Difference between revisions of "Abilities"
(→High Ritual=: typo) |
(removing mistake) |
||
(11 intermediate revisions by the same user not shown) | |||
Line 45: | Line 45: | ||
* This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher). | * This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher). | ||
+ | ===Specialties=== | ||
+ | Some sphere books speak about having to take a specialty with dot 1 in an ability (i.e.: Crafts, Science, etc), and then rebuying that ability from dot 1 again for a different type therein. We do not practice that on City of Hope. Please review out [[Specialties]] wiki page and [[House_Rules/Miscellaneous#Specialties|House Rules]] for more of how we deal with specialties since we consolidated the rules as not all spheres handled it the same. | ||
==ListStats== | ==ListStats== | ||
Line 343: | Line 345: | ||
==Shentao== | ==Shentao== | ||
{{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | Somewhere in the nexus of magic, Intuition, and Perception lays Shentao. It is the ability to perceive the shen and those humans who consort or hunt them. It is also the ability to divine the presence of | + | '''This is the Hsien version of Kenning. When it refers to Dragon Nests, it is speaking of the Hsien version of the Changeling Holdings Background. It does not actually refer to Dragons (as in bygones).''' |
+ | |||
+ | Somewhere in the nexus of magic, Intuition, and Perception lays Shentao. It is the ability to perceive the shen and those humans who consort or hunt them. It is also the ability to divine the presence of dragon lines and dragon nests. Shentao is partly cultural, therefore, hsien find it difficult to interpret the nature of Western supernaturals (+2 to the difficulty number). | ||
{{ :Template:StatChart | {{ :Template:StatChart | ||
Line 534: | Line 538: | ||
|rank1=Novice: It's amazing how you pull gold bricks out of people's ears. How'd you do that trick? | |rank1=Novice: It's amazing how you pull gold bricks out of people's ears. How'd you do that trick? | ||
|rank2=Practiced: Only a weirdo would tape rubber bat wings to a cat and throw it out the window. Good thing it landed okay. Someone should call the Humane Society. | |rank2=Practiced: Only a weirdo would tape rubber bat wings to a cat and throw it out the window. Good thing it landed okay. Someone should call the Humane Society. | ||
− | |rank3=Competent: The giant robot in your garage is really neat, and the kids love watching it walk around when you hook up the rubber brain in the jar. Would you consider | + | |rank3=Competent: The giant robot in your garage is really neat, and the kids love watching it walk around when you hook up the rubber brain in the jar. Would you consider letting the school use it for their Haunted House? |
|rank4=Expert: Mrs. Wilson is on the roof again with her broomstick. It's really sad how she's gotten since her husband died. Poor woman. I think she really thinks she's a witch. But would you explain to the children that what we saw was just the wind and that we did not see her flying? | |rank4=Expert: Mrs. Wilson is on the roof again with her broomstick. It's really sad how she's gotten since her husband died. Poor woman. I think she really thinks she's a witch. But would you explain to the children that what we saw was just the wind and that we did not see her flying? | ||
|rank5=Master: I'm a toad! Cool! Give me another hit of that stuff, man. This trip is really funky. | |rank5=Master: I'm a toad! Cool! Give me another hit of that stuff, man. This trip is really funky. | ||
Line 781: | Line 785: | ||
|rank2=Practiced: You can construct a small sermon of your own. | |rank2=Practiced: You can construct a small sermon of your own. | ||
|rank3=Competent: You can do this every week if you have to. | |rank3=Competent: You can do this every week if you have to. | ||
− | |rank4=Expert: You actually make | + | |rank4=Expert: You actually make people listen. |
|rank5=Master: You have changed lives. | |rank5=Master: You have changed lives. | ||
}} | }} | ||
Line 856: | Line 860: | ||
{{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | Unquantifiable and indefinable, Intuition is the quality that lets some individuals sort clues from a sea of | + | Unquantifiable and indefinable, Intuition is the quality that lets some individuals sort clues from a sea of false information and ''feel'' with perfect clarity when something is right. It covers a wide array of minor yet critical tasks, from sensing when someone's lying to you to realizing that your opponent is bluffing his way through his hand to putting clues together when the sum of the parts doesn't quite equal the whole. It is a sixth sense, gut feelings, and hunches. |
{{ :Template:StatChart | {{ :Template:StatChart | ||
Line 2,045: | Line 2,049: | ||
|rank5=Master: Even the fiercest Crowning bows his head to you and calls you "auntie." | |rank5=Master: Even the fiercest Crowning bows his head to you and calls you "auntie." | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mokole | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 2,554: | Line 2,561: | ||
|rank5=Master: Not only can you perform the most demanding rituals, you can fill in missing parts or build your own new sacraments. | |rank5=Master: Not only can you perform the most demanding rituals, you can fill in missing parts or build your own new sacraments. | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mages | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 2,590: | Line 2,600: | ||
|rank5=Master: Other Technocrats revere you. | |rank5=Master: Other Technocrats revere you. | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mages (Technocracy, Sons of Ether, Virtual Adepts) | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 2,720: | Line 2,733: | ||
|rank5=Master: Warrior everywhere whisper your name and your klaive's name in reverent tones. | |rank5=Master: Warrior everywhere whisper your name and your klaive's name in reverent tones. | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Garou | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 2,814: | Line 2,830: | ||
|rank5=Watch out for the hemlock... | |rank5=Watch out for the hemlock... | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mokole | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 2,865: | Line 2,884: | ||
With Microgravity Operations, you can handle yourself in low- or near-zero-gravity situations. You don't bounce off walls aimlessly, and you can keep your bearings despite the lack of "up" and "down." Against less-skilled opponents, you can even use gravity to your advantage, hopping off walls and vectoring unexpectedly. | With Microgravity Operations, you can handle yourself in low- or near-zero-gravity situations. You don't bounce off walls aimlessly, and you can keep your bearings despite the lack of "up" and "down." Against less-skilled opponents, you can even use gravity to your advantage, hopping off walls and vectoring unexpectedly. | ||
− | When in low gravity, inexperienced characters cannot use more dice from any physical Abilities than their ratings in Microgravity Operations. Thus, if you have 3 in Energy Weapons but only 1 in this Skill, you can only use one die (plus your normal Attribute dice) for the roll. This penalty | + | When in low gravity, inexperienced characters cannot use more dice from any physical Abilities than their ratings in Microgravity Operations. Thus, if you have 3 in Energy Weapons but only 1 in this Skill, you can only use one die (plus your normal Attribute dice) for the roll. This penalty doesn't affect knowledge, magic, devices or Enlightened Science, of course. |
− | doesn't affect knowledge, magic, devices or Enlightened Science, of course. | ||
{{ :Template:StatChart | {{ :Template:StatChart | ||
Line 2,876: | Line 2,894: | ||
|rank5=You've been in space for so long, you probably don't even remember gravity. | |rank5=You've been in space for so long, you probably don't even remember gravity. | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Technocrats | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 2,884: | Line 2,905: | ||
{{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | Nockers have made their living beneath the earth since time immemorial. With a hammer and pix-axe in hand, you can tunnel through mundane or chimerical rock at an amazing speed. You can cut a nocker-sized tunnel through almost any substance (at the rate of one meter per hour for each success achieved on a Dexterity + Mining roll). The difficulty of mining varies depending on the substance's hardness (anything from 4 for clay to 10 for the hardest rock). You also know how to buttress your tunnels to prevent them from collapsing, and how to extract precious metals and gems from the rock without damaging them. You are also highly adept at moving through low tunnels, and can use this Skill to determine | + | Nockers have made their living beneath the earth since time immemorial. With a hammer and pix-axe in hand, you can tunnel through mundane or chimerical rock at an amazing speed. You can cut a nocker-sized tunnel through almost any substance (at the rate of one meter per hour for each success achieved on a Dexterity + Mining roll). The difficulty of mining varies depending on the substance's hardness (anything from 4 for clay to 10 for the hardest rock). You also know how to buttress your tunnels to prevent them from collapsing, and how to extract precious metals and gems from the rock without damaging them. You are also highly adept at moving through low tunnels, and can use this Skill to determine direiton underground. Nockers with this Skill are even familiar with the kith's rich reserves of mining lore. |
Most nockers have at least some familiarity with mining, even if they don't possess this Skill, and look askance at their fellows who have never dirtied their hands in a mine. | Most nockers have at least some familiarity with mining, even if they don't possess this Skill, and look askance at their fellows who have never dirtied their hands in a mine. | ||
Line 2,935: | Line 2,956: | ||
|rank5=You can imitate anyone who has ever lived. | |rank5=You can imitate anyone who has ever lived. | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mokole | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 3,097: | Line 3,121: | ||
{{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | Once per story, you may attempt a divination roll. You must have appropriate tools (I Ching, Tarot cards, compass, oracle bones, star charts, even a computer program), and the process takes a minimum of 30 minutes, | + | Once per story, you may attempt a divination roll. You must have appropriate tools (I Ching, Tarot cards, compass, oracle bones, star charts, even a computer program), and the process takes a minimum of 30 minutes, asyou scan the heavens for omens, toss oracle bones, or shatter ideograph-painted |
− | human skulls. You may either attempt a general reading ("What do the stars hold?") or ask a specific question. The Storyteller assigns a difficulty, | + | human skulls. You may either attempt a general reading ("What do the stars hold?") or ask a specific question. The Storyteller assigns a difficulty, basedon the general intent of your question (if any), and then allows you to roll Perception + Portents. Success means that the Storyteller gives you some sort of clue or hint; the greater the success, the more exact the answer, though it is always cryptic. |
Thus, if the Storyteller knows that the characters' territory will soon suffer an invasion of Camarilla Kindred led by a crazed (and therefore vulnerable) Malkavian, she might say something like: "White Bone Dragon strikes at the Jade Dragon's flank. Enter the Bone Dragon's maw, and its head will strike its tail in confusion." | Thus, if the Storyteller knows that the characters' territory will soon suffer an invasion of Camarilla Kindred led by a crazed (and therefore vulnerable) Malkavian, she might say something like: "White Bone Dragon strikes at the Jade Dragon's flank. Enter the Bone Dragon's maw, and its head will strike its tail in confusion." | ||
Line 3,290: | Line 3,314: | ||
|rank5=Lord Nhudri, I didn't recognize you... | |rank5=Lord Nhudri, I didn't recognize you... | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Wraiths | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 3,308: | Line 3,335: | ||
|rank5=The Deathlords vie to employ your talents. | |rank5=The Deathlords vie to employ your talents. | ||
}} | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Wraiths | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 3,353: | Line 3,383: | ||
{{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | You have the natural affinity for the quirky, timeless existence of the sidhe. Time may flow backward, speed up or slow down, | + | You have the natural affinity for the quirky, timeless existence of the sidhe. Time may flow backward, speed up or slow down, but you are able to maintain your equilibrium. This is a predominantly passive Skill, allowing coexistence with, but not control over, the various idiosyncrasies of fae time. This Skill is especially important to the sidhe and to fae who wield the Chronos Art. |
{{ :Template:StatChart | {{ :Template:StatChart | ||
Line 3,363: | Line 3,393: | ||
|rank5=Time is your slave. | |rank5=Time is your slave. | ||
}} | }} | ||
+ | |||
'''References:'''<br> | '''References:'''<br> | ||
Line 3,428: | Line 3,459: | ||
{{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | You can use your seductive means to get any information from anyone. Whether you’re acting out the role of the empathetic girlfriend, the barroom floozy, the loving wife or the adventurous mistress, you know how to please. You can be subtle or overt, coy or wanton, depending on what promises | + | You can use your seductive means to get any information from anyone. Whether you’re acting out the role of the empathetic girlfriend, the barroom floozy, the loving wife or the adventurous mistress, you know how to please. You can be subtle or overt, coy or wanton, depending on what promises the best results, and you can interpret your subject’s turn-ons to better accomplish your seduction. If the vampire practicing this Skill actually goes through with the acts he suggests, he may need to spend blood points to function properly; see Vampire: The Masquerade, pages 138-9 for details. |
− | the best results, and you can interpret your subject’s turn-ons to better accomplish your seduction. If the vampire practicing this Skill actually goes through with the acts he suggests, he may need to spend blood points to function properly; see Vampire: The Masquerade, pages 138-9 for details. | ||
(Note: This Skill relates only to using sex to achieve an end. Being charming, alluring or desirable is an application of Empathy, Expression, Performance or Subterfuge, likely coupled with Appearance or Charisma. Only the dullest of victims may fail to realize the carnal pleasures proposed by a user of this Skill, and many vampires consider its use distasteful or vulgar, as they no longer concern themselves with such base mortal acts, especially among the Sabbat.) | (Note: This Skill relates only to using sex to achieve an end. Being charming, alluring or desirable is an application of Empathy, Expression, Performance or Subterfuge, likely coupled with Appearance or Charisma. Only the dullest of victims may fail to realize the carnal pleasures proposed by a user of this Skill, and many vampires consider its use distasteful or vulgar, as they no longer concern themselves with such base mortal acts, especially among the Sabbat.) | ||
Line 3,475: | Line 3,505: | ||
|} | |} | ||
+ | '''Possessed by: '''<br> | ||
+ | Ananasi, Bygones | ||
'''References:'''<br> | '''References:'''<br> | ||
Line 3,594: | Line 3,626: | ||
You have a working knowledge of the spirit world, from its various Realms to the politics of the Umbral broods. You're familiar both with the politics of the Celestines and the configuration of the Middle Umbra. | You have a working knowledge of the spirit world, from its various Realms to the politics of the Umbral broods. You're familiar both with the politics of the Celestines and the configuration of the Middle Umbra. | ||
+ | |||
+ | Cosmology is treated like a Lore. For more details, please see [[Rules_Entries#Lores|+rules Lores]] as well as [[Rules_Entries#Increasing_Lores|+rules Increasing Lores]] | ||
{{ :Template:StatChart | {{ :Template:StatChart | ||
Line 3,608: | Line 3,642: | ||
'''References:'''<br> | '''References:'''<br> | ||
− | WW3108 Werewolf Players Guide (2nd Edition) 33 | + | WW3108 Werewolf Players Guide (2nd Edition) 33<br> |
WW4600 Mage: The Ascension (Revised) 114 | WW4600 Mage: The Ascension (Revised) 114 | ||
{{collapse bottom}} | {{collapse bottom}} | ||
Line 3,970: | Line 4,004: | ||
Astronomy Biology Biopsychology | Astronomy Biology Biopsychology | ||
Body Control Botany Chemistry | Body Control Botany Chemistry | ||
− | Chimerical Alchemy Church History City Secrets | + | Chimerical Alchemy Church History <s>City Secrets</s> |
Classics Computer Hacking Computer Programming | Classics Computer Hacking Computer Programming | ||
Conspiracy Theory Construct Politics Covert Culture | Conspiracy Theory Construct Politics Covert Culture |
Latest revision as of 14:23, 26 August 2024
Reference Lists | |||
---|---|---|---|
Abilities | ||
---|---|---|
Frequently Asked Questions
Here are some topics that are routinely brought up. If you question is not answered here, please open a +request.
IMPORTANT NOTE: Some abilities listed are restricted. If you are unsure if your PC is eligible for it, ask staff.
What's the number scale for abilities?
Most dice pools consist of an attribute (also 0 to 5) plus an ability. For instance, in a foot race, Alice (Dexterity 4 Athletics 1 = total 5) and Bob (Dexterity 2 Athletics 3 = total 5) will be about even, but Charlie (Dexterity 4 Athletics 3 = total 7) will probably beat them both.
Lack of ability
What if I need to roll an ability that I don't have?
- Treat the ability as zero.
- Talents: No difficulty penalty. (VtM 120 et al)
- Skills: +1 difficulty. (VtM 123 et al)
- Knowledge: Auto-fail unless the ST decides otherwise. (VtM 126 et al)
- This includes supernatural powers using the ability in a dice pool, unless the power says otherwise.
- Exception: For supernatural perception (e.g. Awareness, Kenning), if you don't have it, then you auto-fail.
What are secondary abilities?
- More specialized than primary abilities.
- Typical base difficulty for all rolls is 6.
- If a roll is stated in terms of a primary ability, then a relevant secondary ability can be substituted at -1 difficulty.
- If a roll is stated in terms of a secondary ability, then a relevant primary ability can be substituted at +1 difficulty.
- If a substitution is explicitly mentioned, then it's reiterating these clauses, not stacking with them.
- Substitutions should be evaluated on a conceptual basis. There is some overlap. There is no centralized list of "the one and only primary ability that includes each secondary ability".
- Substitutions for supernatural powers (with an ability in the dice pool) is not automatically allowed, in either direction, however the ST may choose to allow it.
- During character generation, a dot in a secondary ability costs half as much as a dot in a primary ability.
- You can spend one of your baseline points on two dots in secondaries instead of one dot in primaries.
- You can buy additional secondary dots for 1 freebie each.
- Your baseline still can't raise secondaries above 3 (that requires freebies).
- After character generation, buying/raising a secondary ability costs the same amount of XP as a primary at the same level.
- This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher).
Specialties
Some sphere books speak about having to take a specialty with dot 1 in an ability (i.e.: Crafts, Science, etc), and then rebuying that ability from dot 1 again for a different type therein. We do not practice that on City of Hope. Please review out Specialties wiki page and House Rules for more of how we deal with specialties since we consolidated the rules as not all spheres handled it the same.
ListStats
AlertnessAthletics
Awareness
Brawl
Do
Dodge
Empathy
Expression
Intimidation
Kenning
Leadership
Primal Urge
Shentao
Streetwise
Subterfuge
|
Acting
Artistic Expression
Biorhythms
Blatancy
Carousing
Diplomacy
Dreamcraft (talent)
Fast Draw
Flight
Fortune-telling
Grace
Guile
Haggling
Helldiving
Homiletics
Instruction
Interrogation
Intrigue
Intuition
Juggling
Lucid Dreaming
Malkavian Time
Masquerade
Might
Mimicry
Negotiation
Newspeak
Panhandling
Persuasion
Poetic Expression
Public Speaking
Scan
Scrounging
Search
Seduction
Sense Deception
Style
Swimming
Throwing
Ventriloquism
|
Animal Ken
Crafts
Drive
Etiquette
Firearms
Iskakku
Kailindo
Martial Arts (hard Style)Martial Arts (soft Style)
Melee
Performance
Security
Stealth
Survival
Technology
|
Acrobatics
Animal Training
Archery
Artillery
Biotech
Blacksmith
Blind Fighting
Blowgun
Boat Handling
Body Crafting
Brewing
Bribery
Brood Kenning
Calligraphy
Camouflage
Carpentry
Climbing
Cooking
Dancing
Debate
Demolitions
Disguise
Divination (skill)
Elusion
Energy Weapons
Escapology
Falconry
Fast-talk
Fire Dancing
First Aid
Fishing
Forgery
Gambling
Game Playing
Gunsmithing
Heavy Weapons
Helmsman
Herbalism
High Ritual
Hunting
Hypertech
Hypnotism
Indoctrination
Jetpack
Jeweler
Journalism
Jury-rig
Klaive Dueling
Larceny
Leatherworking
Lip Reading
Lockpicking
Maieusis
Mechanic
Meditation
Microgravity Operations
Mining
Misdirection
Mnesis Emulation
Music
Networking
Origami
Parachuting
Photography
Pickpocket
Pilot
Police Procedure
Portents
Pottery
Psychoanalysis
Repair
Research
Ride
Scuba
Singing
Skiing
Sleight Of Hand
Soulforging
Soulshaping
Speed Reading
Storytelling
Temporal Sense
Torture
Tracking
Traps
Vamp
Webworking
|
Academics
Bureaucracy
Computer
Cosmology
Enigmas
Finance
Gremayre
Investigation
Law
Linguistics
Lores
Medicine
Occult
Politics
Rituals
Science
|
Secondary Knowledges
Accounting Alchemy Animal Speech (knowledge) Anthropology Archaeology Architecture Area Knowledge Art History Astrology Astronomy Biology Biopsychology Body Control Botany Chemistry Chimerical Alchemy Church HistoryCity SecretsClassics Computer Hacking Computer Programming Conspiracy Theory Construct Politics Covert Culture Criminology Cryptography Culture Cybernetics Dream Lore Ecology Economics Electronics Engineering Enochian Ethnology Fine Arts Forensics Forensic Pathology Garou Astrology Gematria Genetics Geology Heraldry History Hypermathematics Koldunism Law Enforcement Literature Logic Mathematics Media Memories Metallurgy Metaphysics Meteorology Military Science Mythology Naturalist Navigation Numerology Paleography Paraphysics Parapsychology Pharmacopoeia Philosophy Phlogeny Physics Power-brokering Propaganda Psychodynamics Psychology Religious Rites Religious Scriptures Sacred Geometry Sacred Scriptures Saurimancy Sociobiology Strategy Subdimensions Taxidermy Terrorism Thanatology Theology The Art Of Memory Toxicology Tribal Lore Umbrood Protocols Vice Virtual Space Web Culture Xenobiology