Difference between revisions of "Character Generation/Mortal"

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=Summary=
 +
 +
If you're completely new to the system, see below for a more detailed explanation.
 +
 
Choose Concept, Nature, Demeanor
 
Choose Concept, Nature, Demeanor
  
Attributes: 6/4/3
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{| class="wikitable" style="text-align: center"
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! Stat !! Baseline !! Freebies per additional dot
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|-
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| [[Attributes]] || 1 in each + 6/4/3 || 5
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|-
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| [[Abilities]] || 11/7/4 || 2
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|-
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| [[Backgrounds]] || 5 || 1
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|-
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| Virtues || 1 in each + 7 || 2
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|-
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| Willpower || equal to Courage || 1 (Max 8)
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|-
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| Path Rating (Humanity) || equal to Conscience + Self-Control || 1
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|-
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| Freebies || 21
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|}
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=Detail=
 +
 
 +
City of Hope uses Old/Classic World of Darkness, Revised edition. We recommend you buy or borrow a copy of any of the main rulebooks for context, ideally Vampire: the Masquerade (since it explains virtues and Humanity).
 +
 
 +
==Concept==
 +
 
 +
* This is just a brief conceptual description of your character, e.g. "Party Girl", "Sleazy Defense Lawyer"
 +
 
 +
==Nature and Demeanor==
 +
 
 +
* Nature is how you are on the inside, Demeanor is how you are on the outside
 +
* You can regain Willpower more quickly by fulfilling your Nature
 +
* For more detail, see [[Archetypes]]
 +
 
 +
==Attributes==
 +
 
 +
* Scale is 1 to 5 (1 = sub-normal, 2 = normal, 5 = one of the best in the world)
 +
* Baseline is 1 dot in each, plus 6 in one category, 4 in a second, and 3 in the third
 +
* Physical: Strength, Dexterity, Stamina
 +
* Social: Manipulation, Charisma, Appearance
 +
* Mental: Perception, Intelligence, Wits
 +
* For more detail, see [[Attributes]]
 +
 
 +
==Abilities==
 +
 
 +
* Scale is 0 to 5 (roughly: 1 = high school, 2 = bachelors, 3 = masters, 4 = doctorate, 5 = one of the best in the world)
 +
* Baseline is 11 in one category, 7 in a second, and 4 in the third
 +
** Baseline dots can only raise an ability as high as 3, you need to spend freebies (see below) to raise it higher
 +
* Categories are Talents, Skills, and Knowledges
 +
* You can take two dots of secondary abilities in lieu of one dot of primary abilities
 +
* For more detail, see [[Abilities]]
 +
 
 +
==Backgrounds==
 +
 
 +
* Scale is 0 to 5
 +
* Baseline is 5 total
 +
* Put at least 1 dot in Resources (income) unless you intend to be broke
 +
* For more detail, see [[Backgrounds]]
 +
 
 +
==Virtues==
 +
 
 +
* Scale is 1 to 5
 +
* Baseline is 1 in each, plus 7 more
 +
* Conscience is for resisting the temptation to do immoral things
 +
* Self-control is for avoiding emotional outbursts
 +
* Courage is for avoiding panicking in dangerous situations
 +
 
 +
==Willpower==
  
Abilities: 11/7/4
+
* Scale is 1 to 10 (3-4 is typical)
 +
* Baseline is equal to Courage (before any freebies are spent)
  
Backgrounds: 5
+
==Humanity==
  
Virtues: 1 each for free, + 7
+
* Scale is 1 to 10 (6-7 is typical)
 +
* Baseline is equal to Conscience + Self-control (before any freebies are spent)
 +
* Set "Path" = Humanity and "Path Rating" = the number
  
Willpower = Courage
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==Freebies==
  
Humanity = Conscience + Self-Control
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* You get 21 freebies to distribute as you see fit
 +
* Reducing stats below baseline ''does not'' give extra freebies. That's what "baseline" means, it limits how much you can min/max.
 +
* Raise attribute: 5 freebies per dot
 +
* Raise primary ability: 2 freebies per dot
 +
* Raise secondary ability: 1 freebie per dot
 +
* Raise background: 1 freebie per dot
 +
* Raise virtue: 2 freebies per dot (this does not raise Willpower or Humanity)
 +
* Raise Willpower: 1 freebie per dot (house rule: limited to 8 during character generation, can be raised as high as 10 with XP later)
 +
* Raise Humanity: 1 freebie per dot
  
Freebies: 21
+
==Merits and Flaws==
  
Freebie Costs:
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* Merits are optional and cost 1 freebie per dot
* Attribute: 5
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* Flaws are optional and give 1 freebie per dot
* Ability: 2
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* Total freebies from flaws are limited to 7, or the sum of your two largest flaws, whichever is greater
* Background: 1
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* You can take more flaws if you want, but too many flaws may be difficult to roleplay properly
* Virtue: 2
+
* For more details, see [[Merits]], [[Flaws]]
* Willpower: 1
 
* Path Rating: 1
 
  
 
[[Category:Mortals]]
 
[[Category:Mortals]]

Latest revision as of 16:35, 30 July 2022

Summary

If you're completely new to the system, see below for a more detailed explanation.

Choose Concept, Nature, Demeanor

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Backgrounds 5 1
Virtues 1 in each + 7 2
Willpower equal to Courage 1 (Max 8)
Path Rating (Humanity) equal to Conscience + Self-Control 1
Freebies 21

Detail

City of Hope uses Old/Classic World of Darkness, Revised edition. We recommend you buy or borrow a copy of any of the main rulebooks for context, ideally Vampire: the Masquerade (since it explains virtues and Humanity).

Concept

  • This is just a brief conceptual description of your character, e.g. "Party Girl", "Sleazy Defense Lawyer"

Nature and Demeanor

  • Nature is how you are on the inside, Demeanor is how you are on the outside
  • You can regain Willpower more quickly by fulfilling your Nature
  • For more detail, see Archetypes

Attributes

  • Scale is 1 to 5 (1 = sub-normal, 2 = normal, 5 = one of the best in the world)
  • Baseline is 1 dot in each, plus 6 in one category, 4 in a second, and 3 in the third
  • Physical: Strength, Dexterity, Stamina
  • Social: Manipulation, Charisma, Appearance
  • Mental: Perception, Intelligence, Wits
  • For more detail, see Attributes

Abilities

  • Scale is 0 to 5 (roughly: 1 = high school, 2 = bachelors, 3 = masters, 4 = doctorate, 5 = one of the best in the world)
  • Baseline is 11 in one category, 7 in a second, and 4 in the third
    • Baseline dots can only raise an ability as high as 3, you need to spend freebies (see below) to raise it higher
  • Categories are Talents, Skills, and Knowledges
  • You can take two dots of secondary abilities in lieu of one dot of primary abilities
  • For more detail, see Abilities

Backgrounds

  • Scale is 0 to 5
  • Baseline is 5 total
  • Put at least 1 dot in Resources (income) unless you intend to be broke
  • For more detail, see Backgrounds

Virtues

  • Scale is 1 to 5
  • Baseline is 1 in each, plus 7 more
  • Conscience is for resisting the temptation to do immoral things
  • Self-control is for avoiding emotional outbursts
  • Courage is for avoiding panicking in dangerous situations

Willpower

  • Scale is 1 to 10 (3-4 is typical)
  • Baseline is equal to Courage (before any freebies are spent)

Humanity

  • Scale is 1 to 10 (6-7 is typical)
  • Baseline is equal to Conscience + Self-control (before any freebies are spent)
  • Set "Path" = Humanity and "Path Rating" = the number

Freebies

  • You get 21 freebies to distribute as you see fit
  • Reducing stats below baseline does not give extra freebies. That's what "baseline" means, it limits how much you can min/max.
  • Raise attribute: 5 freebies per dot
  • Raise primary ability: 2 freebies per dot
  • Raise secondary ability: 1 freebie per dot
  • Raise background: 1 freebie per dot
  • Raise virtue: 2 freebies per dot (this does not raise Willpower or Humanity)
  • Raise Willpower: 1 freebie per dot (house rule: limited to 8 during character generation, can be raised as high as 10 with XP later)
  • Raise Humanity: 1 freebie per dot

Merits and Flaws

  • Merits are optional and cost 1 freebie per dot
  • Flaws are optional and give 1 freebie per dot
  • Total freebies from flaws are limited to 7, or the sum of your two largest flaws, whichever is greater
  • You can take more flaws if you want, but too many flaws may be difficult to roleplay properly
  • For more details, see Merits, Flaws