Difference between revisions of "Ramona Williams"

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[[Category:PCs]] [[Category:Active PCs]] [[Category:Garou]] [[Category:Gaian]] [[Category:Bone Gnawers]] [[Category:Kinfolk]] [[Category:Shifter]]
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Latest revision as of 20:42, 18 May 2024


Introduction
RamonaIntro.jpg

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RP Hooks
*Bone Gnawer: Kinfolk to the future inheritors of the wasteland. A hard life on the streets has made Ramona a hard person.

*Homeless: Ish. She has home space at the Dead Mall Bone Gnawer colony.

*Looks like she will kill you: And might actually kill you. Unless we're cool, in which case she'll kill for you.

*Criminal Record: Just petty minor stuff, nothing major.

*Gang: It's not an actual gang, but she does have 5 other (NPC) Kinfolk that she sticks with. So... Sort of a gang.

*Work: Actual paying work for the expansion and re-opening of a city homeless shelter.

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Gallery
PunkRule.webp
RamonaPunks3.jpgRamonaPunks.jpeg
RamonaPunks4.jpgRamonaPunks2.jpg

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Ramona Williams
RamonaWilliams.jpg

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Overview
Name: Ramona Williams
Race: Kinfolk
Tribe: Bone Gnawer
Age: Late Teens
Nationality: American Mutt
Nature: Guardian
Demeanor: Rebel
Occupation: Homeless purveyor of kneecap realignments
Religion: Bad
Relationship: Boots, Bone Gnawer

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Notable Stats
Flaws

Flaw: Criminal Record Pre-18 petty theft and vandalism.

Flaw: Foul Mouth Increases the difficulty of Social rolls by two, when politeness is necessary.

Flaw: Allergy Peanuts. It's not obvious information, but it's too deadly a problem with too common a source that it cant really be kept a secret.

Merits

Merit: Bruiser All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty.

Merit: Gall +1 die to any social roll involving a display of backbone.

Merit: Smooth Gives -2 difficulty to Manipulation rolls, but only for the purpose of negating difficulty increases.

Merit: Robust Health Reduce the difficulty of any roll to resist illness or poisoning - including alcohol poisoning - by two.

Merit: Good Night Vision The difficulty of Perception rolls decreases by two at night.

Merit: Silence Reduce the difficulty on any Stealth roll involving moving quietly by two. You are even able to move quietly over dry leaves. Should the wind blow while you are moving, there is no way to hear you.

Merit: Good Right/Left Hook Add two dice to your damage roll for any Brawl based attack. Limited to Bashing.

Merit: Insensible to Pain You ignore all wound penalties until your character is finally killed.

Merit: Ambidextrous No +1 difficulty, can split actions to use both weapons without the split-action penalty, provided you take no other actions during the same turn.

Merit: Danger Sense A secret roll against your Perception + Alertness; the difficulty depends on the remoteness of the danger.

Backgrounds

Kinfolk 2 (5 kinfolk)

Resources 1

Influence: Street 2

Super Cool Stats

What's here Pretty basic shit.

Throwing, Intimidation 4

Brawl 3

Buncha shit 2

Even more shit 1

Misc

Languages Known Garou, Lupine, English, Spanish

My Kinfolk

Tommy Brash and assertive, the 'elder brother' of the group, he does guard duty when Ramona cant, or takes charge to direct the rest and get shit done. Stocky build, his hair is spiked and dyed different colors, rather enjoys spray painting.

Johnny The chilled out smooth talker, he's usually the one trying to smooth over misunderstandings or talk their way out of trouble with cops or other street hoodlums. Slim build and average height, keeps his natural brown hair color but changes up his punk hairdos often.

Joey A little more serious than the others, has a quick wit but gets frustrated easily by set backs. The one least satisfied with living rough, but also the one more most suited to making sure no one does anything stupid while out there. Has a mohawk but typically keeps it down and floppy, and he's pretty stingy with his smiles.

D.D. (Dwight Davies) Quiet, a little shy, gentle and thoughtful, he's skinny, lanky and a bit nervous, letting his hair grow out long. He's ostensibly the caring heart of the group that dispenses empathy, first aid and hugs, and is developing an interest in cooking.

Sheena A total fashion bug of the streets, she's sassy, a little snotty, the one that patches and fixes the gang's clothes and jackets, and cuts and dyes their hair. She pulls off the punk look with style and grace with an immaculate mohawk and makeup. Tends to play pranks on her siblings and acts as devil's advocate during debates.

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