Character Generation/Mortal

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If you're completely new to the system, see below for a more detailed explanation.

Choose Concept, Nature, Demeanor

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Backgrounds 5 1
Virtues 1 in each + 7 2
Willpower equal to Courage 1
Path Rating (Humanity) equal to Conscience + Self-Control 1
Freebies 21


City of Hope uses Old/Classic World of Darkness, Revised edition. We recommend you buy or borrow a copy of any of the main rulebooks for context, ideally Vampire: the Masquerade (since it explains virtues and Humanity).


  • This is just a brief conceptual description of your character, e.g. "Party Girl", "Sleazy Defense Lawyer"

Nature and Demeanor

  • Nature is how you are on the inside, Demeanor is how you are on the outside
  • You can regain Willpower more quickly by fulfilling your Nature
  • For more detail, see Archetypes


  • Scale is 1 to 5 (1 = sub-normal, 2 = normal, 5 = one of the best in the world)
  • Baseline is 1 dot in each, plus 6 in one category, 4 in a second, and 3 in the third
  • Physical: Strength, Dexterity, Stamina
  • Social: Manipulation, Charisma, Appearance
  • Mental: Perception, Intelligence, Wits
  • For more detail, see Attributes


  • Scale is 0 to 5 (roughly: 1 = high school, 2 = bachelors, 3 = masters, 4 = doctorate, 5 = one of the best in the world)
  • Baseline is 11 in one category, 7 in a second, and 4 in the third
    • Baseline dots can only raise an ability as high as 3, you need to spend freebies (see below) to raise it higher
  • Categories are Talents, Skills, and Knowledges
  • You can take two dots of secondary abilities in lieu of one dot of primary abilities
  • For more detail, see Abilities


  • Scale is 0 to 5
  • Baseline is 5 total
  • Put at least 1 dot in Resources (income) unless you intend to be broke
  • For more detail, see Backgrounds


  • Scale is 1 to 5
  • Baseline is 1 in each, plus 7 more
  • Conscience is for resisting the temptation to do immoral things
  • Self-control is for avoiding emotional outbursts
  • Courage is for avoiding panicking in dangerous situations


  • Scale is 1 to 10 (3-4 is typical)
  • Baseline is equal to Courage (before any freebies are spent)


  • Scale is 1 to 10 (6-7 is typical)
  • Baseline is equal to Conscience + Self-control (before any freebies are spent)
  • Set "Path" = Humanity and "Path Rating" = the number


  • You get 21 freebies to distribute as you see fit
  • Reducing stats below baseline does not give extra freebies. That's what "baseline" means, it limits how much you can min/max.
  • Raise attribute: 5 freebies per dot
  • Raise primary ability: 2 freebies per dot
  • Raise secondary ability: 1 freebie per dot
  • Raise background: 1 freebie per dot
  • Raise virtue: 2 freebies per dot (this does not raise Willpower or Humanity)
  • Raise Willpower: 1 freebie per dot (house rule: limited to 8 during character generation, can be raised as high as 10 with XP later)
  • Raise Humanity: 1 freebie per dot

Merits and Flaws

  • Merits are optional and cost 1 freebie per dot
  • Flaws are optional and give 1 freebie per dot
  • Total freebies from flaws are limited to 7, or the sum of your two largest flaws, whichever is greater
  • You can take more flaws if you want, but too many flaws may be difficult to roleplay properly
  • For more details, see Merits, Flaws, MeritsFlawsDescription