechanics' fees. | ||
+ | |rank4=You are able to repair personal computers within minutes. | ||
+ | |rank5=If it's broke, you can fix it. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6600 Wraith: The Oblivion (2nd Ed) 124 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Research== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Anyone who wants to find a specific piece of information needs this Knowledge. Research and the right materials can help you find almost anything that anyone's ever written down. Many research projects involve extended rolls and several nights' work, and some things may not be in the most accessible of libraries. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Research | ||
+ | |rank1=You are familiar with public libraries and Web search engines. | ||
+ | |rank2=You may work part-time as a research assistant. You know how to use Gopher and FTP systems, as well as several obscure hardcopy filing methods. | ||
+ | |rank3=You are familiar with some private archives in your areas of study. | ||
+ | |rank4=With time, you can find almost anything you need to know. | ||
+ | |rank5=You are virtually a walking cross-reference library, and know where to start looking before the question has been fully phrased. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 30 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Ride== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can climb onto a riding animal and stand a good chance of getting where you want to go without falling off, being thrown or having anything else unpleasant happen to you. This Skill can also be combined with Mental Attributes to reflect your working knowledge of the relevant trappings and equipment. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Ride | ||
+ | |rank1=Pony club member; dude ranch vacations | ||
+ | |rank2=Pony club champion; weekend cowboy | ||
+ | |rank3=Pony club instructor; professional cowboy | ||
+ | |rank4=Showjumping champion; rodeo star | ||
+ | |rank5=Stunt rider | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 33 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Scuba== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are proficient in the use of an aqualung (unnecessary for the Kindred), and are familiar with the many dangers of diving (such as sharks and the bends). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Scuba | ||
+ | |rank1=Once a year, on vacation | ||
+ | |rank2=Local club member | ||
+ | |rank3=Instructor | ||
+ | |rank4=Pro diver | ||
+ | |rank5=Navy SEAL | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Singing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can sing over a wide range, with a variety of styles and techniques. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Singing | ||
+ | |rank1=You stand out when the family gathers around the piano. | ||
+ | |rank2=You could get lead roles with local amateur societies, or become a lead singer with a garage band. | ||
+ | |rank3=You could get a choral part on the professional stage, or get a recording contract. | ||
+ | |rank4=You could get a lead on Broadway or a record on the charts. | ||
+ | |rank5=They’ll be playing your CDs 20 years from now. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Skiing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can travel on skis for sport or transportation with little chance of a mishap. You can read snow, and know where it is safe and where it is not — under most circumstances. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Skiing | ||
+ | |rank1=Vacation skier | ||
+ | |rank2=Enthusiast | ||
+ | |rank3=Ski bum | ||
+ | |rank4=Hotdogger, ski champ, Arctic forces | ||
+ | |rank5=Olympic medallist, elite forces | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Sleight Of Hand== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | The quickness of your hands can deceive the eyes of others. You can perform magic tricks and other feats of legerdemain. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Sleight Of Hand | ||
+ | |rank1=Card tricks at Christmas | ||
+ | |rank2=Children’s parties | ||
+ | |rank3=Stage magician | ||
+ | |rank4=TV magician | ||
+ | |rank5=A legend in your own time | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 33 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Soulforging== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have acheived the knowledge of how to turn human souls into something useful by the application of brute force and open flame. Not only can you turn a human soul into something else, you have a good sense for what a particular Corpus would function best as. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Soulforging | ||
+ | |rank1=You know which end of the hammer to grab. | ||
+ | |rank2=You can make a tea tray without injuring yourself. | ||
+ | |rank3=Swords aren't beyond your skill. | ||
+ | |rank4=You can make anything, from any one, at any time. | ||
+ | |rank5=Lord Nhudri, I didn't recognize you... | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6300 Guildbook: Artificers 51 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Soulshaping== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have trained long and hard at the arts of skillfully shaping plasm into decorative yet functional forms. This includes the capacity to judge what modifications would best suit any given client, and also the ability to carefully craft wraiths into inanimate objects. you can also evaluate a wraith's Moliations, learning the approximate skill level of the Masquer responsible. This Skill also imparts a working knowledge of Masquer signatures and current fashions in Moliate. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Soulshaping | ||
+ | |rank1=You can smooth out wrinkles without hurting anyone. | ||
+ | |rank2=You've dipped your fingers into plasm more than once. | ||
+ | |rank3=You know all the basics and are developing a signature style. | ||
+ | |rank4=The intricacy of your work astounds and delights clients and casual observers alike. | ||
+ | |rank5=The Deathlords vie to employ your talents. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6011 Guildbook: Masquers 44 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Speed Reading== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Through practice, you have developed the ability to read and absorb large quantities of written material in a short time. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Speed Reading | ||
+ | |rank1=The New York Times in an hour | ||
+ | |rank2=A novel in two to three hours | ||
+ | |rank3=A textbook in two to three hours | ||
+ | |rank4=A fat textbook in two to three hours | ||
+ | |rank5=War & Peace in two to three hours | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Storytelling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the art of telling a story in an entertaining manner, whether for pastime or profit. People enjoy listening to you, and you have a gift for using words in an evocative manner for an appreciative crowd. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Storytelling | ||
+ | |rank1=You remember the punchlines to jokes and can relate anecdotes. | ||
+ | |rank2=Typical campfire and urban legendfare, but you're always asked for them. | ||
+ | |rank3=You're frequently asked to tell stories and some people even leave tips. | ||
+ | |rank4=You're in demand and have entertained large crowds. | ||
+ | |rank5=You can keep an audience spellbound for as long as your voice holds out. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6007 Wraith Players Guide 48<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 46 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Temporal Sense== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have the natural affinity for the quirky, timeless existence of the sidhe. Time may flow backward, speed up or slow down, buy you are able to maintain your equilibrium. This is a predominantly passive Skill, allowing coexistence with, but not control over, the various idiosyncrasies of fae time. This Skill is especially important to the sidhe and to fae who wield the Chronos Art. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Temporal Sense | ||
+ | |rank1=You usually keep appointments. | ||
+ | |rank2=You can keep time to music. | ||
+ | |rank3=You don't need a watch. | ||
+ | |rank4=You have an internal chronometer. | ||
+ | |rank5=Time is your slave. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7006 Nobles: The Shining Host 74 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Torture== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to inflict pain. Your ability is so precise as to be a science. You are capable of interrogating prisoners through torture and prolonging their suffering, keeping them barely alive — or undead. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Torture | ||
+ | |rank1=You know how to hurt people in different ways. | ||
+ | |rank2=You are good at causing extreme pain and can keep someone alive for interrogation purposes. | ||
+ | |rank3=You are equal to a military torturer. You can create pain never experienced by most. | ||
+ | |rank4=You are equal to a professional torturer. You are able to get almost any information you want out of your subject. | ||
+ | |rank5=You are an artist and a scientist of pain and suffering. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 152<br> | ||
+ | WW8113 Hunter Book: Wayward 79 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Tracking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can identify the trail of an animal or person, and follow it under most conditions. The difficulty of such a feat varies according to the conditions - following fresh tracks in deep snow is easier than follow ing week-old tracks across a concrete sidewalk! | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Tracking | ||
+ | |rank1=Boy Scout | ||
+ | |rank2=Eagle Scout | ||
+ | |rank3=Hunter | ||
+ | |rank4=Indian tracker | ||
+ | |rank5=Grizzly Adams; Tonto | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Traps== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to set various types of traps according to the type of game you want to catch. | ||
+ | |||
+ | Specialties: Specific Species, Deadfalls, Pits | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Traps | ||
+ | |rank1=Boy Scout | ||
+ | |rank2=Weekend survivalist | ||
+ | |rank3=Outdoorsman | ||
+ | |rank4=Mountain man | ||
+ | |rank5=Grizzly Adams | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 34 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Vamp== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can use your seductive means to get any information from anyone. Whether you’re acting out the role of the empathetic girlfriend, the barroom floozy, the loving wife or the adventurous mistress, you know how to please. You can be subtle or overt, coy or wanton, depending on what promises | ||
+ | the best results, and you can interpret your subject’s turn-ons to better accomplish your seduction. If the vampire practicing this Skill actually goes through with the acts he suggests, he may need to spend blood points to function properly; see Vampire: The Masquerade, pages 138-9 for details. | ||
+ | |||
+ | (Note: This Skill relates only to using sex to achieve an end. Being charming, alluring or desirable is an application of Empathy, Expression, Performance or Subterfuge, likely coupled with Appearance or Charisma. Only the dullest of victims may fail to realize the carnal pleasures proposed by a user of this Skill, and many vampires consider its use distasteful or vulgar, as they no longer concern themselves with such base mortal acts, especially among the Sabbat.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Vamp | ||
+ | |rank1=You know how to gain a partner’s interest and extract information without being blatantly | ||
+ | obvious. | ||
+ | |rank2=You perceive the subtle innuendoes in determining what a partner likes, and you use this insight to extract information. | ||
+ | |rank3=From talking to someone for a few minutes, you can determine his fantasies. You enact | ||
+ | them with skill often withdrawing vital information easily and within the context of your role-playing games. | ||
+ | |rank4=You can discern your mark’s ultimate fantasies, enacting dialogue and mannerisms | ||
+ | perfectly. Your partner usually becomes obsessed with you, and the sap may tell you anything. | ||
+ | |rank5=Some wonder if you are too good to be true; a veritable succubus or incubus. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2303 Guide to the Sabbat 88 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Webworking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | ''As per the Bygone Power - Webbing:'' | ||
+ | The spider's web traps the unwary fly — the more it struggles, the more certain is its doom. Like the spider, you can entrap your enemies in webbing, a magical beard, sticky saliva or some other substance. | ||
+ | |||
+ | Although this Advantage is innate, complex web-weaving must be learned; consider Webworking a Skill, one that only silk-spinners can purchase. A good Dexterity + Webworking roll will allow you to: | ||
+ | Difficulty Feat | ||
+ | |||
+ | Standard webbing has six soak dice and three Health Levels. | ||
+ | |||
+ | To escape your trap, a victim must make three or more successes on a Strength roll with an 8 difficulty (or, for more complexity, make a resisted roll pitting the character's Strength against a Strength 8 web. At the Storyteller's discretion, weaker (or stronger) webbing may lower (or raise) the difficulty of escape. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! style="min-width: 150px" | Difficulty | ||
+ | ! style="min-width: 300px" | Feat | ||
+ | |- | ||
+ | | 5 || Able to use only one Art. | ||
+ | |- | ||
+ | | 6 || Craft large webs | ||
+ | |- | ||
+ | | 7 || Snare foes. | ||
+ | |- | ||
+ | | 8 || Grab objects at a distance, or block entrances | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4802 Bygone Bestiary 120 | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
Revision as of 22:28, 1 March 2023
Reference Lists | |||
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Abilities | ||
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Frequently Asked Questions
Here are some topics that are routinely brought up. If you question is not answered here, please open a +request.
IMPORTANT NOTE: Some abilities listed are restricted. If you are unsure if your PC is eligible for it, ask staff.
What's the number scale for abilities?
Most dice pools consist of an attribute (also 0 to 5) plus an ability. For instance, in a foot race, Alice (Dexterity 4 Athletics 1 = total 5) and Bob (Dexterity 2 Athletics 3 = total 5) will be about even, but Charlie (Dexterity 4 Athletics 3 = total 7) will probably beat them both.
Lack of ability
What if I need to roll an ability that I don't have?
- Treat the ability as zero.
- Talents: No difficulty penalty. (VtM 120 et al)
- Skills: +1 difficulty. (VtM 123 et al)
- Knowledge: Auto-fail unless the ST decides otherwise. (VtM 126 et al)
- This includes supernatural powers using the ability in a dice pool, unless the power says otherwise.
- Exception: For supernatural perception (e.g. Awareness, Kenning), if you don't have it, then you auto-fail.
What are secondary abilities?
- More specialized than primary abilities.
- Typical base difficulty for all rolls is 6.
- If a roll is stated in terms of a primary ability, then a relevant secondary ability can be substituted at -1 difficulty.
- If a roll is stated in terms of a secondary ability, then a relevant primary ability can be substituted at +1 difficulty.
- If a substitution is explicitly mentioned, then it's reiterating these clauses, not stacking with them.
- Substitutions should be evaluated on a conceptual basis. There is some overlap. There is no centralized list of "the one and only primary ability that includes each secondary ability".
- Substitutions for supernatural powers (with an ability in the dice pool) is not automatically allowed, in either direction, however the ST may choose to allow it.
- During character generation, a dot in a secondary ability costs half as much as a dot in a primary ability.
- You can spend one of your baseline points on two dots in secondaries instead of one dot in primaries.
- You can buy additional secondary dots for 1 freebie each.
- Your baseline still can't raise secondaries above 3 (that requires freebies).
- After character generation, buying/raising a secondary ability costs the same amount of XP as a primary at the same level.
- This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher).
ListStats
AlertnessAthletics
Awareness
Brawl
Do
Dodge
Empathy
Expression
Intimidation
Kenning
Leadership
Primal Urge
Shentao
Streetwise
Subterfuge
|
Acting
Artistic Expression
Biorhythms
Blatancy
Carousing
Diplomacy
Dreamcraft (talent)
Fast Draw
Flight
Fortune-telling
Grace
Guile
Haggling
Helldiving
Homiletics
Instruction
Interrogation
Intrigue
Intuition
Juggling
Lucid Dreaming
Malkavian Time
Masquerade
Might
Mimicry
Negotiation
Newspeak
Panhandling
Persuasion
Poetic Expression
Public Speaking
Scan
Scrounging
Search
Seduction
Sense Deception
Style
Swimming
Throwing
Ventriloquism
|
Animal Ken
Crafts
Drive
Etiquette
Firearms
Iskakku
Kailindo
Martial Arts (hard Style)Martial Arts (soft Style)
Melee
Performance
Security
Stealth
Survival
Technology
|
Acrobatics
Animal Training
Archery
Artillery
Biotech
Blacksmith
Blind Fighting
Blowgun
Boat Handling
Body Crafting
Brewing
Bribery
Brood Kenning
Calligraphy
Camouflage
Carpentry
Climbing
Cooking
Dancing
Debate
Demolitions
Disguise
Divination (skill)
Elusion
Energy Weapons
Escapology
Falconry
Fast-talk
Fire Dancing
First Aid
Fishing
Forgery
Gambling
Game Playing
Gunsmithing
Heavy Weapons
Helmsman
Herbalism
High Ritual=
Hunting
Hypertech
Hypnotism
Indoctrination
Jetpack
Jeweler
Journalism
Jury-rig
Klaive Dueling
Larceny
Leatherworking
Lip Reading
Lockpicking
Maieusis
Mechanic
Meditation
Microgravity Operations
Mining
Misdirection
Mnesis Emulation
Music
Networking
Origami
Parachuting
Photography
Pickpocket
Pilot
Police Procedure
Portents
Pottery
Psychoanalysis
Repair
Research
Ride
Scuba
Singing
Skiing
Sleight Of Hand
Soulforging
Soulshaping
Speed Reading
Storytelling
Temporal Sense
Torture
Tracking
Traps
Vamp
Webworking
|
Academics
Bureaucracy
Computer
Cosmology
Enigmas
Finance
Gremayre
Investigation
Law
Linguistics
Lores
Medicine
Occult
Politics
Rituals
Science
|
Secondary Knowledges
Accounting Alchemy Animal Speech (knowledge) Anthropology Archaeology Architecture Area Knowledge Art History Astrology Astronomy Biology Biopsychology Body Control Botany Chemistry Chimerical Alchemy Church History City Secrets Classics Computer Hacking Computer Programming Conspiracy Theory Construct Politics Covert Culture Criminology Cryptography Culture Cybernetics Dream Lore Ecology Economics Electronics Engineering Enochian Ethnology Fine Arts Forensics Forensic Pathology Garou Astrology Gematria Genetics Geology Heraldry History Hypermathematics Koldunism Law Enforcement Literature Logic Mathematics Media Memories Metallurgy Metaphysics Meteorology Military Science Mythology Naturalist Navigation Numerology Paleography Paraphysics Parapsychology Pharmacopoeia Philosophy Phlogeny Physics Power-brokering Propaganda Psychodynamics Psychology Religious Rites Religious Scriptures Sacred Geometry Sacred Scriptures Saurimancy Sociobiology Strategy Subdimensions Taxidermy Terrorism Thanatology Theology The Art Of Memory Toxicology Tribal Lore Umbrood Protocols Vice Virtual Space Web Culture Xenobiology