Difference between revisions of "Nuwisha Renown"

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==Human and Kinfolk==
 
==Human and Kinfolk==
 
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|Maintaining good relations with nearby Kinfolk
 
|Maintaining good relations with nearby Kinfolk

Revision as of 23:48, 21 June 2019

  • A Guide to submitting Renown Requests.
  • A Renown FAQ if you have questions about the system
  • A Cheatsheet for creating a Nuwisha

Nuwisha.png

"Yipes!"

Nuwisha.png


Local Sanctuaries

Where What Type Contact
Name of a hangout What's it do? Who's allowed? Owned by whom?
Another place Another function Nuwisha Only Your mom
Another place Another function Mixed Fera Your face

Active PCs

Nuwisha.png
Nuwisha
Kinfolk3.png
Kinfolk

No pages meet these criteria.

The Trickster's Laws

  • Let Fools Die a Fool's Death

It is our responsibility to save the humans from themselves and to protect them from the Wyrm. It is not our place to stop a suicide or force a person to live who is in pain. It is our place to teach those who will listen. All others are on their own. We do not interfere in wars, and we do not punish the sinners. That is for others to do. The Garou have made clear that we are not welcome to infringe on what they see as their personal mission. Coyote dictates that we let the werewolves handle matters as they will. Leave justice to the Garou. We are their teachers, not their masters.

There is an exception to this rule. We are always to make the Wyrm suffer.


  • Teach Those Who Need Teaching a Proper Lesson

Let the punishment fit the crime. I've just explained that we do not commit acts of vengeance. That is true. But there is no rule against helping the foolish on their way. When you find someone who desperately needs to be taught the error of his ways, you may help him. You may help him in Coyote's way, by which I mean you may prank him endlessly until he can no longer stand the thought of what he did.

I once ran across a murderer who felt no guilt or remorse for the crimes he committed. More often than you might imagine, the ghosts of those killed by murderers find their own vengeans. In this case, no ghosts lingered in hopes of revenge. I took their place. For three weeks, I imitated the voices of those he killed. I whispered in his ear when he slept, and dropped personal items of the people he killed where he could not help finding them. Before I was done with him, he knew remorse for his deeds. He confessed to his crimes and was punished by the humans. Later, after he'd spent four weeks in prison, he committed suicide.

I met thieves who grew frustrated when the bounty they stole was in turn stolen from them. I also took whatever else they had that I found interesting. I replaced the bullets in every gun belonging to a violent gang with blanks. Imagine their surprise when they discovered the truth. In that case, they didn't live long enough to learn from their mistakes.


  • Always Prank the Wyrm

The Children of Worm are our enemies. They do not care for others or teach lessons that need learning. They kill and destroy for the sheer pleasure of doing so. We return the favor to them many times over. There are tricks, and there are pranks. Tricks are for friends. Pranks are for enemies. Pranks are normally fatal, or at the very least debillitating. Don't befriend the Wyrm, save in preparation of a prank. Never trust the Wyrm, for he is surely as much a liar as Coyote and twice the braggart as well.

This is more than a matter of right or wrong, this is a personal vendetta. Worm scorned Coyote, and Coyote always remembers a slight. In torturing the Wyrm, you honor Coyote.


  • Be subtle

Humans do not take well to seeing our Nuwisha nature. Many will imagine they have seen something else as time goes on. That is Brother Wolf's gift to us. We are under the Veil of the Delirium. But there are always a few who are willing to believe in us. For that reason, we do not flaunt our differences. In other lands, in distant times, the humans killed the Changing Breeds. We do not want to see this happen again.


  • Respect Luna

Coyote wronged Luna, and this he knows. We serenade the moon because this is the promise of Coyote.


  • Think, Then Act

Coyote gifted us with wits. Use them. Don't enrage an enemy you cant escape. Don't betray the location of a kiba, for we have few left. Don't mingle with the Wyrm, for he is dangerously seductive. Don't lash out in anger, for we are weaker than most other shapeshifters. Always find the humor in any situation, for laughter is our greatest gift, and can cure more than you could ever imagine.

Rank Requirements

Rank Any Combination
1 3
2 7
3 13
4 19
5 25

If a player is approved at Rank 0 and then goes through their Rite of Passage to Rank 1, then they gain gifts and renown as usual for Rank 1, assuming they have earned their first Rank.

  • These gifts don't cost XP.
  • Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.

Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Mokole's purpose, then go ahead and submit a request.

The following types have been tinted for ease of reading and browsing:

  • These awards and penalties are directly from the established renown lists, with changes limited to specifying the Mokole breed.

Items in Black are positive renown awards.

Items in Red are negative renown penalties

  • These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Mokole breed.

Items in Blue are positive home-brew renown awards

Items in Purple are negative home-brew renown penalties


Sources: Players Guide to the Changing Breeds pages 170-173, WtA 2nd ed pages 190-193

THIS CHART IS UNDER CONSTRUCTION, PLEASE USE NOTHING PAST THIS LINE

Combat and Encounters

Activity Glory Humor Wisdom Comments
Showing restraint in the face of certain death 1 3
Ending a threat without serious harm to any Garou 5
Surviving an Incapacitating wound 2
Surviving any toxic waste/flux attack 2
Attacking a much more powerful force without aid -3
Losing to an enemy without even harming it -3
Concious cowardice that results in the death of a Garou -7 -5 -5
Summoning help when there is no real danger present -5
Dying in service to Gaia (Posthumous) 7 7
Threats associated with the unbalanced Triat (typically Wyrm)
Attacking a minion without regard to personal safety 3 Actions above and beyond attacking like a lunatic
Defeating a minor threat 2 Pups, weak possessed, etc.
Defeating an average threat 3 Normal shifters, average possessed, etc.
Defeating a strong threat 5 Strong shifters, powerful possessed, etc.
Defeating a very powerful threat 7 Elder shifters, unique very powerful possessed, etc.
Other supernatural threats
Defeating a strong threat 2
Defeating a very powerful threat 3
Bonuses for either type of threat
...drawing first blood in combat +1
  • Given to the FIRST person to draw blood in combat.
  • Exception: If two people acted on the same turn and inflicted damage on the enemy.
...permanently destroying or killing the threat in question +1
...without a single other Garou being hurt +1
...without personally being hurt +1
...when the threats were armed with silver +1
...utterly destroying an enemy stronghold +7
...being captured by an enemy -1 -1 -1
Earning a Battle Scar 1 See WW:tA Revised, p189
Earning a Battle Scar and immediately healing it (on purpose) -2

Detecting Threats of the Wyrm/Weaver/Wyld

Activity Glory Humor Wisdom Comments
Revealing, with certain proof, that a human or kinfolk is tainted 2
Falsely accusing a Kinfolk of being tainted -2 -3
Revealing, with certain proof, that an area or object is tainted 3
Revealing, with certain proof, that a Garou is tainted 6
Falsely accusing a Garou of being tainted -5 -4
Purifying a tainted object, person, or place 2

Mystical

Activity Glory Humor Wisdom Comments
Summoning an Incarna avatar 2
Summoning an Incarna avatar for no good reason -3
Dealing with a spirit rather than Binding it 1
Knowing and offering the correct Chiminage without being asked 1
...Dealing generously +1 +1
...Dealing extravagantly -1
Helping another fulfill an agreement with a spirit 1
Breaking an agreement with a spirit -3 -2
Completing a Chiminage quest 1 2
Successfully completing a spirit quest in the umbra 3
Releasing a spirit from a taboo-induced Slumber 1
Causing a spirit to fall into Slumber -1
Releasing a spirit from unjust bondage 2 1 Including fetishes
Traveling to any of the Umbral Realms and surviving 3
Failing to succeed in a spirit quest in the Umbra -3
Having and properly following a prophetic dream of great import 5
Following another's prophetic dream 2
Consulting an oracle and successfully interpreting its advice 2
Giving a prophetic warning that later comes true 5
Giving a prophetic warning that does not come true -4
Ignoring omens, dreams, and the like for no good reason -3
Spending a year in ritualistic seclusion 5
Besting someone (including a spirit) in a riddle contest 3

After following mystic signs and advice...

Activity Glory Humor Wisdom Comments
Discovering a talen 1
Discovering a fetish 2
Discovering ancient Garou lore 3
Discovering mystic lore 2
Discovering a Pathstone 4
Discovering an ancient Caern that was lost 7

Rites and Gifts

Activity Glory Humor Wisdom Comments
Performing a Rite of Passage 2 1 This refers to conducting the rite; going through the rite is covered above
Receiving a Rite of Wounding 2
Performing a Rite of Caern Building 3 5 7
Participating in a Rite of Caern Building 5 3
Participating in a successful Great Hunt 3
Participating in a failed Great Hunt -2
Suffering the Rite of Ostracism -1 -5 -1
Suffering the Stone of Scorn -8 -2
Suffering the Rite of the Jackal -2 -5
Suffering a Satire Rite lose one rank and all temp renown
Performing a punishment rite 2
Performing a punishment rite unjustly -5 Botching the roll
Giggling, joking, or otherwise being disrespectful during a rite -1 to -5
Learning a new Rite 1
Binding ‘inappropriate’ items to oneself with the Rite of Talisman Dedication -2 e.g. excessive or advanced tech; Exception: Glass Walkers

Fetishes

Activity Glory Humor Wisdom Comments
Successfully creating talens 1
Using a fetish for the good of Sept or Tribe 2 May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use
Using a fetish for selfish reason only -1
Creating a fetish 4 Limited to 2 rewards/month (or equivalent with talens)
Owning a klaive (awarded once, only after 3 moons of use) 2 1
Sacrificing a fetish for the good of Sept or Tribe 4
Accidentally breaking a fetish or talen -1 to -5
Accidentally breaking or losing a klaive -3

Caern Activities

Activity Glory Humor Wisdom Comments
Helping guard a Caern 1 Routinely approved monthly if requested in a timely fashion
Not staying on your guard post -3
Not helping guard a Caern, even when asked -3
Keeping a Caern safe from humans through trickery or negotiation 4
Helping to prevent a Caern from being overrun by the unbalanced Triat 3 4
Not preventing a Caern from being overrun by the unbalanced Triat -3 -7
Single-handedly preventing a Caern from being taken by the unbalanced Triat 5 8
Deliberately allowing/enabling a Caern to be violated
(most likely, your death is the actual outcome)
-8 -10 -5
Accidentally allowing a caern to be violated -2 -5 -4
Dying while defending a caern (Posthumous) 5 8

Garou Relations and Society

Activity Glory Humor Wisdom Comments
Teaching other Garou (depends on the depth of study) 1 to 5 3 to 5 Teaching rites: 1H 3W per month, regardless of number of rites or students
Learning the complete Silver Record (lifetime work) 7 8
Performing regular duties and chores for the Sept 1 Routinely approved monthly if requested in a timely fashion
Failing to perform regular duties and chores -3
Disobeying a Sept officer without good reason -1 to -2
Refusing any Sept position -1 -2 -1
Serving in any Sept position 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to the Sept 1/year 2/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to a Tribe 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to a Camp 1/year 2/year 1/year Routinely approved if requested in a timely fashion

Breed

Activity Glory Humor Wisdom Comments
For a homid, ignoring one’s wolf nature for too long -3
For a metis, attempting to hide one’s deformity -3
For a lupus, using too many human tools/Weaver things -1/use
For a homid Garou, surviving to age 75 8 10
For a lupus Garou, surviving to age 65 8 10

Pack

Activity Glory Humor Wisdom Comments
Gaining the position of pack leader 3
Living alone, without one’s pack, except for ritual reasons -3
Establishing and maintaining a pack territory 1 1 1 May also be requested yearly if the pack is still active and still has the same territory
Expanding existing pack territory 1 1 1 RP or PRP required (provide a log)
Losing control of pack territory -2 -2 -2
Speaking poorly of one’s pack -6
Dying while defending your pack (Posthumous) 4 6

Litany

Activity Glory Humor Wisdom Comments
Upholding the Litany (in the face of adversity, extreme measures, etc.) 1 to 5 1 to 3 Above and beyond the usual, e.g. "killing a BSD" vs "killing your sister when she turns out to be a BSD"
Breaking the Litany (depending on severity of transgression,
could be less for lesser offenses)
-2 to -4 -5 to -8 -2 to -4

Challenges

Activity Glory Humor Wisdom Comments
Participating in a just challenge 1 2 Rank-Up challenges are not applicable for this renown
Participating in an unjust challenge -3
Challenging someone far too above or too far below your Rank -3 If an appropriately ranked challenge cant be found and a higher ranked Garou is willing and fair, there may be no renown penalty

Behavior

Activity Glory Humor Wisdom Comments
Giving good advice for important matters 2
Giving bad advice for important matters -2
Mediating a dispute fairly 3
Mediating a dispute unfairly -4
Keeping an important promise 2
Failing to keep one’s promise -3
Being truthful in the face of extreme adversity 5
Being deceptive -3
Being deceptive in the face of extreme adversity -1
Having your trickery backfire -2
Attempting to openly act outside one’s auspice -1 to -5
Speaking dishonorably to one’s elders -1 to -5
Speaking poorly of the Garou as a whole -2
Speaking poorly of one’s auspice -4
Speaking poorly of one’s tribe -4
Speaking poorly of another tribe (except Gnawers) -1

Moots

Activity Glory Humor Wisdom Comments
Performing a Moot Rite 2
Refusing to perform a Moot Rite -3
Missing a Moot Rite -1
Telling a good story 1 1 1-3 successes, rolling Charisma+Performance/Singing/or other appropriate stat (difficulty 6)
...At a moot +1
...That is later copied by others +1 +1 +1 4 or more successes on the above roll
Telling a boring/uninspired story -1 -1 Botching the roll
Speaking without permission and interrupting a moot -1

Protection and Defense

Activity Glory Humor Wisdom Comments
Healing a fellow Garou (non-pack member) unselfishly 1
Showing mercy to a wayward Garou 3
Protecting a helpless Garou 4
Not protecting a helpless Garou -5
Supporting an innocent accused of a crime (who is later proven innocent) 5
Supporting a person accused of a crime (who is later proven guilty) -4
Ignoring strong feelings of vengeance and hatred for the greater good 5
Protecting the Veil 4
Harming or rending the Veil -5
Repairing the Veil 3 1

Frenzy

Activity Glory Humor Wisdom Comments
Succumbing to a berserk frenzy -1
Succumbing to a fox frenzy -1 -1
Succumbing to a fox frenzy and abandoning your pack -1 -2
Succumbing to a berserk frenzy and injuring fellow Garou -3
Succumbing to the thrall of the Wyrm -4
Succuming to heinous acts while in the thrall of the Wyrm -3 -1

Human and Kinfolk

Activity Glory Humor Wisdom Comments
Maintaining good relations with nearby Kinfolk 2
Having poor relations with nearby Kinfolk -3
Protecting a helpless human(s) 2
  • Includes human kinfolk
  • Protecting a group: generally only one counts
  • 'Helpless' depends on power level of target (especially if a PC) and attacker
Not protecting a helpless human(s) -1
Protecting a helpless wolf(s) 5
  • Includes wolf kinfolk
Not protecting a helpless wolf(s) -6
Choosing a mate and breeding 3 Awarded when child is born, Staff requires a roll for type
...and the child is a Kinfolk +1
...and the child is Garou +1 +1 +1
Choosing a mate, but not breeding -1
Honorably staying mated 2/year Routinely approved if requested in a timely fashion
Dishonoring one's own mate -2 Cheating, abuse, violence, etc.