Difference between revisions of "Abilities"
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− | ==What's the number scale for abilities?== | + | {{Template:StatNav}} |
+ | <center>{{Template:AbilLists}}</center> | ||
+ | __NOTOC__ | ||
+ | <br> | ||
+ | ==Frequently Asked Questions== | ||
+ | |||
+ | Here are some topics that are routinely brought up. If you question is not answered here, please open a +request. | ||
+ | |||
+ | <font color=red>'''IMPORTANT NOTE:''' Some abilities listed are restricted. If you are unsure if your PC is eligible for it, ask staff.</font> | ||
+ | |||
+ | ===What's the number scale for abilities?=== | ||
{{ :Template:StatChart | {{ :Template:StatChart | ||
|title=Abilities | |title=Abilities | ||
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Most dice pools consist of an [[Attributes | attribute]] (also 0 to 5) plus an ability. For instance, in a foot race, Alice (Dexterity 4 Athletics 1 = total 5) and Bob (Dexterity 2 Athletics 3 = total 5) will be about even, but Charlie (Dexterity 4 Athletics 3 = total 7) will probably beat them both. | Most dice pools consist of an [[Attributes | attribute]] (also 0 to 5) plus an ability. For instance, in a foot race, Alice (Dexterity 4 Athletics 1 = total 5) and Bob (Dexterity 2 Athletics 3 = total 5) will be about even, but Charlie (Dexterity 4 Athletics 3 = total 7) will probably beat them both. | ||
− | ==Lack of ability== | + | ===Lack of ability=== |
What if I need to roll an ability that I don't have? | What if I need to roll an ability that I don't have? | ||
* Treat the ability as zero. | * Treat the ability as zero. | ||
Line 18: | Line 28: | ||
* Knowledge: Auto-fail unless the ST decides otherwise. (VtM 126 et al) | * Knowledge: Auto-fail unless the ST decides otherwise. (VtM 126 et al) | ||
* This includes supernatural powers using the ability in a dice pool, unless the power says otherwise. | * This includes supernatural powers using the ability in a dice pool, unless the power says otherwise. | ||
+ | * Exception: For supernatural perception (e.g. Awareness, Kenning), if you don't have it, then you auto-fail. | ||
− | ==What are secondary abilities?== | + | ===What are secondary abilities?=== |
* More specialized than primary abilities. | * More specialized than primary abilities. | ||
* Typical base difficulty for all rolls is 6. | * Typical base difficulty for all rolls is 6. | ||
Line 34: | Line 45: | ||
* This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher). | * This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher). | ||
− | ==Primary | + | ===Specialties=== |
+ | Some sphere books speak about having to take a specialty with dot 1 in an ability (i.e.: Crafts, Science, etc), and then rebuying that ability from dot 1 again for a different type therein. We do not practice that on City of Hope. Please review out [[Specialties]] wiki page and [[House_Rules/Miscellaneous#Specialties|House Rules]] for more of how we deal with specialties since we consolidated the rules as not all spheres handled it the same. | ||
+ | |||
+ | ==ListStats== | ||
+ | |||
+ | <font size=5pt>'''[[Primary Talents]]'''</font> | ||
+ | |||
+ | {| | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Talents#Alertness|Alertness]] | ||
+ | * [[Primary_Talents#Brawl|Brawl]] | ||
+ | * [[Primary_Talents#Empathy|Empathy]] | ||
+ | * [[Primary_Talents#Kenning|Kenning]] | ||
+ | * [[Primary_Talents#Shentao|Shentao]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Talents#Athletics|Athletics]] | ||
+ | * [[Primary_Talents#Do|Do]] | ||
+ | * [[Primary_Talents#Expression|Expression]] | ||
+ | * [[Primary_Talents#Leadership|Leadership]] | ||
+ | * [[Primary_Talents#Streetwise|Streetwise]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Talents#Awareness|Awareness]] | ||
+ | * [[Primary_Talents#Dodge|Dodge]] | ||
+ | * [[Primary_Talents#Intimidation|Intimidation]] | ||
+ | * [[Primary_Talents#Primal_Urge|Primal Urge]] | ||
+ | * [[Primary_Talents#Subterfuge|Subterfuge]] | ||
+ | |} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | ==Alertness== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This talent indicates your character's (small-a) awareness of the world around her. She is practiced in keeping one ear to the wind and one eye to the sky, even when distracted with other things. Alertness is a measure of how well your character picks up on subtle details and changes in her environment. This Talent is typically paired with Perception, and is best used when sensing physical stimuli (as opposed to moods or clues). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Accounting | ||
+ | |rank1=Novice: You're no mindless drone. | ||
+ | |rank2=Practiced: Habitual eavesdropper. | ||
+ | |rank3=Competent: You keep a sharp eye on your surroundings. | ||
+ | |rank4=Expert: Whether from paranoia or good sense you are rarely caught off guard. | ||
+ | |rank5=Master: Your senses are on par with those of a wild animal. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 120<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 111<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 106<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 132<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 162<br> | ||
+ | WW8200 Demon: The Fallen 140<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Athletics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Athletics is aptitude for physical exertion, be it during relatively formal sports or simply in the course of active life. Climbing rocky cliffs, leaping chasms or playing brilliant games of badminton are all Athletics-based feats. This ability describes your character's general athletic prowess in both team and individual sports. It assumes a familiarity with the rules and play of the sport in question. Athletic feats that are directly related to combat are covered by Brawl, Dodge, Melee, and the other combat abilities, except in the case of thrown weapons. These require Athletics. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Athletics | ||
+ | |rank1=Novice: You lead a moderately active existence. | ||
+ | |rank2=Practiced: You can compete effectively in local sporting competitions. | ||
+ | |rank3=Competent: You can support yourself, at least in large measure, with the prizes you win in challenges of physical excellence. | ||
+ | |rank4=Expert: Stories of your prowess circulate widely. | ||
+ | |rank5=Master: Your reputation precedes you, and would-be rivals feel awe at your ability. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 120<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 111<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 106<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 133<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 162<br> | ||
+ | WW8200 Demon: The Fallen 141 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Awareness== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Similar to Alertness, but for supernatural things not obvious to normal senses. See [[House Rules/Awareness]]. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Awareness | ||
+ | |rank1=Novice:You pick up strange vibes from certain places and people sometimes. | ||
+ | |rank2=Practiced:You know the supernatural when you see it or come in close contact with it. | ||
+ | |rank3=Competent: You can sense the flow of hidden forces through the world, peering behind the veil of mundane life. | ||
+ | |rank4=Expert: You pick up on subtle and hidden supernatural forces all around you. | ||
+ | |rank5=Master:You can sense a supernatural influence anywhere nearby, and you sometimes pick up on more distant forces, if they’re strong enough. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 106<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 133<br> | ||
+ | WW8200 Demon: The Fallen 141<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Brawl== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Brawling is the ability to fight without a weapon, including basic hand-to-hand maneuvers such as punching, kicking, grappling, throwing, scratching and biting. Brawling can get quite ruthless and sometimes inflicts serious damage if done properly. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Brawl | ||
+ | |rank1=Novice: You don't immediately fold in the face of a fight. | ||
+ | |rank2=Practiced: You've had your share of tussels with neighbors and other local brawlers. | ||
+ | |rank3=Competent: You fight with confidence and competence, and you can count on winning or at least coming through a fight and remaining standing. | ||
+ | |rank4=Expert: You can take on most opponents and expect to win. | ||
+ | |rank5=Master: You do as much with your fists as many soldiers and knights do with their weapons. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 120<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 111<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 107<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 133<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 162<br> | ||
+ | WW8200 Demon: The Fallen 141 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Do== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The Do skill represents a character’s all-around dedication to Akashic training methods, with an emphasis on the Dharmamukti, or unarmed combat arts. Do is the “secret art” whose many names are whispered of in martial arts legends, the progenitor of more modern forms and the most efficient, effective style of unarmed combat in existence. As a vital part of the Akashic paradigm, it serves as the focus for much of the Brotherhood’s magic. So much so that the magical and mundane aspects of the art are considered inseparable. | ||
+ | |||
+ | Other Abilities must be purchased to learn it, and it is restricted to Akashic Brothers and very close allies. For more information, see ''WW4657 Tradition Book Akashic Brotherhood (Revised Edition) 61'' and [[Advanced_Combat#Do_.28Akashic_Brotherhood.29|Advanced Combat]] | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Do | ||
+ | |rank1=Novice: Sometimes, the right movements come naturally, but usually you just respond by reflex. | ||
+ | |rank2=Practiced: Your mind and body work efficiently together, but remain separated by a lack of understanding. | ||
+ | |rank3=Competent: You can call yourself a Tao-shih without your master raising an eyebrow in amusement. | ||
+ | |rank4=Expert: Reflex and perception are one. Junior Akashics call you Sihing. | ||
+ | |rank5=Master: You never plan your movements in advance, or use a particular technique. You are movement and technique, and your actions flow with the Wheel. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Akashic Brothers | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4657 Tradition Book Akashic Brotherhood (Revised Edition) 58<br> | ||
+ | WW4657 Tradition Book Akashic Brotherhood (Revised Edition) 61 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Dodge== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Whether your character dives for cover, ducks a punch or sidesteps an arrow, he knows the best way to avoid injury is not getting hit. Dodge simply describes your character's ability to get out of the way of any oncoming attacks. | ||
+ | |||
+ | Dodge is the ability to get out of harm's way, whether in combat or in the face of other sorts of danger. It encompasses the use of cover and agile maneuvering, and it comes from the systematic training of a knight or the tough-and-ready experience and instincts of a thief or brawler. Dodges plays a crucial role in survival of any character who fights often, greatly increasing his chances of escaping damage. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Dodge | ||
+ | |rank1=Novice: You reflexively avoid most minor sources of injury and show a measure of grace in your movements. | ||
+ | |rank2=Practiced: You're hard to hurt unless someone or something catches you by surprise. | ||
+ | |rank3=Competent: It takes serious effort for an opponent to hit you, you get out of the way of most thrown objects as well as immediate dangers. | ||
+ | |rank4=Expert: Only skilled warriors can expect to hurt you very much. | ||
+ | |rank5=Master: Wherever a threat is, you're almost inevitable somewhere else. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 120<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 111<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 108<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 133<br> | ||
+ | WW8200 Demon: The Fallen 142 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Empathy== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Empathy is the ability to pinpoint what others are feeling. Through awareness of their facial expressions, body language and tone, your character gains a sense of the other person's general attitude, including her emotional state and her motives. With high levels of this trait, your character can sometimes tell whether someone is lying or not. Successful use of this talent prior to attempting to persuade, intimidate or use subterfuge on the same person reduces the difficulty number on the second action by one; failure increases the difficulty number by one. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Empathy | ||
+ | |rank1=Novice: You seem sympathetic to people with whom you share something in common. | ||
+ | |rank2=Practiced: You share others' joys and sorrows, even when you haven't made any particular effort at it. | ||
+ | |rank3=Competent: You display keen insights into others' souls and enjoy a measure of respect or fear depending on how you use your wisdom. | ||
+ | |rank4=Expert: Few people can deceive you. Enemies mutter that you deal with dark powers, and friends believe that God has given you special perception. | ||
+ | |rank5=Master: Nothing human is mysterious to you. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 121<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 111<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 108<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 133<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 163<br> | ||
+ | WW8200 Demon: The Fallen 141 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Expression== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Expression is the art of getting your point across, no matter what the medium. Expression covers the creation and delivery of speeches, poetry, and other writing. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Expression | ||
+ | |rank1=Novice: Your talent has matured past crude poetry on notebook paper. | ||
+ | |rank2=Practiced: You could lead a college debate team. | ||
+ | |rank3=Competent: You could be a successful writer. | ||
+ | |rank4=Expert: Your work is Pulitzer material. | ||
+ | |rank5=Master: A visionary as yourself comes along only once in every generation. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 121<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 112<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 108<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 134<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 163<br> | ||
+ | WW8200 Demon: The Fallen 142 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Intimidation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The art of intimidation takes many forms from subtle threats to outright physical harm. Choice of method depends on the time, the place and those involved. Characters with this talent know how to get what they want from others when they want it. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Intimidation | ||
+ | |rank1=Novice: Crude teenage bully | ||
+ | |rank2=Practiced: Mugger | ||
+ | |rank3=Competent: Drill sergeant | ||
+ | |rank4=Expert: Your air of authority cows casual passersby. | ||
+ | |rank5=Master: You can frighten off vicious animals. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 122<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 112<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 108<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 134<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 163<br> | ||
+ | WW8200 Demon: The Fallen 142 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Kenning== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Kenning is the faerie sight, the ability to sense Glamour in whatever form it takes, be it a chimera, a changeling, or a freehold. Among other things, this talent allows a changeling to recognize a changeling who has slipped into the Mists or who has yet to achieve Chrysalis, sense the relative power of a chimera, and locate freeholds and trods. This insight is usually an impression. Gremayre is required to know specifics about what the changeling senses. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Kenning | ||
+ | |rank1=Novice: Glamour tickles your senses. | ||
+ | |rank2=Practiced: You get impressions from locations that house freeholds. | ||
+ | |rank3=Competent: You can recognize an Undone changeling. | ||
+ | |rank4=Expert: Even the faintest traces of Glamour are clear to you. | ||
+ | |rank5=Master: The world of the supernatural is laid bare before you. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Changelings | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 163 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Leadership== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are an example to others and can inspire them to do what you want. Leadership has less to do with manipulating people's desires than it does with presenting yourself as the sort of person they want to follow. This Talent is usually paired with Charisma rather than Manipulation. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Leadership | ||
+ | |rank1=Novice: Captain of your Little League team | ||
+ | |rank2=Practiced: Student body president | ||
+ | |rank3=Competent: An effective CEO | ||
+ | |rank4=Expert: Presidential material | ||
+ | |rank5=Master: You could be the lord and master of a nation. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 122<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 115<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 108<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 136<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 163<br> | ||
+ | WW8200 Demon: The Fallen 143 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Primal Urge== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This talent describes not only the bestial nature inside every shifter (or animal, for that matter), but also the level of gut feelings the character has in nonhuman forms. Characters with high Primal Urge can more easily rely on animal instincts for guidance and find it easier to transform into their non-human shapes. Moreover, werewolves with strong Primal-Urge find it easier to assume their various forms or take on partial transformations. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Primal Urge | ||
+ | |rank1=Novice: Captain of your Little League team | ||
+ | |rank2=Practiced: Student body president | ||
+ | |rank3=Competent: An effective CEO | ||
+ | |rank4=Expert: Presidential material | ||
+ | |rank5=Master: You could be the lord and master of a nation. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Shifters | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 113<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Shentao== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | '''This is the Hsien version of Kenning. When it refers to Dragon Nests, it is speaking of the Hsien version of the Changeling Holdings Background. It does not actually refer to Dragons (as in bygones).''' | ||
+ | |||
+ | Somewhere in the nexus of magic, Intuition, and Perception lays Shentao. It is the ability to perceive the shen and those humans who consort or hunt them. It is also the ability to divine the presence of dragon lines and dragon nests. Shentao is partly cultural, therefore, hsien find it difficult to interpret the nature of Western supernaturals (+2 to the difficulty number). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Shentao | ||
+ | |rank1=Novice: You know if you're sleeping on a dragon nest, or if you just slept with a shen. | ||
+ | |rank2=Practiced: You can locate dragon nests with ease. You always find True Jade. | ||
+ | |rank3=Competent: You can spot hsien, if given enough time. Sometimes you can determine the presence of other shen. You often find yourself traveling along dragon lines quite naturally. | ||
+ | |rank4=Expert: You can spot hsien unerringly. You can spot other shen if given enough time. Sometimes you can spot Western supernaturals as well. | ||
+ | |rank5=Master: Your gaze eventually reveals almost every supernatural item, place or being. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Hsien | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7308 Land of Eight Million Dreams 88 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Streetwise== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The streets can be a major source of information, aid and money, but their culture and rules of conduct are as complex as the noble courts. The streetwise talent indicates how versed your character is with the local rumor mill, street slang and street etiquette. It represents her savvy when among the less desirable elements of society, and determines not only how well she can survive but thrive and fit in among them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Streetwise | ||
+ | |rank1=Novice: You know which neighborhoods to avoid. | ||
+ | |rank2=Practiced: You're accorded respect on the street. | ||
+ | |rank3=Competent: You could head your own gang. | ||
+ | |rank4=Expert: You have little to fear in even the worst neighborhoods. | ||
+ | |rank5=Master: If you haven't heard it, it hasn't been said. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 122<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 113<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 109<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 134<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 163<br> | ||
+ | WW8200 Demon: The Fallen 144 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Subterfuge== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This trait determines your character's ability to conceal his motives and feelings. Moreover, it allows him to decipher the motives of others and use their own plans against them. Subterfuge is the fine art of lying, deceit and underhanded manipulation. Characters skilled in this talent know how to call upon their best theatrics to influence situations and divert the blame without others realizing they've been manipulated. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Subterfuge | ||
+ | |rank1=Novice: You tell the occasional little white lie. | ||
+ | |rank2=Practiced: Vampire | ||
+ | |rank3=Competent: Criminal lawyer | ||
+ | |rank4=Expert: Deep-cover agent or CIA. | ||
+ | |rank5=Master: You're the very last person anyone would suspect. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 122<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 113<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 109<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 134<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 164<br> | ||
+ | WW8200 Demon: The Fallen 144 | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | <font size=4pt>'''[[Secondary Talents]]'''</font> | ||
+ | |||
+ | {| | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Talents#Acting|Acting]] | ||
+ | * [[Secondary_Talents#Carousing|Carousing]] | ||
+ | * [[Secondary_Talents#Flight|Flight]] | ||
+ | * [[Secondary_Talents#Haggling|Haggling]] | ||
+ | * [[Secondary_Talents#Interrogation|Interrogation]] | ||
+ | * [[Secondary_Talents#Lucid_Dreaming|Lucid Dreaming]] | ||
+ | * [[Secondary_Talents#Mimicry|Mimicry]] | ||
+ | * [[Secondary_Talents#Persuasion|Persuasion]] | ||
+ | * [[Secondary_Talents#Scrounging|Scrounging]] | ||
+ | * [[Secondary_Talents#Style|Style]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Talents#Artistic_Expression|Artistic Expression]] | ||
+ | * [[Secondary_Talents#Diplomacy|Diplomacy]] | ||
+ | * [[Secondary_Talents#Fortune-telling|Fortune-telling]] | ||
+ | * [[Secondary_Talents#Helldiving|Helldiving]] | ||
+ | * [[Secondary_Talents#Intrigue|Intrigue]] | ||
+ | * [[Secondary_Talents#Malkavian_Time|Malkavian Time]] | ||
+ | * [[Secondary_Talents#Negotiation|Negotiation]] | ||
+ | * [[Secondary_Talents#Poetic_Expression|Poetic Expression]] | ||
+ | * [[Secondary_Talents#Search|Search]] | ||
+ | * [[Secondary_Talents#Swimming|Swimming]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Talents#Biorhythms|Biorhythms]] | ||
+ | * [[Secondary_Talents#Dreamcraft_(talent)|Dreamcraft (talent)]] | ||
+ | * [[Secondary_Talents#Grace|Grace]] | ||
+ | * [[Secondary_Talents#Homiletics|Homiletics]] | ||
+ | * [[Secondary_Talents#Intuition|Intuition]] | ||
+ | * [[Secondary_Talents#Masquerade|Masquerade]] | ||
+ | * [[Secondary_Talents#Newspeak|Newspeak]] | ||
+ | * [[Secondary_Talents#Public_Speaking|Public Speaking]] | ||
+ | * [[Secondary_Talents#Seduction|Seduction]] | ||
+ | * [[Secondary_Talents#Throwing|Throwing]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Talents#Blatancy|Blatancy]] | ||
+ | * [[Secondary_Talents#Fast_Draw|Fast Draw]] | ||
+ | * [[Secondary_Talents#Guile|Guile]] | ||
+ | * [[Secondary_Talents#Instruction|Instruction]] | ||
+ | * [[Secondary_Talents#Juggling|Juggling]] | ||
+ | * [[Secondary_Talents#Might|Might]] | ||
+ | * [[Secondary_Talents#Panhandling|Panhandling]] | ||
+ | * [[Secondary_Talents#Scan|Scan]] | ||
+ | * [[Secondary_Talents#Sense_Deception|Sense Deception]] | ||
+ | * [[Secondary_Talents#Ventriloquism|Ventriloquism]] | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | ==Acting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are practiced at feigning emotions, beliefs or frames of mind. Even if you have never been on stage before, you could do an adequate job if you were ever thrust upon it. Howeve, simply because you have this Ability does not mean you use it unethically. Many honorable politicians have used it to lend power and depth to their speeches (notably Churchill and Roosevelt). You are able to feign tears, anger, friendliness and virtue. | ||
+ | |||
− | + | {{ :Template:StatChart | |
+ | |title=Acting | ||
+ | |rank1=Novice: A rank amateur, you can feign sickness. | ||
+ | |rank2=Practiced: You have developed a wide range of acting ability. | ||
+ | |rank3=Competent: You are capable of playing almost any role. | ||
+ | |rank4=Expert: You are certainly a professional, or have that potential. | ||
+ | |rank5=Master: You could win, or have won, an Academy Award. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW4014 Guide to the Technocracy 145<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 35 | ||
+ | {{collapse bottom}} | ||
− | + | ==Artistic Expression== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You have the talent to produce works of art in various media. You can produce saleable works of two- or threedimensional art, and understand something of the technical aspects of paintings and sketches. You are able to sketch a reasonably accurate rendition of a place or person. | ||
− | + | {{ :Template:StatChart | |
+ | |title= | ||
+ | |rank1=Novice: Your work is simple, seen as charmingly naive by some and as amateurish by others. | ||
+ | |rank2=Practiced: Your work could win prizes at local art society shows. | ||
+ | |rank3=Competent: You could get a showing in a minor gallery. | ||
+ | |rank4=Expert: Your work is widely admired, and galleries contact you about mounting exhibitions. You are invited to teach at local art colleges. | ||
+ | |rank5=Master: You are acknowledged as a driving force in contemporary art. Your work commands enormous prices, and is found in art museums as well as commercial galleries and private collections. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2206 Vampire Players Guide, 2nd Ed. 22<br> | ||
+ | WW2302 Guide to the Camarilla 69<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 35<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 164<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Biorhythms== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You have the ability to make changes in your metabolism and other bodily functions. These alterations may consist of small tweaks to such aspects of your physiology as body temperature, or large-scale system shutdowns that allow you to survive catastrophic circumstances. | ||
− | + | While ursine Gurahl must take two dots in the Talent to reflect their basic bear heritage, human-born werebears may find this Ability incredibly useful in many circumstances. Advanced levels enable you to fine-tune your metabolism so that nearly every part of your body comes under conscious control. Practical applications include control of respiratory functions, pain management, fertility, and blood circulation. | |
− | + | {{ :Template:StatChart | |
+ | |title=Biorhythms | ||
+ | |rank1=Novice: You can make minor adjustments in internal body temperature and heart rate. | ||
+ | |rank2=Practiced: You can mimic the process of hibernation by slowing down your metabolism. | ||
+ | |rank3=Competent: You can exercise phenomenal control over your respiratory and involuntary muscle systems. | ||
+ | |rank4=Expert: You can isolate single portions of your metabolism while leaving others untouched. | ||
+ | |rank5=Master: The most renowned yogis in the world have nothing on you; you can go so far as to stop your heart and restart it after a prolonged hiatus. | ||
+ | }} | ||
− | + | '''Possessed by:'''<br> | |
+ | Gurahl | ||
− | + | '''References:'''<br> | |
+ | WW3079 Gurahl 86+ | ||
+ | {{collapse bottom}} | ||
− | + | ==Blatancy== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You specialize in doing vulgar magick in plain sight and having Sleepers accept it. You may be a stage magician with a large following or a faith healer who prepares the faithful to accept miracles. Or you may just appear to be so weird and outlandish that compared to yourself, the things you do are mundane. This Talent can be combined with Manipulation to make Sleepers view vulgar magick as coincidental. Note that this Talent only works under the right circumstances; throwing fireballs down Main Street would be considered vulgar no matter what the cover might be. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blatancy | ||
+ | |rank1=Novice: It's amazing how you pull gold bricks out of people's ears. How'd you do that trick? | ||
+ | |rank2=Practiced: Only a weirdo would tape rubber bat wings to a cat and throw it out the window. Good thing it landed okay. Someone should call the Humane Society. | ||
+ | |rank3=Competent: The giant robot in your garage is really neat, and the kids love watching it walk around when you hook up the rubber brain in the jar. Would you consider letting the school use it for their Haunted House? | ||
+ | |rank4=Expert: Mrs. Wilson is on the roof again with her broomstick. It's really sad how she's gotten since her husband died. Poor woman. I think she really thinks she's a witch. But would you explain to the children that what we saw was just the wind and that we did not see her flying? | ||
+ | |rank5=Master: I'm a toad! Cool! Give me another hit of that stuff, man. This trip is really funky. | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | '''Possessed by:'''<br> |
− | + | Mages | |
+ | |||
+ | '''References:'''<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 14 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Carousing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This is the ability to have a good time at a party or other social occasion, and to make sure others around you also have a good time. Normally, it involves a mixture of eating, drinking and good cheer. On a successful roll of Manipulation + Carousing, the character can make a lasting good impression on everyone around him; this can be helpful for trying to make friends, garner information or distract the attendees while a partner rifles the coat room. | ||
+ | |||
+ | Vampire: Carousing also includes the ability to appear to eat and drink, normally, without actually doing so. Using this Ability, one of the Kindred could attend an opening-night cast party without arousing any suspicion. On a successful roll of Manipulation + Carousing, no one notices that the character neither eats nor drinks. | ||
+ | |||
+ | The difficulty of the roll depends on the social event: three or less for a house party with a buffet, seven or more for a sitdown dinner. This Ability can also be used to determine how entertaining and popular the character is at a party or event. | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align: top; width: 400px; padding-right: 25px" | | ||
+ | {{ :Template:StatChart | ||
+ | |title=Carousing | ||
+ | |rank1=Novice: Good ol' Uncle Bill | ||
+ | |rank2=Practiced: Jake the Frat Rat | ||
+ | |rank3=Competent: James Bond | ||
+ | |rank4=Expert: The Three Musketeers | ||
+ | |rank5=Master: Bluto in "Animal House" | ||
+ | }} | ||
+ | | style="vertical-align: top; width: 400px; padding-right: 25px" | | ||
+ | {{ :Template:StatChart | ||
+ | |title=Carousing (For Vampires) | ||
+ | |rank1=Novice: You can plead a small appetite or recent illness. | ||
+ | |rank2=Practiced: Perhaps you’re watching your diet. | ||
+ | |rank3=Competent: A charming dinner companion. | ||
+ | |rank4=Expert: You obviously enjoyed the food. | ||
+ | |rank5=Master: You even called for seconds. | ||
+ | }} | ||
+ | |} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2206 Vampire Players Guide, 2nd Ed. 22<br> | ||
+ | WW2301 Vampire Storytellers Companion 22<br> | ||
+ | WW2302 Guide to the Camarilla 69<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 35<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 164<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Diplomacy== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You have the ability to deal with people of all types and creeds. Even when handling touchy subjects, you are able to get results without ruffling too many feathers. | ||
− | + | {{ :Template:StatChart | |
+ | |title=Diplomacy | ||
+ | |rank1=Novice: You can state your position without driving anyone away from the negotiating table. | ||
+ | |rank2=Practiced: Friends ask you to deal with things for them. | ||
+ | |rank3=Competent: You could shine in management or personnel. | ||
+ | |rank4=Expert: You could be a professional union negotiator or ombudsman. | ||
+ | |rank5=Master: You can defuse nearly any situation, from an industrial dispute to a religious war. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2302 Guide to the Camarilla 67<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 35<br> | ||
+ | {{collapse bottom}} | ||
− | + | ==Dreamcraft (talent)== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are the master of your own dreams and visions. At lower levels, you can exercise a bit of dream recall and initiation; at greater levels, you can attempt to gain conscious awareness during a dream (Manipulation + Dreaming, difficulty 6), consciously control your own actions within the dream (difficulty 7), and even try to alter your surroundings (difficulty 8). | ||
− | + | Used during trances or meditations, this Talent can be a useful tool for puzzling through riddles, or understanding visions. A successful Wits + Dreamcraft roll might help you reduce the difficulty of Enigmas or Occult contest. Some magical traditions teach Dreamcraft techniques, and consider it an almost megical talent. Contemporary dream researchers and psychotherapists call this ability "lucid dreaming," and study it as if they could really learn something by quantifying dreams. | |
− | + | {{ :Template:StatChart | |
+ | |title=Dreamcraft (talent) | ||
+ | |rank1=Novice: You can remember a previous dream in some degree of detail. | ||
+ | |rank2=Practiced: You can "will" yourself into a specirfic kind of dream (a nightmare, a reoccurring vision, a memory-recall, etc.). | ||
+ | |rank3=Competent: You have limited control over your own dreams. | ||
+ | |rank4=Expert: Dreams are familiar territory; you journey there to gather hints from your inner self. | ||
+ | |rank5=Master: Dreams sometimes seem more real than the waking world. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
− | + | WW4010 World of Darkness: Sorcerer 58 | |
− | + | {{collapse bottom}} | |
− | |||
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− | |||
− | == | + | ==Fast Draw== |
− | + | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | |
+ | This Skill allows you to ready a weapon almost instantly. You can draw a weapon and have it ready for use just as if it had been in your hand all along. | ||
− | |||
− | + | {{ :Template:StatChart | |
+ | |title=Fast Draw | ||
+ | |rank1=Novice: You have good reflexes. | ||
+ | |rank2=Practiced: You’re good, but not great. | ||
+ | |rank3=Competent: You would have lasted a little while in the Old West. You could work Wild West shows. | ||
+ | |rank4=Expert: Pretty fast. You could headline your own act. | ||
+ | |rank5=Master: Greased lightning. You might have been able to take Billy the Kid. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2302 Guide to the Camarilla 70<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 47 | ||
+ | {{collapse bottom}} | ||
− | + | ==Flight== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Alone among the Changing Breeds, Corax can fly. More than that, the wereravens love to fly, taking every opportunity to spread their wings and get some altitude. A Corax who doesn't excel at Flight is likely to take a lot of flak — of the verbal kind — from his cousins until he gets good at it. | ||
+ | While all Corax have the ability to flyfrom Point A to Point B without crash-landing along the way, Flight demonstrates a wereraven's knack for serious aerial agility. Corax with Flight can navigate more accurately, squeeze through smaller spaces while airborne and perform more and more complicated acrobatic maneuvers. The talent also covers such related acts as pulling out of falls, landing on precarious surfaces, and picking things up without landing first. | ||
− | + | {{ :Template:StatChart | |
+ | |title=Flight | ||
+ | |rank1=Novice: You can take off and land without crashing too often. | ||
+ | |rank2=Practiced: Trees and buildings areno obstacle. | ||
+ | |rank3=Competent: You can weave through brambles and skyscrapers with equal ease. | ||
+ | |rank4=Expert: Nonatural creature cankeep up with you in the air. | ||
+ | |rank5=Master: Immelmans and barrel rolls? Blindfolded? No problem. | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2302 Guide to the Camarilla 115<br> | ||
+ | WW3077 Corax 68 | ||
+ | {{collapse bottom}} | ||
− | + | ==Fortune-telling== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You may or may not have the gift to tell accurate fortunes, but you can make people believe you do. | ||
− | + | Changeling: While this Talent confers no magic in and of itself, it may add to your successes. For each 2 successes, reduce the difficulty of the Soothsay cantrip by 1. | |
− | + | Mage/Sorcerer/Psychic: While this Talent confers no magick in and of itself, it may add to your successes. For each 2 successes, reduce the difficutly of divination magick by 1. | |
− | + | {{ :Template:StatChart | |
+ | |title=Fortune-telling | ||
+ | |rank1=Novice: You are able to use one method of divination adequately, and treat this Ability as a pastime. | ||
+ | |rank2=Practiced: You can use one method of fortune telling well, and can tell someone general information that will apply to her. | ||
+ | |rank3=Competent: You know a lot about certain methods of fortune telling and can tell anyone detailed information that will apply to him. | ||
+ | |rank4=Expert: You are able to use multiple methods well, and have a keen understanding of what people want to hear. | ||
+ | |rank5=Master: An oracle; Gypsies take lessons from you. | ||
+ | }} | ||
− | + | '''References:'''<br> | |
+ | WW2303 Guide to the Sabbat 88<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 15<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 36 | ||
+ | {{collapse bottom}} | ||
− | + | ==Grace== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | + | This is the ability to function "smoothly" in a social setting. Gossiping, cutting deals, making a good first impression on a visiting dignitary, and handling yourself in a salon of elders are all aspects of Grace. Graceless characters may be boorish, introverted or under-socialized. Those with higher Grace get along with people in any crowd and often have many contacts. | |
− | + | {{ :Template:StatChart | |
+ | |title=Grace | ||
+ | |rank1=Novice: Debutante | ||
+ | |rank2=Practiced: Senator | ||
+ | |rank3=Competent: Hollywood celebrity | ||
+ | |rank4=Expert: Public relations director | ||
+ | |rank5=Master: Vampire prince | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2301 Vampire Storytellers Companion 15 | ||
+ | {{collapse bottom}} | ||
− | + | ==Guile== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | + | One with the Guile talent has a knack for cunning, craftiness, and artful duplicity. Acting like you have a job on Wall Street when you're actually unemployed would take a lot of guile. | |
− | + | While it generally has a negative connotation, people who have guile are also thought of as being wily, clever, and shrewd. Those who are free of guile are pure and upstanding. | |
− | + | {{ :Template:StatChart | |
+ | |title=Guile | ||
+ | |rank1=Novice: Phil Harrison | ||
+ | |rank2=Practiced: Londo Mollari | ||
+ | |rank3=Competent: Agent Coulson | ||
+ | |rank4=Expert: Voldemort | ||
+ | |rank5=Master: Methos | ||
+ | }} | ||
− | |||
− | + | '''References:'''<br> | |
+ | WW2002 Vampire The Masquerade (2nd Edition Text Only) 92 | ||
+ | {{collapse bottom}} | ||
− | + | ==Haggling== | |
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
− | + | You are skilled at bargaining and can reduce another’s price, or get some other concession, under most circumstances. | |
− | + | {{ :Template:StatChart | |
+ | |title=Haggling | ||
+ | |rank1=Novice: You can knock a few bucks off the price of something at a flea market or garage sale. | ||
+ | |rank2=Practiced: You get used cars for what they're worth, not what they're marked. | ||
+ | |rank3=Competent: You can play the game of prestation better than any of your peers. | ||
+ | |rank4=Expert: Princes ask you if they're getting a good deal. | ||
+ | |rank5=Master: You can get what you want, when you want it for the price you are willing to pay - always. | ||
+ | }} | ||
− | * '''Science:''' The knowledge of science quantifies your character's understanding of the basic sciences: physics, chemistry, botany, biology, geology, astronomy and others. In particular, it defines the useful application of science to make things. A general expertise in all fields is considered applicable to levels one through three. Once your character has four dots, she should specialize in a particular field. | + | |
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 67 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Helldiving== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Helldivers Helldive. This is practical knowledge of the Labryinth's ways. Veterans learn to recognize on a subconscious level when they are approaching a dead end, what sorts of formations are most likely to conceal ambushes, how to distinguish dangerous Plasmics from harmless ones and so on. | ||
+ | |||
+ | On the first dot's worth of Helldiving can be acquired through instruction. Further dots must be earned through experience. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Helldiving | ||
+ | |rank1=Novice: You know that Oblivion is down and stygia up, and can find your way along routes you've traveled before. | ||
+ | |rank2=Practiced: You travel safely through the Labyrinth's normal conditions without delay, and can cope with most unusual situations without too much complication. | ||
+ | |rank3=Competent: You can lead Helldiver bands and keep them together in the face of unforeseen changes and significant opposition. | ||
+ | |rank4=Expert: You know as much about the Labyrinth as one can expect to without becoming Shadow-Eaten. | ||
+ | |rank5=Master: Charon used to bring his difficult question to you. Well, maybe not, but it's not like he's about to come back and contradict you.... | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Wraiths: Doomslayers-Helldivers | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6064 Doomslayers: Into the Labyrinth 52 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Homiletics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can give persuasive homilies, and inspirational sermons. You manage to turn almost any daily event into a life-enriching experience with many lessons to learn. This can be used from the pulpit, a street corner, or even the local bar. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Homiletics | ||
+ | |rank1=Novice: You can retell a good homily you once heard. | ||
+ | |rank2=Practiced: You can construct a small sermon of your own. | ||
+ | |rank3=Competent: You can do this every week if you have to. | ||
+ | |rank4=Expert: You actually make people listen. | ||
+ | |rank5=Master: You have changed lives. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2020 The Inquisition 54 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Instruction== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have a knack for imparting information and skills to others. You can explain things and demonstrate techniques in such a way that anyone who listens to you can easily learn. You can teach any of your Skills or Knowledges to another character, but you can never raise a student’s score above your own. | ||
+ | |||
+ | See [[Rules_Entries#Instruction|+rules Instruction]] for mechanics on how this works to teach abilities to other PC for an XP discount. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Instruction | ||
+ | |rank1=Novice: boy Scout merit badge instructor | ||
+ | |rank2=Practiced: Elementary school teacher | ||
+ | |rank3=Competent: Calculus IV professor | ||
+ | |rank4=Expert: World-renowned lecturer in your chosen field | ||
+ | |rank5=Master: Socrates | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 16 <br> | ||
+ | WW3806 Players Guide to Garou (revised) p.177 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Interrogation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | We want information... and you know how to get it. Your methods range from fast talk to threats and psychological warfare. In game terms, you roll your Manipulation + Interrogation to break a subject. Some methods work better than others with certain subjects, so define what you're doing and how before making the roll. The difficulty is usually equal to the subject's current Willpower rating, although subtle methods (simply talking rings around your subject until he accidentally lets the information drop) may require a simple difficulty 7 roll. Why break bones if you don't have to? (For raw force techniques, see "Torture.") | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= Interrogation | ||
+ | |rank1=Novice: Small-town newspaper reporter | ||
+ | |rank2=Practiced: Vice cop | ||
+ | |rank3=Competent: Psychiatrist | ||
+ | |rank4=Expert: KGB "physician" | ||
+ | |rank5=Master: Voivode from the Old World | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storyteller's Companion 17<br> | ||
+ | WW4014 Guide to the Technocracy 149 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Intrigue== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You know the finer points of plotting and deal-making in the halls of power. You understand the practical use of power (in sometimes threatening but always nonconfrontational ways) to achieve your own ends. This Talent also allows you to glean important facts about others in your social circle, and to separate truth from endless amounts of false and useless gossip. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Intrigue | ||
+ | |rank1=Novice: You maneuver well agaisnt a single adversary. | ||
+ | |rank2=Practiced: You can figure out how to subvert an organized enemy. | ||
+ | |rank3=Competent: You can handle multiple plots simultaneously. | ||
+ | |rank4=Expert: You've woven a web of double- and triple-crosses, all to your benefit. | ||
+ | |rank5=Master: The rest of the Kindred are just so many puppets, dancing on your strings. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 68<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 16<br> | ||
+ | WW6007 Wraith Players Guide 41<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 37 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Intuition== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Unquantifiable and indefinable, Intuition is the quality that lets some individuals sort clues from a sea of false information and ''feel'' with perfect clarity when something is right. It covers a wide array of minor yet critical tasks, from sensing when someone's lying to you to realizing that your opponent is bluffing his way through his hand to putting clues together when the sum of the parts doesn't quite equal the whole. It is a sixth sense, gut feelings, and hunches. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Intuition | ||
+ | |rank1=Novice: You've got a knack for making the right choice. | ||
+ | |rank2=Practiced: You've learned to listen to and trust your instincts. | ||
+ | |rank3=Competent: When you have a a "bad feeling" about something, everyone listens. | ||
+ | |rank4=Expert: You could make a killing in the stock market. | ||
+ | |rank5=Master: You've always managed to make the right choice at the last minute... so far. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 16 <br> | ||
+ | WW7308 Land of Eight Million Dreams 88 <br> | ||
+ | WW8200 Demon: The Fallen 143 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Juggling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Juggling | ||
+ | |rank1=Novice: You've dabbled. You can keep 2 props going for a few minutes. | ||
+ | |rank2=Practiced: You've got a good grasp of the basics. You can keep 3 props going at least five minutes. | ||
+ | |rank3=Competent: Other jugglers regard you as fairly skilled and competent. Someone can toss a fourth prop and you do not miss a beat. | ||
+ | |rank4=Expert: You are familiar with the subtle nuances and applications. Knives? No problem. | ||
+ | |rank5=Master: Chainsaws? Torches? No problem. | ||
+ | }} | ||
+ | |||
+ | '''''Note:''' Juggling is listed in some books as a specialty for Athletics and Acrobatics. COH has it in the database as a full secondary talent. Book references being used are for the '''Hobby Talent''' stat. | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 22<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 164 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lucid Dreaming== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Dreams are something that happen to most people, and few are lucky to even remember. You have some degree of control over what happens and what it is about in your dreams. Achieving insight into your own subconscious and gaining many details for stories. Dreams gain special meaning and power within the Maya Realms, this talent is useful for building status and reputation amongst the Oneira lords and dream-spirits, and weaving new dreams and realities to populate the dream world. Without magic that lets you explore the Dream Realms, you will never know whether your dreams were merely self-restricted hallucination or epic fantasies envied by the mightiest of Oneira. | ||
+ | |||
+ | At lower levels, you have some control of dream recall and initiation. At greater skill levels, you can attempt to gain conscious awareness during any of your dreams with a roll of Perception + Lucid Dreaming vs 9. Success allows you to consciously control your own actions; you can even try to manipulat your immediate dream surrounds (difficulty 6+). This Talent can also be used while in trances or while meditating. It allows you to enter the borderlands between waking and dreaming, where reality and phantasm intermingle. This is a useful tool in puzzling through riddles which you're trying to solve, understanding visions, etc. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lucid Dreaming | ||
+ | |rank1=Novice: You eat heavy foods and watch strange movies to inspire your nightly sessions. | ||
+ | |rank2=Practiced: You often dream about things that interest you. | ||
+ | |rank3=Competent: The contents of your dreams are open to change. | ||
+ | |rank4=Expert: Your dream world is a continuing project. | ||
+ | |rank5=Master: Do you ever wake up? | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4009 Halls of the Arcanum 55<br> | ||
+ | WW4254 Sorcerer (Revised Edition) 50 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Malkavian Time== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Malkavian specific Trait represents a Lunatic's particular connection to her clan's shared sub-consciousness. It allows the Malkavian to "plug into" the floodwaters of the Madness Network and filter out messages, impulses, shared visions and knowledge of upcoming clan gatherings. | ||
+ | |||
+ | The Storyteller is usually the one making any Malkavian Time rolls, at least with regards to clan gatherings. The Storyteller rolls the character's Wits + Malkavian Time in secret, usually about a week before a significant gathering. | ||
+ | |||
+ | * With one success, the Malkavian receives an impulse to immediately head to a specific locale — but only when the meeting's just starting. | ||
+ | * Three successes allow the Lunatic to have about a night or two's forewarning, and a general idea | ||
+ | of the meeting's purpose. Five successes give the Malkavian warning a week early, and a very clear vision of the meeting's focus. | ||
+ | * Six or more successes can actually be detrimental — at that point, it's entirely likely that the poor mad vampire has dipped too deeply, and is starting to receive pulses of his elders' derangements... | ||
+ | |||
+ | It's theoretically possible to actually, consciously send messages along the Network, but that doesn't mean that the Network is any sort of replacement (or even poor substitute) for a cell phone. For the most part, "sent" messages that manage to make it farther than a few feet are unconscious screams that channel a Malkavian's extreme emotion or pain. | ||
+ | |||
+ | For this reason, Malkavians with more than three dots in Malkavian Time can often hear a clanmate's death-scream, so long as it's in the same city. Despite the difficulty, it is possible to send deliberate, personalized messages from one person to the next along the Network, even without Dementation. It's tough as hell, but a Malkavian can always try. To make the attempt, the player | ||
+ | rolls Wits + Malkavian Time vs 9. Success allows the Malkavian to transmit a message to one person within city limits (longer ranges are possible, but only at the Storyteller's discretion); the message can consist of up to two words per success. | ||
+ | |||
+ | Note that a Malkavian needn't have any dots at all in Malkavian Time to receive those hideous little broadcasts along the clan's frayed neural network. In fact, it often drives newly Embraced clan members... well, madder than usual when the messages start filtering into their brains without any hint as to their origins. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Malkavian Time | ||
+ | |rank1=Novice: Your "cousins" are usually surprised when you manage to make it to a gathering. | ||
+ | |rank2=Practiced: You've become accustomed to the occasional Call. | ||
+ | |rank3=Competent: You can sometimes hear echoes of messages that might not be intended for you. | ||
+ | |rank4=Expert: When one of the family dies, you know. | ||
+ | |rank5=Master: You are the undisputed local authority on what is necessary. | ||
+ | }} | ||
+ | |||
+ | ''Possessed by:''<br> | ||
+ | Malkavians | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2353 Clanbook Malkavian (Revised Edition) 59 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Masquerade== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Masquerade is the ability to falsely reproduce the frailites and subtle clues of mortality: breaking, a pulse, flushed skin, sneezing, mortal reflexes, etc. Masquerade may be rolled with a Social Attribute to determine how well the vampire fools the mortals around him. Any Vampire can pretend to breathe, but not every vampire can do it ''well''. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Masquerade | ||
+ | |rank1=Novice: You can pass in an unobservant crowd. | ||
+ | |rank2=Practiced: You can fool a casual observer. | ||
+ | |rank3=Competent: You can fool someone who's examining you. | ||
+ | |rank4=Expert: You can pass a routine physical exam. | ||
+ | |rank5=Master: Even a witch-hunter would be fooled. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:''' | ||
+ | Vampires | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 18 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Might== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Might is meant for moving mass with muscle. You haver trained as a body builder and are in a state of advanced buffitude. Or you have do so much manual labor that muscle has developed naturally. This Talent will not improve your damage rolls, or Brawl or Melee attacks, or really any good in combat unless you are lifting something heavy or trying to break something. | ||
+ | |||
+ | Might can be used to increase Strength when used for Encumbrance, Jumping, Lifting/Breaking, Opening/Closing, or Throwing rules. In that case, you can add dots of Might to Strength (and maybe even your Strength + Athletic pool when approved by the ST), but only when performing such static feats of brawn. | ||
+ | |||
+ | You cannot have more dots in Might than you have dots in Strength. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Might | ||
+ | |rank1=Novice: "I'm going more for tone than mass." You have some decent muscle definition. | ||
+ | |rank2=Practiced: "I love the manly smell of my weight belt in the morning." Your neck is vanishing. | ||
+ | |rank3=Competent: "Watch me crack this walnut with my bicep." You routinely rack every station on the Nautilus. | ||
+ | |rank4=Expert: "Watch me crack this walmut with my abs." You qualify as "muscle bound," and no one kicks sand in your face --- ever. | ||
+ | |rank5=Master: "The madness is runnin wild. Snap into a slim jim!" Lucrative protein-drink endorsements are yours for the asking. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW8103 Hunter Book: Avenger 64 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mimicry== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have a very versatile voice, and can imitate accents, people and sometimes other sounds. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Mimicry | ||
+ | |rank1=Novice: You can passably duplicate a few accents, and can perform impressions of a couple of well-known personalities. | ||
+ | |rank2=Practiced: You can duplicate a range of accents well enough to fool anyone but a native speaker, and can convincingly imitate a range of celebrities and others. | ||
+ | |rank3=Competent: You could do this on stage. You can pick up someone's vocal mannerisms by studying them for a couple of hours, and subsequently imitate them well enough to fool someone who doesn’t know the person well. | ||
+ | |rank4=Expert: You can imitate a specific person well enough to fool someone on the phone, and pass as a native speaker in an accent similar to your own. You can duplicate a range of animal and technological noises. | ||
+ | |rank5=Master: There is almost no accent, person or noise you can’t imitate. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 19 <br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 114 <br> | ||
+ | WW3806 Players Guide to Garou 178 <br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 16 <br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 37 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Negotiation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know the art of the deal. Whether you're fixing a sticky labor dispute, striking a pact with a vampire or convincing some blue-painted retropagan to join the 21st century, you can get what you want while making your "partners" feel as though they've gotten the best of you. | ||
+ | |||
+ | There's more to a good deal than just making an offer: You know how to approach a "partner," how to appeal to her wants or needs, how to play up to her vanity without coming off like a sap and when and how to put the screws on. If you're brokering a deal for other parties, you understand how to make them both happy while getting what you want. That, ultimately, is the bottom line. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Negotiation | ||
+ | |rank1=Novice: Trading card collector. | ||
+ | |rank2=Practiced: Family councilor. | ||
+ | |rank3=Competent: Labor negotiator. | ||
+ | |rank4=Expert: Hostage crisis specialist. | ||
+ | |rank5=Master: UN diplomat. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 145 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Newspeak== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | WW4014 Guide to the Technocracy 145+ | ||
+ | A new age demands new words. You specialize in coining them. Hyphens do not exist in youor world; you spread disinformatin, deimprotantize malefactors, create credibility gaps and declare coprosperity. When the need arises, you specialize in B-52ing buzwords and positroning sundbites for media conspicuscomp. Confusing! Not as cnofusing as you can be once you get going! A Social Trait-based Newspeak roll can excite or incite (Charisma + Newspeak); impress, intimidate or confuse (Manipulation + Newspeak) and even sucker skeptics by playing beauty and brains against them (Appearance + Newspeak). All hail neocom! | ||
+ | {{ :Template:StatChart | ||
+ | |title=Newspeak | ||
+ | |rank1=Novice: Given time, you can spin out buzzwords. | ||
+ | |rank2=Practiced: In a situation, you're a flash communicator. | ||
+ | |rank3=Competent: Your neologic metaphases into masscom. | ||
+ | |rank4=Expert: Masspeak is youspeak. Youspeak is allspeak. | ||
+ | |rank5=Master: You could make Orwell's head explode. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 145 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Panhandling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a skilled beggar. You are able to get people to give you money just by asking for it. You know whom to ask, how to approach them, what to say and how to avoid the police. This Talent is useful for picking up quick cash or creating a cover. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Panhandling | ||
+ | |rank1=Novice: You get most of your money shaking cans and washing windshields. You’re still working on a hard-luck story. | ||
+ | |rank2=Practiced: You’re working on the story and using the classic lines, but you still manage to get little more than spare change. | ||
+ | |rank3=Competent: You’re really smooth — you can even hit the hard-hearted for a few bucks. | ||
+ | |rank4=Expert: Who needs a sob story when you can hustle and scam your way into big bucks from tourists and little old ladies? | ||
+ | |rank5=Master: Dinners, rides home, cash for a bus ticket — easy as pie. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2303 Guide to the Sabbat 88 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Persuasion== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Talent represents your character's ability to win others over to her way of thinking. The method used may involve subtle mental and emotional seduction or even outright begging, pleading, and cajoling. People with high Persuasion ratings tend to be natural leaders and advocates. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Persuasion | ||
+ | |rank1=Novice: You can be convincing through a concentrated effort. | ||
+ | |rank2=Practiced: You pinpoint the hole in another's position. | ||
+ | |rank3=Competent: A professional debater, you are always on top of any argument. | ||
+ | |rank4=Expert: You make others feel guilty for even disagreeing with you. | ||
+ | |rank5=Master: You say "Jump," and they say, "How high." | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7300 Changeling The Dreaming (2nd Edition) 140 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Poetic Expression== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to craft words in ways that evoke thoughts, emotions and reactions from those who read them. It is rare for one person to be skilled at more than one specialty at one time, so choose carefully. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Poetic Expression | ||
+ | |rank1=Novice: You can write a short poem or a short story is not out of your reach. | ||
+ | |rank2=Practiced: You could publish your poetry or fiction in a local journal, or write basic hit- parade lyrics. | ||
+ | |rank3=Competent: You could get your novel or anthologies of your work published and make a profit. | ||
+ | |rank4=Expert: You are asked to do readings of your work for local societies nationwide, and aficionados snap up your works as soon as they are published. | ||
+ | |rank5=Master: Your work is already being taught in English classes, and you are recognized as one of the foremost writers of your day. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 25<br> | ||
+ | WW2302 Guide to the Camarilla 69 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Public Speaking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to mold the emotions of a crowd by making a speech. This might be at a political rally, in a courtroom, at a lecture or even at the barricades once the revolution is underway. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Public Speaking | ||
+ | |rank1=Novice: Entertaining speaker | ||
+ | |rank2=Practiced: Compelling speaker | ||
+ | |rank3=Competent: Inspiring speaker | ||
+ | |rank4=Expert: Popular champion | ||
+ | |rank5=Master: Churchill or Hitler | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 25<br> | ||
+ | WW2302 Guide to the Camarilla 69 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Scan== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are practiced at noticing small details and changes in the environment when you purposely look at or listen to what is going on around you. This ability can only be used when you specifically say you are attempting to notice if anything is amiss—if you aren’t concentrating, this ability will do you no good. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Scan | ||
+ | |rank1=Novice: If anyone notices police sirens, it’s you. | ||
+ | |rank2=Practiced: Police could use your detective abilities. | ||
+ | |rank3=Competent: The slightest motion draws your attention. | ||
+ | |rank4=Expert: Nothing escapes your glance. | ||
+ | |rank5=Master: You can count the grains of salt on a pretzel by taste. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 25<br> | ||
+ | WW2302 Guide to the Camarilla 69<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 16<br> | ||
+ | WW6007 Wraith Players Guide 42<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 38 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Scrounging== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have a knack for finding almost anything, under almost any circumstances. The masters of your craft can find a hot spring at the North Pole, or a mainframe computer in the heart of the Amazon Jungle, if necessary. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Scrounging | ||
+ | |rank1=Novice: Occasionally you can pluck something off the scrap heap. | ||
+ | |rank2=Practiced: You know where to look for hard-to-find items - and that includes some hard-to-find sources. | ||
+ | |rank3=Competent: You know if something can be found in under 24 hours. | ||
+ | |rank4=Expert: You have a network of potential sources for anything and everything you might need on short notice. | ||
+ | |rank5=Master: You can find anything, at any time, assuming it still exists. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 68<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 16<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 38<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Search== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how best to go about looking for someone or something in a small area, where you can concentrate your perceptions. You can search for anything from a lost ring in your bedroom to the assassin who is hiding in the garden. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Search | ||
+ | |rank1=Novice: You are good at finding lost items. | ||
+ | |rank2=Practiced: Tell-tale signs (e.g. broken plants) are apparent to you. | ||
+ | |rank3=Competent: You know where to look. | ||
+ | |rank4=Expert: Nothing escapes your glance. | ||
+ | |rank5=Master: You can spot the Purloined Letter in two seconds flat. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 68<br> | ||
+ | WW3108 Werewolf Players Guide (2nd Edition) 29<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 114<br> | ||
+ | WW3806 Players Guide to Garou 178<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 17<br> | ||
+ | WW6007 Wraith Players Guide 42<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 38 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Seduction== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to lure, attract and command the attention of others in a sexual manner. By the way you hold yourself, how you look at someone and even by the tone of your voice, you are able to arouse and excite those upon whom you practice your wiles. Once you have fully seduced someone, he will be willing to do nearly anything for you. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Seduction | ||
+ | |rank1=Novice: Teenager | ||
+ | |rank2=Practiced: The “older woman” | ||
+ | |rank3=Competent: Heartthrob | ||
+ | |rank4=Expert: Movie star | ||
+ | |rank5=Master: The envy of vampires everywhere | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 43<br> | ||
+ | WW2302 Guide to the Camarilla 69<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 17<br> | ||
+ | WW6007 Wraith Players Guide 42<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 38 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Sense Deception== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Over the years, you have developed the ability to know instinctively when people are not telling you the truth or not telling you the whole truth. There is a way they look, a tone of voice, a movement of the eyes. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Sense Deception | ||
+ | |rank1=Novice: Sometimes you can tell, but you still get suckered though more rarely than the average person does. | ||
+ | |rank2=Practiced: It takes a silver tongue to pull the wool over your eyes. | ||
+ | |rank3=Competent: Anyone who can slip one past you is a highly skilled con artist. | ||
+ | |rank4=Expert: You could make a living screening people for security. | ||
+ | |rank5=Master: People whisper behind your back, and many are nervous talking to you. Your ability is almost supernatural. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 25<br> | ||
+ | WW2302 Guide to the Camarilla 69<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 17<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 38 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Style== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You may not have been born good-looking, or possessed of a natural charm, but you know how to dress and make the most of your appearance. Note that this Talent only applies to people’s reactions to your appearance; once you get closer, it’s up to you. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Style | ||
+ | |rank1=Novice: You've got good taste. | ||
+ | |rank2=Practiced: Your friends always take you along for advice when they go shopping. | ||
+ | |rank3=Competent: You stand out among the sheep. | ||
+ | |rank4=Expert: Your outfits grace the bodies of magazine fashion models. | ||
+ | |rank5=Master: Your ideas influence international fashion trends. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 20<br> | ||
+ | WW3075 Breedbook: Bastet (1st Edition) 81<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 18<br> | ||
+ | WW6007 Wraith Players Guide 42<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 39 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Swimming== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to swim at least enough to keep yourself afloat, and maybe a little more. Note that vampires, unlike mortals, do not float naturally; if they do not swim, they sink. | ||
+ | |||
+ | Without the Swimming Talent, normal swimming speed is 8 yards + your Dexterity. The Swimming Skill increases your speed to 12 years + your Dexterity provided that is your only action during a turn. To swim faster than normal, roll Swimming + Stamina vs 7. Each success adds three yards to your speed. You may roll every turn until you get no successes, in which you must maintain or decrease your speed or risk exhaustion. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You can swim and tread water. | ||
+ | |rank2=Practiced: You know your strokes and can swim fast and for extended periods. | ||
+ | |rank3=Competent: You can teach others to swim and can serve as a lifeguard. | ||
+ | |rank4=Expert: You're captain of the swim team. | ||
+ | |rank5=Master: You're headed for the Olympics. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 69<br> | ||
+ | WW3806 Players Guide to Garou 179<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 46 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Throwing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to throw things in general, and how to use various types of thrown weapons — anything from spears to hatchets to knives to baseballs (yes, if thrown hard enough, they make fine weapons). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Throwing | ||
+ | |rank1=Novice: You sometimes get the ball over home plate. | ||
+ | |rank2=Practiced: High school baseball pitcher. | ||
+ | |rank3=Competent: You are deadly even in a food fight. | ||
+ | |rank4=Expert: Regional darts champion, you have your choice of prizes at the carnival. | ||
+ | |rank5=Master: You can pin an enemy's pants to the wall without touching his skin. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 20<br> | ||
+ | WW3806 Players Guide to Garou 179<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 47 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Ventriloquism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You have the ability to throw your voice, making to appear to come from somewhere else. This Talent can be used for entertainment — or deception. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Ventriloquism | ||
+ | |rank1=Novice: You could do a ventriloquist act at a children’s party. | ||
+ | |rank2=Practiced: You can throw your voice about a yard. | ||
+ | |rank3=Competent: You could almost make a living from your talent. You can make someone (or something) within five yards of you appear to speak. | ||
+ | |rank4=Expert: You could take your act to Vegas. You can make your voice appear to come from any spot within 30 feet of you. | ||
+ | |rank5=Master: Your voice can seem to come from anywhere within hearing distance. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 21<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 114<br> | ||
+ | WW3806 Players Guide to Garou 179<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 18<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 39 | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | |||
+ | <font size=5pt>'''[[Primary Skills]]'''</font> | ||
+ | |||
+ | {| | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Skills#Animal_Ken|Animal Ken]] | ||
+ | * [[Primary_Skills#Etiquette|Etiquette]] | ||
+ | * [[Primary_Skills#Kailindo|Kailindo]] | ||
+ | * [[Primary_Skills#Melee|Melee]] | ||
+ | * [[Primary_Skills#Stealth|Stealth]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Skills#Crafts|Crafts]] | ||
+ | * [[Primary_Skills#Firearms|Firearms]] | ||
+ | * [[Primary_Skills#Martial_Arts_(hard_Style)|Martial_Arts_(hard_Style)]] | ||
+ | * [[Primary_Skills#Performance|Performance]] | ||
+ | * [[Primary_Skills#Survival|Survival]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Skills#Drive|Drive]] | ||
+ | * [[Primary_Skills#Iskakku|Iskakku]] | ||
+ | * [[Primary_Skills#Martial_Arts_(soft_Style)|Martial_Arts_(soft_Style)]] | ||
+ | * [[Primary_Skills#Security|Security]] | ||
+ | * [[Primary_Skills#Technology|Technology]] | ||
+ | |} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | ==Animal Ken== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You have the capability to understand an animal's behavior patterns. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Animal Ken | ||
+ | |rank1=Novice: You can get a domesticated horse to let you pet it. | ||
+ | |rank2=Practiced: You can housebreak a puppy. | ||
+ | |rank3=Competent: You could train a seeing-eye dog. | ||
+ | |rank4=Expert: Circus animal trainer | ||
+ | |rank5=Master: You can tame wild beasts without benefit of supernatural powers. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 123<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 114<br> | ||
+ | WW8200 Demon: The Fallen 144<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 165<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Crafts== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This skill imparts a knowledge of artisan techniques in such fields as woodworking, leatherwork, glassblowing, or gem cutting. With crafts, your character can create lasting pieces of art and functional objects from various materials. The quality of these products depends on the number of successes achieved on the roll. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Crafts | ||
+ | |rank1=Novice: High-school wood shop | ||
+ | |rank2=Practiced: You're starting to develop your own style. | ||
+ | |rank3=Competent: You could make a living at your work. | ||
+ | |rank4=Expert: Your work is featured in college-level textbooks for your field. | ||
+ | |rank5=Master: Your artistry is virtually without peer. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 124<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 114<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 109<br> | ||
+ | WW8200 Demon: The Fallen 144<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 165<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 135<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Drive== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The drive skill represents your character's ability to operate motor vehicles, though it does not mean that she is familiar with all land vehicles. The storyteller may raise or lower difficulty numbers based on your character's experience with that particular type of vehicle. It also implies that your character has earned a driver's license, although this need not necessarily be the case. At higher levels, you can attempt to avoid someone who's tailing you ( if you know they're there ), and it allows you to attempt some stunts. | ||
+ | |||
+ | You can drive a car, and maybe other vehicles as well. This Skill does not automatically entail familiarity with complicated vehicles such as tanks or 18-wheelers, and difficulties may vary depending on your experience with individual automobiles. After all, helming a station wagon doesn't prepare you for controlling a Lotus at 100 miles per hour. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Drive | ||
+ | |rank1=Novice: You know how to work an automatic transmission. | ||
+ | |rank2=Practiced: You can drive a stick shift or a motorcycle. | ||
+ | |rank3=Competent: Professional trucker. | ||
+ | |rank4=Expert: NASCAR, daredevil or tank pilot. | ||
+ | |rank5=Master: You can make a Yugo do tricks out of a James Bond movie. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 124<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 114<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 110<br> | ||
+ | WW8200 Demon: The Fallen 146<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 165<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 135<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Etiquette== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You understand the nuances of proper behavior, in both mortal society and Kindred culture. Your specialty is the culture with which you are most familiar. This Skill is used during haggling, seduction, dancing, dinner etiquette and all forms of diplomacy. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Etiquette | ||
+ | |rank1=Novice: You know when to keep your mouth shut. | ||
+ | |rank2=Practiced: You've been to a black-tie event or two. | ||
+ | |rank3=Competent: You know your way around even obscure silverware. | ||
+ | |rank4=Expert: Her Majesty would consider you charming. | ||
+ | |rank5= | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 124<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 115<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 110<br> | ||
+ | WW8200 Demon: The Fallen 146<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 165<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 135<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Firearms== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Skill in firearms means that you have a broad knowledge of all guns, from a simple .22 to an Ingram Mac-10 submachine gun. It does not include the ability to operate heavy artillery. Firearms includes the ability to care for and repair guns. This Skill is also used to unjam guns (Wits + Firearms). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Firearms | ||
+ | |rank1=Novice: You have fired a gun before. | ||
+ | |rank2=Practiced: You have recieved profesional training with firearms. | ||
+ | |rank3=Competent: You are skilled and have survived several firefights. | ||
+ | |rank4=Expert: Professional Sniper or Assassin. | ||
+ | |rank5=Master: You are among the most elite in firearms, Top Five in the World. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 124<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 115<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 111<br> | ||
+ | WW8200 Demon: The Fallen 146<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 165<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 136<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Iskakku== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | AKA: The Way of the Staff. The quarter staff (or bo) is the focus of this style of combat. Developed by the Children of Gaia, it has no sharp edges or points, thus relies on the fundamental techniques for all major weapons. With a lack of deadly force, it is the perfect weapon for the Children of Gaia, as it focuses on immobilization and disabling of opponents. Both Garou and Kin are practioners of this art. | ||
+ | |||
+ | Unlike Stargazers who do not share their art of Kailindo outside their tribe, the Children of Gaia will teach Iskakku to other shifters. For more details and manuevers, see [[Advanced_Combat#Iskakku_.28Children_of_Gaia_et_al.29|Advanced Combat]]. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Iskakku | ||
+ | |rank1=Novice: You can use a staff to attack or defend. | ||
+ | |rank2=Practiced: You know the basics of disabling your opponents. | ||
+ | |rank3=Competent: You are a flurry of blows and blocks. | ||
+ | |rank4=Expert: Shwolin monks stand up and take notice. | ||
+ | |rank5=Master: You're almost more dangerous in Homid with a staff than in Crinos with your teeth and claws. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Shifters and kinfolk of any tribe. | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3853 Tribebook: Children of Gaia (Revised Edition) 81 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Kailindo== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | A martial arts style exclusive to Stargazer Garou. It was developed to take advantage of the unique abilities of shapeshifters. Teachers are hard to come by and greatly treasured by their adopted septs. You must possess this Skill to try Kailindo maneuvers; Brawl does not cover Kailindo. | ||
+ | |||
+ | ''Mentor background must be greater than or equal to the level of Kailindo being purchased.'' | ||
+ | |||
+ | For more details and manuevers, see [[Advanced_Combat#Kailindo_.28Stargazers.29|Advanced Combat]]. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Kailindo | ||
+ | |rank1=Novice: You've taken a few lessons. | ||
+ | |rank2=Practiced: You know what you're doing in practice sessions. | ||
+ | |rank3=Competent: You generally win sparring matches; you're confident in battle. | ||
+ | |rank4=Expert: You understand both the theory and practice intimately. | ||
+ | |rank5=Master: You are Kailindo. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Stargazer Garou | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 181<br> | ||
+ | WW3806 Players Guide to Garou 220 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Martial Arts (hard Style)== | ||
+ | ==Martial Arts (soft Style)== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Many Kuei-jin have matstered one or more forms of Martial Arts, either from their living days or through study with an undead master. The Martial Arts Skill replaces, the Talent Brawl. An aspiring martial artist must choose between a hard style and a soft style. | ||
+ | |||
+ | Soft styles include jujutsu, shuai-chiao, tai chi chuan, and aikido. | ||
+ | |||
+ | Hard styles include karate, Shaolinkung fu, tae kwon do, and wushu. | ||
+ | |||
+ | For game purposes, there is no difference between the various styles, but players are encouraged to choose one for purposes of characterization. | ||
+ | |||
+ | '''House rules:'''<br> | ||
+ | * Martial Arts costs the same as a normal primary ability, but you must have Brawl at an equal/higher level first. | ||
+ | * Hard style and soft style are two separate abilities. You may learn both. | ||
+ | * Once Martial Arts reaches 5, you can buy additional maneuvers from that style for 3 XP each. | ||
+ | * Cannot be used during frenzy (Kuei-jin: fire soul), Rotschreck (Kuei-jin: wave soul), or equivalent supernatural states. | ||
+ | |||
+ | For each dot in Martial Arts after the first, you may pick a maneuver. See [[Advanced_Combat#Martial_Arts|Advanced Combat]] for the maneuver lists for both styles and additional details. | ||
+ | |||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Martial Arts (hard & soft Styles) | ||
+ | |rank1=You are learning! | ||
+ | |rank2=One maneuver | ||
+ | |rank3=Two total maneuvers | ||
+ | |rank4=Three total maneuvers | ||
+ | |rank5=Four total maneuvers | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2900 Kindred of the East 140<br> | ||
+ | WW2901 Kindred of the East Companion 118 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Melee== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Melee is the broad term for all sorts of combat that involves hand-to-hand weapons. The definition of a hand-to-hand weapon is a loose one, as it includes knives, swords, broken bottles, chains, saps, and just about anything else that can be used to inflict damage on another. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Melee | ||
+ | |rank1=Novice: You know the right way to hold a knife. | ||
+ | |rank2=Practiced: You may have been in the occasional streetfight. | ||
+ | |rank3=Competent: You could make a college fencing team. | ||
+ | |rank4=Expert: You could keep order in the prince's court. | ||
+ | |rank5=Master: Your enemies would rather face a SWAT team than your blade. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 125<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 115<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 111<br> | ||
+ | WW8200 Demon: The Fallen 146<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 166<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 136<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Performance== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The performance skill covers a broad range of artistic expression from acting to storytelling. It assumes that your character has the basic knowledge necessary and a certain talent in the field she has chosen. As well as defining your character's expertise and creative talent, this skill also represents her ability to captivate an audience and her stage presence, two relatively nebulous qualities. It assumes that some knowledge about the technical side of the society of your character's chosen field. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You could sing in the church choir. | ||
+ | |rank2=Practiced: You could get a leading part in a college production. | ||
+ | |rank3=Competent: You're in demand at the local clubs. | ||
+ | |rank4=Expert: You have the talent to be a national sensation. | ||
+ | |rank5=Master: You are a virtuoso without peer. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 125<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 116<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 112<br> | ||
+ | WW8200 Demon: The Fallen 147<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 166<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Security== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | With the security skill, your character has a proficiency with the tools and techniques for lock-picking, hot-wiring cars, designing and deactivating burglar alarms, and opening safes. It can be used to conduct criminal activities or, on the other side of the coin, to prevent and investigate breeches of security. The more dots your character has in this skill, the more sophisticated the systems with which she is familiar. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You can pick a simple lock. | ||
+ | |rank2=Practiced: You can hot-wire a car. | ||
+ | |rank3=Competent: You can bypass or disable house alarms. | ||
+ | |rank4=Expert: You can crack a safe. | ||
+ | |rank5=Master: You could get a bomb out of - or into - the Pentagon. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 125<br> | ||
+ | WW4014 Guide to the Technocracy 151<br> | ||
+ | WW8200 Demon: The Fallen 147<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Stealth== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This Skill is the ability to avoid being detected, whether you're hiding or moving at the time. Stealth is often tested against someone else's Perception. This Ability is, for obvious reasons, highly useful in stalking prey. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You can hide in a darkened room. | ||
+ | |rank2=Practiced: You can shadow someone from streetlight to streetlight. | ||
+ | |rank3=Competent: You have little difficulty finding prey from evening to evening | ||
+ | |rank4=Expert: You can move quietly over dry leaves. | ||
+ | |rank5=Master: Nosferatu elder | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 126<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 116<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 112<br> | ||
+ | WW8200 Demon: The Fallen 147<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 166<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Survival== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This skill describes your character's proficiency at surviving in an unfamiliar or dangerous environments. Inherent in it are the abilities to find shelter, scavenge or hunt food, and protect oneself from native predators and threats. It also encompasses tracing and finding safe passage through the area. | ||
+ | |||
+ | Stealth rolls in wilderness cannot included more dice from Stealth than the character has dots in survival. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You can cope with the routine changes of whatever sort of wilderness was closest to your home. | ||
+ | |rank2=Practiced: You won't starve in most enviroments, though it won't be comfortable until you get to the next settlement. | ||
+ | |rank3=Competent: You can get yourself and others to safety in most circumstances, and you can make an effective living off the fruits of hunting, trapping and the like. | ||
+ | |rank4=Expert: You can blaze new paths through unbroken wilderness and cope with almost any challenge that the natural world can throw at you. | ||
+ | |rank5=Master: The dark powers of the night (and day) in the lands beyond civilization hold no terror for you. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 126<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 112<br> | ||
+ | WW8200 Demon: The Fallen 148<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 166<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Technology== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This Skill covers understanding, operating, repairing, and even building or upgrading electronic devices. Purely mechanical devices fall under the Crafts Skill, while computer hardware and software falls under the Computers Knowledge. Characters without this Skill may know how to operate various common devices, but they don’t necessarily know how they work or how to fix them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Technology | ||
+ | |rank1=Novice: You can re-wire a lamp and do some common household repairs. | ||
+ | |rank2=Practiced: You can do some basic electrical work or build a crystal radio set. | ||
+ | |rank3=Competent:You’re a skilled electrical engineer (with or without the college degree), able to design and build various devices. | ||
+ | |rank4=Expert: You can alter and upgrade existing electronic equipment. | ||
+ | |rank5=Master:You’re ahead of your time when it comes to designing and building new technology. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 113<br> | ||
+ | WW8200 Demon: The Fallen 148<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | <font size=4pt>'''[[Secondary Skills]]'''</font> | ||
+ | |||
+ | {| | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Skills#Acrobatics|Acrobatics]] | ||
+ | * [[Secondary_Skills#Biotech|Biotech]] | ||
+ | * [[Secondary_Skills#Boat_Handling|Boat Handling]] | ||
+ | * [[Secondary_Skills#Brood_Kenning|Brood Kenning]] | ||
+ | * [[Secondary_Skills#Climbing|Climbing]] | ||
+ | * [[Secondary_Skills#Demolitions|Demolitions]] | ||
+ | * [[Secondary_Skills#Energy Weapons|Energy Weapons]] | ||
+ | * [[Secondary_Skills#Fire_Dancing|Fire Dancing]] | ||
+ | * [[Secondary_Skills#Gambling|Gambling]] | ||
+ | * [[Secondary_Skills#Helmsman|Helmsman]] | ||
+ | * [[Secondary_Skills#Hypertech|Hypertech]] | ||
+ | * [[Secondary_Skills#Jeweler|Jeweler]] | ||
+ | * [[Secondary_Skills#Larceny|Larceny]] | ||
+ | * [[Secondary_Skills#Maieusis|Maieusis]] | ||
+ | * [[Secondary_Skills#Mining|Mining]] | ||
+ | * [[Secondary_Skills#Networking|Networking]] | ||
+ | * [[Secondary_Skills#Pickpocket|Pickpocket]] | ||
+ | * [[Secondary_Skills#Pottery|Pottery]] | ||
+ | * [[Secondary_Skills#Ride|Ride]] | ||
+ | * [[Secondary_Skills#Sleight_Of_Hand|Sleight Of Hand]] | ||
+ | * [[Secondary_Skills#Storytelling|Storytelling]] | ||
+ | * [[Secondary_Skills#Traps|Traps]] | ||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Skills#Animal_Training|Animal Training]] | ||
+ | * [[Secondary_Skills#Blacksmith|Blacksmith]] | ||
+ | * [[Secondary_Skills#Body_Crafting|Body Crafting]] | ||
+ | * [[Secondary_Skills#Calligraphy|Calligraphy]] | ||
+ | * [[Secondary_Skills#Cooking|Cooking]] | ||
+ | * [[Secondary_Skills#Disguise|Disguise]] | ||
+ | * [[Secondary_Skills#Escapology|Escapology]] | ||
+ | * [[Secondary_Skills#First_Aid|First Aid]] | ||
+ | * [[Secondary_Skills#Game_Playing|Game Playing]] | ||
+ | * [[Secondary_Skills#Herbalism|Herbalism]] | ||
+ | * [[Secondary_Skills#Hypnotism|Hypnotism]] | ||
+ | * [[Secondary_Skills#Journalism|Journalism]] | ||
+ | * [[Secondary_Skills#Leatherworking|Leatherworking]] | ||
+ | * [[Secondary_Skills#Mechanic|Mechanic]] | ||
+ | * [[Secondary_Skills#Misdirection|Misdirection]] | ||
+ | * [[Secondary_Skills#Origami|Origami]] | ||
+ | * [[Secondary_Skills#Pilot|Pilot]] | ||
+ | * [[Secondary_Skills#Psychoanalysis|Psychoanalysis]] | ||
+ | * [[Secondary_Skills#Scuba|Scuba]] | ||
+ | * [[Secondary_Skills#Soulforging|Soulforging]] | ||
+ | * [[Secondary_Skills#Temporal_Sense|Temporal Sense]] | ||
+ | * [[Secondary_Skills#Vamp|Vamp]] | ||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Skills#Archery|Archery]] | ||
+ | * [[Secondary_Skills#Blind_Fighting|Blind Fighting]] | ||
+ | * [[Secondary_Skills#Brewing|Brewing]] | ||
+ | * [[Secondary_Skills#Camouflage|Camouflage]] | ||
+ | * [[Secondary_Skills#Dancing|Dancing]] | ||
+ | * [[Secondary_Skills#Divination_(skill)|Divination (skill)]] | ||
+ | * [[Secondary_Skills#Falconry|Falconry]] | ||
+ | * [[Secondary_Skills#Fishing|Fishing]] | ||
+ | * [[Secondary_Skills#Gunsmithing|Gunsmithing]] | ||
+ | * [[Secondary_Skills#High_Ritual|High Ritual]] | ||
+ | * [[Secondary_Skills#Indoctrination|Indoctrination]] | ||
+ | * [[Secondary_Skills#Jury-rig|Jury-rig]] | ||
+ | * [[Secondary_Skills#Lip_Reading|Lip Reading]] | ||
+ | * [[Secondary_Skills#Meditation|Meditation]] | ||
+ | * [[Secondary_Skills#Mnesis_Emulation|Mnesis Emulation]] | ||
+ | * [[Secondary_Skills#Parachuting|Parachuting]] | ||
+ | * [[Secondary_Skills#Police_Procedure|Police Procedure]] | ||
+ | * [[Secondary_Skills#Repair|Repair]] | ||
+ | * [[Secondary_Skills#Singing|Singing]] | ||
+ | * [[Secondary_Skills#Soulshaping|Soulshaping]] | ||
+ | * [[Secondary_Skills#Torture|Torture]] | ||
+ | * [[Secondary_Skills#Webworking|Webworking]] | ||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Secondary_Skills#Artillery|Artillery]] | ||
+ | * [[Secondary_Skills#Blowgun|Blowgun]] | ||
+ | * [[Secondary_Skills#Bribery|Bribery]] | ||
+ | * [[Secondary_Skills#Carpentry|Carpentry]] | ||
+ | * [[Secondary_Skills#Debate|Debate]] | ||
+ | * [[Secondary_Skills#Elusion|Elusion]] | ||
+ | * [[Secondary_Skills#Fast-talk|Fast-talk]] | ||
+ | * [[Secondary_Skills#Forgery|Forgery]] | ||
+ | * [[Secondary_Skills#Heavy_Weapons|Heavy Weapons]] | ||
+ | * [[Secondary_Skills#Hunting|Hunting]] | ||
+ | * [[Secondary_Skills#Jetpack|Jetpack]] | ||
+ | * [[Secondary_Skills#Klaive_Dueling|Klaive Dueling]] | ||
+ | * [[Secondary_Skills#Lockpicking|Lockpicking]] | ||
+ | * [[Secondary_Skills#Microgravity_Operations|Microgravity Operations]] | ||
+ | * [[Secondary_Skills#Music|Music]] | ||
+ | * [[Secondary_Skills#Photography|Photography]] | ||
+ | * [[Secondary_Skills#Portents|Portents]] | ||
+ | * [[Secondary_Skills#Research|Research]] | ||
+ | * [[Secondary_Skills#Skiing|Skiing]] | ||
+ | * [[Secondary_Skills#Speed_Reading|Speed Reading]] | ||
+ | * [[Secondary_Skills#Tracking|Tracking]] | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | ==Acrobatics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can use your body to perform feats of flexibility that are beyond most individuals' capabilities. You can tumble, swing, flip, balance and otherwise use your body to your best advantage. You may not be the most flexible Kindred in the world, but you use your body's capabilities to their utmost. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Acrobatics | ||
+ | |rank1=Novice: You can do a somersault without hurting yourself or others. | ||
+ | |rank2=Practiced: Flips, rolls and other basic maneuvers are within your range. | ||
+ | |rank3=Competent: You are good enough to amaze crowds or confound foes with your antics. | ||
+ | |rank4=Expert: You are capable of performing gymnastic maneuvers on any surface with whatever equipment is at hand. | ||
+ | |rank5=Master: You are an Olympic-caliber gymnast. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 69 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Animal Training== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to train animals to obey commands and possibly perform tricks or other feats. Each species is a different specialty. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Animal Training | ||
+ | |rank1=Novice: Heel, Fetch, Sit, Stay | ||
+ | |rank2=Practiced: Local show standard | ||
+ | |rank3=Competent: Champion sheep dog standard | ||
+ | |rank4=Expert: Elite police dog standard | ||
+ | |rank5=Master: Circus/stunt standard | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 45<br> | ||
+ | WW2302 Guide to the Camarilla 70<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 18 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Archery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to fire a bow, and may be able to do so with great proficiency. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Archery | ||
+ | |rank1=Novice: High school gym practice | ||
+ | |rank2=Practiced: Forest bowhunter | ||
+ | |rank3=Competent: Medieval ranger | ||
+ | |rank4=Expert: Will hit a bull’s-eye, usually | ||
+ | |rank5=Master: Robin Hood | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 22<br> | ||
+ | WW3806 Players Guide to Garou 179 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Artillery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You may operate and shoot artillery of all varieties - anything from a mortar to a howitzer. Additionally, your knowledge of the weapons includes the ability to repair them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Artillery | ||
+ | |rank1=Novice: Young recruit | ||
+ | |rank2=Practiced: Operator | ||
+ | |rank3=Competent: Forward observer | ||
+ | |rank4=Expert: Gun captain | ||
+ | |rank5=Master: Can fire the thing by yourself if need be | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Biotech== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | There's a big difference between an inorganic machine and an organic one. You know how to straddle the line between them — how to design, implant, modify and employ cybernetics, cloning, biomechanisms, nanotech, genegineering and floronics. Naturally, these Progenitor mainstays demand other Traits (mostly Sciences; see "New Knowledges") before you can understand them. Still, you've got a leg up on most Technocrats and technicians, who regard the body and the machine as separate entities. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Biotech | ||
+ | |rank1=Novice: You've watched biotech being installed and employed, and you understand the theories involved. | ||
+ | |rank2=Practiced: You have a bit of hands-on practice with design and installation of basic biotech devices and Procedures. | ||
+ | |rank3=Competent: A typical Progenitor, you know the concepts, mechanisms and limits of existing Technocracy biotech. | ||
+ | |rank4=Expert: At your level of expertise, new designs and drastic modifications are possible. | ||
+ | |rank5=Master: A biotech master, you may design, install, alter or employ almost anything you can imagine (subject to Sphere limits, of course). | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 146 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Blacksmith== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the working of iron, and can make objects from iron and steel. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blacksmith | ||
+ | |rank1=Novice: You can make a horseshoe from a cut-iron bar. | ||
+ | |rank2=Practiced: You can make wrought-iron and mild-steel objects. | ||
+ | |rank3=Competent: You can make different grades of steel and cast iron to industrial standards. | ||
+ | |rank4=Expert: You can pattern-weld different grades of iron and steel to make a complex object such as a sword blade. | ||
+ | |rank5=Master: You can make a blade equal to any Japanese sword, or any other iron or steel object you please. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Blind Fighting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Even when unable to see your foes, you can use your Brawl or Melee Abilities with a reduced penalty or no penalty. This Skill may also be of great use out of combat. It should be noted that this Skill does not grant any actual ability to see better in darkness. For each dot the character has in this Skill, reduce the difficulty of performing actions while blind by one. (Naturally, the difficulty can never be reduced below is unhindered equivalent.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blind Fighting | ||
+ | |rank1=Novice: You don’t stub your toe in the dark. | ||
+ | |rank2=Practiced: You can pinpoint the direction from which sounds come. | ||
+ | |rank3=Competent: You can fight and predict your enemies’ locations at the same time. | ||
+ | |rank4=Expert: You can almost “feel” where your opponents are. | ||
+ | |rank5=Master: You possess an almost mystical sense - Zen and the Art of Spatial Awareness. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6007 Wraith Players Guide 43 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 40 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Blowgun== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This skill is required to use a blowgun accurately, though unskilled characters may use Dexterity + Strength with a difficulty modifier of +3. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Blowgun | ||
+ | |rank1=Novice: Kid with peashooter | ||
+ | |rank2=Practiced: Class peashooter ace | ||
+ | |rank3=Competent: Ninja wannabe | ||
+ | |rank4=Expert: Rainforest dweller | ||
+ | |rank5=Master: Ninja | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2059 Clanbook Assamite (1st Edition) 30 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Boat Handling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know your way around a boat, and can operate effectively in any crew position. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Boat Handling | ||
+ | |rank1=Novice: Weekend sailor | ||
+ | |rank2=Practiced: Serious enthusiast | ||
+ | |rank3=Competent: Competitor or semi-skilled professional | ||
+ | |rank4=Expert: Professional or Olympic standard | ||
+ | |rank5=Master: Instructor or Olympic gold medallist | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Body Crafting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill enables its possessor to make all manner of alterations to living and dead flesh and bone. the Skill also gives insight into more mundane techniques; many Tzimisce are skilled at flaying, bone-carving, embalming, taxidermy, tattooing and piercing. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Body Crafting | ||
+ | |rank1=Novice: You can do body piercing. | ||
+ | |rank2=Practiced: You can make decent tattoos or changes to the person's body, but nothing elaborate. | ||
+ | |rank3=Competent: You are quite good at your craft and can make elaborate designs or changes. | ||
+ | |rank4=Expert: You can do work better than almost anyone. | ||
+ | |rank5=Master: You can craft the Sistine Chapel of the body. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 186 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Brewing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the manufacture of alcohol and alcoholic beverages. You are familiar with the equipment used in brewing and distilling, and can maintain, operate and repair such equipment. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Brewing | ||
+ | |rank1=Novice: Brew-kit user; the beer foams, and the wine doesn't turn to vinegar. | ||
+ | |rank2=Practiced: Home winemaker; the party-goers will drink it. | ||
+ | |rank3=Competent: Moonshiner; your friends appreciate your gifts. | ||
+ | |rank4=Expert: Commercial winemaker; the satyrs sing your prainses. | ||
+ | |rank5=Master: Chateau of repute; your drink is served at the High King's table. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Bribery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how, when and where to grease palms. Coupled with Streetwise or Politics, this Ability could buy you a very easy life. However, you still need to decide whom to approach and whom to leave alone - remember, not everyone turns a blind eye. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Bribery | ||
+ | |rank1=Novice: Get a bouncer to overlook the dress code. | ||
+ | |rank2=Practiced: Get the building inspector off your back. | ||
+ | |rank3=Competent: A policeman won’t write you tickets. | ||
+ | |rank4=Expert: The inspector from the EPA leaves you alone. | ||
+ | |rank5=Master: State politicians and local CEOs scratch your back. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Brood Kenning== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Brood Kenning is the ability to match mates so as to maximize the chance of a desired offspring, a happy union, or some similar goal. If trying to maximize the chances of a Mokole babe, the matchmaker observes her charges carefully, anywhere from a day to a month or more, and finally makes a Brood Kenning roll (usually paired with Intelligence, Perception, or Wits at the Storyteller's discretion). the difficulty is typically 9, but can be reduced with extra observation. The number of successes is added to the chance for a Mokole offspring; a particularly insightful and ridiculously lucky matchmaker could thus increase the odds of breeding true up to 20%. | ||
+ | |||
+ | This skill can only be used for any given couple, at least when enhancing the odds of breeding true. It can also be used to make matches that will wind up happy, or to recognize the signs of hidden trysting (such as if two Mokole are secretly mating and might produce an Innocent). Brood kenners are compensated and esteemed, whether they are Mokole or Kin. It is a common choice for Gathering. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Brood Kenning | ||
+ | |rank1=Novice: You can arrange blind dates that aren't total disasters. | ||
+ | |rank2=Practiced: Your clutchmates sneak off to you for romantic advice. | ||
+ | |rank3=Competent: You patch up stormy, confused teenage relationships on a regular basis. | ||
+ | |rank4=Expert: If you'd been present in Verona, Romeo and Juliet would have lived happily ever after. | ||
+ | |rank5=Master: Even the fiercest Crowning bows his head to you and calls you "auntie." | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mokole | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3081 Mokole 52 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Calligraphy== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Calligraphy is the design and execution of lettering with a pen, ink brush, or other writing instrument. It can be defined as "the art of giving form to signs in an expressive, harmonious, and skillful manner". | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Calligraphy | ||
+ | |rank1=Novice: You can draw a few passable letters. | ||
+ | |rank2=Practiced: You can draw a word here and there. | ||
+ | |rank3=Competent: You can make an invitation look nice. | ||
+ | |rank4=Expert: People hire you to create professional designs. | ||
+ | |rank5=Master: Not even a computer could create designs like you do. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3063 Hengeyokai Shapeshifters of the East 171 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Camouflage== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can change your appearance through a mixture of clothing, makeup and movement, rendering you difficult to spot in a variety of different surroundings. This is not the ability to look like someone else, but simply to hide. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Camouflage | ||
+ | |rank1=Novice: Boy Scout | ||
+ | |rank2=Practiced: Infantry trooper | ||
+ | |rank3=Competent: Marine | ||
+ | |rank4=Expert: Special Forces | ||
+ | |rank5=Master: Ninja | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 27 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW6007 Wraith Players Guide 44 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 40 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Carpentry== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a competent woodworker, able to craft a variety of objects from wood. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Carpentry | ||
+ | |rank1=Novice: Amateur handyman | ||
+ | |rank2=Practiced: Professional handyman | ||
+ | |rank3=Competent: Professional carpenter | ||
+ | |rank4=Expert: Joiner and cabinetmaker or night school teacher | ||
+ | |rank5=Master: You have your own TV show; rich clients seek you out. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 40 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Climbing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can climb mountains and/or walls, and seldom have any fear of falling. The technical skills of chimneying, spike-setting and rappelling are all well known to you though, depending on your skill, you may be good or indifferent at them. Remember, mountain climbing at night is far more difficult than a daylight climb unless you can see in the dark. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Climbing | ||
+ | |rank1=Novice: You can scale easy mountains or walls with handholds. | ||
+ | |rank2=Practiced: You go on mountaineering vacations. You can climb heavily weathered stone or brick walls. | ||
+ | |rank3=Competent: A mountaineering instructor. You can climb moderately rough stone or brick walls. | ||
+ | |rank4=Expert: You’ve done at least a couple of famous peaks. You can free-climb a fairly smooth stone or brick wall. | ||
+ | |rank5=Master: Everest and K2 are mild hikes. You could free-climb the World Trade Center. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Cooking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to prepare a variety of meals, and present them in an appealing manner. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Cooking | ||
+ | |rank1=Novice: You give a reasonable dinner party. | ||
+ | |rank2=Practiced: You give an excellent dinner party. | ||
+ | |rank3=Competent: You could make a business of this. | ||
+ | |rank4=Expert: You could publish recipe books. | ||
+ | |rank5=Master: You could have your own TV show or become a chef in the finest restaurants. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Dancing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a proficient dancer, and may perform socially or for the entertainment of others. You are familiar with most varieties of dance, but specialize in one particular style. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Dancing | ||
+ | |rank1=Novice: You can manage a waltz at a wedding. | ||
+ | |rank2=Practiced: You draw envious glances at weddings. You could perform on the local amateur stage. | ||
+ | |rank3=Competent: You are the talk of the ball. You could perform on the local professional stage. | ||
+ | |rank4=Expert: People ask you to teach them. You could perform on TV. | ||
+ | |rank5=Master: Nijinsky, Fonteyn, Nureyev, Barishnikov, Astaire, Rogers, Kelley — and you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Debate== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled at reasoned debate, and can present a convincing case through reason and logic. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Debate | ||
+ | |rank1=Novice: Student | ||
+ | |rank2=Practiced: Debate team member | ||
+ | |rank3=Competent: Union negotiator | ||
+ | |rank4=Expert: Politician | ||
+ | |rank5=Master: You could make fundamentalists understand evolution. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Demolitions== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | While almost anyone can make things explode, it takes skill to make them explode in the right way and at the right time. This is the Skill of making, setting and defusing various types of explosives. It also covers knowing where to place explosives for maximum effect, how to acquire explosive materials and even how to make them from scratch. Of course, getting explosives legally requires licenses and such, which may be an issue, considering what characters often use them for. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Demolitions | ||
+ | |rank1=Novice: You can make effective Molotov cocktails and other simple homemade explosives. | ||
+ | |rank2=Practiced: You can set an explosive device or build a pipe bomb. | ||
+ | |rank3=Competent: You can wire up a car bomb or similar explosive booby trap. | ||
+ | |rank4=Expert: You can handle pretty much any type of explosive. | ||
+ | |rank5=Master: You can set up a complex implosion of a massive building so it falls in just the right way. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2301 Vampire Storytellers Companion 22 | ||
+ | WW3806 Players Guide to Garou 180 | ||
+ | WW6007 Wraith Players Guide 44 | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 41 | ||
+ | WW8200 Demon: The Fallen 145 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Disguise== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can conceal your appearance and even make yourself look like another specific person through the use of clothes and makeup. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Disguise | ||
+ | |rank1=Novice: Good enough to fool someone who knows neither you nor the person you're impersonating. | ||
+ | |rank2=Practiced: Good enough to fool some of the people some of the time. | ||
+ | |rank3=Competent: Good enough to fool some of the people most of the time. | ||
+ | |rank4=Expert: Good enough to fool most of the people most of the time. | ||
+ | |rank5=Master: Good enough to fool those nearest and dearest most of the time. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 28 | ||
+ | WW2301 Vampire Storytellers Companion 23 | ||
+ | WW6007 Wraith Players Guide 44 | ||
+ | WW8110 Hunter Book: Redeemer 66 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Divination (skill)== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are adept at interpreting signs and omens in order to learn something about the future. The Storyteller determines a difficulty and rolls your character's Perception + Divination secretly. Success provides some clue or hint. The greater the success is, the clearer the signs are... although it's always somewhat cryptic. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Divination (skill) | ||
+ | |rank1=Novice: Occasionally, you surprise your friends. | ||
+ | |rank2=Practiced: You know at least one divination method well, and you can use it fairly reliably. | ||
+ | |rank3=Competent: You could make a living as a professional fortune-teller. | ||
+ | |rank4=Expert: Your skills would have been welcome in the court of the Pharaoh, and perhaps they were in a your First Life. | ||
+ | |rank5=Master: Your predictions are nearly always accurate. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2380 Mummy: the Resurrection 61 | ||
+ | WW7308 Land of Eight Million Dreams 89 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Elusion== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | A smart beast can use her surroundings to confound her enemies. You are such a beast, naturally — anyone who dares to hunt you will have a hard time of it! On your home turf, you're nearly unbeatable. In strange surroundings, you can get your bearings quickly enough to elude pursuit — or to lead your foes into a trap while you race away, laughing. This Trait may be rolled with Intelligence (to puzzle out new surroundings), Manipulation (to confuse pursuers), Perception (to notice prospective traps and hazards) or Wits (to trick your foes into falling for said traps and hazards). Alternatively, it may be used as part of a resisted roll, pitting your Elusion against your hunter's Hunting or Survival Traits. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Elusion | ||
+ | |rank1=Novice: Given a good head start, you can elude casual pursuit. | ||
+ | |rank2=Practiced: You can trick most hunters into going the wrong way, or lure neophytes into tight situations. | ||
+ | |rank3=Competent: You're clever enough to lead a hunting party into briar patches or deep creeks. | ||
+ | |rank4=Master: A wily beast, you can give most pursuers the slip with little difficulty. | ||
+ | |rank5=Legend: The greatest hunters alive wish they could catch you! | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Bygones | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4802 Bygone Bestiary 102 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Energy Weapons== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | A laser is not a normal gun; nor is a particle-beam cannon, an ''Ectoplasmic Disrupter Cannon'' or any of the other hypertech energy weapons Union footsoldiers love. Lasers are recoilless, plasma weapons generate a heat wash and fire trail, shockers are short-ranged and particle beams have recoil, but of a different "feel" than a firearm. Most people wouldn't have any idea how to work one of these odd guns, but you do. Given any standard Technocracy-issue energy weapon, you can fire, adjust, load, field-strip and perform minor repairs on it. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Energy Weapons | ||
+ | |rank1=Novice: It's a ray gun, Space Cadet. | ||
+ | |rank2=Practiced: You've learnd the basics of operation and maintenance. | ||
+ | |rank3=Competent: Typical space marine. | ||
+ | |rank4=Expert: Elite Op. | ||
+ | |rank5=Master: "Phased plasma rifle in the 40 watt range..." | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Technocrats, Sons of Ether (at staff discretion) | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 146 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | |||
+ | ==Escapology== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in various techniques that enable you to escape from bonds and restraints. This skill is primarily used for entertainment purposes, but can also be very useful in real life. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Escapology | ||
+ | |rank1=Novice: Children’s party entertainer; you can escape from loose or poorly tied bonds. | ||
+ | |rank2=Practiced: Amateur entertainer; you can escape from fairly well-tied bonds. | ||
+ | |rank3=Competent: Professional entertainer; you can escape from handcuffs and chains. | ||
+ | |rank4=Expert: Star; you can escape from a straitjacket. | ||
+ | |rank5=Master: Houdini who? | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | |||
+ | ==Falconry== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Once the sport of nobles, falconry is now practiced only by a few enthusiasts. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Falconry | ||
+ | |rank1=Novice: The bird comes back sometimes. | ||
+ | |rank2=Practiced: You can do small displays. | ||
+ | |rank3=Competent: You work most of the local medieval fairs and outdoor exhibitions. | ||
+ | |rank4=Expert: In a different time, you would have been a noble admired for your skill, or you could have worked for a noble. | ||
+ | |rank5=Master: In a different time, you would have been with the king’s entourage. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Fast-talk== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill allows you to convince someone of something using a sincere expression and an avalanche of words rather than reasoned debate and logic. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Fast-talk | ||
+ | |rank1=Novice: Vacuum-cleaner salesman | ||
+ | |rank2=Practiced: Used-car salesman | ||
+ | |rank3=Competent: Professional con artist | ||
+ | |rank4=Expert: Teflon-coated politician | ||
+ | |rank5=Master: You could sell sand to the Saudis. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Fire Dancing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can enter a trance-like state that allows you to leap through flames. This Skill is vital in the Fire Dance and other ritae. Demonstrating this Skill often equates to being a powerful and dominant member of the pack. This Skill does not grant any immunity from the fire, but it does allow the vampire to avoid being burned or succumbing to a frenzy. This Skill cannot be part of a split dice pool: The user must concentrate on Fire Dancing and nothing else. When the vampire tries to Fire Dance, damage should be rolled normally, but for every success with this Skill, reduce the amount of damage done by one health level. Few vampires outside the Sabbat have this Skill. | ||
+ | (Note: Unless the fire is actually a bonfire meant for the ritual dance, you do not suffer Rötschreck any less frequently than any other vampire.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Fire Dancing | ||
+ | |rank1=Novice: You make the necessary leaps to prove that you’re not a coward. You usually wait until the fire has died down quite a bit before you leap though. | ||
+ | |rank2=Practiced: You no longer feel that “Oh, shit,” panic when you jump. | ||
+ | |rank3=Competent: You are usually the first to jump, for you do not fear the flames. You live by the motto, “Build it higher, jump the fire!” | ||
+ | |rank4=Expert: An acrobat in the flames, you command a prowess and fearlessness that serves as inspiration to all who observe you. | ||
+ | |rank5=Master: A legend among the Sabbat, your moves are simultaneously unholy and magnificent. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Sabbat, Mystics | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2303 Guide to the Sabbat 89 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==First Aid== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill allows a character to give basic medical attention to another. It is not as comprehensive an Ability as the Medicine Knowledge, but does allow for a basic grasp of all the practices of first aid, and at higher levels, techniques known to paramedics. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=First Aid | ||
+ | |rank1=Novice: Mother of small children | ||
+ | |rank2=Practiced: Boy Scout | ||
+ | |rank3=Competent: Office safety representative | ||
+ | |rank4=Expert: School nurse | ||
+ | |rank5=Master: Paramedic | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Fishing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can judge a body of water, and have a fair chance of catching fish if there are any to be caught. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Fishing | ||
+ | |rank1=Novice: Weekend angler | ||
+ | |rank2=Practiced: Serious amateur | ||
+ | |rank3=Competent: Competition winner | ||
+ | |rank4=Expert: Professional fisherman | ||
+ | |rank5=Master: Fish leap onto the shore as you walk by. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3079 Gurahl 86 | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Forgery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can copy a document or two-dimensional artwork well enough to enable it to appear as the real thing under casual inspection, and perhaps more detailed inspection as well. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Forgery | ||
+ | |rank1=Novice: Interoffice memos | ||
+ | |rank2=Practiced: Signatures | ||
+ | |rank3=Competent: Commercial papers; passports | ||
+ | |rank4=Expert: Checks; bonds; bank drafts; some artworks | ||
+ | |rank5=Master: Banknotes; old master paintings | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Gambling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are adept at one or more games of chance, and can play without too much risk of losing heavily. You can also increase your chances of winning without actually cheating. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Gambling | ||
+ | |rank1=Novice: Saturday night poker with the boys | ||
+ | |rank2=Practiced: A couple of weeks in Vegas each year | ||
+ | |rank3=Competent: You are known in Vegas, Reno and Atlantic City. | ||
+ | |rank4=Expert: You make a living from this. Your mother despairs. | ||
+ | |rank5=Master: You have to be careful not to tell people your name. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Game Playing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This Skill covers games of strategy and skill, such as chess, go, shogi, xiang qui, hnefatafl and so on. It does not cover card games (see Gambling),or simple games like tic tac toe and gomoku, which rely largely on luck. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Game Playing | ||
+ | |rank1=Novice: You can beat your older brother. | ||
+ | |rank2=Practiced: You could get on a school team. | ||
+ | |rank3=Competent: You could get on a college team. | ||
+ | |rank4=Expert: You could get on a national team. | ||
+ | |rank5=Master: You could beat Karpov. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Gunsmithing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can repair firearms and produce ammunition for a variety of different guns. At high levels of skill, you can construct specialty ammunition such as caseless, hollow-point, mercury-tipped, and silver bullets. Given the time and the tools (and enough skill) you can build a gun from scratch perhaps even one of your own design. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Gunsmithing | ||
+ | |rank1=Novice: Black powder and paper cartridges | ||
+ | |rank2=Practiced: Cased standard ammunition | ||
+ | |rank3=Competent: Magnum rounds | ||
+ | |rank4=Expert: Caseless and hollow-point rounds | ||
+ | |rank5=Master: You name it | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Heavy Weapons== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have the ability to operate and shoot heavy weapons of all varieties anything from an M60 heavy machine gun to a Dragon antitank weapon. Additionally, your knowledge of the weapons includes an ability to repair them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Heavy Weapons | ||
+ | |rank1=Novice: Basic training | ||
+ | |rank2=Practiced: Operator | ||
+ | |rank3=Competent: Warrior | ||
+ | |rank4=Expert: Killer | ||
+ | |rank5=Master: Rambo | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Helmsman== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Mere mortals suffer from vertigo when they look at a starship's controls. Not you. You've studied at the Void Engineers' academies, and know what every switch and viewscreen does (well, most of them, anyway). Because there is order in simplicity, most Void craft have fairly standardized controls; given time, you can pilot anything from a Qui La Machina to a long-distance exploratory vessel. Although certain experimental or top-secret craft may be out of your league, you can still puzzle out most of the vital functions. Just don't screw up when you're in deep space! | ||
+ | |||
+ | (Note: Although it can be considered a retrofitting of Pilot, the two Skills are very different. One applies to aircraft, the other to spacecraft. Hence, it's a pretty rare Skill outside the Void Engineers. While some Iterators and MiBs have been taught the rudiments of starship operation, the Voids like to keep their toys to themselves. Although some Sons of Ether may have a demented variation of this Trait, their inventions tend to be too unique and/ or esoteric to be compatible with Technocracy craft.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Helmsman | ||
+ | |rank1=Novice: You've been trained on basic shuttles. | ||
+ | |rank2=Practiced: They let youtake the helm when things are calm. | ||
+ | |rank3=Competent: Typical helmsman. | ||
+ | |rank4=Expert: The captain wants you on the controls when trouble strikes. | ||
+ | |rank5=Master: Han Solo in a jumpsuit. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 147 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Herbalism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have a knowledge of herbs and other natural substances and their properties for both medicinal and other applications. You know where such ingredients are likely to be found, and you can gather and preserve them. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Herbalism | ||
+ | |rank1=Novice: Your read a book on herb lore once. | ||
+ | |rank2=Practiced: You learned everything your grandmother had to teach you. | ||
+ | |rank3=Competent: You are well-versed in the uses of even rare plants | ||
+ | |rank4=Expert: You are well known in regional and nature-lover circles as a source of wisdom. | ||
+ | |rank5=Master: In the nights of old, you could have been a wealthy apothecary. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storyteller's Companion (Revised) 24 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==High Ritual== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | While just about every mage learns some minor rites and tools to perform magic with ceremony, this Ability covers the nuances of putting on big time rituals. The mage learns everything from how to dress, to what colors match with the spell in question, to how to cut a few corners or eke out a little extra power. A leader of a High Ritual casting may not be the best public speaker or the most charismatic leader, but he knows exactly how to project, move and motivate so as to put every piece into just the right place at the right time. | ||
+ | |||
+ | With High Ritual + Stamina, a mage can continue casting a strenuous chant or rite for several hours, or even for a day or more (at 5+ successes). High Ritual + Intelligence allows a mage to accumulate extra successes on the ritual beyond the normal Arete x Willpower limit (although the High Ritual roll itself cannot be extended; you have one roll of the Ability to increase the cap for your casting). Particularly specialized High Ritual casters may excel in specific situations as well. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Novice: You've seen a couple of impressive rites. | ||
+ | |rank2=Practiced: With a couple tries you can edge your way through a simple one. | ||
+ | |rank3=Competent: Practiced and confident, you can lead or participate in a variety of short rituals. | ||
+ | |rank4=Expert: Your rites carry the strength of conviction and countless hours of study. | ||
+ | |rank5=Master: Not only can you perform the most demanding rituals, you can fill in missing parts or build your own new sacraments. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mages | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4603 Guide to the Traditions 212 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Hunting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Hunting is the ability to find and bring down a target of any sort, on any terrain, for any purpose. With a proper application of Hunting, you can do anything from running down deer int he wild to picking a mortal out of the herd for purposes of feeding. This skill also includes manhunting, and can apply to the search for other Kindred. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Hunting | ||
+ | |rank1=Novice: You don't need to club your prey over the head first. | ||
+ | |rank2=Practiced: You can find dinner with reasonable ease. | ||
+ | |rank3=Competent: Humans are easy to isolate and feed on. | ||
+ | |rank4=Expert: Once you decide on a target, it's only a matter of time. | ||
+ | |rank5=Master: Human, animal or Kindred - none can escape you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Hypertech== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Most Technos simply employ the devices and Procedures they've been given; you actually comprehend the super-advanced theorems that make science into"magic."While many Unionists know the basics, you understand the concepts in great, intuitive detail. (In Massesspeak, this understanding is similar to the difference between knowing how to use a computer and knowing how to build and program one.) In game terms, this Skill allows you to identify the principles of Technocratic devices, modify them or build your own (see p. 46). At Rank 3 and higher, you begin to understand the warped workings of Ether tech and Virtual Adept toys, and you may modify or employ them as you wish (something most Technocrats find difficult to do). Such things are perversions of science, of course, but you detect the rhyme and reason within them that no mundane scientist could possibly understand. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Hypertech | ||
+ | |rank1=Novice: You know the basic theories. | ||
+ | |rank2=Practiced: Esoterica is just another level of the obvious. | ||
+ | |rank3=Competent: You actually understand both Technocratic science and the warped diversions of the Etherites and Virtual Adepts. | ||
+ | |rank4=Expert: You're one of the Union's top designers. | ||
+ | |rank5=Master: Other Technocrats revere you. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mages (Technocracy, Sons of Ether, Virtual Adepts) | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 148 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Hypnotism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can place a willing subject into a trance, which lets the practioner gather information or treat psychological problems. To put a subject into a trance state requires an opposed Charisma + Hypnotism roll against the target's Willpower. An unwilling subject may automatically resist simply by expending a Willpower point, so breaking a strong mind may be a very time consuming process. The number of successes indicates how much can be learned or the extent of psychiatric help applied. Hympnotism used in conjunction with various mental Numina or Mind magics may have increased effects, such as programming specific actions to occur at a later time. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Hypnotism | ||
+ | |rank1=Novice: People you entrance probably got road hypnosis even without you. | ||
+ | |rank2=Practiced: You can learn some interesting things. | ||
+ | |rank3=Competent: You feel comfortable enough to engage in self-hypnosis. | ||
+ | |rank4=Expert: You can read deep into the mind of your subject. | ||
+ | |rank5=Master: An entranced mind is like clay in your hands. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4254 Sorcerer (Revised Edition) 50 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Indoctrination== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the methods of indoctrination. This can include brainwashing a First Team into believing they aren't on a suicide mission, or convincing a new executive recruit that Pentex has the best interests of the planet in mind. Indoctrinating someone takes a long time of feeding them the information you want and leading them to mistrust contrary information. Indoctrination is a subtle skill, best used in a controlled-information environment. Its chances of success in a free market of ideas are little, but as the modern media machine has proven, it can still be quite effective. This skill can also come in handy in the field. It can be used to reinforce existing doctrinary beliefs in First Teams, bolstering them for coming combat. The subtle, friendly form of this skill (nightly newscasts) is paired with Charisma, but the forceful use (prisoner "reeducation") is paired with Manipulation. This skill's uses are up to the Storyteller. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Indoctrination | ||
+ | |rank1=Novice: You can sometimes get others to follow the party line. | ||
+ | |rank2=Practiced: You usually have no trouble convincing others that your version of the status quo is correct. | ||
+ | |rank3=Competent: You can turn friend against friend by raising doctinal disputes. | ||
+ | |rank4=Expert: You can easily mold others' emotions and ideas into whatever form you desire. | ||
+ | |rank5=Master: Big Brother has nothing on you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3066 Freak Legion A Players Guide to Fomori 21 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Jetpack== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | A variation of Pilot, this Skill allows you to strap on a jetpack and fly around without killing yourself. The simple yet delicate controls of most Technocratic (and Etheritie) 'packs are easy enough to employ. The real trick comes with mastering the balance between speed, maneuvering, body position and rawnerve. (The flier's Dexterity +Jetpack rating makes up her dice pool for pursuit, evasion and maneuvers.) A common Trait among high-powered field agents and their SoE rivals, this Skill maybe essential to anyone who wants to fly the Technocratic way. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Jetpack | ||
+ | |rank1=Novice: "Oooooh, shhhhiiiiittttttt!" | ||
+ | |rank2=Practiced: Awkward but not endangered. | ||
+ | |rank3=Competent: Confident in the air. | ||
+ | |rank4=Expert: Skillful enough tofight and fly at high speeds. | ||
+ | |rank5=Master: The Rocketeer. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 149 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Jeweler== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | WW2302 Guide to the Camarilla 70+ | ||
+ | -- | ||
+ | You are able to produce saleable pieces of jewelry. You can determine the approximate worth of most jewelry by quick appraisal, but it is easy to make a mistake without in-depth examination. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Jeweler | ||
+ | |rank1=Novice: You took a night school course once. | ||
+ | |rank2=Practiced: You treat it as a fairly serious hobby. | ||
+ | |rank3=Competent: You could run a small business. | ||
+ | |rank4=Expert: This is your chosen career. | ||
+ | |rank5=Master: You are up there with Cartier. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Journalism== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You not only know how to write news stories, but also how to research and discover them in the first place. This Skill also gives you knowledge about the inner workings of a newsroom and a newspaper as a whole. Furthermore, Journalism often provides a familiarity with television news reporting. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Journalism | ||
+ | |rank1=Novice: Hack (TV reporter) | ||
+ | |rank2=Practiced: Features reporter | ||
+ | |rank3=Competent: Investigative reporter | ||
+ | |rank4=Expert: Editor | ||
+ | |rank5=Master: Pulitzer Prize winner | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Jury-rig== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Science is not without a little slack. With a handful of widgets, a bit of breathing room and a combination of brilliance and bullshit, youcan twist the loose ends of science and fix, alter, build or repair mechanical objects. You must have something to work with, and cannot make something radically different or powerful from a heap of scrap metal. Even so, you do possess a knack for taking bits of junk and cobbling them together into a machine that works fora short period of time. | ||
+ | |||
+ | Obviously, you ought to possess several other Traits in addition to this one: Technology, Computer, Gunsmithing, Hypertech, Security, Energy Weapons and many Sciences are practically prerequisites for most improvised gadgets. Although this Skill can help you with various advanced Procedures (see "Abilities and Magic," in Mage: The Ascension), it is not instantaneous, nor is it "magical" in itself. A clever Technocrat, however, can use his technicalknow-how to pull off normally vulgar Procedures in full view of the Masses... solong asthe stunt isn't totally blatant. (Storyteller's Note:Jury-Rig is a Skill, not a Sphere; a character should not be able to use it to perform some obviously impossible feat of engineering.) Oh, and do be careful. The Union frowns on twisting reality's loose ends too freely. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Jury-rig | ||
+ | |rank1=Novice: Basement tinkerer. | ||
+ | |rank2=Practiced: Mr. Fixit. | ||
+ | |rank3=Competent: Field gadget-master. | ||
+ | |rank4=Expert: MacGuyver. | ||
+ | |rank5=Master: Tony Stark in mirror shades. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | W4014 Guide to the Technocracy 149 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Klaive Dueling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have studied the art of ''klaivaskar'', the Garou method of fighting with klaives. Possession of this Skill allows you to choose maneuvers from the Klaive Dueling list (see Chapter Five, pg.#215). Without this Skill, you can still fight with a klaive, but you cannot use the maneuvers listed there. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Klaive Dueling | ||
+ | |rank1=Novice: You know how to hold a klaive. | ||
+ | |rank2=Practiced: You've actually used a klaive in a real battle. | ||
+ | |rank3=Competent: You're comfortable with various dueling techniques using a klaive. | ||
+ | |rank4=Expert: You have a firm grasp of the ins and outs of klaive dueling; cubs ask for your instruction. | ||
+ | |rank5=Master: Warrior everywhere whisper your name and your klaive's name in reverent tones. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Garou | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 181<br> | ||
+ | WW3806 Players Guide to Garou 215 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Larceny== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Larceny is the talent for living on the lawless side. You have a knack for petty crime, whether slitting purse strings or trying to find a buyer for stolen goods. You make your way by crooked means, and you're comfortable around folks who do likewise. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Larceny | ||
+ | |rank1=Novice: You can pick locks. | ||
+ | |rank2=Practiced: You can pick pockets. | ||
+ | |rank3=Competent: You can crack safes. | ||
+ | |rank4=Expert: You're a criminal genius. | ||
+ | |rank5=Master: You're a mob boss. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3700 Werewolf The Wild West 130<br> | ||
+ | WW3800 Werewolf: The Dark Ages 96 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Leatherworking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to produce serviceable items of leather, either for sale or for your own use. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Leatherworking | ||
+ | |rank1=Novice: You got a craft kit for your birthday. | ||
+ | |rank2=Practiced: You make birthday presents for friends and family. | ||
+ | |rank3=Competent: You sell to local stores. | ||
+ | |rank4=Expert: People ask for your work by name. | ||
+ | |rank5=Master: Your picture appears in magazine ads. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lip Reading== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to understand speech without hearing it, just by watching mouth movement. Though you will not pick up on every word, you can usually figure out the gist of a sentence without too much trouble. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lip Reading | ||
+ | |rank1=Novice: If someone talks slowly and clearly, with exaggerated mouth movement. | ||
+ | |rank2=Practiced: If someone talks fairly slowly and you concentrate. | ||
+ | |rank3=Competent: You can usually comprehend normal conversation. | ||
+ | |rank4=Expert: Even under poor lighting and distance, you can usually make out most of a sentence. | ||
+ | |rank5=Master: Smoke, night and ventriloquism are no barriers to you. You can even make out foreign languages if you speak them fluently. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 24 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lockpicking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to open locks without the correct key or the right combination. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lockpicking | ||
+ | |rank1=Novice: Simple mortise locks | ||
+ | |rank2=Practiced: Cylinder locks and basic security locks | ||
+ | |rank3=Competent: Advanced security locks | ||
+ | |rank4=Expert: Safes | ||
+ | |rank5=Master: Fort Knox | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Maieusis== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This rare skill enables a practitioner to bring out memories lost in the recesses of another's soul. Called "the midwife's art," it involves questions, ritual dialogue and the pronunciation of syllables whose meaning is obscure. The player must specify how many levels of Mnesis he wishes to evoke in the subject, or how many memories he wishes the subject, or how many memories he wishes the subject to recall, and the two participants must speak the same language (usually the Dragon's Tongue). The subject must have the Mnesis to do this, or the potential to remember the subjects involved. The practitioner must spend a number of hours equal to the level of Mnesis desired to call out the memory, then make a Manipulation + Maieusis roll. The difficulty is 6 or ordinatry memories, 7 for Mnesis, and 8 for diffcult or obscure subjects. For each success, one memory is recalled. | ||
+ | |||
+ | Maieusis is a daring art. Memories long forgotten can emerge, and a soul be made anew. The Unshading sometimes send lawbreakers to receive the midwife's art rather than die, hoping that their memories will contain enough righteousness to return them to good. It is said that the Fallen have been overcome with grief when subjected to Maieusis, realizing the horrors that they have become, and have died voluntarily in their remorse. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Maieusis | ||
+ | |rank1=You can remind your partner of that night in Rio. | ||
+ | |rank2=You can bring new insight to people. | ||
+ | |rank3=You are known as a lover of wisdom. | ||
+ | |rank4=You are revered as a teacher/counselor. | ||
+ | |rank5=Watch out for the hemlock... | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mokole | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3081 Mokole 53 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mechanic== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are a jack-of-all-trades with a particular affinity for mechanical devices, and can jerry-rig or repair just about anything mechanical, given the right tools and materials. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=You can fix a broken doorbell. | ||
+ | |rank2=You can fix a lawnmower or scratch-build a doorbell. | ||
+ | |rank3=You can fix a car or build an automatic garage door. | ||
+ | |rank4=You can fix a high-performance car or rebuild an engine. | ||
+ | |rank5=You can fix, build or improve almost anything. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 31<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 44 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Meditation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Concentration and dedication are paramount in the working of magic, and a little serenity doesn’t hurt either. Through Meditation, a character centers her mind, stills her thoughts and casts off the cares of the world for a time. Meditation allows characters to focus their thoughts and concentrate on specific problems or tasks. Thus, they draw their awareness inward to ignore harsh conditions or injury. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Meditation | ||
+ | |rank1=Those gurus on the street sure make it look easy, right? | ||
+ | |rank2=Meditation helps sometimes when you’re agitated. | ||
+ | |rank3=A staple of your lifestyle, meditation keeps your mind clear. | ||
+ | |rank4=Even under highly adverse conditions, you can find your center. | ||
+ | |rank5=You could practice Zen archery unruffled in the midst of a raging firestorm — with your teeth. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 111<br> | ||
+ | WW6600 Wraith: The Oblivion (2nd Ed) 123<br> | ||
+ | WW7308 Land of Eight Million Dreams 89 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Microgravity Operations== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Deep space, damaged ships and ancient Constructs all lack the familiar gravity of Earth. While most people would founder in such conditions, the Union needs explorers in all locations. Training with vacuum suits, underwater tanks and actual spacewalks provides the necessary experience to handle delicate maneuvering in microgravity. Some people mistakenly call this sensation "Zero G" — there's no such thing, of course, since gravity stretches everywhere in the universe, but that technicality is hardly a comfort to someone floating in the dark void. | ||
+ | |||
+ | With Microgravity Operations, you can handle yourself in low- or near-zero-gravity situations. You don't bounce off walls aimlessly, and you can keep your bearings despite the lack of "up" and "down." Against less-skilled opponents, you can even use gravity to your advantage, hopping off walls and vectoring unexpectedly. | ||
+ | |||
+ | When in low gravity, inexperienced characters cannot use more dice from any physical Abilities than their ratings in Microgravity Operations. Thus, if you have 3 in Energy Weapons but only 1 in this Skill, you can only use one die (plus your normal Attribute dice) for the roll. This penalty doesn't affect knowledge, magic, devices or Enlightened Science, of course. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Microgravity Operations | ||
+ | |rank1=Don't hyperventilate and don't throw up. | ||
+ | |rank2=As long as you're on a tether, you're fine. | ||
+ | |rank3=You can spacewalk with some competence. | ||
+ | |rank4=Three-dimensional movement is not out of the question. | ||
+ | |rank5=You've been in space for so long, you probably don't even remember gravity. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Technocrats | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 150 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mining== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Nockers have made their living beneath the earth since time immemorial. With a hammer and pix-axe in hand, you can tunnel through mundane or chimerical rock at an amazing speed. You can cut a nocker-sized tunnel through almost any substance (at the rate of one meter per hour for each success achieved on a Dexterity + Mining roll). The difficulty of mining varies depending on the substance's hardness (anything from 4 for clay to 10 for the hardest rock). You also know how to buttress your tunnels to prevent them from collapsing, and how to extract precious metals and gems from the rock without damaging them. You are also highly adept at moving through low tunnels, and can use this Skill to determine direiton underground. Nockers with this Skill are even familiar with the kith's rich reserves of mining lore. | ||
+ | |||
+ | Most nockers have at least some familiarity with mining, even if they don't possess this Skill, and look askance at their fellows who have never dirtied their hands in a mine. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Mining | ||
+ | |rank1=You can find your way around your own freehold. | ||
+ | |rank2=You are learning, but still become lost in strange tunnels. | ||
+ | |rank3=You are well-trained and capable of making your own way underground. | ||
+ | |rank4=There is rock dust in your veins. You can dig a tunnel through anything, given time. | ||
+ | |rank5=One of the greatest practioners of the craft. You believe you could tunnel your way back to Arcadia. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7052 Kithbook: Nockers 55 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Misdirection== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Misdirection deals with distracting people from what you are trying to do. By making your subject focus his concentration elsewhere, you can steer him away from a subject of interest. The subject of interest could be anything from what you are doing to an object sitting in plain sight. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Misdirection | ||
+ | |rank1="Hey, your shoelace is untied!" | ||
+ | |rank2=You're real good at card tricks. | ||
+ | |rank3=You can make a living at misdirecting people. | ||
+ | |rank4=People give you things and then forget that they did. | ||
+ | |rank5=Strangers forget that they ever met you. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4050 Book of Shadows Mage Players Guide 23<br> | ||
+ | WW6007 Wraith Players Guide 46 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Mnesis Emulation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | This strange knowledge may be learned only by Mokolé. It enables a Mokolé to "learn" almost any skill or knowlege that could have been known to an ancestor. | ||
+ | |||
+ | The Mokolé must meditate on the ability desired and enter a Mnesis trance. The trance is usually not long - perhaps one night. Finally, she makes a Mnesis + Mnesis Emulation roll, difficulty 7. For every two successes, the seeker gains a dot in the given Ability for one day (rounding up); she may spend dots to increase the duration, however. For instance, five successes could give hera skill of 3 for one day or a skill of 1 for three days. Mnesis Emulation cannot grant any supernatural abilities (such as Gifts, rites or powers of other Awakened creatures). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Mnesis Emulation | ||
+ | |rank1=You can call up a hint of memory. | ||
+ | |rank2=You can usually see the right place and time. | ||
+ | |rank3=You have something to say to everyone. | ||
+ | |rank4=You are at home everywhere. | ||
+ | |rank5=You can imitate anyone who has ever lived. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Mokole | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3081 Mokole 53 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Music== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can create and play music; you know how to play one instrument for every rating point you have. Of course, the higher your rating, the better you are at playing your instruments, especially the first instruments you learned. This is the ability to create music -the higher your rating, the greater your musical ability. You should decide what instruments you play. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Music | ||
+ | |rank1=With effort, you can play a few simple chords. | ||
+ | |rank2=You could play rhythm guitar in a garage band. | ||
+ | |rank3=You could make a decent living playing the club circuit. | ||
+ | |rank4=You could play lead guitar on a 30-country tour. | ||
+ | |rank5=Wolfgang Amadeus Mozart | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2002 Vampire The Masquerade (2nd Edition Text Only) 93 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Networking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | It's not what you know, it's who you know. And you know how to work those connections for all they're worth. If you're stranded in new circumstances without a network of contacts, you can make one with a little time and effort. It's all in how you play the game.... | ||
+ | |||
+ | This Trait allows you to pull together a net of resources: lists, libraries, data banks, receptionists, specialists and informants. These aides won't actually act on your behalf (aside from a dropped word or two), but they're invaluable when you're trying to find something (Perception + Networking), accomplish something (Manipulation + Networking) or win | ||
+ | someone over (Charisma or Appearance + Networking). The more obscure the fact, item, person or feat is, the higher the difficulty of the roll becomes. | ||
+ | |||
+ | Networking takes time and access. You can't just do it from the street unless you've got a cellular phone and a few hours to spend on it. A Background like Contacts, Mentor or Spies would most likely represent an established network. | ||
+ | |||
+ | Specialties: | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Networking | ||
+ | |rank1=You know how to use a phone book and a library. | ||
+ | |rank2=Sweet-talking operators and secretaries is a cinch. | ||
+ | |rank3=You know the right people to talk to, and you know how to find them. | ||
+ | |rank4=With two hours and a phone, you can work miracles. | ||
+ | |rank5="How'd youget Salman Rushdie's address?" | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 150 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Origami== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Origami is the Japanese art of paper folding. The term has become more generalized in modern times to be inclusive of all folding practices regardless of country of origin. The goal is to transform a flat square sheet of paper using folding and sculpting techniques into a finished sculpture. | ||
+ | |||
+ | The small number of basic origami folds can be combined in a variety of ways to make intricate designs. The best-known origami model is the Japanese paper crane. In general, these designs begin with a square sheet of paper whose sides may be of different colors, prints, or patterns. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Origami | ||
+ | |rank1=You can make very basic simple folds. | ||
+ | |rank2=Paper Cranes are your jam. | ||
+ | |rank3=You have several techniques well known to your hands. | ||
+ | |rank4=Your friends, family, and acquaintences all know you are the goto folder. | ||
+ | |rank5=Even the masters look to you for tips. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3063 Hengeyokai Shapeshifters of the East 171 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Parachuting== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to use a parachute, both for sport and for other purposes. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Parachuting | ||
+ | |rank1=Weekend jumper | ||
+ | |rank2=Reservist | ||
+ | |rank3=Airborne regular | ||
+ | |rank4=Special Forces or sport instructor | ||
+ | |rank5=Special Forces instructor or sport champion | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Photography== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to use a camera to produce quality and artistic pictures. You also know how to process photographic materials. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Photography | ||
+ | |rank1=Local club member | ||
+ | |rank2=Local club prizewinner | ||
+ | |rank3=Semi-pro; you sell some pictures. | ||
+ | |rank4=Professional photographer | ||
+ | |rank5=One of the best | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Pickpocket== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to remove objects from someone else’s clothing and body without the person’s knowledge. You generally bump into the person to distract her as you remove the object. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Pickpocket | ||
+ | |rank1=You can take wallets in a dense crowd. | ||
+ | |rank2=You can take a wallet from an inside pocket. | ||
+ | |rank3=You can take a keychain from a trouser pocket. | ||
+ | |rank4=You can take a watch while shaking hands. | ||
+ | |rank5=You can take anything from anywhere. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Pilot== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can operate a flying machine. Note that your skill limits the types of aircraft you can fly. A glider pilot (one dot) cannot fly a helicopter (requiring four dots). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Pilot | ||
+ | |rank1=Club member; hang gliders only | ||
+ | |rank2=Club champion; gliders and small aircraft only | ||
+ | |rank3=Professional or club instructor; commercial airplane license | ||
+ | |rank4=Military or display pilot; helicopter pilot; any type of commercial aircraft | ||
+ | |rank5=Top Gun | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 151 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Police Procedure== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 32 | ||
+ | You know the general techniques and procedures employed by law enforcement authorities, and may utilize them yourself (especially if you were once a police officer). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Police Procedure | ||
+ | |rank1=Recruit | ||
+ | |rank2=Patrol officer | ||
+ | |rank3=Detective | ||
+ | |rank4=Police lieutenant | ||
+ | |rank5=Only a master criminal would need to know this much. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 32 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Portents== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Once per story, you may attempt a divination roll. You must have appropriate tools (I Ching, Tarot cards, compass, oracle bones, star charts, even a computer program), and the process takes a minimum of 30 minutes, asyou scan the heavens for omens, toss oracle bones, or shatter ideograph-painted | ||
+ | human skulls. You may either attempt a general reading ("What do the stars hold?") or ask a specific question. The Storyteller assigns a difficulty, basedon the general intent of your question (if any), and then allows you to roll Perception + Portents. Success means that the Storyteller gives you some sort of clue or hint; the greater the success, the more exact the answer, though it is always cryptic. | ||
+ | |||
+ | Thus, if the Storyteller knows that the characters' territory will soon suffer an invasion of Camarilla Kindred led by a crazed (and therefore vulnerable) Malkavian, she might say something like: "White Bone Dragon strikes at the Jade Dragon's flank. Enter the Bone Dragon's maw, and its head will strike its tail in confusion." | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Portents | ||
+ | |rank1="The bird flew south? Uhm.. .good luck tomorrow." | ||
+ | |rank2=Neighbors ask you to perform I Ching readings. | ||
+ | |rank3=Mothers for miles around ask you to interpret their newborns' horoscopes. | ||
+ | |rank4=You could have a column in a major newspaper. | ||
+ | |rank5=Your predictions make and break banks, stock markets...and military campaigns. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2900 Kindred of the East 84 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Pottery== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to make and fire ceramic items, either for artistic or practical purposes. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Pottery | ||
+ | |rank1=Hobbyist | ||
+ | |rank2=Enthusiastic hobbyist; night school student | ||
+ | |rank3=Professional; night school Instructor | ||
+ | |rank4=Craftsperson; growing business | ||
+ | |rank5=Household name | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Psychoanalysis== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in diagnosing and treating mental ailments (such as Derangements) without resorting to the use of behavior-altering drugs. Even Freud couldn’t cure people in a single session, so be patient! No amount of Psychoanalysis can cure a Malkavian’s initial derangement. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Psychoanalysis | ||
+ | |rank1=A shoulder to cry on | ||
+ | |rank2=Volunteer counselor | ||
+ | |rank3=Professional counselor | ||
+ | |rank4=Qualified psychoanalyst | ||
+ | |rank5=Freud | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Repair== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are able to repair simple or complex devices of all sorts. This includes doors, cars, and even computers. Mastery in this skill means you are a jack-of-all-trades. This skill covers everything from simple carpentry to mechanics. Given the proper tools, you can fix almost anything. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Repair | ||
+ | |rank1=You can assemble ready-made kits. | ||
+ | |rank2=With proper time you can wire a house. | ||
+ | |rank3=You save quite a few dollars in mechanics' fees. | ||
+ | |rank4=You are able to repair personal computers within minutes. | ||
+ | |rank5=If it's broke, you can fix it. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6600 Wraith: The Oblivion (2nd Ed) 124 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Research== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Anyone who wants to find a specific piece of information needs this Knowledge. Research and the right materials can help you find almost anything that anyone's ever written down. Many research projects involve extended rolls and several nights' work, and some things may not be in the most accessible of libraries. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Research | ||
+ | |rank1=You are familiar with public libraries and Web search engines. | ||
+ | |rank2=You may work part-time as a research assistant. You know how to use Gopher and FTP systems, as well as several obscure hardcopy filing methods. | ||
+ | |rank3=You are familiar with some private archives in your areas of study. | ||
+ | |rank4=With time, you can find almost anything you need to know. | ||
+ | |rank5=You are virtually a walking cross-reference library, and know where to start looking before the question has been fully phrased. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 30 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Ride== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can climb onto a riding animal and stand a good chance of getting where you want to go without falling off, being thrown or having anything else unpleasant happen to you. This Skill can also be combined with Mental Attributes to reflect your working knowledge of the relevant trappings and equipment. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Ride | ||
+ | |rank1=Pony club member; dude ranch vacations | ||
+ | |rank2=Pony club champion; weekend cowboy | ||
+ | |rank3=Pony club instructor; professional cowboy | ||
+ | |rank4=Showjumping champion; rodeo star | ||
+ | |rank5=Stunt rider | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 33 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Scuba== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are proficient in the use of an aqualung (unnecessary for the Kindred), and are familiar with the many dangers of diving (such as sharks and the bends). | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Scuba | ||
+ | |rank1=Once a year, on vacation | ||
+ | |rank2=Local club member | ||
+ | |rank3=Instructor | ||
+ | |rank4=Pro diver | ||
+ | |rank5=Navy SEAL | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Singing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can sing over a wide range, with a variety of styles and techniques. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Singing | ||
+ | |rank1=You stand out when the family gathers around the piano. | ||
+ | |rank2=You could get lead roles with local amateur societies, or become a lead singer with a garage band. | ||
+ | |rank3=You could get a choral part on the professional stage, or get a recording contract. | ||
+ | |rank4=You could get a lead on Broadway or a record on the charts. | ||
+ | |rank5=They’ll be playing your CDs 20 years from now. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Skiing== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can travel on skis for sport or transportation with little chance of a mishap. You can read snow, and know where it is safe and where it is not — under most circumstances. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Skiing | ||
+ | |rank1=Vacation skier | ||
+ | |rank2=Enthusiast | ||
+ | |rank3=Ski bum | ||
+ | |rank4=Hotdogger, ski champ, Arctic forces | ||
+ | |rank5=Olympic medallist, elite forces | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Sleight Of Hand== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | The quickness of your hands can deceive the eyes of others. You can perform magic tricks and other feats of legerdemain. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Sleight Of Hand | ||
+ | |rank1=Card tricks at Christmas | ||
+ | |rank2=Children’s parties | ||
+ | |rank3=Stage magician | ||
+ | |rank4=TV magician | ||
+ | |rank5=A legend in your own time | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 33 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Soulforging== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have acheived the knowledge of how to turn human souls into something useful by the application of brute force and open flame. Not only can you turn a human soul into something else, you have a good sense for what a particular Corpus would function best as. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Soulforging | ||
+ | |rank1=You know which end of the hammer to grab. | ||
+ | |rank2=You can make a tea tray without injuring yourself. | ||
+ | |rank3=Swords aren't beyond your skill. | ||
+ | |rank4=You can make anything, from any one, at any time. | ||
+ | |rank5=Lord Nhudri, I didn't recognize you... | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Wraiths | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6300 Guildbook: Artificers 51 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Soulshaping== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have trained long and hard at the arts of skillfully shaping plasm into decorative yet functional forms. This includes the capacity to judge what modifications would best suit any given client, and also the ability to carefully craft wraiths into inanimate objects. you can also evaluate a wraith's Moliations, learning the approximate skill level of the Masquer responsible. This Skill also imparts a working knowledge of Masquer signatures and current fashions in Moliate. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Soulshaping | ||
+ | |rank1=You can smooth out wrinkles without hurting anyone. | ||
+ | |rank2=You've dipped your fingers into plasm more than once. | ||
+ | |rank3=You know all the basics and are developing a signature style. | ||
+ | |rank4=The intricacy of your work astounds and delights clients and casual observers alike. | ||
+ | |rank5=The Deathlords vie to employ your talents. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Wraiths | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6011 Guildbook: Masquers 44 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Speed Reading== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Through practice, you have developed the ability to read and absorb large quantities of written material in a short time. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Speed Reading | ||
+ | |rank1=The New York Times in an hour | ||
+ | |rank2=A novel in two to three hours | ||
+ | |rank3=A textbook in two to three hours | ||
+ | |rank4=A fat textbook in two to three hours | ||
+ | |rank5=War & Peace in two to three hours | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Storytelling== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You are skilled in the art of telling a story in an entertaining manner, whether for pastime or profit. People enjoy listening to you, and you have a gift for using words in an evocative manner for an appreciative crowd. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Storytelling | ||
+ | |rank1=You remember the punchlines to jokes and can relate anecdotes. | ||
+ | |rank2=Typical campfire and urban legendfare, but you're always asked for them. | ||
+ | |rank3=You're frequently asked to tell stories and some people even leave tips. | ||
+ | |rank4=You're in demand and have entertained large crowds. | ||
+ | |rank5=You can keep an audience spellbound for as long as your voice holds out. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW6007 Wraith Players Guide 48<br> | ||
+ | WW7100 Player's Guide for Changeling the Dreaming 46 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Temporal Sense== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have the natural affinity for the quirky, timeless existence of the sidhe. Time may flow backward, speed up or slow down, but you are able to maintain your equilibrium. This is a predominantly passive Skill, allowing coexistence with, but not control over, the various idiosyncrasies of fae time. This Skill is especially important to the sidhe and to fae who wield the Chronos Art. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Temporal Sense | ||
+ | |rank1=You usually keep appointments. | ||
+ | |rank2=You can keep time to music. | ||
+ | |rank3=You don't need a watch. | ||
+ | |rank4=You have an internal chronometer. | ||
+ | |rank5=Time is your slave. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7006 Nobles: The Shining Host 74 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Torture== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to inflict pain. Your ability is so precise as to be a science. You are capable of interrogating prisoners through torture and prolonging their suffering, keeping them barely alive — or undead. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Torture | ||
+ | |rank1=You know how to hurt people in different ways. | ||
+ | |rank2=You are good at causing extreme pain and can keep someone alive for interrogation purposes. | ||
+ | |rank3=You are equal to a military torturer. You can create pain never experienced by most. | ||
+ | |rank4=You are equal to a professional torturer. You are able to get almost any information you want out of your subject. | ||
+ | |rank5=You are an artist and a scientist of pain and suffering. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4014 Guide to the Technocracy 152<br> | ||
+ | WW8113 Hunter Book: Wayward 79 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Tracking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can identify the trail of an animal or person, and follow it under most conditions. The difficulty of such a feat varies according to the conditions - following fresh tracks in deep snow is easier than follow ing week-old tracks across a concrete sidewalk! | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Tracking | ||
+ | |rank1=Boy Scout | ||
+ | |rank2=Eagle Scout | ||
+ | |rank3=Hunter | ||
+ | |rank4=Indian tracker | ||
+ | |rank5=Grizzly Adams; Tonto | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2302 Guide to the Camarilla 70 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Traps== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You know how to set various types of traps according to the type of game you want to catch. | ||
+ | |||
+ | Specialties: Specific Species, Deadfalls, Pits | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Traps | ||
+ | |rank1=Boy Scout | ||
+ | |rank2=Weekend survivalist | ||
+ | |rank3=Outdoorsman | ||
+ | |rank4=Mountain man | ||
+ | |rank5=Grizzly Adams | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2206 Vampire Players Guide (2nd Edition Text Only) 34 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Vamp== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You can use your seductive means to get any information from anyone. Whether you’re acting out the role of the empathetic girlfriend, the barroom floozy, the loving wife or the adventurous mistress, you know how to please. You can be subtle or overt, coy or wanton, depending on what promises the best results, and you can interpret your subject’s turn-ons to better accomplish your seduction. If the vampire practicing this Skill actually goes through with the acts he suggests, he may need to spend blood points to function properly; see Vampire: The Masquerade, pages 138-9 for details. | ||
+ | |||
+ | (Note: This Skill relates only to using sex to achieve an end. Being charming, alluring or desirable is an application of Empathy, Expression, Performance or Subterfuge, likely coupled with Appearance or Charisma. Only the dullest of victims may fail to realize the carnal pleasures proposed by a user of this Skill, and many vampires consider its use distasteful or vulgar, as they no longer concern themselves with such base mortal acts, especially among the Sabbat.) | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Vamp | ||
+ | |rank1=You know how to gain a partner’s interest and extract information without being blatantly | ||
+ | obvious. | ||
+ | |rank2=You perceive the subtle innuendoes in determining what a partner likes, and you use this insight to extract information. | ||
+ | |rank3=From talking to someone for a few minutes, you can determine his fantasies. You enact | ||
+ | them with skill often withdrawing vital information easily and within the context of your role-playing games. | ||
+ | |rank4=You can discern your mark’s ultimate fantasies, enacting dialogue and mannerisms | ||
+ | perfectly. Your partner usually becomes obsessed with you, and the sap may tell you anything. | ||
+ | |rank5=Some wonder if you are too good to be true; a veritable succubus or incubus. | ||
+ | }} | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2303 Guide to the Sabbat 88 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Webworking== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | ''As per the Bygone Power - Webbing:'' | ||
+ | The spider's web traps the unwary fly — the more it struggles, the more certain is its doom. Like the spider, you can entrap your enemies in webbing, a magical beard, sticky saliva or some other substance. | ||
+ | |||
+ | Although this Advantage is innate, complex web-weaving must be learned; consider Webworking a Skill, one that only silk-spinners can purchase. A good Dexterity + Webworking roll will allow you to: | ||
+ | Difficulty Feat | ||
+ | |||
+ | Standard webbing has six soak dice and three Health Levels. | ||
+ | |||
+ | To escape your trap, a victim must make three or more successes on a Strength roll with an 8 difficulty (or, for more complexity, make a resisted roll pitting the character's Strength against a Strength 8 web. At the Storyteller's discretion, weaker (or stronger) webbing may lower (or raise) the difficulty of escape. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! style="min-width: 150px" | Difficulty | ||
+ | ! style="min-width: 300px" | Feat | ||
+ | |- | ||
+ | | 5 || Able to use only one Art. | ||
+ | |- | ||
+ | | 6 || Craft large webs | ||
+ | |- | ||
+ | | 7 || Snare foes. | ||
+ | |- | ||
+ | | 8 || Grab objects at a distance, or block entrances | ||
+ | |} | ||
+ | |||
+ | '''Possessed by: '''<br> | ||
+ | Ananasi, Bygones | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW4802 Bygone Bestiary 120 | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | |||
+ | <font size=5pt>'''[[Primary Knowledges]]'''</font> | ||
+ | |||
+ | {| | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Knowledges#Academics|Academics]] | ||
+ | * [[Primary_Knowledges#Cosmology|Cosmology]] | ||
+ | * [[Primary_Knowledges#Gremayre|Gremayre]] | ||
+ | * [[Primary_Knowledges#Linguistics|Linguistics]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Demon]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Hunter]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Mummy]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Spirit]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Wyrm]] | ||
+ | * [[Primary_Knowledges#Politics|Politics]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Knowledges#Bureaucracy|Bureaucracy]] | ||
+ | * [[Primary_Knowledges#Enigmas|Enigmas]] | ||
+ | * [[Primary_Knowledges#Investigation|Investigation]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Bygone]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Fera]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Kuei-jin]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Sewer]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Vampire]] | ||
+ | * [[Primary_Knowledges#Medicine|Medicine]] | ||
+ | * [[Primary_Knowledges#Rituals|Rituals]] | ||
+ | |||
+ | | style="vertical-align: top; width: 20%; padding-right: 25px" | | ||
+ | * [[Primary_Knowledges#Computer|Computer]] | ||
+ | * [[Primary_Knowledges#Finance|Finance]] | ||
+ | * [[Primary_Knowledges#Law|Law]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Changeling]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Garou]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Mage]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Sorcerer-psychic]] | ||
+ | * [[Primary_Knowledges#Lores|Lore Wraith]] | ||
+ | * [[Primary_Knowledges#Occult|Occult]] | ||
+ | * [[Primary_Knowledges#Science|Science]] | ||
+ | |} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | ==Academics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This catch-all Knowledge covers the character's erudition in the "humanities": literature, history, art, philosophy and other "liberal" sciences. A character with dots in Academics is generally well-rounded in these fields, and at high levels may be considered an expert in one or more areas of study. Not only can this Knowledge impress at salons and other Elysium functions, but it can also offer valuable clues to certain past - and future movements in the Jyhad. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Academics | ||
+ | |rank1=Student: You’ve got a high-school level under standing of the arts. | ||
+ | |rank2=College: You can keep up in most conversations about the humanities. | ||
+ | |rank3=Masters: You have all sorts of trivia at your fingertips. | ||
+ | |rank4=Doctorate: Your academic knowledge leaves most people in the dust, wondering what you’re talking about. | ||
+ | |rank5=Scholar: You’re a renowned expert in your chosen field of study. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 126<br> | ||
+ | WW4014 Guide to the Technocracy 153<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 113<br> | ||
+ | WW8200 Demon: The Fallen 148<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 166<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Bureaucracy== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Bureaucracy represents your ability to get what you want out of "the system," whether through paperwork, phone calls, or bribery. This Knowledge is useful for manipulating city officials, navigating the political system or even operating a bureaucracy of your own design. those with high Bureaucracy are among the most organized people in existence. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Bureaucracy | ||
+ | |rank1=Student: You can keep a small company organized. | ||
+ | |rank2=College: You understand the ''real'' basics of power structures. | ||
+ | |rank3=Masters: You can perform stalling tactics for as long as it takes. | ||
+ | |rank4=Doctorate: When you talk, your senator listens. | ||
+ | |rank5=Scholar: When you talk, the IRS listens. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 28<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 137<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Computer== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Your character understands how to operate and possibly even program a computer. At higher levels, this may also include knowledge of designing and building a system, as well as complicated hacking. Any attempted use of a computer requires that the character have this knowledge. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Computer | ||
+ | |rank1=Student: You're familiar with touch screen and point-and-click interfaces. | ||
+ | |rank2=College: You are comfortable using a wide range of software. | ||
+ | |rank3=Masters: You can use a command line interface and develop custom software. | ||
+ | |rank4=Doctorate: You can live comfortably as an IT consultant. | ||
+ | |rank5=Scholar: You are on the cusp of creating the replacement for Google and Facebook. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 127<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 113<br> | ||
+ | WW8200 Demon: The Fallen 149<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 138<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Cosmology== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | You have a working knowledge of the spirit world, from its various Realms to the politics of the Umbral broods. You're familiar both with the politics of the Celestines and the configuration of the Middle Umbra. | ||
+ | |||
+ | Cosmology is treated like a Lore. For more details, please see [[Rules_Entries#Lores|+rules Lores]] as well as [[Rules_Entries#Increasing_Lores|+rules Increasing Lores]] | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Cosmology | ||
+ | |rank1=Student: You've heard that there's more than just Earth. | ||
+ | |rank2=College: You know to avoid the Abyss. | ||
+ | |rank3=Masters: You can find your way from one Realm to another. | ||
+ | |rank4=Doctorate: You know most of the shortcuts and a few trade secrets. | ||
+ | |rank5=Scholar: Spirits ask you for advice about the Umbra. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:''' <br> | ||
+ | Mages (mainly Dreamspeakers/Shamans), Garou (mainly Silent Striders and Theurges), Corax, Nuwisha | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3108 Werewolf Players Guide (2nd Edition) 33<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 114 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Enigmas== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This knowledge represents a knack for piecing together and remembering information vital to many kinds of problem solving. It assists your character in solving the mysteries created by the storyteller. It is essential for divining secret pathways, understanding esoteric knowledge and answering the riddles of mystical guardians. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Enigmas | ||
+ | |rank1=Student: You always solve the daily crossword. | ||
+ | |rank2=College: Why bother toread whodunits? You always know the ending. | ||
+ | |rank3=Masters: You did crossword puzzles - in '''PEN'''. | ||
+ | |rank4=Doctorate: You can win contests of logic even with faulty information. | ||
+ | |rank5=Scholar: Even the deepest philosophical mysteries and issues are clear to you. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 114<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 138<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Finance== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You know the ins and outs of commerce, from evaluating an item's relative worth to keeping up with currency exchange rates. This Knowledge can be invaluable when brokering items, running numbers or playing the stock market. Sufficiently high levels in Finance allow you to raise your standards of living to a very comfortable level. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Finance | ||
+ | |rank1=Student: Some basic experience in bookkeeping and finance. | ||
+ | |rank2=College: A degree in accounting or finance backed by some experience. | ||
+ | |rank3=Masters: An MBA degree or the equivalent. | ||
+ | |rank4=Doctorate: You could run a major corporation and make it more profitable. | ||
+ | |rank5=Scholar: You can make a fortune on the stock market. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 127<br> | ||
+ | WW4014 Guide to the Technocracy 156<br> | ||
+ | WW8200 Demon: The Fallen 149<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Gremayre== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This knowledge represents the character's understanding of faerie magic and lore. It can be used when creating oaths or working enchantments, or even to create new Arts. Gremayre gives a character essential comprehension into the in depth workings of all things relating to the Dreaming. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Gremayre | ||
+ | |rank1=Student: You grasp the fundamentals of faerie magic, such as oaths. | ||
+ | |rank2=College: You are able to differentiate between similar Arts in use. | ||
+ | |rank3=Masters: You have an in-depth understanding of the ebb and flow of Glamour. | ||
+ | |rank4=Doctorate: You know lost secrets that predate the Shattering. | ||
+ | |rank5=Scholar: You understand the inner workings of the Dreaming. | ||
+ | }} | ||
+ | |||
+ | '''Possessed by:'''<br> | ||
+ | Changelings | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Investigation== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Whether your character is tracking down a lost relative or investigating a crime scene, this knowledge allows her to recognize potential clues and know the procedure for procuring information and records. It provides the ability to procure evidence, perform forensic analysis and predict crime patterns. | ||
+ | |||
+ | You've learned to notice details others might overlook, and might make an admirable detective. This Knowledge represents not only a good eye for detail, but also an ability to do research and follow leads. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Investigation | ||
+ | |rank1=Student: You can narrow down a web search. | ||
+ | |rank2=College: You can spot inconsistencies in a witness's story. | ||
+ | |rank3=Masters: You could make a living as a private detective. | ||
+ | |rank4=Doctorate: The FBI wants to recruit you. | ||
+ | |rank5=Scholar: Even Sherlock Holmes is impressed. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 117<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 114<br> | ||
+ | WW8200 Demon: The Fallen 149<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Law== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | This trait deals with knowledge of legal rights, jurisprudence and jargon. A high level in law does not necessarily mean that the character is certified to practice law. Many criminals and lay people have learned about the judicial system through self study or personal experience. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Law | ||
+ | |rank1=Student: You've watched your share of courtroom dramas. | ||
+ | |rank2=College: You're either studying for or just passed the bar exam. | ||
+ | |rank3=Masters: You could have your own law practice. | ||
+ | |rank4=Doctorate: Major public figures have your number just in case. | ||
+ | |rank5=Scholar: You could find the loopholes in the Devil's contract. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 115<br> | ||
+ | WW8200 Demon: The Fallen 150<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 167<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Linguistics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Languages supplemental to your character's native language must be purchased through this knowledge. Each level of linguistics allows your character to speak another language fluently. It also gives the character an understanding of general linguistics and the structure of the language. With this ability, your character can attempt to identify accents or read lips. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Linguistics | ||
+ | |rank1=Student: One extra language | ||
+ | |rank2=College: Two extra languages | ||
+ | |rank3=Masters: Four extra languages | ||
+ | |rank4=Doctorate: Eight extra languages | ||
+ | |rank5=Scholar: 16 extra languages | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 115<br> | ||
+ | WW8200 Demon: The Fallen 150<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lores== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Open For List</center></font>|padding=20px|bg=lightblue}} | ||
+ | While some sphere books provided stats similar to what we offer here, not all do. Some have been more generalized (ex: Lore Vampire is a combination of factions, we do not support Lore Camarilla or Lore Sabbat). Staff has compiled some general information for each level and written it up on the wiki. Those links are provided below, as well as any book references that fit. | ||
+ | |||
+ | Depending on whatever sphere you choose for your PC, you can automatically get Lore for most of them at level 3 at cgen. Mortal does not have a lore. Some concepts, such as Shifter Kinfolk, only get up to level 2 of Lore Garou or Lore Fera for example. | ||
+ | |||
+ | For more details, please see [[Rules_Entries#Lores|+rules Lores]] as well as [[Rules_Entries#Increasing_Lores|+rules Increasing Lores]] | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lores | ||
+ | |rank1=Student: You possess dubious and sketchy information. | ||
+ | |rank2=College: You are confident in your knowledge... you think. | ||
+ | |rank3=Masters: You know some concrete details. | ||
+ | |rank4=Doctorate: You learned some things that weren't meant to be known. | ||
+ | |rank5=Scholar: An expert, you may be considered a liability by the subjects of the Lore. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''The following Lores are available on City of Hope MUSH:''' | ||
+ | |||
+ | ==Lore Bygone== | ||
+ | |||
+ | ==Lore Changeling== | ||
+ | [[Changeling_Lore|Changeling Lore Writeup]] | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW7300 Changeling The Dreaming (2nd Edition) 145 | ||
+ | |||
+ | ==Lore Demon== | ||
+ | [[Demon_Lore|Demon Lore Writeup]] | ||
+ | |||
+ | ==Lore Fera== | ||
+ | |||
+ | ==Lore Garou== | ||
+ | [[Garou_Lore|Garou Lore Writeup]] | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 184 | ||
+ | |||
+ | ==Lore Hunter== | ||
+ | |||
+ | ==Lore Kuei-jin== | ||
+ | |||
+ | ==Lore Mage== | ||
+ | [[Mage_Lore|Mage Lore Writeup]] | ||
+ | |||
+ | ==Lore Mummy== | ||
+ | |||
+ | ==Lore Sewer== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lore Sewer | ||
+ | |rank1=Student: Teenage runaway | ||
+ | |rank2=College: City maintenance worker | ||
+ | |rank3=Masters: Nosferatu or Giovanni neonate | ||
+ | |rank4=Doctorate: Nosferatu guide | ||
+ | |rank5=Scholar: Nosferatu elder | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2301 Vampire Storytellers Companion 31 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Lore Sorcerer-psychic== | ||
+ | |||
+ | ==Lore Spirit== | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 184 | ||
+ | |||
+ | ==Lore Vampire== | ||
+ | [[Vampire_Lore|Vampire Lore Writeup]] | ||
+ | |||
+ | ==Lore Wraith== | ||
+ | [[Wraith_Lore|Wraith Lore Writeup]] | ||
+ | |||
+ | ==Lore Wyrm== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Lore Wyrm | ||
+ | |rank1=Student: You know the names and abilities of many Wyrm creatures. | ||
+ | |rank2=College: You can name most of the Urge Wyrms. | ||
+ | |rank3=Masters: You can draw a map of Malfeas. | ||
+ | |rank4=Doctorate: You can quote significant passages of the ''Chronicle of the Black Labyrinth''. | ||
+ | |rank5=Scholar: The Wyrm fears you - so does your pack. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW3806 Players Guide to Garou 184 | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Medicine== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | Medicine is the study of the human body and the various techniques used to cure its ills. This knowledge incorporates an understanding of the structure and functions of the body, the uses of medicine, and the diagnosis and treatments of diseases. Many methods exist for treating patients, including acupuncture, aromatherapy, homeopathy, chiroparactics, medicinal herbalism and standard medical practices. A character may specialize in any of these fields or assume an overall understanding of many healing methods. Medicine also implies a certain understanding of pharmaceuticals. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Medicine | ||
+ | |rank1=Student: You know CPR and can perform first aid. | ||
+ | |rank2=College: You could work as a Paramedic. | ||
+ | |rank3=Masters: You can make a living as a general practitioner. | ||
+ | |rank4=Doctorate: Even brain surgery is routine for you. | ||
+ | |rank5=Scholar: You are respected by the world's medical community. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 128<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 116<br> | ||
+ | WW8200 Demon: The Fallen 151<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Occult== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are knowledgeable in occult areas such as mysticism, curses, magic, folklore and particularly vampire lore. Unlike most other Knowledges, Occult does not imply a command of hard, factual information; much of what you know may well be rumor, myth, speculation or hearsay. However, the secrets to be learned in this field are worth centuries of sifting legend from fact. High levels of Occult imply a deep understanding of vampire lore, as well as a good grounding in other aspects of the occult; at the very least, you can discern what is patently false. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title=Occult | ||
+ | |rank1=Student: You can pronounce "tarot" properly. | ||
+ | |rank2=College: You've read Gardner, Cunningham, and Crowley. | ||
+ | |rank3=Masters: You know about more than just ghosts. | ||
+ | |rank4=Doctorate: The World of Darkness is an open book to you. | ||
+ | |rank5=Scholar: You know most of the basic truths about the hidden world. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 129<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 118<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 116<br> | ||
+ | WW7308 Land of Eight Million Dreams 90<br> | ||
+ | WW8200 Demon: The Fallen 151<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Politics== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing mortal politicians, or even offer some insight into the local Cainite power structure. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Student: Activist | ||
+ | |rank2=College: Political Science Major | ||
+ | |rank3=Masters: Campaign manager or talk-radio host | ||
+ | |rank4=Doctorate: Senator | ||
+ | |rank5=Scholar: You could hand select the next President of the United States | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 129<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 119<br> | ||
+ | WW8200 Demon: The Fallen 151<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Rituals== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | |||
+ | Rituals and rites are an important part of werewolf life. This Knowledge lets the character know about the traditions, mysteries and ceremonies of the werewolves/shifters, including how to participate in such events and behave properly toward elders and leaders. A character needs a Rituals rating equal to or greater than the level of rites he knows or seeks to learn. | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align: top; width: 400px; padding-right: 25px" | | ||
+ | {{ :Template:StatChart | ||
+ | |title=Rituals (Shifter) | ||
+ | |rank1=Student: You've watched a few rites closely. Learned the basics. | ||
+ | |rank2=College: You carry yourself well at tribal moots. | ||
+ | |rank3=Masters: Other tribes invite you to attend their moots. | ||
+ | |rank4=Doctorate: Even Black Spiral Dancers know and respect your knowledge. | ||
+ | |rank5=Scholar: You’ve quested into the Umbra to develop new rites. | ||
+ | }} | ||
+ | | style="vertical-align: top; width: 400px; padding-right: 25px" | | ||
+ | {{ :Template:StatChart | ||
+ | |title=Rituals (Kuei-Jin) | ||
+ | |rank1=Student: Disciple | ||
+ | |rank2=College: West or center Kuei-jin | ||
+ | |rank3=Masters: Jina | ||
+ | |rank4=Doctorate: Mandarin | ||
+ | |rank5=Scholar: Ancestor | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | '''Possessed By:'''<br> | ||
+ | Shifters, Kuei-jin, Hengeyokai | ||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2900 Kindred of the East 86<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 119 | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | ==Science== | ||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>Details</center></font>|padding=20px|bg=lightblue}} | ||
+ | The knowledge of science quantifies your character's understanding of the basic sciences: physics, chemistry, botany, biology, geology, astronomy and others. In particular, it defines the useful application of science to make things. A general expertise in all fields is considered applicable to levels one through three. Once your character has four dots, she should specialize in a particular field. | ||
+ | |||
+ | {{ :Template:StatChart | ||
+ | |title= | ||
+ | |rank1=Student: You understand basic theories and laws. | ||
+ | |rank2=College: You're familiar with the major theories. | ||
+ | |rank3=Masters: You could teach high-school science. | ||
+ | |rank4=Doctorate: You're fully capable of advancing the knowledge in your field. | ||
+ | |rank5=Scholar: You've made well-known and lasting contributions to science. | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''References:'''<br> | ||
+ | WW2300 Vampire The Masquerade (Revised Edition) 129<br> | ||
+ | WW3801 Werewolf The Apocalypse (Revised Edition) 119<br> | ||
+ | WW4014 Guide to the Technocracy 161<br> | ||
+ | WW4600 Mage: The Ascension (Revised) 116<br> | ||
+ | WW8200 Demon: The Fallen 152<br> | ||
+ | WW92041 Changeling: the Dreaming (20th Anniversary) 168<br> | ||
+ | WW92051 Wraith: the Oblivion (20th Anniversary) 139<br> | ||
+ | {{collapse bottom}} | ||
+ | {{collapse bottom}} | ||
==Secondary Knowledges== | ==Secondary Knowledges== | ||
− | Accounting Alchemy | + | Accounting Alchemy Animal Speech (knowledge) |
− | Archaeology Architecture | + | Anthropology Archaeology Architecture |
− | + | Area Knowledge Art History Astrology | |
− | Biology Biopsychology | + | Astronomy Biology Biopsychology |
− | + | Body Control Botany Chemistry | |
− | + | Chimerical Alchemy Church History <s>City Secrets</s> | |
+ | Classics Computer Hacking Computer Programming | ||
Conspiracy Theory Construct Politics Covert Culture | Conspiracy Theory Construct Politics Covert Culture | ||
− | Criminology | + | Criminology Cryptography Culture |
− | Cybernetics Ecology | + | Cybernetics Dream Lore Ecology |
− | Electronics Engineering | + | Economics Electronics Engineering |
− | Ethnology Fine Arts | + | Enochian Ethnology Fine Arts |
− | Forensic Pathology Gematria Genetics | + | Forensics Forensic Pathology Garou Astrology |
− | + | Gematria Genetics Geology | |
− | + | Heraldry History Hypermathematics | |
+ | Koldunism Law Enforcement Literature | ||
Logic Mathematics Media | Logic Mathematics Media | ||
− | Metallurgy Metaphysics | + | Memories Metallurgy Metaphysics |
− | Military Science Mythology | + | Meteorology Military Science Mythology |
− | + | Naturalist Navigation Numerology | |
− | + | Paleography Paraphysics Parapsychology | |
− | + | Pharmacopoeia Philosophy Phlogeny | |
− | + | Physics Power-brokering Propaganda | |
− | Psychology | + | Psychodynamics Psychology Religious Rites |
− | + | Religious Scriptures Sacred Geometry Sacred Scriptures | |
− | + | Saurimancy Sociobiology Strategy | |
− | Subdimensions Terrorism | + | Subdimensions Taxidermy Terrorism |
+ | Thanatology Theology The Art Of Memory | ||
Toxicology Tribal Lore Umbrood Protocols | Toxicology Tribal Lore Umbrood Protocols | ||
− | Vice Virtual Space Xenobiology | + | Vice Virtual Space Web Culture |
+ | Xenobiology | ||
+ | |||
[[Category:Stats]] | [[Category:Stats]] |
Latest revision as of 14:23, 26 August 2024
Reference Lists | |||
---|---|---|---|
Abilities | ||
---|---|---|
Frequently Asked Questions
Here are some topics that are routinely brought up. If you question is not answered here, please open a +request.
IMPORTANT NOTE: Some abilities listed are restricted. If you are unsure if your PC is eligible for it, ask staff.
What's the number scale for abilities?
Most dice pools consist of an attribute (also 0 to 5) plus an ability. For instance, in a foot race, Alice (Dexterity 4 Athletics 1 = total 5) and Bob (Dexterity 2 Athletics 3 = total 5) will be about even, but Charlie (Dexterity 4 Athletics 3 = total 7) will probably beat them both.
Lack of ability
What if I need to roll an ability that I don't have?
- Treat the ability as zero.
- Talents: No difficulty penalty. (VtM 120 et al)
- Skills: +1 difficulty. (VtM 123 et al)
- Knowledge: Auto-fail unless the ST decides otherwise. (VtM 126 et al)
- This includes supernatural powers using the ability in a dice pool, unless the power says otherwise.
- Exception: For supernatural perception (e.g. Awareness, Kenning), if you don't have it, then you auto-fail.
What are secondary abilities?
- More specialized than primary abilities.
- Typical base difficulty for all rolls is 6.
- If a roll is stated in terms of a primary ability, then a relevant secondary ability can be substituted at -1 difficulty.
- If a roll is stated in terms of a secondary ability, then a relevant primary ability can be substituted at +1 difficulty.
- If a substitution is explicitly mentioned, then it's reiterating these clauses, not stacking with them.
- Substitutions should be evaluated on a conceptual basis. There is some overlap. There is no centralized list of "the one and only primary ability that includes each secondary ability".
- Substitutions for supernatural powers (with an ability in the dice pool) is not automatically allowed, in either direction, however the ST may choose to allow it.
- During character generation, a dot in a secondary ability costs half as much as a dot in a primary ability.
- You can spend one of your baseline points on two dots in secondaries instead of one dot in primaries.
- You can buy additional secondary dots for 1 freebie each.
- Your baseline still can't raise secondaries above 3 (that requires freebies).
- After character generation, buying/raising a secondary ability costs the same amount of XP as a primary at the same level.
- This is loosely based on Players Guide to Garou page 177 (but the chargen costs are higher).
Specialties
Some sphere books speak about having to take a specialty with dot 1 in an ability (i.e.: Crafts, Science, etc), and then rebuying that ability from dot 1 again for a different type therein. We do not practice that on City of Hope. Please review out Specialties wiki page and House Rules for more of how we deal with specialties since we consolidated the rules as not all spheres handled it the same.
ListStats
AlertnessAthletics
Awareness
Brawl
Do
Dodge
Empathy
Expression
Intimidation
Kenning
Leadership
Primal Urge
Shentao
Streetwise
Subterfuge
|
Acting
Artistic Expression
Biorhythms
Blatancy
Carousing
Diplomacy
Dreamcraft (talent)
Fast Draw
Flight
Fortune-telling
Grace
Guile
Haggling
Helldiving
Homiletics
Instruction
Interrogation
Intrigue
Intuition
Juggling
Lucid Dreaming
Malkavian Time
Masquerade
Might
Mimicry
Negotiation
Newspeak
Panhandling
Persuasion
Poetic Expression
Public Speaking
Scan
Scrounging
Search
Seduction
Sense Deception
Style
Swimming
Throwing
Ventriloquism
|
Animal Ken
Crafts
Drive
Etiquette
Firearms
Iskakku
Kailindo
Martial Arts (hard Style)Martial Arts (soft Style)
Melee
Performance
Security
Stealth
Survival
Technology
|
Acrobatics
Animal Training
Archery
Artillery
Biotech
Blacksmith
Blind Fighting
Blowgun
Boat Handling
Body Crafting
Brewing
Bribery
Brood Kenning
Calligraphy
Camouflage
Carpentry
Climbing
Cooking
Dancing
Debate
Demolitions
Disguise
Divination (skill)
Elusion
Energy Weapons
Escapology
Falconry
Fast-talk
Fire Dancing
First Aid
Fishing
Forgery
Gambling
Game Playing
Gunsmithing
Heavy Weapons
Helmsman
Herbalism
High Ritual
Hunting
Hypertech
Hypnotism
Indoctrination
Jetpack
Jeweler
Journalism
Jury-rig
Klaive Dueling
Larceny
Leatherworking
Lip Reading
Lockpicking
Maieusis
Mechanic
Meditation
Microgravity Operations
Mining
Misdirection
Mnesis Emulation
Music
Networking
Origami
Parachuting
Photography
Pickpocket
Pilot
Police Procedure
Portents
Pottery
Psychoanalysis
Repair
Research
Ride
Scuba
Singing
Skiing
Sleight Of Hand
Soulforging
Soulshaping
Speed Reading
Storytelling
Temporal Sense
Torture
Tracking
Traps
Vamp
Webworking
|
Academics
Bureaucracy
Computer
Cosmology
Enigmas
Finance
Gremayre
Investigation
Law
Linguistics
Lores
Medicine
Occult
Politics
Rituals
Science
|
Secondary Knowledges
Accounting Alchemy Animal Speech (knowledge) Anthropology Archaeology Architecture Area Knowledge Art History Astrology Astronomy Biology Biopsychology Body Control Botany Chemistry Chimerical Alchemy Church HistoryCity SecretsClassics Computer Hacking Computer Programming Conspiracy Theory Construct Politics Covert Culture Criminology Cryptography Culture Cybernetics Dream Lore Ecology Economics Electronics Engineering Enochian Ethnology Fine Arts Forensics Forensic Pathology Garou Astrology Gematria Genetics Geology Heraldry History Hypermathematics Koldunism Law Enforcement Literature Logic Mathematics Media Memories Metallurgy Metaphysics Meteorology Military Science Mythology Naturalist Navigation Numerology Paleography Paraphysics Parapsychology Pharmacopoeia Philosophy Phlogeny Physics Power-brokering Propaganda Psychodynamics Psychology Religious Rites Religious Scriptures Sacred Geometry Sacred Scriptures Saurimancy Sociobiology Strategy Subdimensions Taxidermy Terrorism Thanatology Theology The Art Of Memory Toxicology Tribal Lore Umbrood Protocols Vice Virtual Space Web Culture Xenobiology