Nuwisha Renown

From City of Hope MUSH
Jump to navigation Jump to search
  • A Guide to submitting Renown Requests.
  • A Renown FAQ if you have questions about the system
  • A Cheatsheet for creating a Nuwisha


Renown

Source: Players Guide to the Changing Breeds pg.#169

The Nuwisha gain Renown in the categories Humor, Glory, and Cunning. They aren't a very status-conscious Changeling Breed, but even the Nuwisha see a need to honor their best - as well as a system to establish bragging rights.

Categories

Glory

Glory is awarded for actions of flamboyance, especially if the Nuwisha gets away with it....

Humor

Humor is awarded based on how skillful a werecoyote is. Humor does not cover silly behavior and bad jokes and pranks, but how well conceived a Nuwisha's actions are, what scale she is able to think on, and what the consequences are, and for whom.

Cunning

Cunning is awarded for craftiness; for clever and ingenious actions that are subtle and well thought out.

Rank Requirements

Rank Any Combination
1 3
2 7
3 13
4 19
5 25


Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Ananasi's purpose, then go ahead and submit a request.

  • Awards given once per combat, not per enemy

The following types have been tinted for ease of reading and browsing:

  • These awards and penalties are directly from the established renown lists found in Players Guide to the Changing Breeds pgs.#170-173

Items in Black are positive renown awards.

Items in Red are negative renown penalties

Glory

Activity Award
Telling a good story at a gathering 1
Participating in a just challenge 1
Proving one's bravery in a routine situation 1
Surviving an incapacitating wound 2
Defeating a minor threat 2
Telling a true epic that is later retold by others 2
Defeating an average threat 3
Traveling to an Umbral Realm and surviving 3
Defeating a strong threat 5
Dying while defending a Den-Realm 5
Defeating a very powerful threat 7
Sacrificing oneself for the greater good 7
Succumbing to fox-frenzy -1
Losing territory to a major enemy -3
Conscious cowardice that results in the death of another of your Breed -5

Humor

Activity Award
Conceiving a new riddle 1
Besting another Changer (not Nuwisha) in a riddle-contest 1
Crippling a Wyrm-operation through "unfortunate accidents" 2
Leading an enemy astray without hurting him 2
Leading two enemies against each other 3
Persuading other Changers to perform necessary tasks for you if they believe they have credit for it 3
Besting another Nuwisha in a riddle-contest 3
Fooling agents of the Wyrm to perform necessary tasks for you even if it hurts them 5
Covering over dangerous secrets without hurting anyone, or even arousing suspicion 5
Creating plots that involve entire septs (or the equivalent) of other Changers (particularly Garou) to further your ends (which are not egotistically motivated) that succeed 7
Banishing the Wyrm from an area through non-violent means 7
Losing a riddle-contest to another Nuwisha -1
Hurting innocents through your schemes -3
Being manipulated by another Changer -3
Losing a riddle-contest to a human -5
Furthering the Wyrm through your actions (involuntarily) -5

Cunning

Activity Award
Drawing first blood in combat 1
Creating talens 1
Discovering a useful secret 1
Protecting an important secret from discovery 2
Surviving an incapacitating blow 2
Wounding a powerful foe and prudently retreating 3
Performing a monkeywrenching operation 3
Creating a successful diversion 3
Creating a fetish 5
Hatching a plot of Machiavellian proportions that succeeds 5
Stealing something of value from within an enemy lair 5
Destroying an enemy stronghold 7
Failing attempts at craftiness -1
Being captured by an enemy -1
Exposed as a liar -3
Not protecting a secret -3
Hurting other members of your Breed through recklessness or conniving -5
Getting caught trying to foil Elders -5