Difference between revisions of "Character Generation/Ghoul"

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(Updated about Dhampir)
 
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Choose Concept, Nature, Demeanor, Clan, Faction
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<div style="background-color: #fcc; padding: 10px">
* Revenants: set 'Clan' to your family
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=Important notes about Faction=
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Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the points listed [[Character_Generation/Vampire | here]] before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others..
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</div>
  
''Note: Ghouls with an off-stage NPC domitor are encouraged''
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Choose Concept, Nature, Demeanor, Clan, Faction, Domitor
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* See [[House_Rules/Ghoul#Domitor | Domitor house rules]], especially if you plan to raise any discipline above 1. This ''does not'' exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.
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* Dhampirs also count as Revenants (Time of Thin Blood 81). For Eastern dhampyrs, use [[Character Generation/Dhampyr]] instead.
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** Dhampirs set Clan as ''Dhampir''
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* <span style="color:red">'''Sabbat ghouls and Revenants are closed.'''</span>
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* Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background).
  
Attributes: 6/4/3
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{{#css:
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td.alt-baseline { background-color: #bbb !important; }
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td.alt-baseline-different { background-color: #cbb !important; color: #f00 !important; }
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}}
  
Abilities: 11/7/4
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{| class="wikitable" style="text-align: center"
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! Stat !! style="max-width: 250px" | Baseline (standard, covers anything not listed separately) !! <!--class="alt-baseline" | Baseline (Faction = Sabbat) !!--> class="alt-baseline" | Baseline (dhampir) !! Freebies per additional dot
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|-
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| [[Attributes]] || 1 in each + 6/4/3 || <!--class="alt-baseline" | standard ||--> class="alt-baseline" | standard || 5
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|-
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| [[Abilities]] || 11/7/4 || <!--class="alt-baseline" | standard ||--> class="alt-baseline" | standard || 2
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|-
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| [[Disciplines]] || 2, including at least 1 in Potence || <!--class="alt-baseline" | standard ||--> class="alt-baseline" | standard || 10
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|-
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| [[Backgrounds]] || 5 || <!--class="alt-baseline" | standard ||--> class="alt-baseline" | standard || 1
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|-
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| Virtues || 1 in each + 7 || <!--class="alt-baseline-different" | 1 in each + 5 ||--> class="alt-baseline" | standard || 2
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|-
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| Willpower || equal to Courage || <!--class="alt-baseline" | standard ||--> class="alt-baseline" | standard || 1 (doesn't increase Willpower or Path Rating. Max total 8)
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|-
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| Path Rating (Humanity) || equal to Conscience + Self-Control || <!--class="alt-baseline" | standard ||--> class="alt-baseline" | standard || 1
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|-
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| Freebies || 21 || <!--class="alt-baseline" | standard ||--> class="alt-baseline-different" | 18 ||
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|}
  
Backgrounds: 5
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For vassals with a PC domitor, your second discipline dot can be any discipline that your domitor also has.
  
[[Disciplines]]: Potence 1, + 1 other
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[[Category:Vampire]]
 
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[[Category:Mortal+]]
Virtues: 5 for Sabbat, 7 for everyone else
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[[Category:Ghoul]]
 
 
Freebies: 21
 
 
 
Freebie Costs:
 
* Attribute: 5
 
* Ability: 2
 
* Background: 1
 
* Discipline: 10
 
* Virtue: 2
 
* Willpower: 1
 
* Path Rating: 1
 

Latest revision as of 14:25, 13 April 2023

Important notes about Faction

Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the points listed here before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others..

Choose Concept, Nature, Demeanor, Clan, Faction, Domitor

  • See Domitor house rules, especially if you plan to raise any discipline above 1. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.
  • Dhampirs also count as Revenants (Time of Thin Blood 81). For Eastern dhampyrs, use Character Generation/Dhampyr instead.
    • Dhampirs set Clan as Dhampir
  • Sabbat ghouls and Revenants are closed.
  • Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background).


Stat Baseline (standard, covers anything not listed separately) Baseline (dhampir) Freebies per additional dot
Attributes 1 in each + 6/4/3 standard 5
Abilities 11/7/4 standard 2
Disciplines 2, including at least 1 in Potence standard 10
Backgrounds 5 standard 1
Virtues 1 in each + 7 standard 2
Willpower equal to Courage standard 1 (doesn't increase Willpower or Path Rating. Max total 8)
Path Rating (Humanity) equal to Conscience + Self-Control standard 1
Freebies 21 18

For vassals with a PC domitor, your second discipline dot can be any discipline that your domitor also has.